GR-7 Security Division
Begin Orders Transmission
Hello Professor Tagonist.Begin Orders Transmission
You are being sent to the mining station beyond Tarsus 3 to locate and apprehend wanted criminal Dr. Earl S. Testudine. Due to the nature of his crimes he is considered armed and dangerous, and any force you deem necessary may be used against him.
The mining station is sparsely populated and only capable of supporting a few conscious workers at a time. If Testudine is not awake when you arrive, enter cryogenic stasis until he is next scheduled to awaken.
Your operative contact in the region is Captain Schmidt, he will coordinate with you on this and have further instructions.
End Transmission
Deep Space Turtle Chase is an adventure and puzzle game that uses Minecraft’s engine as a creative “blank slate” -- members and friends of The Voxel Box have spent more than three months shaping it into something extraordinary, and we think you’ll agree... it was totally worth the wait!
The map is available for both single player and online co-op with up to four players. You’re able to fully explore the entire space setting, solve challenging puzzles set throughout space, and experience some of the finest Minecraft architecture you’ve ever seen.
Here’s a sneak peek:
What started as a cool idea from CaptainSparklez for a space themed Minecraft adventure map using our original Deep Space texture pack has evolved into a whole ‘nother beast. Using the client mod MAtmos the game now has evented music and sounds, taking it to a new level of immersion with an awesomely spacey ambiance.
Combine that with an all-star cast of Minecraft geeks doing voice narration, customized soundscapes that will take you into orbit, PhD-level redstone engineering, and the collective talent of artists that call The Voxel Box home — and you’ve got something that isn’t just an adventure map.
It’s something special, and to experience it as intended you can’t just download it and stick it in your Minecraft folder. We’ve made it super easy to get up and running though!
You’re just eight simple steps away from a painless game install:
1) Backup your Minecraft data folder!
2) Download the latest version here and extract the folder somewhere.
3) Also download MCNostalgia and extract to the folder.
4) Open Minecraft, go to options, then force update to get a clean Minecraft.jar
5) Following the steps on the MCNostagia page Downgrade your minecraft version to Minecraft Beta 1.8.1.
6) Use the .exe (for windows) or .jar (for linux/mac) in the Deep Space Turtle Chase installer to modify your client
7) Open Minecraft again, select the Deep Space Turtle Chase texture pack
8) Go to Single Player, select the map, and enjoy!
Keep in mind that the map is designed to be a true adventure game!
You will need to be alert and observant of your surroundings and be prepared to explore the vastness of space and alien worlds to progress. If you're expecting "do this look at that now do this" style gameplay, you're going to be disappointed and probably won't enjoy Deep Space Turtle Chase very much.
If you've got a good eye for detail, an eager and curious inner explorer, aren't afraid of challenging puzzles and pitfalls (and the greater sense of accomplishment conquering them gives you), and you have a sense of humor -- this map will probably be the most fun you've had with Minecraft in a long time.
What are the rules?
Set your difficulty to Peaceful, don't destroy or place anything but the green Power Plugs (redstone torches)... and remember your training!GR-7 Security Division
Good luck, and have fun!
Troubleshooting
Update 10/18: We released DSTC v1.2 last night with a few changes, Among them:
All beds are now working as intended! (Some beds are broken in the ares on purpose, this is not a bug.)
Turrets outside the digsite will now arm when master unlock code is entered
and I fixed the lava-run tube and lava-jump course underground to be less rage-inducing!
Update 10/17: We released DSTC v1.1 last night, tons of bugs have been squashed. If you're still having trouble after downloading the new version, please let us know.
The crash on game start bug may be caused by Minecraft freaking out about player position being inside a block. It doesn't happen for everyone, and doesn't happen if you stay still until the cryopod melts and releases you.
All issues with custom sounds for Mac clients should be resolved now. Please make sure you're using the latest version (the installer now works for all platforms).
If you still can't play, this may work (thanks yiker!):
When you force updates in Minecraft, the Soundfiles aren't extracted at first, you have to trigger them once, until they can be found in your .minecraft/resources Folder. If they aren't triggered and you run the installer, triggering a sound will let Minecraft try to extract a sound, which probably interferes with the mods and lets it crash.
To prevent this, after forcing an update in Minecraft you have to run around in any normal vanilla map and trigger all the different sounds, for walking on different materials swimming etc. After that, you can run the installer and it will not crash.
Crashed while trying to play this on your hacked, unpaid client? That's too bad.
If all else fails, you can download the vanilla DSTC package and extract the world file and texture pack into your Minecraft folder. It's way better with the mods, though!
If you really must play DSTC using a 1.0.0 or 1.1 client use this updated vanilla version: Deep Space Turtle Chase Vanilla v1.2.1.
