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epicSplashBattle posted a message on Pixelmon 8.1.2 (12th Nov 2020)
PixelmonThe Pokemon mod for Minecraft!
To find out more about this mod you can check out the Pixelmon website!
Submit bugs here on out issue tracker - Click me!
Pokemon is the intellectual property of GameFreak and is trademarked by Nintendo GameFreak and Creatures Inc. -
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kingbdogz posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!The new Aether Thread is open for business.Posted in: Minecraft Mods
Mock-up "CD Case" for the Aether! Created by our talented artist, The5.
Hey guys! If anyone wants to come discuss the Aether mod, you can come over to the IRC channel #aethermod on esper.net. Come chat with the dev's and other Aether-lovers!
If you do not have an IRC client here is how to join the channel with your web browser:
1. Go to http://www.esper.net.
2. Click on "Chat now!" in the top right hand corner. This will go to another page with an input box which has "#" inside it.
3. Inside the input box, type in #aethermod and press connect.
4. The mibbit client will then request for your username, type it in.
5. Have fun chatting!
See you there!
Enjoy and stay tuned!
This mod has literally taken 4-5 months of SOLID development to come to fruition, and we have wasted thousands of hours of our free time to complete this mod. A good way of saying thank you to the developers is to not only download the mod and support the project, but donating a bit of spare money really helps motivate us. Like I said, this project has been developed for an insanely long time, the donations would be VERY much appreciated for our hard work. Thanks!
Hello everyone!
Sorry for the delay in the patch; the team has been very busy wrapping things up with the new mod version, and of course some of us have to attend to real life. However, we have finally finished the patch, and it is now available for download! Not only have we fixed a huge amount of bugs, but we've also added new features, tweaks and balance changes to freshen up your Aether experience. We've worked very hard on the patch, and so we hope you enjoy what it has to offer.
If you have yet to see the change list for Patch 1.02 of the Aether, you can see it below:
Tweaks:
- Dungeon Rewards are now hidden in TooManyItems by default. However, if people would like to spawn them for any reason, you can now disable the hiding code for the rewards by changing "TMIhidden = true" to "TMIhidden = false" in mod_Aether.cfg file. This file can be found in your /.minecraft/config/ folder. DO NOT change "#TMIhidden (boolean:true)" as this will not actually affect the config file, and immediately resets upon opening Minecraft. Instead, change "TMIhidden = true".
- Completely restructured Sound files for the Aether.
- When riding a saddled Moa, a "Jump Meter" will now appear above your Armour defense. This Jump Meter will show you the amount of mid-air jumps your Moa can perform, and also how many are left before it can no longer jump. Thanks to Penumber for the idea.
- Saddled Moas no longer wander around. They stay on the spot when you are not mounted on them.
- Ambrosium Shards now only heal "half a heart". We felt that Ambrosium was too powerful for such a common ore, thus the decision to decrease it's healing powers.
- Gravitite Ore is now much more common.
- Zanite Ore is now slightly less common.
- You can now press "B" on your keyboard to gain a Book of Lore for free. You will gain one according to the dimension you are in (for example, if you are in the Aether dimension you will gain a Book of Lore: Volume 3).
- Placing Lava in the Aether now freezes it into Aerogel.
- Books of Lore no longer appear in Dungeon chests.
- Aerogel no longer appears in Dungeon chests.
- Carved Stone no longer appears in Dungeon chests.
- Lightning Knives no longer appear in Dungeon chests in stacks higher than 16. This is so stacking is no longer screwed up (as the max stack for Lightning Knives is 16).
- When first entering the Aether in Minecraft, you will now gain a Cloud Parachute for free.
- If you hit the Bronze Boss with something other than a Pickaxe, it will now show a message which says "Hmm. Perhaps I should attack this beast with a Pickaxe?" so that new people understand they cannot attack it with other weapons.
- Enchanted Gravitite texture now changed, so as to save Sprite ID's.
- The time taken for Baby Moas to digest their Aechor Petals has now been decreased.
- Life Shards now have a new sprite, to make them look more like "Shards" rather than heart containers.
- Blue Aerclouds have a slightly new colour. It uses a more cyan-like colour now.
Bug Fixes:
- Spawning issues have finally been fixed (Zephyrs and Aerwhales are now less common, and Aechor Plants more common. There are more adjustments, but too many to list).
- Cockatrices and Zephyrs now despawn when on Peaceful mode.
- Aerwhales and Zephyrs now despawn when stuck.
- Fixed the Glowstone Dust description in the Book of Lore: Volume 2.
- Fixed the Glowstone block description in the Book of Lore: Volume 2.
- Fixed the descriptions of some Obsidian items in the Book of Lore: Volume 3.
- Enchanting Golden Darts and Buckets of Poison now works as intended.
- Golden Swets now work correctly.
- Baby Moa's no longer lay eggs.
- You can now configure the spawn rate of Aether mobs in mod_Aether.cfg (/.minecraft/config/). 0 = no longer spawn.
- Aerwhales which were previously set on fire should no longer be in flames. They are also now immune to fire.
- Swets, Aerwhales and Zephyrs now despawn correctly, previously they would not despawn and prevent spawning of other creatures.
- Fixed a bug where Blue and Gold clouds were not generating into the world naturally. Newly explored areas or new Aether worlds will now generate with Blue and Gold clouds.
- Saddled Moas no longer despawn.
- From now on, beds which are placed in the Aether will not explode, and can be slept in as usual. Beds which have been placed prior to Patch V1.02 will still explode. To fix this, just recollect the bed and place it again.
- Bonemeal can now grow Skyroot saplings and Golden Oak saplings. You can also use it on Aether Grass to grow a group of White and Purple flowers.
- You can no longer move the Bronze Boss with the Hammer of Notch projectile.
- Fixed a bug where the initiating a fight with the Gold Boss would cause massive lag spikes.
- Fixed a bug where Black Moa's would only be able to perform 6 mid-air jumps instead of the intended 8 mid-air jumps.
- The Cloud Sentries which are spawned from the Cloud Staff dungeon reward no longer make human "hurt" sounds when damaged.
- Fixed an audio-related issue with Moas and Flying Pigs, where they would build up "step sounds" while flying, and would play them all at once when landing on the ground.
- Fixed a bug where Silver Dungeons were rarer than Gold Dungeons.
- Many more small bugs have been fixed, but there were too many for me to remember them or list them. I can assure you that the above fixes were the biggest.
Additions:
- Added 3 new in-game soundtracks, all exclusive to the Aether. Thanks to our new composer, Emile, for creating these wonderful pieces! You can hear them in-game, just like any other Minecraft music.
- Unique "Victory" tunes have been added when defeating Bronze and Silver bosses.
- A small "Achievement" tune has been added when completing an Aether achievement.
- When initiating in a fight with a boss, a Health Bar will now appear on the top centre of your screen. The Boss will also have a randomly generated name. For example: "GeneratedName, the Valkyrie Queen".
- Added a new "Flying Cow" mob. While they are nothing too special, they do drop leather when killed. These creatures can be saddled and flown around.
- Added a new "Aerbunny" mob. These creatures are friendly, and will hop around the Aether peacefully. Aerbunnies drop string when killed. This means, with the combined additions of the Aerbunny and Flying Cow, you can now craft Saddles in the Aether without returning to the surface world.
- Added a new "Whirlwind" mob. These hostile entities will throw you into the air when you get too close.
- Added a new "Quicksoil Glass" block. Not only can it be used for building materials, but it also gives off a dim amount of light (and of course, speeds up mobs movement speed while in contact with them). They can be gained by enchanting Quicksoil.
- Added a new "Zanite Block". This is a purely aesthetic block, for the purpose of storage and building materials. It can be crafted with 4 Zanite Gemstones. You can also craft the Zanite Block back into 4 Zanite Gemstones if you would like to regain them.
- Added a new "White Flower" block. These are commonly generated flowers in the Aether. At the moment they are purely aesthetic, but will have crafting purposes in the future.
- Added a new "Purple Flower" block. These are slightly rarer than White Flowers, and can be crafted into 2 Purple Dye items.
- Added a new "Freezer" block. This new block was suggested by one of our fans on the Mantis bug/idea tracker. We thought it was a neat enough idea to implement. Basically, it works very similarly to the furnace in design. However, it uses Icestone as a fuel, and can be used to freeze various different items. For example: you can freeze water from water buckets into Ice blocks, or freeze Cold Aerclouds into Blue Aerclouds. Although there aren't many freezable items and blocks at this stage, the Freezer's use will be hugely expanded in future patches.
- Added a new "Ice Ring and Ice Pendant". When worn, these accessories will freeze all water and lava around the player. They slowly degrade while worn, so they do not last forever. These accessories can be obtained by freezing Gold or Iron accessories with the new Freezer block. You CANNOT freeze Zanite accessories into Ice accessories, only Gold and Iron.
- Added a new "Healing Stone" item. Heals 2 hearts of health, and is stackable. These items can be obtained by enchanting Holystone blocks with your Enchanter. This was implemented to balance out the issues with overpowered Ambrosium Shards.
- Added four new craftable capes: "White, Blue, Red and Yellow". These capes can be crafted with their respective wool colour. Blue Capes can be crafted with any type of blue wool. These capes are purely aesthetic.
- Added four new Dungeon Rewards. One of them is a Bronze Dungeon reward, and the other three are Silver Dungeon rewards.
- Added a completely new "Main Menu" which is interchangable in-game and with the mod_Aether.cfg file. This menu, by default, has an "Aether Theme", with Aether-styled buttons and logos. It will also preview the last point you were located at in your previously played world. All progress made in the menu (time of day, etc) is not actually saved, so when you re-enter the world it will still be at the last point you played. This menu is highly configurable, though, and has a few neat features. We've added three new buttons on the top right hand corner of the screen: "Q" for Quick Load, "T" for Toggle Theme, and "W" for Toggle World. The Quick Load feature allows you to instantly jump into the world that the menu is currently previewing, without ANY loading times. The Toggle Theme feature allows you to switch between the "Classic" style of buttons and logos (which includes the Minecraft logo, etc), or the "Aether" style of buttons and logos. The Toggle World feature allows you to turn world previewing on or off. While world previewing is off, it will display a menu very similar in structure to the normal menu in Minecraft, but you still have the option to use the "Aether" styled buttons and logos with the Toggle Theme feature. However, the only way to use a particular menu by default, you have to configure the menu with mod_Aether.cfg, which can be found in /.minecraft/config/. By default, "aetherMenu = true" means that Minecraft will always load with the Aether styled buttons and logo. If you change that to "aetherMenu = false", your game will always load with Minecraft styled buttons and logos. Additionally, the default "worldMenu = true" means that your game will always preview your previously played world on start up. However, if you change that to "worldMenu = false", your game will always start up with the classic Minecraft menu in normal Minecraft.
