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    posted a message on The Voxel Box ║ Open Server Day on April 6th, 2013 - Anyone may Connect!
    Awww yeah Open Server Day!!!!
    Posted in: PC Servers
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    posted a message on 5 Tick Redstone Comptuter
    Quote from THESPECINATOR

    Anyway from my tests instant wire does not function properly at the 5 tick rate. I would have to imagine that there may be something i'm missing or I'm completely wrong. Could you explain what it can do in each update?


    By running at a clock of 3 ticks on 2 ticks off the torches will not burn out, my guess is that is your problem. Any other sequence of ticks will cause the torches to either not respond or to burn out.



    And that there is a nice display you have on top woody ;)
    Posted in: Redstone Creations
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    posted a message on my computer 6 ticks!
    Quote from THESPECINATOR

    This is the first instant wire ALU. It has some limitations that i'm sure people may eventually solve.
    The current problem is the Nano tick.

    This is the first single-wire instant ALU. I built a two-wire instant ALU around 4 months ago. Working with a two-wire system also solves the nano-tick problem actually. Take a look : http://www.minecraft...er/page__st__61.
    Posted in: Redstone Creations
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    posted a message on [adv] Deep Space Turtle Chase! Updated for 1.1
    Quote from hike31

    When the Ares ship explodes and i die it says "your home bed was missing or obstructed and i spawn at the first room which i think is wrong can anyone help me?

    You should spawn in a crashed version of the Ares, if you spawn back in the asteroid then your map have been modified and the spawn point shifted.



    Also while playing in vanilla in versions 1.0.0 or later you will find redstone broken due to the update making redstone on glowstone break.
    Posted in: Maps
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    posted a message on [adv] Deep Space Turtle Chase! Updated for 1.1
    Quote from rh27un

    What am I doing wrong? it keeps crashing at the menu page thingy. i did what the instructions told me to, but it still won't work.
    Is there some specific file i have to extract it to or something?

    Saying "I crashed" doesn't help us identify what the problem is. Try the troubleshooting in the first post, if that doesn't work look up running minecraft from command and then post any error stacks that come up.
    Posted in: Maps
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    posted a message on [adv] Deep Space Turtle Chase! Updated for 1.1
    Quote from tdawlings

    I have encountered 2 problems so far which I have been able to fix:

    1. The game crashed as soon as I moved one block, with an error saying it couldn't find .minecraft\resources\sound\step\stone1.ogg (I think I got that right). I fixed it by copying the folder called sound from my backup into the right spot.
    2. The next time it crashed it gave me an error saying it couldn't find .minecraft\resources\newsound\step\stone1.ogg. I'm gonna try to fix that tomorrow, because I'm going to bed now, but just letting you know I got those errors.

    I was running MC 1.8.1 per instructions by using MCNostalgia, and I use a Windows XP computer with Java version 1.7.0_02, which was up-to-date at the time of writing this.

    Troubleshooting for your problem is in the first post AND in about 200 other posts in this thread. I really wish people you read for 30 seconds before believing that their problem is unique and coming to us about it.

    Quote from cameron274

    Okay, first, I just wanna say, great job guys. The map was amazing, everything felt right, and it all worked perfectly (if installation works). BUT in addition, I just found the biggest secret of the map. Anyone reading this, if you've completed the map already, then go ahead and click the spoiler tag. If not, then it's up to you.


    Right, so go to the almost-final area of the game (the part with the buttons that say 1, 2, 3, 5 next to them) and head upstairs, to the bathrooms. Look for the one that has the signs saying "If you sprinkle while you tinkle be a sweetie wipe the seatie - OR ELSE." Climb into the toilet (yeah, I know) and press the button. You'll find yourself in a sewer system. (Oh, also, look in the chest on your left to see an extremely disturbing image.) Continue through it and do the parkour to reach a place with two fenced-off passages. Later, I went back in Creative mode to take a look, and I found out what was past the fences. Along one way, there's a monster... thing... spouting water. The other way, though, has the real good stuff. Go into the map and do it if you want, otherwise keep reading.



    So, after passing through the strip club (teehee) you can go one of two ways. One (on the second floor) leads to the bathroom. If you want, you can climb in the toilet that says "Toilet." next to it and press the button to get to another easter egg (you will die, however, so I would do this one last). The other way, on the top floor, leads to a room where you'll be thrown up by a giant mole. Exit his mouth and you'll be on a giant, working game of Whack-a-mole! Enter the door at the base to reach the settings for the game (I played it for a bit) and also another passage. This passage leads to a room with a shuttlecock (I have no idea what that is) and another game, this one more puzzle-oriented. Go the other direction to reach a room full of special messages from the makers of the map! Anyway, that's the whole thing as far as I know. Great map and AMAZING hidden easter egg, guys! ;D Can't wait for Part 2!



