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    posted a message on Defenders Forge [Epic Mod Pack[Requesting Members]
    I would like to join running out of ideas :) My age is 12, I can mod and code, I'm Saehan. I would like to be... Wait a minute how is this related :P (PERSONAL)
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Pokecube PE v5 By Hexdro [0.13.1]
    Quote from Hexdro

    :P People are pokemanz at heart.
    Ahah :) Firered and Leafgreen are so fun. I preferred Leafgreen personally though. My favourite pokemon memory is probably when I was playing at my late grandads house (version was ruby), and I encountered Groudon/saw it for the first time. It was pretty magical. xD

    Anyway im gonna be updating OP and stuffs.

    I love your custom models Hexdro :D +1
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Generated structure mod
    I will release this when I completely come back to mcf. (Have exams and stuff will be away till june I think.)+ Im looking for a person to make this mod with me :)
    Posted in: MCPE: WIP Mods / Tools
  • 0

    posted a message on (BETA)Attack on Titan Mod v 0.03{KEN BLADE,HOOKSHOT,TITANS,RECIPES,AND CUSTOM TEXTURES}
    I loved this anime.. Anyways before I get a infraction for getting of topic, I want to say, please work on more features. I tested your mod and stuff but it needs way more features PM if you want help.
    Posted in: MCPE: Mods / Tools
  • 1

    posted a message on Custom Mob Model Tutorial! With Example!
    Looks like I missed this while I was gone. As Temena said
    Quote from Temena

    The whole thing XD.
    Not what you put, just the API in general. But, before I knew Javascript I would look at it and say "what the heck is this" and now it's second nature. I will get used to the API but it might take a while. This will make it *that* much easier.
    I agree. This thing is very confusing to me. +1 for letting me know whats new :D
    Posted in: MCPE: Mod / Tool Discussion
  • 0

    posted a message on Legion PE [24/7] [30 slots] [Kit PvP, more mini-games soon!]

    Look at http://minecraftpock....com/server/35/
    The server might have been full.

    Oh now I see.

    EDIT: Now when I join I keep falling out of the world :P
    Posted in: MCPE: Servers
  • 0

    posted a message on Legion PE [24/7] [30 slots] [Kit PvP, more mini-games soon!]
    Nice server Lambo! I played on it last time but now I can't join. Is the server down?
    Posted in: MCPE: Servers
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    posted a message on DarkPE
    Quote from Supremeblackguy

    I don't think this mod will get finished

    First of all... Hi! Long time since I've been online in the forums =P Yes this mod will get finished. I'll start modding and all that stuff after my graduation test month is done :)
    Posted in: MCPE: WIP Mods / Tools
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    posted a message on [Google X-Glass Project] A Google Glass Mod Script run on Minecraft pe
    I would like to join but i don't think I'll do any help :(
    Posted in: MCPE: WIP Mods / Tools
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    posted a message on DarkPE
    Quote from WilsMaps

    How much longer?

    Urrgghh!!! Im so sorry. I was sick for 1 week. (I caught a terrible flu) And I was on vacation. Im still debugging. If any of you want to help me or debug for me it woule be great.
    Posted in: MCPE: WIP Mods / Tools
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    posted a message on Help With Siri Mod
    Quote from Lambo_car16

    Oh, okay. I see what you mean now.
    To get the last couple of strings of the command this should work:
    var msg = null;
    function procCmd(cmd){
    var cmd = cmd.split(' ');
    if(cmd[0]=="siri"){
    if(cmd.length > 0){
    for(var i=1;i<cmd.length;i++){
    msg = cmd[i] + " ";
    }
    }
    }
    }

    I'm not really sure if this would work, but I hope you understand what I mean.

    I think he meant how to read what the player says. Like: If the player types in the chat "What time is it siri?" (Without /) it will say "The time is (Time)
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on Help!
    Use WhyToFu's Sprint script. (With permission of course :P )
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on Help me in potions mod!
    Quote from darkdiamondminer

    Try this:

    var GUI1;
    var ctx = com.mojang.minecraftpe.MainActivity.currentMainActivity.get();
    var held = false;
    var click = true;
    
    function modTick(){
    if(getCarriedItem() == potionId && held == false){
    held = true;
    
    ctx.runOnUiThread(new java.lang.Runnable({ run: function(){
    try{
    var layout = new android.widget.LinearLayout(ctx);
    layout.setOrientation(1);
    var btn1 = new android.widget.Button(ctx);
    
    btn1.setText("Throw");
    
    layout.setOrientation(android.widget.LinearLayout.VERTICAL);
    layout.addView(btn1);
    
    btn1.setOnClickListener(new android.view.View.OnClickListener({
    onClick: function(p1){
    click == true;
    }
    }));
    GUI1 = new android.widget.PopupWindow(layout, android.widget.LinearLayout.LayoutParams.WRAP_CONTENT, android.widget.LinearLayout.LayoutParams.WRAP_CONTENT);
    GUI1.setBackgroundDrawable(new android.graphics.drawable.ColorDrawable(android.graphics.Color.RED));
    GUI1.showAtLocation(ctx.getWindow().getDecorView(), android.view.Gravity.RIGHT | android.view.Gravity.BOTTOM, 0, 0);
    }catch(error){
    clientMessage("Error: " + error);
    }
    else if(getCarriedItem() != potionId && held == true){
    GUI1.dismiss();
    GUI1 = null;
    }
    }}));
    if(click){
    click = false;
    lookdir(getPitch(), getYaw());
    Entity.remove(shotid);
    var shotid = Level.spawnMob(getPlayerX() + (dirx * 2),getPlayerY() + (diry * 2),getPlayerZ() + (dirz * 2), 81,"mob/arrow.png");
    setVelX(shotid,(dirx * 35) + (Math.floor(Math.random() * 2000) / 1000) -1);
    setVelY(shotid,(diry * 35) + (Math.floor(Math.random() * 2000) / 1000) -1);
    setVelZ(shotid,(dirz * 35) + (Math.floor(Math.random() * 2000) / 1000) -1);
    }
    }

    This is a basic code where it creates a button when a potion is held. And when the button is clicked it shoots an snowball. You can use entityRemovedHook() for the effects when the snowball hits the ground. If your really stuck PM me.
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on help needed!
    Quote from DTG_DarkArmy

    oh nice so i can do
    var tick = 200;
    function(useItem, side, itemId,blockId){
    
    function modTick(){
    tick--;
    if(tick == 0){
    clientMessage("Ten seconds left");


    i forgot 2 } oops


    Umm... That won't work I guess.. Try this:

    var tick = 200;
    var tickStart = false;
    
    function useItem(x, y, ,z, itemId, blockId, side){
       tickStart = true;
    }
    function modTick(){
       if(tickStart){
          tickStart = false;
          tick--;
       }
       if(tick == 0){
          clientMessage("Ten seconds left");
       }
    }
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on help needed!
    Quote from DTG_DarkArmy

    but if i change the cowsmob id to zombiepigman would that work?

    why is some coding so complicated lol like what does the tick--; part do
    ]
    tick--; Starts the countdown. So:
    var tick = 60; //3 seconds
    
    function modTick(){
       tick--;  //Start the countdown
       if(tick == 0){ //If finished
          clientMessage("Times Up!"); //print in chat log "Times Up!"
       }
    }
    Posted in: MCPE: Mod / Tool Help & Requests
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