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  • darkevilmac
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  • Member for 10 years and 10 days
    Last active Sat, Oct, 28 2017 15:52:09
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  • View darkevilmac's Profile

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    Aug 12, 2017
    darkevilmac posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    Quote from Platinum_Fox»

    Just a quick question. is there a 1.11.2 version? i was just on curse and i did not see one i am wondering if i missed it? if there isn't one thats ok i am just wondering.


    Read up. Like, on this page of the forum. Not even that far up. Just this page.
    Posted in: Minecraft Mods
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    Aug 8, 2017
    darkevilmac posted a message on Teckle - A revival of classic mod features!

    Teckle is now available for 1.12 this includes numerous bug fixes as well as the sorting machine, as usual downloads are on github.

    Posted in: WIP Mods
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    Aug 4, 2017
    darkevilmac posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    Quote from cmoore993»

    Anybody else have the issue where once your ship is disassembled it floods with water? If so, how do I fix it? Here are some screenshots to show what I'm talking about


    Your ship is too dense and is going underwater. Adjust the density configs, you also have a hole somewhere in your basement, make sure there's no holes anywhere, even on the roof of the basement.
    Posted in: Minecraft Mods
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    Aug 4, 2017
    darkevilmac posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    Quote from GavinCrafter6»

    Can you please backport this to 1.11.2? I really need it for my main modded version of minecraft on 1.11.2! It would be much appreciated!


    nah.
    Posted in: Minecraft Mods
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    Jul 12, 2017
    darkevilmac posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    Quote from jayer0741»

    My issue is why can we not move grass or dirt blocks? am i missing something? Every time i place the helm on grass it says 1 block, ive adjusted the size of the ship accordingly and when i put baloon blocks down to the stone it just moved the stone out from under the grass. does this mean we cant move water also? because id like to have a real flying island with farmland, a lake, and a house on it... but without grass and dirt it doesnt operate/look right.


    Adjust the blacklist/whitelist for grass and dirt, fluids can not be put on a ship as it would cause issues with flowing water during assembly/disassembly.
    Posted in: Minecraft Mods
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    Jul 11, 2017
    darkevilmac posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    Quote from Number33252345»

    Too bad, in 1.10.2, I was testing and able to build ships with +30k blocks :o
    Why can't this max_block issue not be fixed in 1.7.10? To much work?
    thanks in advance

    (No Buildcraft in 1.10.2 and no thermal pipes. killer features :/)

    Buildcraft is in 1.12, that's the version I currently target. As I said as far as backporting goes, 1.7 is 5 years old. I will not be developing for such an old version.

    I want to make this 100% clear, I do not support 1.7, and do not recommend using it.
    Posted in: Minecraft Mods
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    Jul 11, 2017
    darkevilmac posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    Quote from JearBear05»



    I haven't seen a reply to this yet and I don't want to antagonize OP or spam the thread with what may be silly question. has the developer mentioned anything about skipping out on 1.11.2 versions?

    I avoid backporting it's much more difficult to memorize the practices of one version than multiple, the only major backport I ever did was putting submarines onto 1.7.10.
    Posted in: Minecraft Mods
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    2

    Jul 5, 2017
    darkevilmac posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    Quote from Number33252345»

    Will this "max_block" issue ever be fixed for the 1.7.10? :unsure:
    Do not give my last sentence too much attention, which was emotionally charged (the "12yo" one). You work is great, but i have the fears, that 1.7.10 is Is no longer considered?

    Thanks in advance



    1.7 is nearly 5 years old, I no longer develop for it.

    Posted in: Minecraft Mods
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    1

    Jul 4, 2017
    darkevilmac posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    Quote from Number33252345»

    Too bad. An other abandoned Airship Mod for all the Modpacker. Why?


    • on 1.10.x / 1.11.x there is no BuildCraft nor Thermal Dynamics (the pipes), killerfeatures for modpacker (and a bunch of other needed mods). 1.7.10 is ignored by the Davinchis Vessels Modder, 1.7.10, the most played modpacked server version!
    • the issue setting own "max blocks values" is still not fixed. Neither with the config, nor with recompiling the changed java files.
    • -> back in 1.6.4 with the old archimeds mod, i was able to fly a ship with roundabout 25.000 to 35.000 Blocks. On the Server it was called "the moving city", "Titan-City" or likable "The shadowmaker" . THIS mod cant assamble about 8000 Blocks -.-

    Keep going to serve the 12 yo, that uses always the newest versions. Leave the people, that hosting the servers with great modpaks behind.