IMPORTANT INFORMATION:
The Aether NO LONGER WORKS WITH SINGLE PLAYER COMMANDS. It uses an API called Player API, which basically allows several mods to edit the Entity Player. However, Single Player Commands has not used this new API yet, so you cannot run the two mods at the same time or else it will CRASH. I expect a patch/quick fix will be up shortly!
ADDITIONALLY: The Aether DOES NOT WORK with ShockAhPI r5 and r6, since it directly overwrites Player API (similarly to SPC). However, we have created a new version of ShockAhPI which utilizes Player API. Even though Shockah is currently on holidays, he has given us permission to distribute this version of the API with adf.ly (as he is one of the Aether team members). The new download link for this fixed version will be below. IF YOU HAVE V1.01 CURRENTLY IN YOUR JAR FILE, YOU MUST USE A FRESH JAR OTHERWISE IT WILL CRASH. THE PATCH DOES NOT WORK WHEN SIMPLY PASTING OVER V1.01.
There is also one known bug with the current menu: it seems that, because of the way we load the menu music, it has a 2-4 second stall upon opening Minecraft. It's not a huge delay, but sometimes it may be confused with a blackscreen. It actually isn't, you just need to wait a few seconds for the menu to do its thing.
We've been working quite hard on this patch, and would appreciate any donations from our fans. Anything helps; it's the thought that counts!
The Aether mod V1.02 requires ModLoader, AudioMod, PlayerAPI, and ShockAhPI r5.1.
New SinglePlayerCommands Patch out!
To use SPC with the Aether mod V1.02, first install SPC then use this patch by meiska_:
Enjoy!
Stay Tuned
HOW TO INSTALL VIDEO - STEP BY STEP (V1.01, these videos are outdated!):
Thanks to DirtyMoDz7s for the video!
Thanks to RZGamez for the video!
It's finally here...
One of the biggest projects in Minecraft Modding history is now completed. Five very well-known and talented modders (Kingbdogz, Kodaichi, Shockah, Flan and 303) have joined forces to develop the Aether, a celestial realm found in outer limits of the atmosphere. The Aether is what you could call the "antipole" of the Nether. The Nether is a network of desolate, fiery caverns filled with bloodstained Cobblestone and sticky Soulsand; it lies beneath the very soil of our Minecraft world. The Aether, on the other hand, is a collection of floating plains and islands, all connected together to create a breathtaking dimension of the skies. Even during the night, the Aether is still quite peaceful, and a normal day in the Aether is the equivalent of three days on the surface.
Aerwhales, the gentle giants of the Aether, can be found floating in the horizon, munching on Golden Oaks and strips of Blue Aerclouds as the sun climbs higher in the sky. When the sun falls, Cockatrices crawl away from their well-hidden nests, ready to attack. Peaceful as they may seem, these deadly birds shoot poisonous needles at you when provoked. They are one of the few hostile mobs in the Aether.
The Aether isn't always fun and games though; elaborate dungeons are protected by powerful Guardians and sleeping sentries which await watchfully. They can be found in the sides of massive floating islands, containing locked loot chests with otherwise unobtainable singular items and blocks worth the effort of slaying their key bearing protectors.
Dungeons have three levels of difficulty. Bronze, Silver and Gold; Bronze being the easiest, and Gold being the hardest. This means that the Bronze Dungeon will be easier to handle, but the Dungeon will only yield "good" items. Silver Dungeons are slightly harder, and reward you with much better unique items. Gold Dungeons are extremely hard, but you will be rewarded with incredibly powerful items. These unique rewards CANNOT be obtained any other way.
Moas, peaceful and majestic giant birds, populate the Aether in three different colours: Blue, White and Black. Wild Moas cannot be tamed, but they do occasionally drop eggs of their respective colour. These eggs can be incubated with the Incubator block (using Ambrosium Torches). Once incubated, they can be fed with the Aechor Petals of Aechor Plants. They require 8 petals in total to grow, but are not always hungry and will occasionally refuse your offer (which can be done by right clicking them with the Aechor Petal). When grown, you have now completely tamed the Moa, and a saddle can be placed on their backs to ride. Blue Moas can perform 3 mid-air jumps, White Moas can perform 4 mid-air jumps, and Black Moas can perform 8 mid-air jumps.
Flying Pigs can also be found wandering around the Aether, and occasionally flying freely through the air. These creatures can be saddled with a Saddle, and flown around without having to deal with a taming process. This allows players to quickly hop into the action. However, Flying Pigs can only jump once, and do not have the privilege of mid-air jumps like the powerful flying Moas.
The Portal to the Aether is made out of a Glowstone Frame, and can be activated with a Bucket of Water!
New Accessory System:
We've implemented an entirely new "Accessories System" for the mod. This will include 8 entirely new slots to customize your character. Items such as Pendants, Rings, Gloves, Capes and even special Shields can be worn. Various "Miscellaneous Accessories" can also be worn in the two blank slots.
Above is an example of Accessory items being worn.
Pendants
Description: Pendants can be worn on your character with the new Accessory System. They are worn over the top of the players skin, so when Armour is worn it will be hidden. Gold and Iron Pendants are simply decorative accessories, but Zanite Pendants will increase your mining speed when worn. Zanite accessories slowly degrade when worn, and the more damage it takes, the faster your mining speed with increase. Zanite accessories also slightly increase your armour.
Rings
Description: Rings can be worn on your character with the new Accessory System. Gold and Iron Rings are simply decorative accessories, but Zanite Rings (like the Pendants) will increase your mining speed when worn.
Capes
Description: Capes can be worn on your character with the new Accessory System. They are worn on your back and can be seen very clearly when in third person mode. Normal "Swet Capes" (image above) are simply decorative, but one particular Dungeon Reward (which is a cape) has a very useful ability.
Gloves
Description: Gloves can be worn on your character with the new Accessory System. They are worn on your hands and can also be seen in first-person view. These provide extra protection for the player, and with some special armour sets, are required to activate the "Set Ability".
New Blocks:
Aether Dirt
Description: Aether dirt is the basic dirt in the Aether, and will grow into Aether Grass when exposed to sun light. It is much easier to mine than normal dirt found on the surface.
Skyroot Logs
Description: Skyroot Logs are the main base of Skyroot Trees. They provide the basic essential for your Aether adventures, and can be crafted into four Skyroot Planks.
Skyroot Leaves
Description: Skyroot Leaves are the "Leaf" blocks of Skyroot Trees. On chance, they will drop a Skyroot Sapling to replant.
Golden Oak Logs
Description: Golden Oak Logs make up the base of Golden Oak trees. They are embedded with Golden Amber, which can be used to craft very powerful Golden Darts.
Golden Oak Leaves
Description: Golden Oak Leaves are the "Leaf" blocks of Golden Oak trees. They occasionally drop Golden Oak Saplings and Golden Apples.
Skyroot Sapling
Description: Skyroot Saplings allow you to replant Skyroot Trees.
Golden Oak Sapling
Description: Golden Oak Saplings are occasionally dropped from Golden Oak Leaves. They can be replanted into Aether Dirt to regrow a Golden Oak tree.
Skyroot Planks
Description: Skyroot Planks can be crafted from Skyroot Logs. They can be used to craft Skyroot Sticks and from there, Skyroot Tools.
Holystone
Description: Holystone is the common stone block in the Aether, and can be used to craft Holystone Tools.
Mossy Holystone
Description: Mossy Holystone is a rare Holystone block that can be found at the base of an Aether Dungeon entrance.
Cold Aercloud
Description: Cold Aercloud is a very common type of Aercloud found in the Aether. Long strips of them can be found in the formations of clouds. They have very strange properties; while sometimes they will prevent fall damage, other times they will not. Use them wisely, but be wary when falling from large heights. They can also be crafted into Cloud Parachutes.
Blue Aerclouds
Description: Blue Aerclouds are slightly rare than Cold Aerclouds, and bounce mobs when coming into contact.
Gold Aerclouds
Description: Gold Aerclouds are the rarest type of Aercloud. Alone they do not have any special properties from normal Cold Aerclouds, but they can be crafted into Golden Parachutes which have 20 uses rather than the normal 1.
Quicksoil
Description: Quicksoil can be found on the sides of islands. When mobs walk on it, their movement speed is increased. However, it takes a while to build up speed. These can be both a good block to abuse its speed, but also a dangerous block to come into contact with.
Icestone
Description: Icestone can be found in large chunks, usually on the sides of islands. One placement, they will freeze all water and lava sources around it.
Ambrosium Ore
Description: Ambrosium Ore is a common block found in the Aether. It drops Ambrosium Shards, which can be used for Torches, fueling Enchanters, and even healing.
Zanite Ore
Description: Zanite Ore is slightly rarer than Ambrosium Ore, and can be found on the sides of islands. Zanite Gemstones are dropped from these ore blocks, and can be used for a variety of recipes (including Zanite Tools and Zanite Armour).
Gravitite Ore - Enchanted Gravitite
Description: Gravitite Ore is the rarest ore-type in the Aether, and can be enchanted into "Enchanted Gravitite" blocks. Gravitite Ore, by default, will float up into the air. However, Enchanted Gravitite only floats up into the air when powered with redstone. Enchanted Gravitite is required to craft powerful Gravitite Tools and Armour.
Pillar
Description: A decorative Pillar block found on the outside of Silver Dungeons.
Pillar Top
Description: A decorative Pillar Top block found on the outside of Silver Dungeons.
Ambrosium Torch
Description: Ambrosium Torches are like regular torches, just crafted with Skyroot Sticks and Ambrosium Shards instead.
Enchanter
Description: Enchanters are a new type of tile entity which can be crafted. They require Holystone blocks and one Zanite Gemstone to craft. By default, it uses Ambrosium Shards as fuel, and can repair damaged tools or items; the more damaged the tool is, the more fuel it requires. It can also enchant a few existing items into more powerful versions.
Incubator
Description: Incubators are a new type of tile entity which can be crafted. They require Holystone blocks and one Ambrosium Torch. By default, it used Ambrosium Torches as fuel, and can incubate Moa Eggs into Baby Moas.
Locked Chest
Description: Locked Chests are found in Dungeons, and cannot be broken. To acquire their rare lot within, you must obtain a key from the Dungeon Boss.
Dungeon Stones
Description: Decorative blocks found within the Aether Dungeons.
Dungeon Lightstones
Description: Decorative blocks found within the Aether Dungeons which radiate a small amount of light.
