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    posted a message on Wizardcraft 101
    (Note this is just an idea like all of my mod ideas due to lack of coding skills I have not done any development on these yet)...

    Another game I am rather fond of is Wizard 101. There is some crafting around this but other then that its pretty much gonna be a remake of The spiral with levels, schools, gear, cards, but this time they're randomly generated world. So To begin you need a enchanted book. a book and quill. and A normal book in a crafting table (Idea subject to change) and then surround the empty spaces with gold. Doing so will grant you the key to wizard city. Now what you need is a spiral door surround a spiral door with 8 potions of any type (again, subject to change) and you will get a door to the spiral. Right click it with the key in hand and you lose the key and You get a chat saying 'You have unlocked Wizardcraft City'. You may access this door now whenever you want. But It only has Wizardcraft City at the moment. I will get to how to unlock the other worlds later.
    Posted in: Requests / Ideas For Mods
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    posted a message on I need a mod developer or someone with coding knowledge.
    Quote from SynthTones

    Good luck on your mod :P
    Thanks! I'd look at the tutorials but honestly I'd feel I would learn better from a person who can teach me what I want to know instead of searching a bunch of tutorials hoping I find what I need.
    Posted in: Modification Development
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    posted a message on I need a mod developer or someone with coding knowledge.
    I need someone to help me with a couple of mods and learning how to code cause I know nothing on coding. And my parents refuse to buy a a coding book about java. I'd look it up online, but a lot of tutorials aren't descriptive enough. So I want someone who is willing to add me on skype or steam if they have them. My steam is darklink112. and my skype is darklink1122. I would appreciate anyone willing to take my offer. (There is cookies involved!)
    Posted in: Mods Discussion
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    posted a message on I need a mod developer or someone with coding knowledge.
    Quote from SynthTones

    I'm sure there are perfectly descriptive tutorials for Java on the internet, you just have to practice with them and be creative to understand everything.

    And wrong section. :)
    OK I will just post this in the right section xD
    Posted in: Modification Development
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    posted a message on I need a mod developer or someone with coding knowledge.
    I need someone to help me with a couple of mods and learning how to code cause I know nothing on coding. And my parents refuse to buy a a coding book about java. I'd look it up online, but a lot of tutorials aren't descriptive enough. So I want someone who is willing to add me on skype or steam if they have them. My steam is darklink112. and my skype is darklink1122. I would appreciate anyone willing to take my offer. (There is cookies involved!)
    Posted in: Modification Development
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    posted a message on ToonTown Online mod.
    Not to be confused with the toontown mod which adds random NPC's from cartoons to Minecraft. I am talking about Toontown online the game. I do not want to drag on about why I wanna do this So I will just start.


    To start you will have to mine. There is a ore that is also found in the Toontown dimension. But it is almost as rare as diamonds and is called laffranium. Mining it gives you laff particles. Which looks like Green Redstone. And with that. You must put it in a 2x2 to get 1 laffranium block. you need 8 of these to make the portal to the Toontown dimension. To open it you must throw a cake, a bucket of water, a anvil, a noteblock, a feather, A paper, and a TNT. To symbolize all the gag tracks of the normal game ( I wanna add more in the mod) and then throw a laffranium block into the middle and it will open (Note: the portal is made similar to a twilight forest portal with water). Now, Jump in. Wait for the world to load and you will spawn in a world that has trees that do not look anything like normal trees. I will continue later when I have time.
    Posted in: Requests / Ideas For Mods
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    posted a message on [UPDATED to 1.6.1]The Dark Ages Modpack[300+ Downloads]
    Sounds really cool!
    Posted in: Mod Packs
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    posted a message on The realism mod.
    I actually would like to do that so yeah I want to do a lot with this mod.
    Posted in: Requests / Ideas For Mods
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    posted a message on Chisel
    I love this mod!
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Ah I remember when this was in the Yogbox
    Posted in: Minecraft Mods
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    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    I hope that this already great mod gets even better :D
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Thanks direwolf20 for getting me into this xD
    Posted in: Minecraft Mods
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    posted a message on The Dalek Mod - Updated (Dec 2020) - Tardis, Sonic Screwdrivers, Daleks, Cybermen, Time travel and much more!
    Exterminataaaate!Man this seems awesome because I love Doctor Who
    Posted in: Minecraft Mods
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    posted a message on [1.13.2] Dynamic Lights - portable and moving lightsources
    I wish this was in feed the beast.
    Posted in: Minecraft Mods
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    posted a message on The realism mod.
    This mod will change everything you know about Minecraft and more. I want this to be a add-on to the Survival overlay mod that over is making because he has a good idea on how Minecraft should start. but maybe I will just make it my own concept. Basically my idea is to make the game have every element in the Periodic table from hydrogen to the rare metals such as americium and stuff and allow you to do chemistry to make things you would usually mine. and you could use different kinds of kits of chemistry (distillation kit, chemical reactions, nuclear fission and fusion, etc). Similar to survival overlay, The magic farm pack from feed the beast, and agrarian skies; the skyblock from magic farm, wooden tools CANNOT be made in any way shape or form in fact they are not spawn-able if you use nor in creative mode. And in order to start with anything you will need gravel (sorry but I had this idea way before I saw the idea for survival overlay, even though it really looks like I'm copying it). With this gravel you can't break very fast, about the same speed you would punch wood, and its the only thing you can mine other then soft dirt and with the gravel you get flint but you cant really use this for anything at all but with this flint if you get another flint you can combine them in the crafting grid in your inventory to "sharpen" one of them so it may be used to cut leaves and you can eventually get twigs, leaves, saplings, and branches. You don't get the block leaves but just plain leaves, leaves that you can't place, and twigs and branches are two entirely different things. and with the twigs you can combine the sharpened flint (which uses up durability in cutting leaves and crafting with it) and twigs in the crafting grid to get sticks and with branches to get big sticks (Uses more durability to make and will be shown how much it needs in the tool tip)with these big sticks you can combine 4 in a crafting grid to get the first crafting table which looks nothing like the the original Minecraft crafting table and only has 2 by 3 crafting grid.and with those little sticks you can combine them with a stick to get a flint on a stick. which is your basic axe. Now, If you think you can chop wood with this. You are dead wrong. you will find little wooden branches on the sides of leaves inside the tree, similar to survival overlay. you may now break these to get a branch, as useless as this sounds its actually quite useful because with the flint it could only be gotten by leaves on a rare chance. But here you have a 100% chance. Now I will add more to this post later but for now I sign off. Bye.



