well what i have in code right now is randomize the width aka the z, each width row length is randomized, and I made it s from the center , it setTile (x,y,z+1) and setTile(x,y,z-1) and so on, everytime it set the 2 tiles, a variable to +2 until the variable is equaled to the randomized number, but as u might be able to tell, I set the same tiles at the same space from x, x-1, +1, x-2, x+2 etc. so because i set the same stuff, its symmetry(was that confusing???)
its n0t perfect, but this is the most random i can get it to without adding 7 billion more lines of code with if and else ifs
o i see, basically i did they same thing, except the var min and max are just numbers, symmetry still sigh, can make it not, got a plan, but it will take like 300 lines of code
You have to replace every value you would normally define to make your biome (lenght for example, or x, z, and so,on) by a random value.
What I mean is :
Define a random lenghth for example.
Then with another for(), do the same operation several times, for example if your lenght is 16, it will repeat the operation for x+i 16 Times with i increasing. Same with the width
Is this all clear ? Cause My english sometimes... Fluctuates. :3
ok, got that down, but wouldn't that make a square or rectangle instead of a random shape???
OK at last, the more biomes mod worked! YAY!!! But can u guide me a little through making biomes(my brain enlarged by 0.000000000000000000000000000000001% also yay)?
Planning to make a biome thats one layer(as in one layer of custom block, and underneath it is dirt then stone then ores then bedrock then void then nether then whatever) with a typical minecraft biome size
Yeah, I looked at your code, but I couldn't install your mod or understand it (probably because my brain is to small)
I will try installing it again...
and try to enlarge my brain
I know this a commonly asked question, but for some reason I am still not able find out how to great a completely randomly generated biome.
If u can help, leave a comment below
a way to fix this is when the player leaves the game Get there chords and when they join again if they have the same coordinates then make the variables the same as when they left the game.
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its n0t perfect, but this is the most random i can get it to without adding 7 billion more lines of code with if and else ifs
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ok, got that down, but wouldn't that make a square or rectangle instead of a random shape???
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Planning to make a biome thats one layer(as in one layer of custom block, and underneath it is dirt then stone then ores then bedrock then void then nether then whatever) with a typical minecraft biome size
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I will try installing it again...
and try to enlarge my brain
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If u can help, leave a comment below
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How do u do that? code plzzzz
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Soo whats the more complicated way??? I am trying to go for this way: http://www.minecraftforum.net/topic/2756930-create-file-and-read-data/
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don't really understand it, merged codes, manage to create a txt file, but still don't know how to change the variables back