It's the only mob that you have to worry about in broad daylight, blends in with the scenery in said daylight, doesn't make a noises, that can kill you in one shot (if close) and is capable of destroying your structures.
In early stages of a survival world when exiting your house / hole in the wall in the morning who here runs 20 meters than turns around to see if they are being stalked?
Honourable mentions go to the enderman (Only really scary if you anger them when in caves / dense woods, but then they are terrifying. Lose sight of one and you don't know when it will appear next.) and the cave spider (due to being small, fast, poisonous and capable of spawning in large numbers) Skeletons can cause sudden fright as well, if you get hit with an arrow in a dark cave and don't know where it came from.
NPC villages are only found in deserts and plains biomes, so that is where you should look for them. There is no easy way to tell if your world has generate structures set to on. (Are there mineshafts?)
Edit: You found a mineshaft good.
If you get frusterated you can post your seed here I can guarantee somebody will be able to give you the coordinates for the nearest villages, I guess that would be considered cheating though. Sometimes it is really random where NPC villages spawn, so you may not have one nearby your starting point.
I was just absolutely owned in a mineshaft. I found a cave spider spawner and proceded to try an disable it before they could spawn, Unfortunately hidden/trapped inside the spiderwebs nearby was a creeper and a skeleton. After I was near blown to bits the spiders started spawning and finshed me off.
- Add some windows maybe
- Add more rooms to it (new wings/ expansions)
- you are in a taiga biome so all your water is freezing over in your farm. You need more lighting or a glass roof over it.
- or just build a bigger and better house nearby, now that you are established in the world.
It looks like you are trying to use an HD texture pack without properly patching minecraft first. Fix that as well maybe?
Where was your portal in the main world located at on the Y axis?
Also, I tested out my 1.2 world's nether yesterday and it spawned me near a nether fortress on a flat open plain in the nether, with no lava lakes nearby. So I personally haven't had this issue.
It's been said before, but I would prefer to see slimes spawn on the surface in swamp biomes. It just seems to fit better than jungles. (Jungles already have their own signature mob anyway)
Peaceful mode = No enemy spawning.
Easy mode = Fairly high amount of enemy spawning.
Normal = High amount of enemy spawning.
Hard = Extreme amount of enemy spawning.
Was that so hard?
Lies. ---^
Mobs spawn at the same rate on hard, normal and easy. (and not at all on peaceful mode)
The differences in difficulty are:
- Hostile mobs do more damage the harder the mode you are on.
- Creepers explode more easily on harder modes. (More distance is needed between you and them to cancel their countdown.)
- Zombies will break down wooden doors on hard mode.
- Running out of food will lower your health to different levels depending on the mode you are on.
- Cave spiders don't poison the player on easy.
Also, mizzery2u, way back in beta there was an update where the light levels affected mob spawning based on how deep you were on the map, but it was very quickly reverted so it is not true anymore. (All mobs spawn when light levels are below 8, at any point on the map.)
Also, when switching difficulty to peacefull all hostile mobs will instantly despawn, so if you see hostile mobs you are not playing on peaceful.
Add some decorative structural elements to the outside. (Pillars, buttresses, roofing, more windows) Change the flooring to something different. It is basically a big wooden box as it is now. (Which is a step up from many of the small wooden boxes commonly seen here though.)
It is impressive, but it seems like it is being done on a creative server of some kind judging by the first picture, the amount of gold, iron and glowstone blocks, the fact that there are no storage chests, crafting table or furnaces anywhere even in the unfinished 'lots' and the world is entirely flat.
0
It's the only mob that you have to worry about in broad daylight, blends in with the scenery in said daylight, doesn't make a noises, that can kill you in one shot (if close) and is capable of destroying your structures.
In early stages of a survival world when exiting your house / hole in the wall in the morning who here runs 20 meters than turns around to see if they are being stalked?
Honourable mentions go to the enderman (Only really scary if you anger them when in caves / dense woods, but then they are terrifying. Lose sight of one and you don't know when it will appear next.) and the cave spider (due to being small, fast, poisonous and capable of spawning in large numbers) Skeletons can cause sudden fright as well, if you get hit with an arrow in a dark cave and don't know where it came from.
0
NPC villages are only found in deserts and plains biomes, so that is where you should look for them. There is no easy way to tell if your world has generate structures set to on. (Are there mineshafts?)
Edit: You found a mineshaft good.
If you get frusterated you can post your seed here I can guarantee somebody will be able to give you the coordinates for the nearest villages, I guess that would be considered cheating though. Sometimes it is really random where NPC villages spawn, so you may not have one nearby your starting point.
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4
I've finished the 'barn' shown in my earlier screenshots.
Outside view
Main entrance. (Bottom floor is for livestock, Top floor is a greenhouse.)
Top Floor
I may revisit it later and change the structure of some of the logs or change some materials, but it is done for now.
Now back to the 'house' again.
I haven't touched it since my last post on it due to not really knowing where to go with the design. Any suggestions?
0
Very ... avant garde ... lol. Interesting.
At least the chickens get a nice looking prison.
0
- Add some windows maybe
- Add more rooms to it (new wings/ expansions)
- you are in a taiga biome so all your water is freezing over in your farm. You need more lighting or a glass roof over it.
- or just build a bigger and better house nearby, now that you are established in the world.
It looks like you are trying to use an HD texture pack without properly patching minecraft first. Fix that as well maybe?
0
When playing it says saving chunks, then crashes suddenly.
My old worlds work fine though.
0
Also, I tested out my 1.2 world's nether yesterday and it spawned me near a nether fortress on a flat open plain in the nether, with no lava lakes nearby. So I personally haven't had this issue.
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Did you do any mincing or rafting?
The carpet in your hallway looks very Swedish.
2
Lies. ---^
Mobs spawn at the same rate on hard, normal and easy. (and not at all on peaceful mode)
The differences in difficulty are:
- Hostile mobs do more damage the harder the mode you are on.
- Creepers explode more easily on harder modes. (More distance is needed between you and them to cancel their countdown.)
- Zombies will break down wooden doors on hard mode.
- Running out of food will lower your health to different levels depending on the mode you are on.
- Cave spiders don't poison the player on easy.
Also, mizzery2u, way back in beta there was an update where the light levels affected mob spawning based on how deep you were on the map, but it was very quickly reverted so it is not true anymore. (All mobs spawn when light levels are below 8, at any point on the map.)
Also, when switching difficulty to peacefull all hostile mobs will instantly despawn, so if you see hostile mobs you are not playing on peaceful.
0
1
"A watched pot never boils."
1
It is impressive, but it seems like it is being done on a creative server of some kind judging by the first picture, the amount of gold, iron and glowstone blocks, the fact that there are no storage chests, crafting table or furnaces anywhere even in the unfinished 'lots' and the world is entirely flat.
0
From my beta 1.9 survival world.
From my 1.2 survival world. (Still work in progress)