    Nice Job :smile.gif: and by the way all of that can be reached legitimately within the adventure map.
    Posted in: Maps
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    posted a message on Instant Redstone Computer
    Quote from Hans Lemurson

    I think that using separate wires to convey 0 and 1 signals is properly termed Dual Rail Logic.

    This is very good work here, actually going all the way to making an operational ALU. It must put the server through one hell of a lag storm when it fires, though.

    Given the 7 tick lower limit to cycle time for any device in order to avoid torch burnout would it make any sense to divide sections of a greater machine into portions each which do their operations with a slight delay to each other? I suppose that would defeat the entire purpose of an "Instant Computer", since practicality is not at its heart, and never has been.

    The only practical application of "instant wire" in my mid is simply the delay-free transmission of data to reduce the speed cost of bussing and the painfully slow memory-access times.

    I think that the future of high-speed computing with Redstone will be in hybrid devices which use instant-wire for bussing, but where the data is manipulated by compact conventional devices. I've been working on some designs for RAM which can be read from without cumulative delay for distance, but which tries to maintain as much compactness as possible. A lot of work on that has already been done by Woodyman whose designs I once unhelpfully commented on when I failed to realize that he was using instant-wire.

    The lag isn't too bad unless you start topping 4000-5000 pistons going at once(The Voxel Box's machine is pretty powerful), at which point you start getting end of stream's, but yeah we will certainly be splitting parts of our computers up within the 6-tick clock.

    The one problem with hybrid systems is that it unfortunately takes 5-ticks to transfer into this duel-wire system and back again. Same for bussing, instant wire (with the duel wire system at least, I can't speak for other methods) is only more efficient over 96-blocks or more.

    But yeah the future, of faster systems at least, will involve instant wire to some degree.

    Quote from ylguf

    you would have to have a 150tick pulse to turn everything on and a 0.5 tick pulse to turn off. leaving it with a duty cycle of 0.33%

    so in conclution instant wire sucks. it might be faster for a signle calculation but its duty cycle is crap and the bigger and longer it gets the more the duty cycle % drops.

    Actually it takes 0-ticks to turn off and then 0.5-ticks to turn back on, regardless of distance or number of pistons. The torch on every piston does the resetting for it and all at the same time.

    Quote from YetAnotherGuy

    Do you still have to use an SR-latch to hold output?
    Well here are some instant ones.
    This one is used for output:

    This one is for internal use:

    This one has two outputs:

    There are some problems with these though. I don't think they work in every direction or something.

    TheWoodyMan came up with some shenanigans for the instant RAM and they work great, but I don't pretend to fully understand how they work. :tongue.gif:
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Challenge: Fully automatic TNT cannon
    Quote from Aftermath1231

    im not sure how to do it but the voxelbox did it and they have a schematic of it on their website

    Yeah Ridgedog and I worked for over a week on that thing, perfecting it. It feeds the tnt in from under the barrel, it will fire....I think 5 or 6 times (I forget :tongue.gif:) before needing to be reloaded. It has a tnt charge (what actually pushes the tnt bullet) of 4 blocks of tnt and a range of around 94 blocks. and it is timed to fire as fast as possible and calibrated to go the absolute farthest distance (this is what took so long to do). The only downside to it is that it is a little fragile when if comes to where in the chunk it is placed, if it is in 2 chunks it won't fire properly, either shooting short or completely exploding (doesn't remove any blocks but knocks out all the redstone).

    Schematic here: Repeat fire Tri-nitro-toluene cannon

    We also made a build-a-long:
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [adv] Deep Space Turtle Chase! Updated for 1.1
    Quote from Kicooi

    About how long does it take the cyropod to melt?

    right click the door. :tongue.gif:
    Posted in: Maps
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    posted a message on [adv] Deep Space Turtle Chase! Updated for 1.1
    Quote from Maleficious

    Hello.

    First, I'd like to say, from what I've seen so far, this maps looks amazing.