1
Yeah Ridgedog and I worked for over a week on that thing, perfecting it. It feeds the tnt in from under the barrel, it will fire....I think 5 or 6 times (I forget :tongue.gif:) before needing to be reloaded. It has a tnt charge (what actually pushes the tnt bullet) of 4 blocks of tnt and a range of around 94 blocks. and it is timed to fire as fast as possible and calibrated to go the absolute farthest distance (this is what took so long to do). The only downside to it is that it is a little fragile when if comes to where in the chunk it is placed, if it is in 2 chunks it won't fire properly, either shooting short or completely exploding (doesn't remove any blocks but knocks out all the redstone).
Schematic here: Repeat fire Tri-nitro-toluene cannon
We also made a build-a-long:
28
Now then, the actual project is to create an instant redstone computer, I am using a glitch/feature with pistons that allows them to retract in 0-ticks thus signals can be sent theoretically infinite distances with zero delay, sounds fantastic, well it is. Using this in some interesting ways I manged to put together logic gates that operate in 0-ticks and from this I will be putting together a full 8-bit computer.
This piston feature I believe was originally put out there by tavirider and expanded upon by SethBling, but neither of them was able to put together a full range of logic gates and neither of them ever took it any farther I believe. BUT using a new non-conventional system of building circuits I have managed to put together a full range of logic gates (OR, NOR, AND, NAND, XOR and XNOR). Since instant redstone doesn't hold a state, trying to cling to systems based on having single wires with on and off states is pointless, for instant redstone to work I realized that a pulse based system was necessary. Thus instead of each bit being comprised of a single line with 2 states, each bit in instant redstone consists of 2 wires or a positive line and a negative line as I have named them. If the pulse goes down the positive line this is the equivalent in a conventional system of a wire in the on-state, likewise if the pulse goes down the negative line it equals a wire in the off-state. So from these I put together all the main logic gates needed for putting together a computer system.
So cutting ahead to where I am now. My instant 8-bit ALU is complete. It has four functions add, AND, OR and NOT and is completely instant and interfaceable with other instant components. Some time I'll probably start hooking it up to TheWoodyMan's instant RAM and generally turning it into a full computer.
NEW! TheWoodyMan has just finished his instant CPU, we have been working in parallel on this one each using a slightly different method of doing things. It has all the same functions as mine and has currently 4 bytes of on-board memory. TheWoodyMan has been specifically arranging components to make it look more like an actual circuit board. Take a look:
Video of my ALU and basic logic gates.
The ALU seen from the side of the outputs.
The gates for OR, AND and NOT.
The attentive viewer will notice that OR and AND gates are inverses of each other and that the NOT gate is a simple switching of the positive and negative wires.
The multiplexor with debugging inputs seen at the bottom.
Video on my full adder:
Adder images:
Top down
And the full 8-bit adder I'll be using in my computer:
It currently uses 950 pistons, but it seems that the old crash bug has been fixed as TheWoodyMan and I successfully tested 5000 pistons at once last night. (yay)
Thanks for reading and stay tuned for more updates concerning this project, for instant updates on this project why not subscribe to my channel: My channel or for other minecraft videos and awesome stuff from The Voxel Box subscribe to The Voxel Box's channel or check out the Website or the Wiki for information on applying to The Voxel Box creative SMP server.
4
the design I have basically starts to pull the piston back and then immediatly pushes it forward again, I don't know if the block even leaves entity form at the back end of the pull. So, no you don't have to wait for it all to go back out again.
It is on an SMP server so size isn't an issue as I just log in more clients to load more chunks, and there is deffinitly no 1000-block update limit, we've sent signals more than 3000 blocks before. Theres even a video of it on VoxelBoxVideos.
Gah, you people have no sense of humour. :tongue.gif:
1
You can always download the DSTC Vanilla, the only thing you will be missing is the voice-overs, but if you really want to play it is a small price to pay.
The maps are done by replacing the map inages that notch creates with images of our own.
1
Except that I use a work around, each core of that computer is still slow as ever. But combining my work-around overclocking to an extreamly fast core...:smile.gif: it could probably be skimmed down to ... 5 ticks per line of code perhaps. That is sounding far-fetched but who knows. :smile.gif:
44
This is my 4-bit Computer attached to a small-scale Internet router. Up to 16 computers can be attached, although only one is right now for testing purposes.
Computer and Router
The Computer is 4-bit, 20-bytes of ROM, 12-bits of RAM, 2 7-segment hexadecimal displays.
The router is currently built to hold 4 computers but can be expanded for up to 16.
Version 1 of my computer.
Version 2.
ROM, branching and sequence counter.
Block Diagram
Built on the Voxel Box, creative SMP server, for more information visit www.voxelwiki.com
The difference is my internet actually works :tongue.gif:
6
Router layout:
Overview:
Network card layout:
Fun fact from Deamon:
2
I'm always happy to answer questions via PM's, so if have any questions after following the aforementioned link to the schematic toss them to me.
1
This was us sending a signal 3000 blocks on The Voxel Box.
1
I don't need your internets, I make my own.
Around 2 weeks.