Aerogel
Description: A slightly transparent block which is resistant to all explosions.
New Items:
Skyroot Stick
Description: Skyroot Sticks are used for several different crafting recipes. They are crafted with Skyroot Planks.
Ambrosium Shard
Description: Ambrosium Shards can be obtained from Ambrosium Ore blocks. Not only are they used for crafting torches and fueling Enchanters, they can be used as healing items as well.
Zanite Gemstone
Description: Zanite Gemstones are found from the Zanite Ore blocks. They can be used to craft a wide variety of items and blocks (including Enchanters, Zanite Toolsets, and Zanite Armour).
Cloud Parachutes - Golden Parachutes
Description: Clouds Parachutes are items which can be used to safely fall from the Aether. When you transition from the Aether to the Surface (upon falling) the Parachute will automatically activate and drift you down safely. These parachutes are a one use only, and can be manually activated as well. Golden Parachutes do the same, except have twenty uses.
Moa Eggs
Description: Moas, peaceful and majestic giant birds, populate the Aether in three different colours: Blue, White and Black. Wild Moas cannot be tamed, but they do occasionally drop eggs of their respective colour. These eggs can be incubated with the Incubator block (using Ambrosium Torches). Once incubated, they can be fed with the Aechor Petals of Aechor Plants. They require 8 petals in total to grow, but are not always hungry and will occasionally refuse your offer (which can be done by right clicking them with the Aechor Petal). When grown, you have now completely tamed the Moa, and a saddle can be placed on their backs to ride. Blue Moas can perform 3 mid-air jumps, White Moas can perform 4 mid-air jumps, and Black Moas can perform 8 mid-air jumps.
Golden Amber
Description: Golden Amber is used to craft Golden Darts, and can be obtained by harvesting logs from a Golden Oak tree.
Aechor Petal
Description: Aechor Petals can be obtained from poisonous, purple Aechor Plants, and are used to create Poison Dart Shooters and feed Baby Moas.
Dungeon Keys
Description: Dungeon Keys can be obtained by their respective Bosses. They are used to open the locked chest, which contains the Dungeon's rare loot.
Blue Music Disk
Description: Blue Music Disks can be obtained by enchanting a Green or Gold Music Disk. It will play a new song by author Noisestorm.
Darts
Description: Golden Darts can be crafted with Golden Amber, Skyroot Sticks, and Feathers. Additionally, you can enchant and poison these Golden Darts. Poison Darts are not affected by gravity, making it great for sniping down far-distance enemies.
Dart Shooters
Description: Dart Shooters can be crafted with Skyroot Planks and a Zanite Gemstone. They can also be enchanted to shoot Enchanted Darts, and combined with an Aechor Petal to shoot Poison Darts.
Skyroot Toolset
Description: The Skyroot Toolset is the weakest Toolset in the Aether. However, it has one of the best side-abilities, which is to gain double-drops from the blocks they mine and the enemies they kill. The double-drops cannot be abused though, as the Toolset will only return double drops from Generated blocks that have already existed in the world. You cannot place a dirt block and then mine it to get double drops, as it is NOT a generated block, it is placed by the player.
Holystone Toolset
Description: The Holystone toolset is slightly more powerful than the Skyroot Toolset in terms of strength, and occasionally drops an extra Ambrosium Shard upon mining a block or attacking a mob.
Zanite Toolset
Description: The Zanite Toolset is the second most powerful toolset, and has the side-ability of getting stronger the more you use it.
Gravitite Toolset
Description: The Gravitite Toolset is the strongest toolset. Normal harvesting tools can right click their respective blocks to make them float up, while the Gravitite Sword can launch mobs in the air when attacking.
Skyroot Buckets
Description: Skyroot Buckets can be crafted with three Skyroot Planks. They can collect Milk and Water, but not Lava. They can also collect poison from Aechor Plants, and those Poison Buckets can be enchanted into Remedy Buckets to heal your poison side-effects.
Lore Books
Description: Lore Books can be used to reveal more information about an item or block. Just right click while you have one in hand, and place an item or block in the slot. There are three volumes: One for the Surface, Nether and Aether. The Aether volume can be obtained when you first join the Aether. The rest can be obtained in Dungeon chests.
Victory Medal
Description: Victory Medals are items which can be obtained by defeating Valkyries, protectors of the Silver Dungeon. They are used to prove your skills in fighting to the Silver boss.
Zanite Armour
Description: Zanite Armour has the strength of Iron, but gets stronger the more it is damaged.
Gravitite Armour
Description: Gravitite Armour, when fully worn (with Gloves as well), will give you very high jumps. It will also prevent all fall damage. It are as strong as Diamond Armour.
Dungeons:
Dungeon Rewards
Description: Above are all the Dungeon Rewards you can get. For the sake of surprise, I will not name or describe any of the rewards, so that you can get the best experience possible when looting Dungeons. You will get better rewards depending on what type of Dungeon you conquer. The blocks which make up a dungeon cannot be mined until the boss within is defeated.
Bronze Dungeon
Description: Bronze Dungeons are the easiest of the Dungeons to defeat, but are still challenging and yield very powerful rewards. The Boss within cannot be harmed with swords or projectiles, but instead requires a PICKAXE to defeat.
Silver Dungeon
Description: Silver Dungeons are slightly harder than the Bronze Dungeon, and contain slightly more powerful rewards. These Dungeons are found in the skies as great temples, and are guarded by the humble natives of the Aether; the Valkyries. They will not fight you unless provoked, and honor a fair fight. Beware: not every chest is as it seems.
Gold Dungeon
Description: Gold Dungeons are the hardest Dungeons to defeat, and contain the most powerful rewards and items in the mod. Unlike other Dungeons, the Gold Dungeon does not have any defenders leading up to the Boss; the Boss greets you as soon as you enter the Dungeon. This Dungeon can be found in giant floating mountains with a collection of Golden Oaks on the mountain's top. This Boss in particular cannot be harmed with any item in the game; you must figure out a way to defeat it once you confront it.
Example Recipes:
Skyroot Planks
Skyroot Sticks
Cloud Parachute
Golden Parachute
Ambrosium Torch
Saddle
Enchanter
Incubator
Dart Shooter
Poison Dart Shooter
Golden Dart
Poison Dart
Gloves
Gravitite Pickaxe
Gravitite Shovel
Gravitite Axe
Gravitite Sword
Enchanting - Blue Music Disk
Enchanting - Repairing Damaged Tools
Enchanting - Gravitite Ore
Support the Aether Mod!
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Credits:
- Hozz (for helping me with some Sprites)
- Firehazurd (for the idea of flying whales and moas)
- GreyAcumen + Community (for the idea of the Aether!)
- Kanza and Divinux for the alternate support banners.
~ Stay Tuned ~ -
332
techbrew posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explorePosted in: Minecraft ModsJourneyMap for Minecraftwith support for the JourneyMap API
Downloads:
How to Install:
NO TECHNICAL SUPPORT WILL BE PROVIDED ON THIS THREAD.DON'T POST LOGS OR BUGS HERE.
Technical Support:
http://journeymap.info/Support
Mod Spotlight:
See http://journeymap.info/ for information about how to install and use this mod, complete release notes, rules about inclusion in modpacks, translation, technical support, etc.
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lKinx posted a message on ~ Paintball ~ [Updated!]Posted in: Minecraft Mods~ Paintball ~Mod information, recipes, installation tutorials, downloads, and more can be found on my site: www.slatebit.com/paintballmod
This document is Copyright (2017) of lKinx (hereafter referred to as "The Owner") and is the intellectual property of The Owner. Only www.slatebit.com, www.minecraftforum.net, and www.planetminecraft.com are able to host any of The Owner's material without the consent of The Owner. It may not be placed on any other web site or otherwise distributed publicly or privately (such as mod packs) without advance written permission. (Electronic mail is acceptable as long as you wait for a response.) If you mirror this mod page or anything The Owner has made on any other site, The Owner may seek compensation for the damages through a lawsuit.
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tomtomtom09 posted a message on CampCraft v 5 Coming Soon for 1.8.9/1.9
CampCraft v 5 Coming Soon for 1.8.9/1.9:
You can follow my progress on gitHub *first time using git so still learning how to use it
https://github.com/tomtomtom09/CampCraft
Tent Update:
Tent Doors50% Done
Add Item/Blocks 100% Done
Write open/close code Not Started
Add item names 100% Done
Add door sound effect Not Started
Sleeping bag 100% Done
Add Item/Blocks 100% Done
Add Item/Block texture 100% Done
Write sleep event code100% Done
Add item names100% Done
Fabric Blocks 100% Done
Add Blocks 100% Done
Add Block texture 100% Done
Add Block names100% Done
Tents 40% Done
Add Small Tents 100 % Done
Add Blocks 100% Done
Add Block texture 100% Done
Add Block names100% Done
Make Tents Rotatable 100% Done
Write Tent Code 100% Done
Add Medium Tents Not Started
Add Large Tents Not Started
Add Creative Tabs 100% Done
Add Camp Hammer 100% Done
Make Tents change fabric type 100% Done
Add Food/Mob Part Not Started
Add Trap Part Not Started
Update Note 2:
Made Tent Blocks Rotatable.
Update Note 3:
Started Small Tent Code.
Update Note 4:
Finished code that scans the foundation(makes sure the area is flat) and code that scans the area(checks no blocks will get in the way of the tent being placed)*small note: ignore the blocks that have been placed, got the code to place blocks so I know which blocks are being checked.
I'll fix rest of thread when I have some free time
CampCraft
Warning: Deadly Bears in the forest. Camp with caution.
Visit the CampCraft Guide Website
Table of Contents:
Downloads
Update News
Info
Installing CampCraft
Videos
Banners
Special Thanks
Show your Appreciation
Terms and Conditions
Edit post (Users ignore this one)
Downloads:
Latest Test Versions (1.6.4):
*Not only try this test version if you know what your doing and you've backed up your worlds.
