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    posted a message on Schematica
    Quote from Lunatrius»

    Not at the moment. I assume that any micro block won't correctly right now with Schematica.

    i know they used to work with RP, was it something that RP did or was it a change in MC that caused it to not work the same, like the GUID system?
    Posted in: Minecraft Mods
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    posted a message on Schematica
    Hey is there a fix for MicroBlocks, i tried to create a schematic with Microblocks and Project Red, but when i loaded the schematic it showed an BC Assembly Table where the Microblocks were.

    i'm running a custom mod pack on 1.7.10 that includes:

    BC, IC2, RailCraft, ForgeMicroBlocks, Project Red, Forestry, GarviSuit, TE, AE, MinfactoryReloaded, IronChests, Extra bees/trees, and ObsidiPlates

    OS: windows
    Posted in: Minecraft Mods
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    posted a message on Letting minecraft server run with firewall on
    ok stupid question... (but also an advanced one)

    what network service does Mojang use to authenticate user accounts?

    i think i was having issues with vulnerabilities and DMZ and that possibly something getting through the actual server on to the network itself. i think it's an outbound rule but not sure

    (i'm using Win Server 2012 R2)

    also related i have an asus router (with asus's deployment of dd-wrt) without additional equipment or a more "featured" brew of DD-WRT is there any way to isolate the ethernet port that the server is on without going

    Cable ---> Server ---> Router?

    which doing so MAY disrupt my mothers work if i again don't set up the server's firewall properly.
    Posted in: Server Support and Administration
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    posted a message on [1.6.4] ForgeIRC v1.0.18, Soul Shards v2.0.15, and Recipe Remover v1.1 [Updated 1/1/2014]
    hey got a crash trying to right click an empty soul shard in to a soul cage... think that was what they were.
    the paistebin
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    is there any fix for this
    edit: Project:Red Lamps and this seems to happen with all shaderpacks that i have tried
    Posted in: Minecraft Mods
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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    we need a passive and active DIM module, or a gate that stores a 1 or 0. the active DIM is like RAM and need a redstone signal to store its information. the passive is like Flash and stores its information regardless of weather or not it has a red stone signal
    this is useful for any system that needs to store information actively or passively.
    i build a passive dim module and it required 4 gates:
    - 1 Pulse Former
    - 1 Transparent Latch
    - 1 OR Gate
    - 1 AND Gate

    setup like this:

    this would be useful in a 8 bit storage module

    the circuitry of the DIM

    this is my suggestion i hope y'all like it
    Posted in: Minecraft Mods
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    posted a message on Direwolf20's Modded Lets Play series
    dire i broke your mod pack
    i can swim in iron tanks
    i can break other multiblocks and have them not update
    i can't break RP blocks
    i can break everything else
    but i can have 15 managers
    all this while building a forestry power system
    Posted in: Let's Plays
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    waiting... not begging (it will be out when its out) and suggesting, we need soda/coke... RP soda/coke machines, it produces soda/coke and then when you drink it... it regenerates health and slows damage but at the cost of causing slowness. anyone???
    Posted in: Minecraft Mods
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    posted a message on FTB - The Mod Pack
    like it but with the new mod-pack update... it kinda broke... using java 7... think i need 6... but can't figure out how to force it to use the 32-bit version of 6 i have installed... anyone? the help would be appreciated :P
    Posted in: WIP Mods
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