    This makes me sad :(


    k
    Posted in: Minecraft Mods
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    0

    Jun 26, 2017
    darkevilmac posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    Quote from Savrs»

    Hi!


    What version of forge is required for davincis-vessels 1.12 ?


    Read the changelog on curse.
    Posted in: Minecraft Mods
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    Jun 25, 2017
    darkevilmac posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    Quote from Jeffryfisher»

    My mc 1.10.2 world runs on an ancient CentOS server that can't upgrade Java beyond 6. MovingWorld and Vessels both "require" Java 8. Is that a practical requirement or just a default? Can those be compiled into Java-6 targeted jars, or does the functionality in 1.10 depend on Java-8 classes and methods?


    I have hope because this mod began life a few versions ago, when Java-6 wasn't quite so obsolete.


    It uses the Java 8 streams api, as well as lambdas. J8 is required.
    Posted in: Minecraft Mods
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    1

    Jun 24, 2017
    darkevilmac posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    1.12 is now released and available on CurseForge, as per usual please report any and all bugs to the github page listed in the OP!
    Posted in: Minecraft Mods
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    0

    Jun 17, 2017
    darkevilmac posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!

    Good news! I've just gone ahead and implemented VBOs for ships! This was one of the features introduced in 1.8 to speed up rendering, so many of you should see benefits on the 1.12 version when it's released.

    Posted in: Minecraft Mods
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    Jun 16, 2017
    darkevilmac posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    Quote from TheAeggds»

    Any chance on the ship dismounting fix before work on 1.12 starts?


    Work on 1.12 has already started and is nearly done. I'm waiting for Forge to stabilize then I'm going to work on bugfixing and optimizations before a 1.12 release. I don't plan on going back to 1.10 at this point.
    Posted in: Minecraft Mods
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    0

    Jun 12, 2017
    darkevilmac posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!

    Hi everyone, I hope to have DV updated for 1.12, sorry for the inactivity as of late. I've been somewhat burnt out on developing DV and have spent a lot of time working on another mod. If you're interested in a tech mod when give it a shot and share your thoughts http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2816489-teckle-a-revival-of-classic-mod-features


    I do plan on having a version for DV on 1.12, you can expect work on that to begin once Forge's recipe system is more stable.

    Posted in: Minecraft Mods
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    Feb 16, 2016
    darkevilmac posted a message on Mojang Presents: Mine Chest

    30$/month is 360$/year for cheap minecraft toys, hell no.


    Especially considering I'm in Canada with the dollar it would cost me like 40$/month or 500$/year. I'll pass.

    Posted in: News
  • View darkevilmac's Profile
    Oct 27, 2015
    darkevilmac posted a message on Minechest: Minecraft Loot, IRL

    So another loot crate knock off with more low quality crud? Count me out.

    Posted in: News
  • View darkevilmac's Profile
    Oct 19, 2015
    darkevilmac posted a message on Mod Spotlight: Ships Mod!
    Quote from kashoople»

    It's not only that, it's also the nonsense of building a big fat chunk of cobblestone and then sailing it away. It's also the fact that AS is super glitchy.


    It's hard to actually fix any issues when all the criticism I get is "it's super glitchy".

    As for the cobblestone ships, it might now have been in a version you used but the mod has something called Material Density, which is configurable, if you make a ship out of cobblestone, expect it to sink and for you to drown and when you disassemble for it to be full of water.
    Posted in: News
  • View darkevilmac's Profile
    Oct 19, 2015
    darkevilmac posted a message on Mod Spotlight: Ships Mod!
    Quote from kashoople»

    Well, AS is, frankly speaking, horrible compared to this.


    Note the '+' updated to 1.8, Ships isn't and I'm focusing a lot on mod compatibility. I understand the want for blocks to work on ships but frankly in my opinion it comes out as more trouble than it's worth.
    Posted in: News
  • View darkevilmac's Profile
    Oct 17, 2015
    darkevilmac posted a message on Mod Spotlight: Ships Mod!

    Aww no love for AS+? </3

    Posted in: News
  • View darkevilmac's Profile
    Aug 18, 2015
    darkevilmac posted a message on Tiny Spoiler: New Command Blocks?
    Quote from Rubybanana»

    Maybe one of them has a simpler function like instead of typing "/scoreboard players set @a[score_player_min=1] player 0", you could type "set all players player score to 0 If they have a player score of 1. Else, do not set to 0."


    Simpler is pretty subjective in that sense, syntax is setup in those ways for a reason.

    Posted in: News
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