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    posted a message on [1.1_0][SSP & SMP]◄The Community Book Mod►
    Quote from GLaDOSthePotato

    I ran it with only modloaderMP and Forge intalled:

    [SEVERE] Unexpected exception
    java.lang.RuntimeException: ModLoader
    at ModLoader.ThrowException(ModLoader.java:1241)
    at ModLoader.Init(ModLoader.java:1301)
    at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:103)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:315)
    at cz.run(SourceFile:465)
    Caused by: java.lang.NoSuchMethodException: ft.getNextWidowId()
    at java.lang.Class.getDeclaredMethod(Unknown Source)
    at ModLoader.Init(ModLoader.java:1279)
    ... 3 more

    It worked fine before Forge was installed


    I'm gonna hope you meant modloader, modloaderMP AND forge... >_> cause for some reason that error report's making me feel like you missed modloader itself. of course, I could probably be wrong, until proven correct...
    Posted in: Minecraft Mods
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    posted a message on [1.1_0][SSP & SMP]◄The Community Book Mod►
    hey again, just noticed another edit that could screw up some people. >_>

    Not enough items uses ft.class also. might want to look into it just incase...

    thats a problem with good mods that edit base classes huh? nothing wants to work with them. :sleep.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    nice mod and all but uh... can you please make a config to limit what effects those wisps shoot out? @_@
    cause for me they're a minor annoyance except when I get the purple ones which seem to be spawning very often, which keep giving me nausea. sure it's all fun and games but it's getting highly annoying to not be able to do work outside at night on minecraft and just ignore mobs like the professional I try to present myself without having to turn tail inside every other minute cause a purple wisp just shot me up the ass. >_>
    poison is fine, slowness is fine, even mining speed- is fine and even hunger but nausea spamming wisps which seem to be in abundance around my area are just the meaning and embodiment of annoying, they're not even tough to kill but the nausea effect is messing with my mind cause it happens so often. cause in actuality I was expecting them to deal a bit more damage and have dodgeable shots (them shooting "RAW" energy at you after all. you'd think raw energy would hurt a lot, and maybe a lasting zing (aka, poison)), not flying nearsighted lightning balls of undodgeable annoyingness. @_@

    please? just a tiny thing so they aren't such a pain to deal with? :sleep.gif:

    but even so, I've got more crystals from them I can know what to do with. :tongue.gif:

    of course this could be just my unfortunate fate for using the minecraft island adventure playset in 1.1 with extrabiomes, cause it seems everywhere on the first island is a vis hotzone. >_>
    Posted in: Minecraft Mods
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    posted a message on [1.1_0][SSP & SMP]◄The Community Book Mod►
    are you images a little on the...derpy side? cause they never load. they always give me "posted image" and you gotta rightclick and say reload image to have a chance of viewing them. >_>

    but anyways, I'll DL and give it a try then. :biggrin.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.1_0][SSP & SMP]◄The Community Book Mod►
    Quote from Th3Guy

    I'm pushing to finish it up today!

    1.1 broke more then I expected so it's taking a bit longer.
    This next update will have a couple new features as well. :biggrin.gif:


    Aye capt. I'll look forward to start writing my chronicles and manuals soon then :tongue.gif:. of course, I'll have to find some reeds and get a chicken farm going on my minecraft island adventure playset first. >_> (yes, it's an old map, but it's great none-the-less. :tongue.gif:)
    Posted in: Minecraft Mods
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    posted a message on [1.1_0][SSP & SMP]◄The Community Book Mod►
    how's it coming? I want to use this sooner or later when the other mods I'm also waiting on get updated. :biggrin.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Visions of Blades v1.0pre1 (SwordsPlus Revival!)
    Quote from Jaylebyrd

    I'm quite interested in facing the/a boss battle(/s) wearing full guard armour, e.g. the townspeople finally realized what they had done...

    And also as an excuse to :steve_csi:


    *ninja's into thread* I concur. :biggrin.gif: on the boss battles part. I'd be savvy with just darkmatter armor, or maybe a diamond set with a jetpack. XD (will be using equiv ex and IC2 etc etc when they're all finally done)



    but anyway, with all the lore/background there is to the swords... will there be a way to view this lore perhaps like in the library of the villages/perhaps by chatting with the historian dude?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Visions of Blades v1.0pre1 (SwordsPlus Revival!)
    Quote from StarshadesJack

    1.3 will add slightly over a handful of more swords. 1.4 will add slightly under a handful of more swords. And then, there shall be no more swords added.