CampCraft Base v4.6.4 {DropBox} *requires forge
CampCraft Tents v4.6.5 {DropBox} *requires CampCraft Base
Info about the update can be found here. Link to changelog.txt
Latest Versions (1.5.2):
CampCraft ModPack v4.5.1 {MediaFire or Dropbox}
Pictures for All CampCraft v4.5.1 Recipes {MediaFire or Dropbox}
Older Versions:Minecraft 1.4.7:CampCraft ModPack v4.3 {MediaFire or Dropbox}
Pictures for All CampCraft v4.3 Recipes {MediaFire or Dropbox}
Minecraft 1.4.2:
Minecraft 1.3.2:
CampCraft v2.3 {Download | Recipes} (When updating from a previous version, delete old config file)
CampCraft v1.0
Minecraft 1.2.5:
Client:CampCraft 1.0v6 {Download | Recipes}
CampCraft 1.0v2 for Minecraft 1.2.5CampCraft 1.0
Bukkit:CampCraft for craftbukkit R3.0 {Download}
CampCraft 1.0 for Bukkit 1.2.5
Server:CampCraft 1.0 for Minecraft Server 1.2.5
Even Older Versions:
Mod Pack SMP Version:
ModPack SMP 0.4 for minecraft 1.1
ModPack SMP 0.3 for minecraft 1.0
Mod Pack SSP Version:
ModPack 0.4 v3 Single for minecraft 1.1
ModPack 0.3 Single for minecraft 1.0
ModPack 0.1 Single for minecraft 1.0
60 Tent Mod Version:
CampCraft 60 Tents 0.4 v2 for minecraft 1.1
CampCraft 60 Tents 0.3 for minecraft 1.1
CampCraft 60 Tents 0.2 v 2 for minecraft 1.0
CampCraft 60 Tents 0.1 v 4 for minecraft 1.8
Automatic Tent Mod Version:
Automatic Tents 1.1 v2 for minecraft 1.1
Automatic Tents 1.1 for minecraft 1.1
Automatic Tents 1.0 for minecraft 1.0
Camping Mod 0.6 for minecraft version 1.8.1
Camping Mod 0.5 for minecraft version 1.7.3
Camping Mod 0.4 for minecraft version 1.7.2
Camping Mod 0.3 for minecraft version 1.6.5 and 1.6.6
Camping Mod 0.2 for minecraft version 1.6.5 and 1.6.6
Camping Mod 0.1 for minecraft version 1.5_1
Lantern Mod Version:
Lantern Forge 0.3 for minecraft 1.1
Lantern Single 0.4 for minecraft 1.1
Lantern Single 0.3 for minecraft 1.0
Lantern Forge 0.2 for minecraft 1.8
Lantern Single 0.2 for minecraft 1.8
Lantern Single 0.1 for minecraft 1.8.1
Sleeping Bag Mod Version:
Sleeping Bag 0.3 for minecraft 1.1
Sleeping Bag 0.2 for minecraft 1.0
Sleeping Bag 0.1 for minecraft 1.8
Camp Food Mod Version:
Camp Food 0.1 for Minecraft 1.1
Camp Fire Mod Version:
CampFire for Minecraft 1.1 [SSP][SMP]
Anvil Repair Mod Version:
Anvil Mod 1.1 for minecraft 1.1
Anvil Mod 1.0 for minecraft 1.0
Anvil Mod 0.7 for minecraft 1.8.1
Anvil Mod 0.6 for minecraft 1.7.3
Anvil Mod 0.5 for minecraft 1.7.2
Anvil Mod 0.4 for minecraft 1.6.6
Anvil Mod 0.3 for minecraft 1.5
Anvil Mod 0.2Anvil Mod 0.1
Changelog:v4.5.1
*Updated to support new texture system
*Updated block spawn code to support new code
*Rewritten crops to use new bonemeal code
*Made berry bush blocks get removed when shears are used on the block
*Fixed some crashes caused by config code.
*Fixed generation code
*Fixed couple of door bugs (strangely, top block works but only if bottom block as been clicked on first)*Fixed camouflage blocks not updating when walked on.
*Stop using Custom mob spawner*might add support for it in the future again*
*Fixed Camouflage textures
*Fixed Camouflage block duplication bug.
*Made camp fire/stove cook hot chocolate, think thats every food added to camp fire/stove list
*Fixed crash when enable food is disabled
New CampFire/Stove rewrite:
Features:
*Block only uses 1 block id instead of 3 (With three block stages)
1 - Stage without fire wood. 2 - Non-burning campfire/stove stage (place firewood in the fuel slot to get to this stage) 3 - Burning campfire (use flint and steal on block to get to this stage) *CampFire burns out when in open area and its raining. (random tick, not instantly)
*Camp Fire burns for 12000 ticks, half a minecraft day. (this is bugged due to burning int not working correctly)
*Burns mobs/anyone that walks onto the camp fire.
Bugs:
*Burning int currently not decreasing (not sure why yet)
*Fire animation isn't working correctly (will be fixed once burning int is working)
*Light level is buggy so all stages have light level (I will be making stage 3 to admit a light lvl only once burning int is fixed)
Bugs Fixed:
*Items not staying in inventory on metadata change.
*Items not staying when rain burns camp fire out.
*Fixed camp fire changing to stage 0 when set on fire.
*Fixed flint and steel taking damage.
*Fixed camp stove removing firewood after block update.
*Fixed camp stove slot 4 not cooking food.
*Fixed inventory not displaying camp fire/stove name
Older Changes:For even older news, see this page.
Info:
Main Features:
Tent part:
*60 Tents
*Auto Tents (Currently disabled in 1.5 due to change in way blocks are placed)
*Lanterns
*Sleeping Bags
Food part:
*Camp Fire/Stove (Rewritten and improved! See "Newest Features" for details)
*More Food*Crops
Trap part:
*Bear trap (Disabled at the moment. Will be fixed shortly)
*Spike traps
*Grass Camouflage block
*More Camouflage block
Mob part:
*Ants*Bears
*Boars
*Deers/baby deers (Feed carrot to breed)
*Flies
*Foxes
*Frogs
*Polar Bears
*Rabbits/baby rabbits (Feed carrot to breed)
Scenery Part:
*Flowers (Can be crafted into dyes!)
*Dessert plants
Known Bugs:
*Not sure if frogs are spawning
*Desert flowers spawning on grass when generated on edge of desert biome.
*Camp Doors might not be updating properly on amp servers,
*need to get a second minecraft account and i'll fix most server bugs
Todo List:
*Fix auto tents/rotation of the tent blocks.
*Fix door texture.
*Check sleeping bag texture.
*Test mobs spawning
*Add Marshmallow food texture.
*Add random function to burn marshmallows
*Todo add lantern block border.
*Think about a lantern model and maybe more flame colours
*Todo add code to stop blocks being placed on certain blocks.
*Personalise the mob spawn egg colours.
*Add @Override line to most methods so i can fix/update faster in future.
*Add shift clicking for camp fire/stove
*Add support for different languages in camp fire/stove gui names.
*Fix a small crash when turning enable food = false
*at moment you can't disable food to stop you from crashing
*Fix Bear trap.
*Make tent blocks automatically disable.
*Add random code for berries drop amount.
*Make a mcmod.info file.
Mobs spawn area:
*Bear – Forest, Plains, Jungle, ExtremeHills
*Polar Bear – Iceplains, iceMountains, taiga, taigaHills.
*Rabbit – Forest, Plains, Jungle, ExtremeHills
*Deer – Forest, Jungle, ExtremeHills
*Ant – Forest, Plains, ExtremeHills
*Boar - Forest, Plains, ExtremeHills
*Fox - Forest, Jungle,
*Frog - SwampLand
Installation:
1. Install the recommended universal version of Forge into your minecraft.jar and/or minecraft_server.jar
2. Install CampCraft by dragging the downloaded .zip file into your .minecraft/mods directory (Same file and method for both client and server)
3. To change block/item ids or disable mod parts, go into "minecraft/config" folder and open "CampCraft.cfg" If you're running a server, make sure the configuration for both client and server match.
Videos:
Installation Guides:
By TheCompleteGamingz By CriticalRocketSpotlights:
English by TheForgottenComms Español by Joe Calix
By GamingCreeperz
French Spotlight by OshanWorld for CampCraft 1.2.5 Russian Spotlight by gren236 for CampCraft 1.2.5 German Spotlight by MatseeeLP
Special Thanks:
To Geko for all his hard work and amazing programming skills
To chris0744 for all his amazing models and great advice for CampCraft
To CrazedBrit for his beautiful texture work check out his amazing texture pack Link
To Imonobor for the amazing textures he's done
To dethisneer for all the support, ideas and motivation without him I couldn't have made CampCraft what it is today.
To jamioflan for making smp guide and helping with small problems i had
To amazon for selling cheap java books got a nice bargain xP
To Hippoplatimus for the information about meta-data recipes
To joelcalix for porting CampCraft to bukkit
To Notch for making Minecraft
To the public for using CampCraft and for all the amazing support and hope to keep you interested with all the updates to come
Show your Appreciation:
If you like or love campcraft, you can show your appreciation by adding reputation to this post by clicking the Green Up-Arrow in the bottom-right of this post. Doing so will (if you've provided the site with your username) make your Minecraft skin's face appear in the "We love this post!" section at the bottom of the post!
Also, please leave any feedback or suggestions for improving CampCraft in a post. Things I'm looking for in particular in the spoiler:
Looking for a model designer:
In need of Boat and Lantern Models
More Foods:
- New ideas for foods
- Food recipes
- How much hunger/saturation each food heals
Terms and Conditions:
0. USED TERMSMOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.MOJANG - Mojang ABOWNER - TomTomTom09, Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft, the OWNER has full rights over their MOD despite use of MOJANG code.USER - End user of the mod, person installing the mod.1. LIABILITYTHIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USEUse of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTIONThis MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.[represent]
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828
KodaichiZero posted a message on [1.0.0] Clay Soldiers ClassicThis thread is discontinued.Posted in: Minecraft Mods
For Mincraft 1.1 and later, go to this thread.
I have given Infiniti324 permission to post a topic for the 1.1 version of this mod on Planet Minecraft.
If you want to check out my new mod, go here.
Small enough to hold in your hand, strong enough to rule the land!
Clay Soldier Mod V4 by KodaichiZero
Special thanks to VikomMedia for helping me a lot with preparing for the release of 3.5 and 3.6, mDiyo and SmallDeadGuy for helping me test V4
Quick Links:
- Version 1 Stuff
- Version 2 Stuff
- Version 3 Stuff
- Version 3.5 Stuff
- Version 3.6 Stuff
- Version 4 Stuff
- Other Info
- Downloads
An awesome trailer by cherchell58!
A very lengthy showcase/demonstration video by ShaftHandlers!
An installation video for CSM and TMI, by Dannybtwproductions.
An installation video for MAC OSX by kristo123321.
Hall of fame:
A great showcase video for version 3.5 by MutantNoodles :smile.gif:
Fantastic spotlight video for V2 by Captain Sparklez!
This guy actually manages to pronounce my name properly!
Awesome mod trailer by ThePhail!
Cool spotlight video by Jamie1051!
Nice video by SilentSwords.
