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    posted a message on Howling Moon [A Werewolf mod] v1.1.1 [1.12.2 v0.9]

    Just as an update to the skin thing, I got it working, but only by replacing a default skin in the games Jar with my skin. The custom skin thing is still broken, even with a 100% complete skin without any of the placeholder stuff. Here's the complete skin, it is named the way it is because, as I said, I needed to replace a skin in the jar in order to get this working.

    Posted in: Minecraft Mods
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    posted a message on Howling Moon [A Werewolf mod] v1.1.1 [1.12.2 v0.9]

    I have a question, I tried making a custom skin, granted I didn't finish the entire thing yet, but that's because I needed to know which part of the thick area of the tail for the best skin was the front and back, so I placed it where I was supposed to, and well.

    Broken texture, the custom name didn

    Broken texture here, my custom name didn't register.

    When going into beast form.

    Oof

    OOooff

    as you can see it's completely broken.

    Here's a picture of the skin in it's current state, if anything, I would expect the default werewolf texture to work, as it's the first part that's finished, but the fact that none of this worked is concerning.

    I honestly don't know if I did something wrong, or if it's bugged, either way, any help would be appreciated.

    Posted in: Minecraft Mods
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    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update

    Hey I have a small problem, I installed the 1.10 version and I was able to open the menu once, but every time I tried to open it afterwards all i got was this

    I've tried deleting the old save and making a new one, but it's just consistent in my game now, no matter what save I use this happens.


    UPDATE: I tried using the mod by itself on a clean install and didn't have this issue. One of the other mods I have installed must be conflicting somehow.

    Posted in: Minecraft Mods
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    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)

    hey guys, I had an idea for a new type of legs, I think it would be a nice addition. Slime legs, like instead of a standard pair of legs it's a glob of slime. I've actually started working on a model, but I want to know if you guys think this is a good idea. If you want I can post screenshots as I move forward with the model.

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Hey, me again, quick question, how do the warp pads work? I put two down and used the warp pad linker on them, but stepping on them doesn't do anything, even though the game said I linked them.

    Can you please explain to me what I'm doing wrong?

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from Thutmose»

    you need to have pokemobs in your PC for there to be a list of moves, it only lets you make moves that a pokemob in your PC knew or knows



    oh ok, thanks.


    EDIT: one problem, I can't seem to replace the first move, which is tackle, it always just replaces the last move on the list, the fourth one.

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Hey sorry to bother you again, I just kind of needed some explanation on how exactly to do the move mapping thing, I have a trade table next to a PC, and I have the option to put a blank tm in the slot, but every time I put the name of a move in the text box and click apply, nothing happens. The previous and next buttons do not do anything either, am I doing something wrong?

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    I'm really sorry for the constant posting here, but I have a glitch here.

    Earlier in my save the game told me that a caterpie had hatched from an egg I had, the problem is I had no such egg and then out of nowhere a caterpie appeared in my inventory, I removed it, after that, every now and again, I'd get messages telling me "caterpie learned string shot" or "caterpie learned tackle" or "caterpie learned bug bite" even though, once again, I had no caterpie. Now these wouldn't happen too often at first, but now they're just happening non-stop and are basically flooding.

    On an unrelated note, I tried spawning a mew with all the badges in my inventory and when I tried to catch it the game said I didn't have enough badges, also can you explain this "pokemon does not trust you enough to catch it" thing.

    How are you supposed to get it to trust you, some explanation would be appreciated here.

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    ok so I was going to get a screenshot of the command not working, and it just started working again, I should mention it's done this one before on a different world where no matter what pokemon I put in the command, it would refuse to work, however I think it might have something to do with using @p when setting ownership of the spawned pokemon, because when I used my username instead of @p it worked just fine.


    On another note, how many TM's and HM's are in this mod, because so far all I've found is flash, and I think it would be useful to have a tab with all of the TM's and HM's so people in creative mode can get access to the moves they want to teach their pokemon right off the bat.

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Hey, just a quick question, but is there a limit to the amount of pokemon you can spawn using the /pokemake command? I was able to spawn about 5 but now it keeps giving me an error saying the the name is missing, "missing mob name or number" on top of that I've been using pokemon that I've been able to spawn successfully before. So I don't really know what's going on here, if there's a limit to how many or if it's just bugged.

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    ok, thanks for getting back to me on this so quick, again good luck with this, hope it holds it's own when pixelmon updates. Have a nice day.

    Posted in: Minecraft Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    I have a question, why do you offer a version for 1.8.9 if there's only two versions on the curse page for the main part of the mod, "Pokecube revival"? They're both also really out of date compared to later versions, tagging at 2.2.17 and 2,4,2, compared to the 1.9 and 1.10 versions which are, at their most recent, 3.4.11 for 1.9.4 and 4.1.11 for 1.10.2. Pokecube Core has a similar problem on it's curse page with only three 1.8.9 instances and the rest being 1.9 or 1.10


    All I really wanted was to use Thaumcraft and Ruins in conjunction with this mod, and I'm just concerned that with 1.8.9 versions of Pokecube Revival and Pokecube Core, being severely out of date compared to what currently exists, that I might miss stuff that's in current versions of the aforementioned parts of this mod.


    I'm still going to get all the required components to do what I want to do, but if I'm missing some things with this mod that I would have liked to see because two major components are out of date, I'm going to be really disappointed.


    Other than that, this mod looks great, and I really hope it stands up well against Pixelmon when that mod gets updated. Good luck.


    ANOTHER PROBLEM, when I tried to start up minecraft with everything in there, I got an error on the screen telling me that I needed Thutcore 2.5.0, a version number that you do not have on your curse page ,

    I literally cannot play the mod because the 1.8.9 version of thutcore on your curse page is 2.4.6 and not 2.5.0

    Posted in: Minecraft Mods
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    posted a message on ArmorPlus Updates

    Hey, I just wanted to report an inconsistency I found. In the Armor Plus book, it says that knight slime armor gives you haste 3 and the cobalt armor gives you haste 2. However when you look at the armors in creative and mouse over them, it's the exact opposite. The mouse over description for the cobalt armor says it gives haste 3, and the mouse over description for knight slime says it gives haste 2.

    Posted in: Minecraft Mods
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    posted a message on Howling Moon [A Werewolf mod] v1.1.1 [1.12.2 v0.9]

    Hey man, this is a pretty cool mod, just happened to stumble across it, not often you see mods of this type. Good job on this and I hope you continue to update it.

    Posted in: Minecraft Mods
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