    I will at least try to ensure that. If I can't, Goddess gems will remain craftable until I do.

    Village code gives me a headache...


    I see.

    good-o.

    couldn't be that hard to understand... could it? D: oh well, hope you luck. :biggrin.gif:

    strangely enough, I currently don't have the urge to suggest more swords... huh... thats new... lots of strange things happening today... including my computer turning on a slow song from my current playlist when I had a memory moment cause of extrabiomes... and mum watching tennis on her will instead of accidentally... my friend suddenly having the urge to record videos after ages of not...interesting day indeed. >_>
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Visions of Blades v1.0pre1 (SwordsPlus Revival!)
    Quote from StarshadesJack

    I haven't implementing all the swords I want to implement but I'm not drafting designs for any further ones. 1.3 will see the inclusion of 60% of the remaining swords and 1.4 will complete the entire sword list.

    Once all the swords are implemented (tweaks and retrofit functionality excluded), I will be focusing on fleshing out the "Adventure" aspect of Minecraft. New mobs, new dimension, new structures, etc. I want the Minecraft world to be ripe with things to explore.

    [edit]

    For the upcoming 1.3 update, expect Human villages, Human NPCs with basic interaction, randomly generated (possibly ruined) houses, and maybe more.

    These villages may, for the 1.3 update, be cloned Testificate villages. I'm having trouble figuring out how these things are even actually made.


    well, 60% is better than 50%... but if thats so... thats gonna be a lot more swords left... :ohmy.gif:

    sounds good. :biggrin.gif:

    perfect.

    oh well, better than nothing... you'll still find the gems in them right?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Visions of Blades v1.0pre1 (SwordsPlus Revival!)
    ohai gaiz. :tongue.gif: I hope the basics of this will be done by the time industrialcraft, community bookmod, equivalent exchange and balkons weapons are updated so I can include them in my new idea for a lets play. :biggrin.gif:

    but anyways, nice with the librarian, I hope he can tell us the lore of the swords in game if you rightclick him multiple times with them one after another... :biggrin.gif:

    and btw, I never said so when I first saw it cause I was derping around doing other things and just came for a browse but I like the slimesword idea jayle said. of course, the slimes have to be on your team so it'd be useful. :biggrin.gif:

    and whats this about writing in invisible ink that problems get shot towards me? D: I don't know anything about that HDpatcher thing cause it always used to give me trouble with everything back when I gave it a chance (hence why I stick with painterly which doesn't require any HD shenanigans)... it couldn't even patch me a vanilla minecraft with a 32x32 texture (namely dokucraft) without causing it to crash a short time after starting a map and loading some of the world. >_>
    I can trial and error troubleshoot (like I find myself doing once in a while, only to find the problem is something trivial like copy order cause of overwrites), I can notice problems in error codes (haven't done it in a while cause this "good" computer won't let me use my .cmd thing to let the error code stay cause something about java not existing... ironic huh?), but I'm not fixing peoples HD patchers. :sleep.gif:
    Quote from Jaylebyrd

    I had idea-block, so I just experimented with saplings and bone meal.
    RESULT:



    still not a canopy carnage tree. :tongue.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Visions of Blades v1.0pre1 (SwordsPlus Revival!)
    Quote from StarshadesJack

    Just the 3. They're kind of going to be bonus things that are there as achievements of sorts.


    Yeah, better than the stupid acheivements that keep resetting themselves everytime I add a new mod. >_>

    Quote from flamedance58

    Can we use all 3 and yell "CHAOS FRUIT POWER ACTIVATE!" ?


    LOL.