~ Version 1 Features ~
So you're probably wondering to yourself "A mod involving clay? No Way! I need all the grey goop I can get for my brick castle!" Well put those tried, burnt hands to rest for a second and think about this: What if you could create your own miniature army out of clay and stage the most epic battles imaginable in a space small enough to be your backyard? Now before you accuse me of being a madman, take a look at this mod. Read ahead through the pages, and you'll see just what kind of violent mayhem you can cause with just a few simple materials plucked right from the ground.
- - - - -
Here's how it works: A clay soldier is an item you can hold in your hand. It is crafted using a clay block (for substance) and soulsand (for sustaining intelligent life). Specifically, one block of clay and one block of soulsand can be used to create four soldiers. Once you have a nice little pile in your hands (up to 16), right-click to place them all at once. They will quickly spread out and begin to roam the landscape. They walk slow and don't jump very high, but they have enough arm strength to climb up a single block. Unfortunately, since they lack a decent skeletal support structure (or even skin, for that matter), their delicate figures can be horribly mutilated by even the weakest of blows. A player can cripple a clay soldier in just a single punch. So naturally, they aren't hostile towards anything bigger than themselves. So, what in the world are they qualified to fight against? ...Other clay soldiers, of course!
Clay soldiers have a team-based mentality. They respect similar colors of their race, and treat their identical equals as brothers. But when colors other than grey come into play, things start to get a little bit more exciting! You can use red dye, blue dye, green dye, yellow dye, orange dye or purple dye to change the color of your soldiers, and then set them loose to start a fight! Grey soldiers are peaceful unless attacked, but all other colors will rush in for the kill without mercy! Their natural hatred towards members of a different spectrum allows for a lot of exciting events to take place in your Minecraft world. Build giant battlefields, arm your fortresses to the teeth, and let your soldiers transform the earth into a sea of crumbled clay!
...But then again, it's just a bunch of identical clay men, right? And there's nothing interesting about that, is there? If only there were some way to make things more interesting... OH WAIT, there is!
Of course it's not just clay! there's MUCH more you can do with your miniature armies! Choose from a variety of equipment, arm your men to the teeth, and have a showdown to see which type of assistance is more beneficial to survival! All you need to do is press q to drop an item on the ground for them. You can even drop a large pile, and the clay men will split it amongst themselves.
Since clay soldiers are so small, most conventional weapons such as swords and bows become unwieldy. So the most obvious thing to do is to start from the basics. A simple stick can easily be held by a clay soldier, and is their fundamental source of offensive power. It will randomly increase their attack by half a heart, or a full heart for 15 uses before it breaks.
Another thing to worry about is protection. Because they're so small, how could any kind of armor fit onto them? Well, it turns out that just one piece of leather can be easily folded into a handy chestplate, reducing every blow from a fellow soldier by 50% for 15 hits in total. Simple and classy.
As for the issue of health recovery, clay soldiers have the intrinsic ability to digest and break apart the atoms within carbon-based food products to produce raw element compunds that can repair their weakened molecular bonds. In short, they can eat food to gain health. Since one piece of food is too much for them, they will divide it into four meals and eat them correspondingly when their health gets low. Combining all four meals, any food item is enough to recover their entire health bar. This will work for any item of food (and for mushroom stew, they'll even eat the bowl). The only exception is cake - it's way too large for a clay soldier to carry all at once, so they won't accept it.
Moving onto more interesting things, clay soldiers seem to have the ability to recognize a monarch among their ranks. Gold is a symbol of power, so using their incredible metalsmithing skills they will craft a gold ingot into a crown and wear it. Each team will only have one king, unless the kings are so far away from each other that they can be considered as rulers of different regions. When one clay man becomes a king, the rest of the nearby team members will follow it diligently and stay very close. Some may wander due to the fact they technically have no eyes and cannot see their leader, but for the most part, they become a very tightly-knit society.
Everyone knows that anything can be made at least 5 times cooler if it glows in the dark. With lightstone dust, you can turn your soldiers into living glowsticks, and any night time battlefield into a raving disco dance floor! Keep track of your troops by using lightstone dust at night. Best of all, it lasts forever, just like our current torches :smile.gif:
As if a gigantic clay war wasn't awesome enough, now you can add explosions into the mix! A clay man will instinctively incorporate sulfur into their basic body composition to make themselves appear "creepier" to their opponents. But those black specks aren't just for show! When a besulfured clay soldier meets his demise, a small explosion will bring his enemies along for the ride. It will also destroy three or four adjacent dirt blocks, but it's nothing to worry about.
For what they lack in cake-consuming ability, they make up for in their ability to eat sugar. Just one lump of it will send any soldier into a frenzied craze for a whole minute, making them more agile and greatly increasing their walking speed. They tend to be responsible though, and they won't eat another lump of sugar before the effect wears off.
In times of great despair, teammates fall and great armies die, leaving the tired souls of each individual fighter with nothing to do but rest for eternity. That's only the case for humans, though! Clay soldiers only become incapacitated when their bodies are too mangled to even bend a single joint. With a simple lump of clay, any soldier can patch up a fallen comrade's wounds and send him right back to the battlefield, effectively causing a full revival. One clay lump is enough to revive four fallen soldiers. Just don't expect any ressurecting to take place in the middle of a fierce battle.
Well, that information was all fine and dandy. But something just doesn't seem right... don't some soldiers ride mounts onto the battlefield so that they can really get the drop onto opponents? I mean, no army can truly be threatening unless it has the ability to harness the raw power and energy of one of nature's finest beasts. And well... oh, never mind. This mod does have mounts after all.
Indeed it is true, any clay soldier can be given the ultimate gift in times of war: something to sit on. Using dirt and soulsand, you can craft a few horses for your personal armies to use and enjoy. Horses have no team alleigance, so any soldier can use any horse. While a soldier rides a horse, he will experience greatly increased speed. Also, 50% of all incoming attacks directed at the soldier will instead affect the horse. The horse has 50% more health than the soldier, so in most cases, the horse will be taken as a prize for winning the fight.
When a clay soldier dies, his body will always be dropped on the ground in the form of a doll, so you can ressurect him again immediately if you just pick him up. You'll never lose a single soldier (unless you've given him gunpowder and he explodes), so you can keep the battles going for as long as you want! Make videos, post pictures, tell your friends, and heck, go outside and make some real clay soldiers or something. Just don't forget to download the mod, because you'll be missing out on one of the best things that ever got dug out of the sand!
~ Version 2 Additions and Changes ~
For those looking to make even tougher soldiers, look no further than your nearest arts and crafts store. With simple materials like flint and cloth, your soldiers can enhance the equipment they already have! If a soldier has a stick and there is a piece of flint nearby, he'll use the flint to sharpen his stick for additional attack power! And if there is a block of wool nearby, an armored soldier can grab a handful and make some padding to lessen damage even further. The flint and cloth won't be consumed in the process, so they can be used infinitely! Remember, a cozier soldier with a sharper stick is a happier soldier.
As if sharper sticks wasn't enough, now there's an even better way to fight dirty! Redstone dust is good for mainly two things - nerding out your Minecraft world, and making people's eyes sting worse than a snail in a salt factory. If you give your soldiers a handful of redstone dust, they'll throw it in their opponents eyes to temporarily blind them. And while blind, a soldier is completely defenseless and unable to attack! It works for up to 2 uses, but if I were you, I'd bring a pair of goggles just in case any dust gets thrown astray.
For those stubborn opponents who seem to walk around everywhere when all you want them to do is stand still, there's slime. If you give your soldiers a slime ball, they'll make like Dr. Scholls and apply that green goo directly to the feet of their opponents. One slime ball is enough for two counts of adhesive. While a soldier's feet are stuck, they cannot move an inch. They can't be pushed or knocked back, and will only get free after about five seconds - or if the block underneath them is destroyed. Until then, they're just sitting ducks, so you might as well get out the bread crumbs.
You'll discover as you experiment with the clay soldiers that it's unfortunately very easy to get carried away. If you spawn too many of the soldiers, they have a propensity to find their way out of their battle arenas and into just about every nook and cranny in your world. When worse turns to worst, there's the Clay Disruptor. A handy little device made of 2/3 clay, 1/6 redstone and 1/6 stick, it's incredibly powerful when in the right hands. Pressing the shiny red button on the front causes the device to emit incredibly powerful radioactive waves that are capable of instantly killing nearby clay soldiers and causing cancer in small butterflies. Every time you use it, all soldiers in a 16 block radius are as good as toast. It lasts for 16 uses before it implodes upon itself and ceases to exist in our universe. And for some mysterious reason, it seems to work on dirt horses too. So if you're looking to cause some clay genocide, this is the right tool for the job.
~ Version 3 Additions and Changes ~
So you've got a military force armed to the teeth with everything you can possibly give them. One problem: they are still made of clay, so when you talk about their guts... well, they don't really have a whole lot to talk about. That's where iron ingots come in handy. When you give a soldier an iron ingot, they will use it to craft themself a skeletal core, making them stronger and heavier. And as a result of this, the knockback of their strikes will be greatly increased! In turn, they will also fly back a much shorter distance when struck by someone else. Two ironed-up soldiers will cancel out each other, however. The downside to this powerup is that the poor old dirt horses can only handle so much weight, so a soldier with an iron core will not be able to ride one.
ARRGGH! WHY NOT BOWS! I WANTED BOOOOWWWSSSS!!!!
Woah, settle down there Mister Piggy. Let me explain. Clay soldiers can use a gravel block to create a supply of throwable rocks. One gravel block is enough for 15 shots. The clay soldiers will hold these rocks in their left hands, and throw the rocks when their enemies are within range. They will back off and try to play defensively, but if an enemy gets too close then they will resort to physical attacks. Also, do you remember those attack-enhancing powerups, like the slime and the redstone dust? Well those powers still apply to the rocks. With the right combination of powers, even just a few rock-throwing soldiers can be an unstoppable force.
Here's a little something I cooked up special for all of you. I'd like to thank a special fellow named "Popular Demand" for making this possible. Here's the thing: a ton of you seem to think this mod is about building a clay civilization with lots of pretty houses rather than fighting. You're incorrect of course, but I decided to do something for you anyway. And this is what you get: A clay soldier is now able to pick up STACKS OF AT LEAST 5 LOGS. Hear that? Not one log, and not two logs. A stack of at least five logs or greater and up to a maximum of 20 logs. What do they do with said logs? They build houses, of course! There are three different random kinds of houses they can build. 5 logs builds a small abode, 10 logs creates a lavish livingspace, and a full 20 logs will fabricate a fabulous fortress (with a bonus chest of sticks inside!). To build these houses however, they will need a good deal of space and no other clay dudes around. Unfortunately, a clay soldier who is holding logs will basically forfeit their ability to fight, climb walls and even ride horses. But if they are attacked, they will drop their logs and defend themselves.
