• 0

    posted a message on Wireframe mod
    Quote from TheMCPEgamer2013

    Awesome this mod is Incredible and was this made using modpe script I dont think so... Anyways +1 for you keep up the good work :)

    This was made with .mod. First I thought is he a genius how did he do this with ModPE script? Than I clicked download and realized is a .mod. Anyways keep up the good work! +1.

    EDIT: 900th post!
    Posted in: MCPE: Mods / Tools
  • 1

    posted a message on help needed!
    There are three basic Hooks in ModPE:
    function useItem(x, y, z, itemId, blockId, side){
    
    }

    useItem is a hook that is used if you want a certain event happen when you tap a block or use a item.

    function attackHook(attacker, victim){
    
    }

    AttackHook is a hook that is used if you want a certain event to happen when you hit a mob.

    function modTick(){
    
    }

    ModTick is a hook that is used if you want a certain event to happen using ticks.

    Examples:
    function useItem(x, y, z, itemId, blockId, side){
       if(itemId == 280){ //if item is a stick
          addItemInventory(264, 64); // add 64 diamonds!
       }
    }


    Example 2:

    function attackHook(attacker, victim){
       if(getCarriedItem() == 280){ //if item is a stick
          setVelY(victim, 10); //Make them fly vertically
       }
    }


    Example 3:
    var tick = 20;
    
    function modTick(){
       tick--; //Countdown
       if(tick == 0){ //If countdown finishes
          setVelY(victim, 4); //Make the player fly vertically
       }
    }


    Complicated example:
    function useItem(x, y, z, itemId, blockId, side){
       var x = x;
       var y = y;
       var z = z;
       towerOfGold();
    }
    function towerOfGold(){
       for(var i = 0; i < 255; i++){
          setTile(x, y+i, z, 41);
       }
    }
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on how to make a custom menu?
    **Cough** Go to the link thats in Beatz_Unknowns signature **Cough**
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on NEED SOME HELP WITH SET FUNCTION LIKE WorldEdit
    Quote from Lambo_car16

    function set(startX,startY,startZ,endX,endY,endZ,id,damage){
    var smallX = Math.min(startX,endX);
    var bigX = Math.max(startX,endX);
    var smallY = Math.min(startY,endY);
    var bigY = Math.max(startY,endY);
    var smallZ = Math.min(startZ,endZ);
    var bigZ = Math.max(startZ,endZ);
    for(var x = smallX; x <= bigX; x++){
    for(var y = smallY; y <= bigY; y++){
    for(var z = smallZ; z <= smallZ; z++){
    setTile(x,y,z,id,damage);
    }
    }
    }
    }


    Awesome! You beat me Lambo. But next time I'll beat you.
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on Help me in potions mod!
    Try this:
    var GUI1;
    var ctx = com.mojang.minecraftpe.MainActivity.currentMainActivity.get();
    var held = false;
    var click = true;
    
    function modTick(){
       if(getCarriedItem() == potionId && held == false){
          held = true;
    
          ctx.runOnUiThread(new java.lang.Runnable({ run: function(){
             try{
                var layout = new android.widget.LinearLayout(ctx);
                layout.setOrientation(1);
                var btn1 = new android.widget.Button(ctx);
    
                btn1.setText("Throw");
    
                layout.setOrientation(android.widget.LinearLayout.VERTICAL);
                layout.addView(btn1);
    
                btn1.setOnClickListener(new android.view.View.OnClickListener({
                   onClick: function(p1){
                      click == true;
                   }
                }));
                GUI1 = new android.widget.PopupWindow(layout, android.widget.LinearLayout.LayoutParams.WRAP_CONTENT,         android.widget.LinearLayout.LayoutParams.WRAP_CONTENT);
                GUI1.setBackgroundDrawable(new android.graphics.drawable.ColorDrawable(android.graphics.Color.RED));
                GUI1.showAtLocation(ctx.getWindow().getDecorView(), android.view.Gravity.RIGHT | android.view.Gravity.BOTTOM, 0, 0);
             }catch(error){
                clientMessage("Error: " + error);
             }
             else if(getCarriedItem() != potionId && held == true){
                GUI1.dismiss();
                GUI1 = null;
          }
       }}));
       if(click){
          click = false;
          lookdir(getPitch(), getYaw());
          Entity.remove(shotid);
          var shotid = Level.spawnMob(getPlayerX() + (dirx * 2),getPlayerY() + (diry * 2),getPlayerZ() + (dirz * 2), 81,"mob/arrow.png");
          setVelX(shotid,(dirx * 35) + (Math.floor(Math.random() * 2000) / 1000) -1);
          setVelY(shotid,(diry * 35) + (Math.floor(Math.random() * 2000) / 1000) -1);
          setVelZ(shotid,(dirz * 35) + (Math.floor(Math.random() * 2000) / 1000) -1);
       }
    }