    Quote from StarshadesJack

    All three can be used at once, yes. Yells are optional. :smile.gif:


    Ok then. depends on how useful they are if they deserve yells to be used. :3

    Quote from StarshadesJack

    Sapphire will be a medium or light blue. Diamond will be a pale white.


    ah yes, the color that diamond SHOULD be. :tongue.gif:

    Quote from StarshadesJack

    They are acquired through trial and tribulation
    Read: I don't have that fully fleshed out yet


    Thats why you now have a thread full of ideas people throwing you ideas left right and center. :tongue.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Visions of Blades v1.0pre1 (SwordsPlus Revival!)
    Quote from StarshadesJack

    No guarantee this'll be how it works out in the end but I might have the "fruits" imbue you with special near-permanent powers if you have them in your inventory. Something like this:

    Emerald Fruit: Extends natural healing capacity. If you have at least half your food bar, you will heal normally.
    Sapphire Fruit: Imbues you with consistent Potion of Resistance effect when not wearing armor. All damage received is lessened by some degree.
    Diamond Fruit: Imbues you with consistent Potion of Strength effect when at full health. Physical/melee attacks do slightly more damage when your hearts are full.


    DO IT! :biggrin.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Visions of Blades v1.0pre1 (SwordsPlus Revival!)
    Quote from StarshadesJack

    Consuming a golden apple gives you 2 food bars, full food saturation bar, and 4 seconds of regeneration.

    The Diamond Fruit will be one of three obtainable "fruit-like" gems. They all have purposes. This might be subject to spontaneous change, though.

    [edit]
    You cannot enchant any of the Swords+ weapons.


    oh wow, that is crap, thats even less that a regen level 2 put into a splash potion if my mind tells me right... atleast it stops your food going away for a while then if it fully saturates the bar. >_> sounds like something you'd want to use before a battle rather than in the middle now.

    lol, spontaneous change is good. shows your mind is active. just don't go so active you imagination spontaneously combusts and you don't know what to do. (aka, a coder/writers block from too many ideas/how to dos and hence being unable to make up your mind, I've had that while working with gamemaker and a forumbased roleplaying place respectively. :tongue.gif:)

    I would've expected as much. most weapon mod items aren't... but strangely enough industrialcraft stuff was enchantable last I checked. (diamonddrill with unbreaking which is redundant cause it doesn't break anyway. just runs out of power. :tongue.gif:, although it could theoretically stop it from using power...)
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Visions of Blades v1.0pre1 (SwordsPlus Revival!)
    Quote from StarshadesJack

    Actually, rather than an apple, I think I'll make it a persimmon (though it would just be called "Diamond Fruit").

    It will be uncraftable and unique within the scope of Survival (only 1, which is dropped by the big bad). It will serve a purpose.

    [edit]Gold apples got nerfed badly.


    I see.

    and how badly? like only 10 seconds regen and a measly food restoration? atleast they're logical to craft now. >_>

    edit: btw, are your weapons enchantable? cause I actually keep forgetting to check cause I'm too busy either playing with TNT cannons or killing stuff with the Ayin blade on my flatlands map. :tongue.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Visions of Blades v1.0pre1 (SwordsPlus Revival!)
    Quote from StarshadesJack

    How do you even play games? You sound like you wouldn't play anything that doesn't give you the BFG or BFS from the get-go and has any difficulty whatsoever :tongue.gif:

    Also, diamond apple. Because gold apples are sucky now and the big bad needs to drop *something*.


    well, soulcaliber keeps me interested cause theres a difficulty slider and theres a lot of things to master. :tongue.gif: Minecraft keeps me interested cause the mods keep flowing, and so does my imagination. soulcaliber is also flashy, and has a touch of wtf. basically if it's got a wow/epicness/'omfgwtfisthat?' factor, it'll keep me for a while. your mod works cause it gives me more tools to kick ass with, provided i can craft them. :tongue.gif:
    Some things keep me interested cause they're interesting to use too. EG: I like industrialcraft and buildcraft cause I like playing around with technology, and equivalent exchange is just pure overpowered goodness (you ever seen the "Archangels smite" in action? it's crazy when set to rapid fire. :tongue.gif:) ANYWAY.

    diamond apple? hmmm.... make an iron, redstone and lapis one while you're at it. :tongue.gif:

    edit: btw, golden apples aren't sucky. they basically give you godmode for 30 seconds when using iron armor or better with strategic blocking. >_> unless they got severely nerfed in 1.1 (cause I wouldn't know, still waiting on balkons weapons)
    Posted in: Minecraft Mods
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