Personally, I believe is should just be a regular dice (d6). It's a cube to go with a cube-y world.
But the idea has a lot of fun to go with it, especially on a multiplayer aspect. :biggrin.gif:
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Jan 31, 2012Neat little 'tutorial'. Always want to do things like this for platformer puzzles and obstacle courses.Posted in: Redstone Discussion and Mechanisms
A little critique though on the video. If you plan to show the backend, make a path to view it. I would've dug down 1 block in order the walk underneath the top layer of redstone. And design-wise, you don't really need the "pushing-off pistons". The person would fall if he wasn't fast enough.
Anywho, keep up the good job. :happy.gif:
Jan 31, 2012Posted in: 1.1 Update DiscussionQuote from aIpokissa
I'm not. Coding is hard, you make one mistake and that will cause plenty of problems. I never said it was easy, i'm just pointing out that adding a feature like this wouldn't be hard from an advanced coder. When i said 30 minutes, i was wrong there. I understand that.
It's not hard, just it can be time consuming. Not weeks, most a day, but never less than an hour.
Jan 31, 2012Posted in: 1.1 Update DiscussionQuote from aIpokissaTrue, but if it would melt in other biomes alot of people would get angry. Since this is a game made out of blocks where green exploding penises lurk at the night, i'm not that worried about realism.
True... I'd be happy if all water (and ice) simply sizzles in you're inventory when you go to the nether. Ice conveyors is a neat design, I just never had the chance to create them in any legit manner.
As for the whole 'coding' argument... being a flash developer, when you code something you sometimes break another thing. It's a slow process to ensue everything works fine whenever you add a new functionality to a program. Java maybe a tad simpler if structured correctly, but it'll be a day (8-hour) of programming to do. Never a simple 30-minutes.
Jan 31, 2012Ice harvestable with silk touch would be nice, and then work on how ice melts.Posted in: 1.1 Update Discussion
Ice and water can simply sizzle in the Nether... shouldn't be that complicated. However working on ice melting in the world needs improvement... Like the need for ice and snow melting in the sun if its in not in either a taiga or tundra region.
But till ice ( and snow IMHO ) melting parameters get fixed, I say ice is unharvestable.
Jan 31, 2012defiler86 posted a message on [Need help]Is it possible to make lever works as button?Posted in: Redstone Discussion and Mechanisms
I believe he's wanting a toggle switch.
There are several different versions and numerous tutorials out there.
Oops... misread the OP. I think a limiter is best for the situation. Not sure of any good examples though. :<
Okay... I got an idea. (Using a Redstone Sim to test this.) But Reteckz's device ( http://www.minecraftforum.net/topic/925582-lever-button-thingy-3x3/ ) works the best. To extend the signal to last longer, attached the output to a monostable circuit to you desired length. ( http://www.minecraftwiki.net/wiki/Redstone_Circuits#Monostable_circuit )
Jan 30, 2012Awesome tutorial!Posted in: Redstone Discussion and Mechanisms
Curious on making flush secret entrances, and this is a great tutorial to look at. :biggrin.gif:
Didn't know repeater can power the one below and in front of it... sorta feel stupid because I know redstone dust can do it. XD
Jan 30, 2012defiler86 posted a message on Proof of Concept - Wireless Signals W/ Fire ChargesPosted in: Redstone Discussion and MechanismsQuote from Draco18s
Fire is a block type.
Specifically, block 51.
So I don't see how the creation of fire wouldn't be a block update.
I was just never thinking of it that way... and it'll make bud switching of lighting a block of fire will activate the device (be it opening a door or what not).
Sorta duplicate Link to the Past's "Light all the torchs and door opens puzzles". ^__^
Jan 30, 2012Don't worry... Jeb/Jon are improving all the other mobs as we speak. Jon already started improving the undead... just you wait till spiders improve and zombie pigmen learn group tactics.Posted in: 1.1 Update Discussion
Jan 30, 2012defiler86 posted a message on How do you go about "Planning" large builds/structures?Usually starts of with loose pieces of paper or sticky notes at work. Need open up either MSPaint or any Redstone Simulator to plan deeper.Posted in: Survival Mode
Jan 30, 2012defiler86 posted a message on Proof of Concept - Wireless Signals W/ Fire ChargesHmm... this would be the only reason I'd design a BUD switch. The accuracy is a problem though. :/Posted in: Redstone Discussion and Mechanisms
As well... fire can effect BUDs. Interesting.
Jan 30, 2012Posted in: Redstone Discussion and MechanismsQuote from Boe6Eod7Nty
i'am semi-new to red stone and i'm making a pretty cool contraption!
but i have a problem!
i need a surge o power(button surge/pressure plate surge) to extend for 8 seconds, is this possible?
Read up on mono-stable circuits. Basically a R/S Latch with a delay that resets the latch.
The delay can be however long you need it, with each tick on a repeater being 0.1 secs. So for 8 secs, you'll need 20 repeaters set to 4 ticks. 20 x 0.4 sec = 8.0 secs
Jan 30, 2012Congrats. You made an input stabilizing cell.Posted in: Redstone Discussion and Mechanisms
An inefficient one I might add.
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