    Edit: Now that I have explained the way you start out I will now explain how you progress to the Stone Age. Now you can't sleep anywhere you want but you can collect some leaves and place them in the tier one grid in the whole 2 by 3 crafting table and you get a thatch of leaves an with this you can place it down to sleep but you can't sleep yet until you make a second thatch and place it next to the other one so then you can sleep and you will be able to sleep at any time and you can choose how long you want to sleep so if you wanna sleep till day then you can or if you wanna sleep till night you can and if you choose one you can choose at what time do you wake up so at sun rise sun set or noon and same for the night time. It has a random chance to set your spawn but it also might not so I suggest sleeping in it a couple of times until it says in the chat "you have set spawn" and now you can worry less on dying and more on getting food now I may not do this bit I plan to have a thirst bar to go with the hunger bar and you can't drink from ocean water unless you grab it in a bottle and let it sit and evaporate this will separate the water and salt and you can take the salt for better use there will be fish and preservatives cause I think I might make food get spoiled after a while and salt prolongs it at the expense of making you lose thirst faster for a bit. Anyways now that you have a bed you should find good now you could kill pigs with your fist or you could put 2 sharpened flint on a stick to make a spear which you could throw and hit them with to do more damage which is optimal because food doesn't feed as much (cooked steak and pork He 2 bars of hunger instead of four). I will add more later because I have to go so bye!


    Edit: Before I Explain even more I'd like to let every one know that I know nothing about coding or how to make mods and if anyone could help me make this as well as give me some sort of guide to work on that would be lovely. Now to the explaining I'm not really sure but I think I might have a story line you can access at the beginning of the game With this story you can choose which one you wanna do because I want to make a 3 part story and 8 challenge maps that exploit realism mod's mechanics. The reason for so many challenge maps is because of each has its own element such as 1 is earth, 2 is water, 3rd is air, 4 is fire, 5 is Science in general, 6 is magic in general, 7 is farming in General, and 8 is the most challenging as it uses all aspects of this mod. I plan to have each mod aspect ( The things i just listed above) have its own start and as weird as it sounds for earth, water, air and fire to have starts but you'd be surprised what I have in store for them But here is a gist of what these maps are going to be. Earth Is going to be a Science and magic based survival map that is based in a couple of mountains and each mountain has certain resources and stuff and in the middle is a little town where you find npcs I will make have quests like custom npcs and you have to do jobs for them and they will help you and you can get only a select few things and can't get every single item in the game like you can in the 8th map. This map teaches you how to mine and stuff so I guess these also act as tutorials for the mod I guess? Anyways the second one is Water which is science and magic but more science and in this one you have to survival with tiny living conditions as in you live on a island and eventually you can move to the other 5 islands of the map to find cities of different types similar to the three mountains as well as each island is a different biome. This map teaches crafting, fishing, ships, and food gathering, and trading. Maybe I will have all maps have a city factor. and now for air, This one is a sky block map and less science and more magic. With this you start with almost nothing like most sky blocks and with exploits from the mod similar to ex nihilio mod you can eventually get iron and stuff from dirt and stone. And eventually you will Build to a major city that give quests. The fire one is a more industrious one. where you are in a village and you are a cook and quests are given by clients you must talk to that give the jobs you want. And the science is a factory and lab where you must make a lot of types of automation and power and stuff. And magic is a Wizards castle where you are locked out of and you must complete certain tasks that the wizard wants you to do to go up the ranks and become a wizard master. And then my personal favorite, the all genres one, this one is in a huge land filled with a massive theme park and the starting point is a Hotel nearby and from there you have to use what you have in your room to make a key and get out and then make your way to the boat which takes you to the park where there you must find a paper in a chest around the entrance which is a ticket in from there on you can enter and exit at will, and the park has 2 theme parts and each has its own themes in theirs so the science has puzzles and quizzical thinking involved and some rides are where you get items you need and you get quests from shops and concession carts around the map and at rides and the rides have a quest line for each and it is really difficult so this map is my favorite because of that. So wow that was a ton of explaining so I think I'll end that off here so let me know in the comments what you think of this and hopefully we can all enjoy the idea of this working so signing off now bye! :D
    Posted in: Requests / Ideas For Mods
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