    That said, I'm having extreme difficulty in playing it. I ran through the steps, downgrading to 1.8.1, running the installer (and ended up running the .jar file, because the .exe was targeting a place where my minecraft folder was not,) activating the texture pack, and when I selected the map, the screen went still for a moment, then an error message flashed extremely quickly, and the screen went to black. The game didn't crash, because I could close it manually without getting the "Minecraft has stopped working" prompt. Also, other maps I had that were after 1.8.1 triggered the same effect. Creating a new world worked, but trying to run the Deep Space Turtle Chase map would result in the eventual black screen.

    So I downloaded the vanilla, restored my backup data, installed the vanilla map, and got up to the escape pod launch. I got in, pushed the button, and somehow, a piece of track ended up in my inventory. I'm guessing it was from the piston pushing the cart into position, but after that, the cart wouldn't go any further. I waited for maybe a half a minute to a minute before giving up. I'm gonna try removing the map and putting a fresh copy back in, but I thought that my experience should be known. It may have been a completely freak accident in this case. We'll see if it happens again.

    Aside from that, I look forward to playing this map.

    Firstly, there is a "Set Target Minecraft Folder" button in the installer in which you can select where your .minecraft folder is.

    Secondly you are having the same problem already answered 3 dozen times or more on this thread and in the first post. The solution roughly equates to force updating, loading a new world (not the map) walking around loading up all the sounds (because minecraft doesn't load the sounds until you actually trigger them. Then running the installer and playing as normal.

    The vanilla version has multiple problems due to notch's shenanigans. Such as pistons being able to push tracks sideways but not up, can't stand on the top of ladders and redstone not being able to be on glowstone. If I have time I will get to it, but this is unlikely in the near future, and I'm not going to act on the issue with ladders at all as that is to be fixed in the next update.
    Posted in: Maps
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    posted a message on [adv] Deep Space Turtle Chase! Updated for 1.1
    Quote from PwnusMaximus

    I'm desperately trying to find the updater for MC 1.8.1 does anybody else have a copy floating around because the voxel guys dont have it anywhere.

    this is because I want to play with friends, on the server, but its only on version 1.8.1, so I cant use their 1.0 version

    Use MCNostalgia to downgrade to 1.8.1, as it said in the instructions.

    Quote from Gausley

    This map is awesome.

    I have a question, though.
    How did he make the maps talk to you?

    I want to use talking maps in my own Minecraft world.

    Matmos is the name of it I believe. Try searching for it.
    Posted in: Maps
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    posted a message on [adv] Deep Space Turtle Chase! Updated for 1.1
    Quote from Hydrothermal

    Agh! this map keeps freezing every few seconds and it's so annoying help!

    Read troubleshooting in the first post...
    Posted in: Maps
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    posted a message on [adv] Deep Space Turtle Chase! Updated for 1.1
    Quote from stlrs05

    will this be updated for 1.1?


    Already has, read:

    Quote from deamon5550

    Alright, here's the dealio.

    While going through the map trying to fix the inordinate ammount of things broken by updates, I had the brainwave to not try and fight the updates. So if you wish to play DSTC you must first downgrade to Minecraft beta version 1.8.1 with MCNostalgia, found here. Then download and run THIS INSTALLER!. Remember that this installer WILL NOT work with minecraft 1.1 (or any versions between that and 1.8.1). I just tried this out and played through the whole thing (takes me less than 20 minutes now :tongue.gif:) without a problem, but if you do find any bugs be sure to let me know here.

    Posted in: Maps
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    posted a message on [adv] Deep Space Turtle Chase! Updated for 1.1
    Alright, here's the dealio.

    While going through the map trying to fix the inordinate ammount of things broken by updates, I had the brainwave to not try and fight the updates. So if you wish to play DSTC you must first downgrade to Minecraft beta version 1.8.1 with MCNostalgia, found here. Then download and run THIS INSTALLER!. Remember that this installer WILL NOT work with minecraft 1.1 (or any versions between that and 1.8.1). I just tried this out and played through the whole thing (takes me less than 20 minutes now :tongue.gif:) without a problem, but if you do find any bugs be sure to let me know here.
    Posted in: Maps
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    posted a message on [adv] Deep Space Turtle Chase! Updated for 1.1
    This map is NOT updated for 1.0 or 1.1, We did a quick run through again in preparation in starting on part 2 and noticed that a lot of the wiring is still on glowstone, I'll try to get though and fix this by later today, so you will be able to play it without the mods (unless you keep past jar files, which I would recommend) but you will be able to play it vanilla and enjoy the sights if not the sounds.
    Posted in: Maps
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