Another largely demanded feature was a better way to manage clay soldier equipment. Well, here it is. A clay soldier near a chest may look inside of it and see if there is any equipment they need. It may take a little while for them to notice a chest, but they will see it eventually. They'll take what they need instantly and leave the rest for everyone else. And if a soldier has clay, they can even bring teammates to life if their bodies are stored within a chest.
And yet another largely demanded feature was the ability to control soldiers. Well, this is pretty much the best I can do! Use a fishing rod to guide a group of soldiers to a central location. I won't get into it, but adding the ability to control a soldier is both VERY difficult to do and causes LOTS of problems, mainly incompatibility with other mods. So, I had to compromise. As an alternate to this, you can also use a dye that is the same color as their team and they'll swarm around it.
Last but not least, it's everyone's favorite dimension-warping handheld tool again! This time, its power has been increased significantly. Not only can it instantly kill all clay-based lifeforms in the near area, but it can also instantly destroy all clay blocks in a 12-meter radius! This opens up a ton of possibilities for fun clay-based projects. Just make sure not to build a stadium out of clay blocks - you'll most likely regret it.
~ Version 3.5 Additions and Changes ~
As promised, this update brings you four new colors of soldiers! There's nothing too special about pink and brown soldiers. In fact, they fight exactly the same way as all the other colors. But if you really want to go through the trouble of getting cocoa beans just to have an additional color, then you have my sympathy! And of course, I didn't stop there. The other two new colors have some very special properties that could quite possibly change they way you think about clay wars...
That's right! White soldiers are completely peaceful. So if a band of ruffians shows up at their doorstep, they'll have no choice but to sit back and take the hurt! They spawn with slightly lower HP (15) than normal, and they won't pick up offensive items. What use are they then? Well, you could have a race to see which team can kill clay soldiers the fastest! And being peaceful makes them the only team which doesn't attack hostile mobs. Now, as for the other team...
Brawler is really the only suitable word for these furious fighters. Black brawlers are so full of rage and fighting spirit, that they will even fight each other! They will also avoid picking up team-based items, such as golden crowns and revival clay. And since they spawn with higher HP (30), there's no telling which one will be the last one standing! And as if that wasn't enough, the boundaries of war have been expanded even further with new items...
What's lighter than a feather? Not a clay soldier! But even so, troops can take advantage of a feather's marvelous air-resisting properties to parachute down from great heights. Once a clay soldier detects that it is falling from a high location and is at the risk of receiving fall damage, it will automatically deploy its carefully-hidden feather and glide down safely. But be careful! Any soldier which has a mount, a heavy iron core, or is carrying logs will not be able to use their feather.
It's the answer to two problems in one simple item! soldiers can't see far enough? Get goggles! Soldiers aren't cool enough? Get goggles!! This convenient piece of headgear extends a clay soldiers's sight range by 5 blocks and also functions as a stylish set of imitation eyes. And to make things even better, all you need is one glass block to make a set of goggles for your whole army! Just make sure to drop it on the ground with q.
Here's a feature that everyone's been waiting for. Well, most people. At least half the people in my forum inbox. Anyway, it's the new Snow Pegasus Mount! A soldier will treat a pegasus mount just like a regular dirt horse, except this one will hover above the ground as its rider traverses the landscape! The snow pegasus can also survive more hits than a regular dirt horse, but at the same time, is just a little bit slower. This new mount is craftable using snow blocks, soulsand and a feather. For more info on crafting, see the summary section.
Unless there's something terribly wrong with you, you probably don't like seeing horse and pegasus carcasses littering the battlefield during an all-out clay war. For those who do have compassion for our miniature equine friends, a new feature has been added! Clay soldiers now have the ability to revive horses, just the same as they would normally revive their friends. And they still use the same material to do so, which is clay lumps. It's hard to tell why that would actually work, but I'm not asking questions.
We're getting closer and closer to the end of our V3 features, so don't give up yet! This handly little addition enables any clay soldier to access a chest within a minecart! It even works as a unit shipment vehichle - load it up with clay dolls and clay lumps, then send it down the road! One cart could change the tide of any battle - and you decide who gets it!
And now, the secret feature! It is a secret so secret that not even the best secret-keepers know about it! It's so great, it's reason to celebrate! It's the ClayCam!
This incredible new feature allows you to view the action close-up! Just right-click a soldier and see the action from over his shoulders! Pressing shift will disable the ClayCam. The smooth and quick camera movement allows you to see the detail of a war like you've never seen it before - until the unit dies, of course!
~ Version 3.6 Additions and Changes ~
Despite the amount of clothes that clay soldiers are able to procure, there has never been a simple material for them to make a cape with. Well, now there finally is. Using a diamond, a clay soldier will not only craft himself a very flashy blue cape, but his abilities as a fighter will increase massively as a result! His health will be multiplies by twenty (20), his weapons and armor will last much longer, he will be able to use food and weapon add-ons for longer, and he will even have a permanent speed-boost effect! Just one super soldier can take down an entire army of foes! But exactly how long will one super soldier last? It's your job to find out!
And just when you thought the mod couldn't get any more intense... There's ZOMBIES! ...or VAMPIRES! ...or ALIENS! In fact, I don't really know what they are, but they're corrupted and evil! When a clay soldier grabs ahold of an enderman pearl, it gets infected with corruption. And suddenly, nothing else matters except spreading it. When a corrupted soldier attacks and kills another innocent soldier, it doesn't die... It gets all of its health back, becomes evil, and joins the corrupted horde! It doesn't matter what team he's on. A non-corrupted soldier is an enemy. And by the time you realize their piercing cries of agony, they'll already be gone. And they'll start coming... for YOU!!!
...And no matter what happens, don't let a super soldier get corrupted... or else you will have quite a problem on your hands.
Other Things that were Fixed:
- - the claycam now works with everything and is compatible with ALL mods.
- soldiers now respond quicker to chests in the nearby area.
~ Version 4 Bugfixes ~
- - the old stairs bug is now fixed.
- behaviour regarding picking up items during battle is slightly improved.
- the glowing is now working again.
- mod will be going open source shortly.
- - - - -
~ Summary of all Crafting Recipes ~
Pink, Brown, Black and White colors are created the same way.
~ Planned Features for Future Updates ~
* Will be going open source soon.
Issues:-
This mod will work with any other mod (even The Aether, I know because I'm a developer). You do however need ModLoader to run this mod.
Instructions:-
You must first install Risugami's Mod Loader before this mod will work. Please do not attempt to install old versions of the mod loader into the 1.0.0 client.
If you are using a Mac computer, search for a special Mac installation tutorial if you have problems installing the mod. "Minecrafter" or something like that might work.
Once you've successfully install the three requirements above, simply drag all the files included in the zip into the jar. Remember to leave the image files in the clayman folder, and drag the folder itself into the jar.
Support The Mod:
Here's a custom signature banner that you can use if you don't already have one.
[url=http://www.minecraftforum.net/topic/495553-173/][img]http://i.imgur.com/2TzWy.png[/img][/url]
Downloads:
Risugami's ModLoader - Required to run the mod.
- Adf.ly Links -
CSM V4 - for 1.0.0
Optional Pack - Don't install this unless you are using Risugami's Spawner GUI.
- Adcraft.co Links -
CSM V4 - for 1.0.0
Optional Pack - Don't install this unless you are using Risugami's Spawner GUI.
- Old Versions -
CSM V3.6 - for beta 1.8.1
Donate: ...only if you want to! Added by request.
Also, This mod seems to have been featured on some site I'm not familiar with. I saw a cool Kenshiro mod on there. They asked me to post this image here, so here you go:
Despite the overwhelming amount of demand for the ability to control clay soldiers, I will not be adding this feature. The requirements for such a thing to be possible involve massive amounts of edits to the original game files, a lot of custom code from scratch and more time than I have available. It would take a miracle for the mod to actually be compatible with anything else as a result. Therefore I shall not be making this feature and instead will focus my efforts on SMP and other creative additions.
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Benimatic posted a message on The Twilight Forest (v2.3.5: Wrecking Block)Posted in: Minecraft ModsImagine stepping through a portal into a twilight realm, filled with trees as far as they eye can see. Breathtaking vistas and amazing discoveries await you around every corner. But beware! Not all denizens of the forest respond to your intrusion lightly.
Updated March 29th to version 2.3.5. This version supports Minecraft 1.7.10. New in this version, the Snow Queen rules over the Aurora Palace high atop the glacier, while trolls inhabit caves deep in the rock of the highlands. In addition to these new areas to explore, this version also revises the progression system to feature very visible weather effects in "locked" biomes, instead of less-visible magic effects. Version 2.3.4 adds a /tfprogress command to advance a player's progress, as well as hint monsters that may appear if you're struggling with the progression system. Version 2.3.5 fixes bugs, adds the knightmetal block-and-chain tool and adds a bit of new swamp scenery.
If you haven't played one of the 2.0 versions, there is a new progression system. See the details on the wiki page.
Download:
Support:
Support this mod on www.patreon.com/benimatic.
Follow me on Twitter: @benimatic.