    This is a basic code where it creates a button when a potion is held. And when the button is clicked it shoots an snowball. You can use entityRemovedHook() for the effects when the snowball hits the ground. If your really stuck PM me.
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on [NEW MOD: POCKETMONEY][ANDROID] Temenas ModScripts
    Quote from Temena


    Well now I know who NOT to go to next time :P

    Lol nice profile pic you got there (so mature) Anyways nice pocket money mod.
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Thecactigods modscripts! [NEW] No Projectile Gravity, Laser mod, and mob fireworks! 20 mods!
    Quote from Thecactigod

    thanks :) hey do you have any ideas for other mods I could make or we could work together on?

    Maybe the tornado mod that guy suggested :P I'll PM you.
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Thecactigods modscripts! [NEW] No Projectile Gravity, Laser mod, and mob fireworks! 20 mods!
    Quote from Thecactigod

    Added No projectile gravity. Makes eggs, snowballs, and arrows unaffected by gravity or air resistance.

    Creative! Good job :D
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Team of modders for ModPE Mega builds. Apply here.
    Quote from Lambo_car16

    A real coder would know that you don't do
    if(Beatz.Nonsense==true){
    print("Its quite similar you know?");
    }

    you would do:

    if(Beatz.Nonsense) print("Its quite similar you know?");


    PS: There is a big difference between modding and coding.

    Geez sorry... :'( Jk Yes I know.
    Posted in: MCPE: Clans
  • 1

    posted a message on Who loves SkyDoesMinecraft will love this Butter Mod By: SimasAdvesLT
    Quote from SimasAdvesLT

    BUTTERRR!!!!!!!!!!!!!!!!!!

    Who doesn't love butter? To get butter and butter sticks you need to have 3 gold ingots. Butter sticks – 2 butter.

    Link: https://www.dropbox....y/Butter Mod.js

    Please look at my other mods and do a youtube video for this mod.

    Updates come when requests come for them.

    Made For: TheButterMiner10

    BYEEEEE!!!


    I don't like butter. Its filled with fat! Lets see how unhealthy butter is:
    Energy 717 kcal
    Fat 81g
    Saturated 51g
    Monounsaturated 21g
    Polyunsaturated 3g
    Protein 1g

    Vitamin A 684
    Vitamin D 60 IU
    Vitamin E 2.32 mg
    Cholesterol 215 mg
    :| Not healthy stuff...

    Jk I know what you mean. You need to add more features though.(And kids don't eat butter)
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Team of modders for ModPE Mega builds. Apply here.
    Quote from Creepig01

    Very soon.

    I PM you. Lets get this started.
    Posted in: MCPE: Clans
  • 0

    posted a message on Team of modders for ModPE Mega builds. Apply here.
    Quote from Creepig01

    Wow. Just wow. xD

    Anyways when will we start?
    Posted in: MCPE: Clans
  • 0

    posted a message on Team of modders for ModPE Mega builds. Apply here.
    Quote from BeATz_UnKNoWN

    if(coding != modding){
    print("ERROR");
    }

    Outcome: ERROR

    var Beatz = new Object();
    Beatz.Nonsense = true;
    
    if(Beatz.Nonsense){
       print("Im just full of balonies.");
       print("Happy now? Lambo?");
       Beatz.Nonsense = false;
    }
    Posted in: MCPE: Clans
  • 0

    posted a message on Team of modders for ModPE Mega builds. Apply here.
    Quote from BeATz_UnKNoWN

    Did you make patch mods? ModPE is only 8 - 9 months old.
    Quote from Creepig01

    Was wondering the same thing..

    I coded 2~3 years
    Posted in: MCPE: Clans
  • 0

    posted a message on Team of modders for ModPE Mega builds. Apply here.
    Name: DarkDiamondMiner (SaeHan)

    D/O/B: 12 years old

    MCPE User: DarkDiaMiner

    How long have you been modding: 2 years

    How dedicated are you: Very

    Skype: SaeHan Bang or try speed.demon1202
    Posted in: MCPE: Clans
  • To post a comment, please or register a new account.