Quote from goanimals123
You do understand that if you think it makes the game to easy you can just not use those drops right? Hurr durr.
Two players make a sever together. They're both at the same level of playing when they start out.
First Night:
Player 1: Whoa, where'd you get that iron sword?!
Player 2: Oh, I just punched this zombie into a corner until it died.
Player 1: Oh, ok. We should probably make a mine or look for a cave to-
[Player 2 uses the newly-found iron sword to kill all the mobs around their shelter, gaining another iron sword, a pair of iron boots, and a pickaxe in the process)
Player 2 is now at a serious advantage over Player 1, without ever having to explore a cave or make a mine.
In fact, all ores should just drop from regular mobs: no need to make them harder or anything.
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I probably be more content if it was every 30th zombie. :\
Just my opinion.
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To balance it, two means of doing it:
1. Smelting takes the same amount of time to operate like cooking smoothstone or charcoal, however you only get half (rounded up) of the material needed to make it. Example: boots will smelt into 2 ingots, pick-axes into 2 ingots, chestpieces into 4 ingots, ect.
2. Smelting takes the amount of time equal to the number of materials in its creation. Smelting a pick ax will equal 3 operations, shovel 1 operation, and leggings 7 operations, etc. The pay off is that you get the total amount of iron used in the item's production.
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Having the monsters rear the item (and benefit from it) would be amazing as well. Like early Survival mode
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Them giving quests... not so much. Won't mind them giving hints on where strongholds or mineshafts are though.
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