Old Versions:Download v2.3.3 - universal mod package for Minecraft 1.7.10. Requires Minecraft Forge 10.13.2.1291 or higher. Uploaded 2/7/14
Download v2.3.2 - universal mod package for Minecraft 1.7.10. Requires Minecraft Forge 10.13.0.1199 or higher. Uploaded 9/22/14
Download v2.3.1 - universal mod package for Minecraft 1.7.10. Requires Minecraft Forge 10.13.0.1199 or higher. Uploaded 9/18/14
Download v2.2.3 (mirror)- universal mod package for Minecraft 1.7.2. Also supports 1.7.10. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 7/17/14
Download v2.2.1(mirror)- universal mod package for Minecraft 1.7.2. Also supports 1.7.10. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 7/12/14
Download v2.2.0(mirror)- universal mod package for Minecraft 1.7.2. Also supports 1.7.10. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 6/29/14
Download v2.1.1 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 6/14/14
Download v2.1.0 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 6/8/14
Download v2.0.3 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 3/10/14
Download v2.0.2 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 3/6/14
Download v2.0.1 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 3/4/14
Download v1.20.4 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 9.11.0.916 or higher. Uploaded 3/15/14
Download v1.20.3 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 9.11.0.916 or higher. Uploaded 11/26/13
Download v1.20.2 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 9.11.0.916 or higher. Uploaded 11/11/13
Download v1.20.1 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 9.11.0.916 or higher. Uploaded 10/7/13
Download v1.20.0 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 9.11.0.880 or higher. Uploaded 9/22/13
Download v1.19.3 - universal mod package for Minecraft 1.6.2. Requires Minecraft Forge 9.10.0.804 or higher. Uploaded 9/8/13
Download v1.19.0 - universal mod package for Minecraft 1.6.2. Requires Minecraft Forge 9.10.0.790 or higher. Uploaded 8/4/13
Download v1.18.2 - universal mod package for Minecraft 1.5.2. Requires Minecraft Forge 7.8.0.684 or higher. Uploaded 6/30/13
Download v1.18.1 - universal mod package for Minecraft 1.5.2. Requires Minecraft Forge 7.8.0.684 or higher. Uploaded 5/27/13
Download v1.18.0 - universal mod package for Minecraft 1.5.2. Requires Minecraft Forge 7.8.0.684 or higher. Uploaded 5/11/13
Download v1.17.2 - universal mod package for Minecraft 1.5.1 or 1.5.2. Requires Minecraft Forge 7.7.0.600 or higher. Uploaded 4/30/13
Download v1.17.1 - universal mod package for Minecraft 1.5.1 or 1.5.2. Requires Minecraft Forge 7.7.0.600 or higher. Uploaded 3/30/13
Download v1.17.0 - universal mod package for Minecraft 1.5.1 or 1.5.2. Requires Minecraft Forge 7.7.0.600 or higher. Uploaded 3/21/13
Download v1.16.3 - universal package for Minecraft 1.5.0. Requires Minecraft Forge 7.7. Uploaded 3/20/13
Download v1.16.2 - universal package for Minecraft 1.5.0. Requires Minecraft Forge 7.7. Uploaded 3/18/13
Download v1.15.4 - universal package for Minecraft 1.4.7. Requires Minecraft Forge 6.6. Uploaded 3/2/13
Download v1.15.3 (adf.ly link) - universal package for Minecraft 1.4.7. Requires Minecraft Forge 6.6. Uploaded 2/16/13
Download v1.15.2 - universal package for Minecraft 1.4.7. Requires Minecraft Forge 6.6. Uploaded 2/10/13
Download v1.15.1 - universal package for Minecraft 1.4.7. Requires Minecraft Forge 6.6. Uploaded 1/19/13
Download v1.15.1 - universal package for Minecraft 1.4.7. Requires Minecraft Forge 6.6. Uploaded 1/12/13
Download v1.14.0 - universal package for Minecraft 1.4.6. Requires Minecraft Forge 6.5. Uploaded 12/21/12
Download v1.13.2 - universal package for Minecraft 1.4.5. Requires Minecraft Forge 6.4. Uploaded 12/16/12
Download v1.13.1 - universal package for Minecraft 1.4.5. Requires Minecraft Forge 6.4. Uploaded 11/26/12
Download v1.13.0 - universal package for Minecraft 1.4.4 or Minecraft 1.4.5. Requires Minecraft Forge 6.3 (for 1,4,4) or Forge 6.4 (for 1.4.5). Uploaded 11/14/12
Download v1.12.3 - universal package for Minecraft 1.4.2. Requires Minecraft Forge 6.0.1.whatever. Uploaded 11/14/12
Download v1.12.2 - universal package for Minecraft 1.4.2. Requires Minecraft Forge 6.0.1.whatever. Uploaded 11/5/12
Download v1.12.0 - universal package for Minecraft 1.4.2. Requires Minecraft Forge. Uploaded 10/25/12
Download v1.11.11 - package for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 10/19/12
Download v1.11.10 - package for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 10/6/12
Download v1.11.8 - package for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 9/27/12
Download v1.11.5 - package for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 9/11/12
Download v1.11.4 - universal files for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 9/3/12
Download v1.11.3 - universal files for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 8/26/12
Download v1.11.1 - universal files for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 8/20/12
Download v1.10.1 - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 6/8/12
Download v1.10.1 - server - server files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 6/8/12
Download v1.10.0 - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 6/5/12
Download v1.9.1 - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 6/3/12
Download v1.9.1 - server - server files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 6/3/12
Download v1.9.0 - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 5/1/12
]Download v1.9.0 - server - server files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 5/1/12
Link Removed - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 4/19/12 Updated 4/22 - fixed a few stray pixels on the items and armors.
Link Removed - server files for Minecraft 1.2.5. Requires Minecraft Forge. It is highly recommended that you update your forge to 3.1.2.90 or newer. Uploaded 4/19/12
Link Removed - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 4/8/12
Link Removed - server files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 4/8/12
Link Removed - client files for Minecraft 1.2.4. Requires Minecraft Forge (& ModLoader & ModloaderMp). Uploaded 4/1/12 (Re-uploaded on 4/3 to fix a bug causing more-than-usual lag in SMP. Download the file again if you're having that problem.)
Link Removed - server files for Minecraft 1.2.4. Requires Minecraft Forge (& ModloaderMp). Uploaded 4/1/12
Link Removed - client files for Minecraft 1.2.3. Requires Minecraft Forge. Uploaded 3/13/12
Link Removed - server files for Minecraft 1.2.3. Requires Minecraft Forge. Uploaded 3/13/12
Link Removed - client files for Minecraft 1.2.3. Uploaded 3/8/12
Link Removed - client files for Minecraft 1.1. Uploaded 1/26/12
Link Removed - server files for Minecraft 1.1. Only needed for a multiplayer server, of course. Uploaded 1/26/12
Link Removed - for Minecraft 1.1. Uploaded 1/20/12
Link Removed - for Minecraft 1.0. Uploaded 11/29/11
Link Removed - for Minecraft 1.8.1. Uploaded 11/02/11
Link Removed - for Minecraft 1.8.1. Uploaded 10/04/11
Link Removed - for Minecraft 1.8.1. Uploaded 9/27/11
Download v0.1p4 -updated 08/22 - for Minecraft 1.7.3. Note that saves from previous updates are not fully compatible so you will have to start a new game.
Download server mod 0.1p4 - for Minecraft 1.7.3. Only needed if you are running an SMP server. To install, drop files into the minecraft_server.jar. Note that it replaces the normal world, so you will need to generate a new world to use this.Change Log:
View the change log on the wiki.
FAQ:
View the FAQ on the wiki.
Installation Instructions:
View the installation instructions on the wiki.
Getting There:
To make a portal to the Twilight Forest, make a 2 x 2 shallow pool (4 squares) of water in a grassy area, and surround it entirely with natural stuff. Flowers, mushrooms or tall grass. Then throw a diamond in (with the "Q" key, by default) and stand back!
It should look a little like this:
Videos:Loooks has a great video showing some scenes from the mod here. Very tranquil.
Direwolf20's wonderful mod spotlight video should whet your appetite for some exploration:
The Yogscast explores the Twilight Forest, Part 1:
Yogscast Part 2:
Yogscast Part 3:
Lots more videos in this spoiler tag here! Some installation guides and some more mod showcases.
Paulsoaresjr takes on the Twilight Forest in his Man vs. Minecraft series. Episode 1 below, but check out the whole series.
Loooks has a great video spotlighting some of the new features here. Very tranquil.
Minecraftmoe shows you some views of the Twilight Forest with some epic music.
GameChap and Bertie are always entertaining. Here is their video showcasing the latest version:
Installation guide by SCMowns:
RoosterInASuit does a nice install guide/spotlight:
Runemaster96 does a very nice job with a mod showcase here:
Piedudeaus's Mod Spotlight:
GeraldoCockerhan fights the naga and wins!
Elliothawk has an in-depth exploration video:
MinecraftScorpion does a Mod Showcase:
Spelunkstar has a two-part video:
Older (but still good) Videos
Etalyx's Mod Spotlight:
Mod Pack Policy:
Please note that I don't usually have the time to respond to mod pack requests (or private messages in general).
You have permission to include the Twilight Forest mod in any mod pack, as long as the following conditions are met:
- Provide a link to this forum post
- Properly credit the author, Benimatic
- You cannot make any money off of the mod pack
- Remove the mod from your pack if I specifically request it
The Twilight Forest is fully supported in the Zekocraft texture pack. I love it!
Also there's the strange and wonderful Ruinex texture pack has textures for this mod.
Please let me know about other texture packs.
Banner:
KensuleNL made a great banner for your signature:
<a href="http://www.minecraftforum.net/topic/561673-100the-twilight-forest-v15"><img src='http://i.imgur.com/sEFug.png' /></a>
[represent]
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cocoavalley posted a message on [1.6.4] Baby Animals Model Swapper, Squickens [MOB][Forge]Posted in: Minecraft Mods
(3/5/15) - Modders helping out!
MrIbby has updated the model swapper! http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2364027-baby-animals-model-swapper
SteveKunG has updated the Squickens mod! http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2368812-squicken-mod-v-1-0-0
I'll continue to leave the source javas up so anyone who wants to can use them.
(1/2/15) - Saying goodbye, why is it sad? (Makes us remember the good times we've had!)
Until further notice, I will no longer be updating these mods. A lot has changed in the past year ... Perhaps one day if/when the fabled official API is released I will be able to revive these projects in a more sustainable way. Until then, however, there will be no more official updates. I'm glad so many, many, people have enjoyed them
I'm leaving links to the very latest source javas. Squickens files are from 1.6.4 but probably don't need much changing. The model swapper files are not standalone, they are core class modifications. There are some fancy things in the unofficial APIs that can probably be used to insert the code at runtime and make the model swapper more compatible. Someone who knows what they are doing should able to very easily get them working in any version, and probably better than I ever could.
Squickens source Javas
https://dl.dropboxusercontent.com/u/323976/Squickens%20Mod/SquickensJavas.zip
Baby Animals Model Swapper source Javas
https://dl.dropboxusercontent.com/u/323976/Baby%20Animals%20Mod/BabyAnimalsModelSwapperJavas.zip
["Permission" to use my mods in your mod compilations]
You don't need it! Please feel free to include my mods in your mod packs!
Thanks NWizUnicorn, cybrbeast, MadTortle and others for the following videos!
http://www.youtube.c...F86F2556309D7CB
Old Baby Animals Mod Info
This is basically for providing background info - Except for the squickens it's all in vanilla now with minor differences I do not plan to update this version anymore. The extensive README file contains pretty much all the info needed.
Baby Animals Model Swapper for 1.6.4 Release
Replaces the vanilla baby models with the models I created for the original Baby Animals Mod. Model Swapper does not have any of the functionality of the Baby Animals mod, it only changes the look of the baby animals. You still interact with them the same way as you would the vanilla animals.
