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    posted a message on [WIP][Launcher] ModLauncher - Making mods easy!
    Modlauncher is finaly about a week or 2 away. its been along journey and anyone still interested in helping is welcome
    Posted in: WIP Mods
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    posted a message on Recruiting for Minecraft Core Team
    Hello fellow players of the wonderful game that is Minecraft!
    We are looking for a few players to join our dedicated Minecraft Team.

    What our team does:
    Plays both vanilla & Modded Servers. (SURVIVAL ONLY)
    Create Lightning fast, optimized, Speed Run Lets Plays
    Take over servers in under a day "Fast, Optimized Teching on modded servers"
    Create new innovative designs

    Requirements for interested players: ALL REQUIREMENTS MUST BE FILLED
    A Decent to High End Gaming PC. Capable of running most EVERY mod pack or Mod.
    Mic + Headset (Team speak 3 Communication)
    Be committed (Must be able to dedicate time on a regular basis)

    For those Interested in joining Please Leave the following info in a post
    Minecraft Name + (Perfected Screename)
    Best method of contact + details (mc forum Skypename email phone **USE PVTMSG for this info if needed**)
    List of experience and skill set
    Why does this interest you?
    Timezone
    Available time / days

    In MINECRAFT there are only 2 types of players: Players and Gamers
    In OUR TEAM there is only 1 type of player, PROFESSIONAL GAMERS





    *Life sold separately.
    Posted in: Server Recruitment
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    posted a message on [WIP][Launcher] ModLauncher - Making mods easy!
    Quote from Kieran6670

    This launcher looks very cool can't wait for it to be released
    P.S i was just wondering what it takes to become part of the moderator team
    :)

    In order to qualify for the moderator team, you must be a mature person and have a good understanding of how mods / texture packs / maps are installed. On top of that one must be a relatively smart person, and have a good schedule and be able to dedicated usualy around 1hr a day to working on tasks that the Modlauncher Staff do on a daily bases "This does not include simply moderating." these tasks usualy include scouring minecraft rescourses, compounding data, and finding bugs. If your interested let me know
    Posted in: WIP Mods
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    posted a message on [WIP][Launcher] ModLauncher - Making mods easy!
    Early alpha build aviaible for all partners / moderators / staff. if your interested in being apart of the Modlauncher team drop a reply
    Posted in: WIP Mods
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    posted a message on [DISCONTINUED] [1.6.4/1.6.2] [forge] [v3.2.5] TukMC - Slick as ever, now with healthbars! [45k+ DL]
    the link for [V3.0.2] (Minecraft 1.5.1) is actualy 3.0.3 according to the mcmod.info
    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands
    The dropbox / adf.ly miror is broken
    Posted in: Minecraft Mods
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    posted a message on [WIP][Launcher] ModLauncher - Making mods easy!
    UPDATE: YES! This project is verry much alive! We have been working alot the past month! We have a release date in mind which is sooner then you might expect! Most of the feature info in this post is outdated but still somewhat accurate! Expect a full update by the middle of april! Enjoy!
    Posted in: WIP Mods
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    posted a message on [WIP][Launcher] ModLauncher - Making mods easy!
    Quote from jackandjill123

    how do download mods on here please help me im new to this stuff

    The "Mod Launcher" platform hasn't released yet but when it does installed a mod is the simplest thing you simply click "Mods" then select which mods you want and it takes care of everything for you :D
    Posted in: WIP Mods
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    posted a message on [WIP][Launcher] ModLauncher - Making mods easy!
    Months of development!! the wait is almost over!! ModLauncher is almost here!
    Posted in: WIP Mods
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    posted a message on [WIP][Launcher] ModLauncher - Making mods easy!
    Release is looking to be around february
    Posted in: WIP Mods
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    posted a message on [Surv/RP] - Gme Survival / RP Server!
    GME Survival / RP Server!
    RP theme: Civilization

    IP: 69.162.81.178

    Prologue: The ship docks as your voyage to a new world comes to a end. The land is ripe with opportunity. Now you must survive, prosper, and claim your place in history. Will you create a business? Work the land? Create a empire that will last the test of time? Only time will tell! your journey begins NOW!


    Important Notes!
    • This server is run on a dedicated machine and owned by a experienced server owner!
    • When "ModLauncher" LINK HERE the new Minecraft Client comes out in February. This server will require it to connect.
    • As the server's RP progresses and the civilization and world grow the Server will enter the industrial age introducing new blocks, machines, etc to the game!
    Posted in: PC Servers
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    posted a message on [WIP][Launcher] ModLauncher - Making mods easy!
    Quote from 123sendodo

    Hope you finish the launcher and the siegecraft soon

    Posted a Concept / Preview Image :D
    Posted in: WIP Mods
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    posted a message on [WIP][Launcher] ModLauncher - Making mods easy!
    Hey just a update. This project is very much alive and being worked on. As of tonight we will being adding mods to our Database that the launcher will support
    Posted in: WIP Mods
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    posted a message on [WIP][Launcher] ModLauncher - Making mods easy!
    EVERY MOD that can be loaded with a modloader
    -modloadermp
    -modloader
    -forge
    Will be supported with ModLauncher. What that means is our Platform / Launcher / Database is preconfigured with that mods settings and with 1 click you can DL or load that mod into the game. As well as you have complete control of what version of the mod to DL / Run as well as MC version.. Our platform handels the installing of both the mod and modloader and ensures compatibility.
    On launch day we estimate to have about 300+ mods supported!

    There are some cases where a mod cant be loaded with a modloader and we will support it. heres a few of the mods that require direct injection into .jars that we support
    -Optifine
    -PlayerAPI
    -RenderPlayerAPI
    -GUIAPI

    amung others, in order for us to add / support a mod like this that requires direct injection we need to heavily test its compatibility
    Posted in: WIP Mods
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    posted a message on [WIP][Launcher] ModLauncher - Making mods easy!
    Quote from blockout22

    are there any pics on what the launcher may look like?

    EDIT: if it doesn't support all mods you're going to run into issues what magic launcher has

    We can't Support ALL mods, however unlike magic launcher where you have to download the zip then add it with magic our Plaform does all that for you with 2 simple clicks and a easy to use GUI you can choose what mods to DL / run when it comes to SSP play

    As to pics hopefully within the next week. We plan to hopefully have previews / working demo close to the end of this month with a release soon after
    Posted in: WIP Mods
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