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    posted a message on Multithreaded server software?

    The current way the server works(I think) is every tick the game checks all "fully loaded" chunks for blocks that need updating, such as fire, crops, saplings, etc.


    Steps for firetick would be something like:

    Does fire spread?

    Where does it spread?

    Can it spread there?

    Does fire extinguisher?


    This can lagg the server alot since nothing else can update at this time. (Just explaining for people who might not know)


    If this tick was handled on a separate thread the resources would likely take more RAM, but with that you free the rest of the server up.


    A downside I can see is that more fire could make fires last longer just because it would have to wait the same time as if the server was lagging due to fire. That being said it would free up resources for other things.


    This ought to be applied to not just fire, but Mobs and plant growth as well.


    Implementing this would be great and I 100% support this. This could also help improve lagg from changes in light levels as well.

    Posted in: Suggestions
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    posted a message on Invisible Light Sources(creative mode)

    You can add torches, lanterns, lamps and countless other sources of light, but there will always be problems of having to change up your build aesthetics in order to get proper lighting. This isn't only useful to prevent mob spawning, but also enhances the looks of these builds.


    I propose to add invisible light sources, much like we have barrier blocks. In order to see the invisible light source you would need to be holding it. Perhaps the item could just be a 2d lightbulb. Unlike barrier blocks this "block" can be walkthrough.


    Only problem I see with this is not being able to build in an area that has one of these light sources. Maybe you could place a block in them which would overwrite them(much like placing a block in water).


    I do understand that part of the charm of Minecraft is being creative with the limits that are given to us. This "block" should therefore be a creative only block used for map makers.

    Posted in: Suggestions
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    posted a message on Make a boss that drops diamonds plz.

    I got it, a boss that'll drop diamonds. The Diamond Golem. To fight this new boss, place 4 diamond blocks in a T formation and place a carved pumpkin on its head. It'll immediately attack you and when it dies drops 1-3 diamonds. ;)

    Posted in: Suggestions
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    posted a message on Craftable End Portal frames(late game)

    Sometimes traveling to the nearest stronghold is a pain especially when it's tens of thousands of blocks away, over oceans, pass mountains, etc. You've already been there, defeated the dragon and maybe even collected a few elytra. Why can't the portal be closer at this point?


    My idea is to have the ability to craft end portal frames using supplies from the end. These frames will look just like the one in strongholds, but will be breakable via pickaxe. When broken the frame will lose the eye of ender in it and just drop the frame.


    Just like the normal end portal, you will need to place eyes of ender in each frame and construct in the 5x5 area just as you would normally. Breaking one frame though would destroy the portal.


    How to craft this frame? Simple... Take 5 end stone in the shape of a boat and place 3 popped chorus fruit on the top row. This means you would have most likely already defeated the ender dragon or made a bridge stretching around 1000 blocks to get to the outer islands, either way you proven yourself(...or cheated with creative at which point you can already do this without this addition)


    So with this I can save time by not having to walk many blocks and then kill myself just as fast because I get a tad careless in the end.


    What do you think? Any ways to improve on this idea or should we not have this feature?

    Posted in: Suggestions
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    posted a message on Inventory Sorting

    I'm totally behind sorting shortcuts for inventories and chests. Sure I could build a sorting system via redstone, but that's not intuitive. I do like the shortcuts to move multiple items of a specific type, but that's also not intuitive to most players.


    We can pick up stacks, split them, take single items, move stacks, move all of the same type of an item.


    The game is filled with shortcuts to do these things, but I feel there could be better ways of handling this than what we are given.


    Personally I think they should add a sort of menu selection option for sorting and doing all of the above, not replacing what we have now, but giving us another option, though not sure how to implement it at this time.

    Posted in: Suggestions
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    posted a message on Great use of bells

    I'm just hoping you can hook the bell up to redstone, maybe powering the block it's attached to.


    This would make for a good doorbell alternative. (Even if you could make a doorbell with note blocks)

    Posted in: Suggestions
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    posted a message on More Beacon Effects

    Idea is to expand the beacon to give it more uses not sure of what tier these effects would be or if there should be an alternate way of getting these effects. Here's a few I've thought of:


    Greenhouse:

    Increase in plant growth in area. Plants with limited heights will have their limits increased by 1.5x. Sugarcane and cactus would grow to 4 blocks.


    Purification:

    All undead mobs won't spawn in this area. If an undead mob roams into the area they will be reduced to 1 HP.


    Harden:

    All blocks in this area will get increased hardness making it harder and sometimes impossible for tnt and creepers to destroy blocks. Blocks would also take longer to mine, but would require same tool.


    Foresight:

    Outlines mobs that are within 20 blocks from the player. This would also work on other players.


    I'm sure some of these seem OP if not all of them, but I feel this is fair being a late game item. Perhaps they could all be tier 4 or have increased effects at tier 4. Maybe even have it be an addition to beacons and give these effects a timer such as fuel in a furnace.


    Any more ideas?

    Posted in: Suggestions
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    posted a message on A Nice Idea Is A Stackable NBT Tag

    How about instead of stackable, we use max-stack or stack-size, thus we could define the size of the stack. If not stackable it should be stack-size=1. If below 1 it'll act as stack-size: 1 and if above 64 maybe defaults to 64, though it would be interesting to have custom stacks above 64.

    Posted in: Suggestions
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    posted a message on Witches should be reclassified as illagers

    I think they should run from villagers that have priest profession.

    Posted in: Suggestions
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    posted a message on New Mail Man Villager ::: Send correspondence and gifts! Operate a mail-order store! Buy and exchange stuff between the players!
    Quote from sycheslav»




    That's not a bad idea either.

    In fact, that might be even better: you won't need to find or breed a village to send/receive mail. And you could summon a bird by using a special whistle or something. And if you kill one, they'll avoid you for a very long time AND you get cursed with bad luck effect that lasts a long time as well.

    But maybe a magical giant eagle or a griffin instead?

    A pigeon hauling stacks of heavy items sounds a little too unrealistic. )


    When had Minecraft been realistic with what could be held? Anyways I think a pigeon works for historical value, if we were to change to a different (more magical) bird I'd go with an owl, for the Harry Potter reference.


    As for this not working due to chunk loading, you could have a chance of failure if the person is logged off or drop off the items at the bed of the player.


    Now dropping in non loaded chunks doesn't need to load the chunk to do so. The way to solve this is to place the item in a quarry which can load when the chunk is loaded or the player logs on or respawns.


    This quarry can just be a file listing items waiting to mail and can quickly be scanned to check for undelivered items. This literally be done with a few lines of code. Perhaps this could even be added to the player day files which is used to tell the client the inventory and position of the player when they login. I don't see deaths, log outs or dimensions slowing things down nor requiring chunk loading.

    Posted in: Suggestions
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