Squickens Mod for 1.6.4 Release
Squickens are a cross between chickens and squid. I added this to the old baby animals mod as a sort of joke so that you could have a pet squid that followed you around. I ended up liking them quite a bit. Maybe I'm alone in that sentiment. Anyway, they do not spawn naturally so they can't take over your world. Once you have created two adult squickens you can breed them using raw fish, their favorite food. The adults will give you an ink sac once in awhile the same way chickens drop eggs. Otherwise they behave like chickens and can be lassoed/farmed like the rest of the animals.
Installation and Instructions:
FORGE 1.6.4 and later - Drop the jar file into "mods" in your .minecraft folder
-OR-
No Forge or pre-1.6.4 - Backup your minecraft.jar. It wouldn't hurt to back up your saves folder, either.
Unzip the downloaded Baby Animals Model Swapper file.
Open minecraft.jar using your preferred compression software (7-zip, WinRAR, etc.)
Copy the .class files and the 'mob' folder into minecraft.jar.
Delete META-INF if it exists.
Run Minecraft.
Compatibility
Add any of my mods at your own risk, back up your jars and saves, I won't be held responsible for failure to read directions, so on and so forth. Mods that change the original animals will likely have issues with Model Swapper. If you are having trouble with other mods check the ForgeModLoader-client- log file in your .minecraft folder. It will tell you if there are problems.
Model Swapper Affected Classes
Squicken IDs (working on making these editable in future versions)ModelChicken.class ModelCow.class ModelPig.class ModelSheep1.class ModelSheep2.class ModelWolf.class RenderChicken.class RenderCow.class RenderMooshroom.class RenderPig.class RenderSheep.class RenderWolf.class
Item Squegg = 2222
Downloads
If you download/ed these mods from somewhere else, I can't guarantee they will work.
Baby Animals Model Swapper for Minecraft 1.6.4 (.jar) Requires Forge
Baby Animals Model Swapper for Minecraft 1.6.4 (No Forge required for these earlier versions, but less compatible)
Baby Animals Model Swapper for Minecraft 1.4.7
Baby Animals Model Swapper for Minecraft 1.2.5
Squickens Mod for Minecraft 1.6.4 (.jar) Requires Forge -
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Newt_head posted a message on [1.6.4] [SP/SMP] ChristmasCraft (version 3.0!)Posted in: Minecraft Mods
Deck the halls, bundle up in your warm clothes, and prepare for a Minecraft holiday celebration! ChristmasCraft features a number of changes to help you get into the Christmas spirit:- Colder biomes, meaning snow is all around!
- New items and recipes for delicious Christmas-time treats!
- A Christmas Tree Stand on which to grow your very own Christmas tree!
- Decorations, such as Christmas ornaments, wreaths, stockings, and redstone-powered Christmas lights!
- Three festive holiday music discs!
- The ability to wrap up nearly any item as a Christmas present, and give it as an item or place it like a block!
- A new semi-rare friendly mob, the Creeper Claus!
- Santa's helpers, the Ender Elves, are here to deliver presents!
- Perhaps even a visit from Santa himself??
- Deluxe twinkling Christmas lights! Crafted just like other lights, but with glowstone instead of a dye!
- Fancy ice skates that give you a speed boost on ice (but slow on land)!
*Note: Make sure you're running the latest version before submitting bugs! If you find any new bugs or want to offer suggestions, please contact me!
Installation
Current version: 3.0.0!
For client and server version 1.6.4:
Download ChristmasCraft 3.0.0 for Minecraft 1.6.4 here: Adf.ly MediaFire
1) Minecraft Forge version 9.11 is required for this mod! Install and run it once first!
2) Unzip the ChristmasCraft download, and you will find a ChristmasCraft_3.0.0.jar file
3) Copy ChristmasCraft_3.0.0.jar into your Minecraft "mods" directory
4) Spread some Christmas cheer!
*Note: If you want to run ChristmasCraft on a server, players will still need to install ChristmasCraft to connect to your server!
Older versions
ChristmasCraft 2.1.0 for Minecraft client and server version 1.4.6: MediaFire
Requires Minecraft Forge version 6.5
ChristmasCraft 2.0.6 for Minecraft client and server version 1.4.5: MediaFire
Requires Minecraft Forge version 6.4
Videos
Made a video about this mod? Let me know and I might include it here!Screenshots
TheDargonSlayer's Mod spotlight
GameChap and Bertie explore ChristmasCraft
Durazic's Mod video
The Yogscast decorates with ChristmasCraft
Samkio & Torrent's Mod Showcase
MinecraftBaseHD's Mod Review (German/Deutsch)
JKapFilms Mod Review
Deathriding of LynxCraft shows off ChristmasCraft
Recipes
Craft a Christmas Tree Stand, sprinkle some bonemeal on top, and you'll have a festive holiday conifer in no time! Cover it with ornaments for the perfect Christmas showpiece!
Hang your stocking up before you go to bed! If you've been good, you might find that Santa has visited while you were asleep!
This Creeper Claus doesn't want to hurt you, it only wants you to enjoy the season! Hack away at it and it might drop some tasty Christmas Spices, perfect for that seasonal recipe you've been wanting to cook!
Santa's helpers, the Ender Elves, can sometimes be found preparing presents! Their only rule: No Peeking!
Legal Disclaimer
Christmas Tree Stand
A sturdy base on which to grow your very own conifer! Just set it down and sprinkle some bonemeal on the top!
Wreath
Nothing says "I'm celebrating Christmas!" like a lush green circle of dead plants!
Christmas Stocking
Hang up your stocking and hope that Santa visits while you sleep! No peeking!
Christmas Light
Decorate your house, your mineshaft, your trees! Hook it up to redstone and watch your electricity bills skyrocket!
Christmas Ornament
Miniature glass balls in 5 fabulous colors! Hang them from your Christmas tree, or any leafy material!
Decorative Star
No Christmas tree is complete without an elegant gold-plated star atop it!
Christmas Gift
Surprise a friend or enemy with a hand-picked item in a decorative paper wrapping! No refunds, exchanges, or re-gifting, please!
Note: Fill the center slot with virtually any item to wrap it up! Unwrap it by placing the gift on a crafting table!
Ice Skates
Walking across ice is for chumps! Strap on a pair of these babies and you'll fly past the competition!
Candy Cane
Candy canes are a quick and easy treat, but loaded with sugar!
Chocolate Milk
Cool refreshing milk, and the richness of chocolate, yum yum!
Hot Cocoa
Heat up your chocolate milk to restore even more hunger!
Note: All of the recipes below require Christmas Spices, which look like this:
Christmas Spices can be obtained by killing a Creeper Claus.
Gingerbread Cookie
All of the nutritional value of a regular cookie, with extra Christmas spirit!
Eggnog
A refreshing Christmas tradition, with a hint of nutmeg! Just don't drink too much, or you'll regret it!
Fruitcake
It's a fruitcake.
The ChristmasCraft mod (henceforth known as "the Mod"), a modification to the Minecraft game, is sole property of the Mod author (henceforth, "the Owner") known by the minecraftforum.net username "Newt_head". All software and graphical content contained within the Mod is copyright the Owner, and may not be reproduced under any circumstances except for personal, private use and as long as it remains in its unaltered, unedited form with proper attribution of the Owner. Decompiling and/or reverse-engineering of the software content of the Mod is permitted for personal, private use. Public distribution of modified versions of the Mod or any of its software contents requires the express written permission of the Owner, and may be subject to certain terms.
The Mod may only be distributed where uploaded, mirrored, or otherwise linked to by the Owner. Inclusion of the Mod into a distributable collection of mods, or "mod pack", requires the express written permission of the Owner. Any unauthorized distribution of this Mod constitutes copyright infringement, and the Owner is entitled to an injunction and to recover any damages for the loss suffered as a result of the infringement.
This Mod is provided 'As Is' with no warranties, expressed or implied. This Mod alters fundamental parts of the Minecraft game, and no guarantees are made as to the operability of the Minecraft game while or after this Mod is installed. The Owner of this Mod takes no responsibility for any damages incurred from the installation, use, or misuse of this Mod.
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stwkzoo posted a message on Regal Realms [1.6.2][Bosses][Clans][Dungeons][PVP][MobArena][Friendly Staff]A Survival Minecraft ServerServer IP: mc.regalrealms.comMumble: mumble.regalrealms.com
Welcome to Regal Realms.
This server has one main castle in the middle of the map.
Outside of the castle in the wilderness there is PVP and players are able to build and destroy.
We are currently working on many exciting things.
We are a 1.6.2 server.
More to come!
Admins:
King - Admin - Trantula_77 - Insomniac - Death - Shadowcave12
High King - FTP Admin - Indstry - StwKzoo
Clan Info:
Chest Protection:
Type /lwc in game for more info.
After you set a chest down, while looking at it type /cprivate
http://dev.bukkit.or...it-plugins/lwc/
Grief Prevention
Set a chest down in the wild and read the info that pops up on the screen.
http://dev.bukkit.or...ief-prevention/
Chat Mod Application:
Username:
Your age:
How long have you been playing on the server:
Why are you the best choice for chat mod:
Current rank:
Time zone:
Ban Appeal Format:
Username:
Rank:
Reason you were banned:
King or Chat mod that issued your ban:
Approximate time of ban: (Include time zone)
Why you deserve to be unbanned:
Any additional information:
Server Rules:
No Cheating in any way shape or form
No Hacked Clients of any sort
No Disallowed Mods
No Exploiting Bugs
No Staff Disrespect
Chat Rules:
No spam
No cussing
No advertising
No caps
Temp ban/mute:
Spam
Extreme Cussing
Caps
Perm ban:
Hacking
Exploiting Bugs
Advertising
Allowed mods: reis mini map - optifine - To post a comment, please login.
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Well just because he doesn't update frequently doesn't mean he isnt working on it you try juggling school family and a mod, its selfish to think that sea would just drop everything for us...
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How old are you? 16
What is your timezone(GMT)? -8:00 Pasific time
What time can you guard? (Ex: 1PM-4PM)? 3 pm to 8 pm on week days 12 am to 10pm on
weekends and on school breaks
How long have you played on Killion?: 3 weeks
What is your current rank (Block)? free
Do you have experience with prison servers?: ive played on this server for 3 weeks
im pretty sure i know the rules
Do you have experience guarding?: ive seen how guard works so i think i could easily get
the hang of guard
Have you read ALL of the server rules, both guard and prisoner?: yes i have
acctually wanted to be a gaurd for a while so ive read it multiple times
since ive joined this server
What makes you the best guard applicant?: well im patiant i can count to five like
any normal human being i like taking roles and killing people in C block who decide that
having a sword out is to their advantage. I hope you accept and I love gaining ranks in Killion!!!
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for the downloads
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1.0.0 modloader is not out yet you little lazy ***** try reading ****
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