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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    I figured it out. I just needed to do this:


    #extension GL_ARB_shader_texture_lod : enable

    Add this to the second line of the erronous files (fsh versions) in SEUS for them to work. Leave it in a folder form and use that.

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    And here is what happens when I try to use SEUS 10.1

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Is this what it's supposed to look like? Or do I need to use a shader with it?


    Running 1.8.9 HD_U_H2 on mac


    Nevermind. Figured it out.

    Posted in: Minecraft Mods
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    posted a message on Setblock in a radius?
    Quote from AJPirate»
    It turns out I don't need the setblock, but I still need the testfor, so I have the clock hooked up to the testfor block and then I have the right coords and the right radius, but the command block just keeps on emitting the signal even when nobody is there! Please help.

    If it's still emitting, then you put something in the /testfor block incorrectly. Are you putting the setblock/fillblock code in the /testfor block? What is your testfor block connected to?
    Posted in: Creative Mode
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    posted a message on Totally Aweomse Items!
    Here are some items you guys can use for games, maps, or whatever. They're just for fun. (You'll probably have to use command blocks with these commands):

    The Crown Blade (Sword: The name Steve literally means "Crown")

    /give @p diamond_sword 1 0 {Unbreakable:1,display:{Name:The Crown Blade,Lore:["Passed down through","generations of miners","and warriors, each","left their strength in","the blade. Named after","the first warrior to","wield it."]},ench:[{id:16,lvl:10},{id:17,lvl:10},{id:18,lvl:10},{id:19,lvl:1},{id:20,lvl:10},{id:21,lvl:10}]}

    The Fury (Bow)

    /give @p bow 1 0 {Unbreakable:1,display:{Name:The Fury,Lore:["Cast and strung by","ancient elven bowyers,","this bow slew the","legendary Drákönvir."]},ench:[{id:48,lvl:10},{id:50,lvl:10},{id:51,lvl:1}]}

    Uropsilus (Shovel: Look up this name)

    /give @p diamond_shovel 1 0 {Unbreakable:1,ench:[{id:32,lvl:10},{id:35,lvl:10}],display:{Name:Uropsilus,Lore:["Uropsilus, cousins to","the Talpidae people,","developed this shovel","over hundreds of","years."]}}

    KájRebmül (Axe: Read this name backwards)

    /give @p diamond_axe 1 0 {Unbreakable:1,ench:[{id:16,lvl:10},{id:17,lvl:10},{id:18,lvl:10},{id:32,lvl:10},{id:35,lvl:10}],display:{Name:KájRebmül,Lore:["Brought from the","northern woodlands,","it’s rumored to have","been given by a","river fairy."]}}

    Talpidae (Pickaxe: Look up this name as well)

    /give @p diamond_pickaxe 1 0 {Unbreakable:1,ench:[{id:32,lvl:10},{id:35,lvl:10}],display:{Name:Talpidae,Lore:["Forged from a large","single piece of","diamond, this pick","has been named after","the legendary miners","of ancient times."]}}

    Whoopin' Stick

    /give @p stick 1 0 {Unbreakable:1,display:{Name:Whoopin' Stick},ench:[{id:19,lvl:10}]}

    Selucreh (Armor: Read this name backwards as well)

    /give @p diamond_helmet 1 0 {Unbreakable:1,ench:[{id:0,lvl:10},{id:1,lvl:10},{id:3,lvl:10},{id:4,lvl:10},{id:7,lvl:10},{id:5,lvl:10},{id:6,lvl:1}],display:{Name:Selucreh Helmet,Lore:["Said to have been","forged by the hero","Selucreh."]}}

    /give @p diamond_chestplate 1 0 {Unbreakable:1,ench:[{id:0,lvl:10},{id:1,lvl:10},{id:3,lvl:10},{id:4,lvl:10},{id:7,lvl:10}],display:{Name:Selucreh Chestplate,Lore:["Said to have been","forged by the hero","Selucreh."]}}

    /give @p diamond_leggings 1 0 {Unbreakable:1,ench:[{id:0,lvl:10},{id:1,lvl:10},{id:3,lvl:10},{id:4,lvl:10},{id:7,lvl:10}],display:{Name:Selucreh Leggings,Lore:["Said to have been","forged by the hero","Selucreh."]}}

    /give @p diamond_boots 1 0 {Unbreakable:1,ench:[{id:0,lvl:10},{id:1,lvl:10},{id:3,lvl:10},{id:4,lvl:10},{id:7,lvl:10},{id:2,lvl:10},{id:8,lvl:3}],display:{Name:Selucreh Boots,Lore:["Said to have been","forged by the hero","Selucreh."]}}

    Share your own awesome items below! :pigout: by MineWarCrafter
    Posted in: Creative Mode
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    posted a message on Setblock in a radius?
    I've done this before to build a secret base door that appears and disappears upon my (and only my) approach.



    You'll need a clock (look up clocks) that will activate a /testfor command block. The /test for command check to see if something is the way you describe it, for example:

    /testfor @p[x=286,y=72,z=16,r=2]

    This will test to see if any players get within 2 blocks of the position 286,72,16. If you want to specify a player, you can add their name:

    /testfor @p[x=286,y=72,z=16,r=2,name=PlayerName]

    Then you'll connect a comparator from that block to the /setblock command block.
    Posted in: Creative Mode
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    posted a message on [1.2.5] Creeper Apocalypse and Zombie Apocalypse Modes!
    Due to circumstances beyond my control that I placed upon myself, I will be unable to continue updates to the Zombie apocalypse mod. The apocalypse mod for 1.2.5 is the last that you will receive from me. If someone else wants to continue updates to the mod, feel free to do so.

    Happy mining!


    Quote from Fanatictekken

    Please, change SOMETHING that this works with MCpatcher. Reasons:
    -Most people use MCpatcher
    -Most people winrar/7zip etc. does not work, even if you install right (I did install right, no working).
    -... many reasons

    Sorry. Can't help you. The way the mod is set up (game modes and file saves), it requires the modification of mincraft.class and therefore is incompatible with a lot of things.

    I've noticed that with the recent updates to minecraft, leaving the modified file in a compressed jar doesn't work anymore (weird). You have to have the files in a folder named "minecraft.jar" even though it's a folder. Don't ask me why, I have no clue.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Creeper Apocalypse and Zombie Apocalypse Modes!
    Quote from tim5494

    ive just done some work and ive downloaded the mod that you've made on a server i try it out it works then i add modloader mp and minecraft forge no other mods to test if it conflicts lets just say that when u add modloader and forge you can log on the server if you have forge and modloader but with zombies=true you can log on the server except it will not be never ending night and if you run modloader mp with any other mod it works so im thinking that your mod just isnt compatable with modloader mp and/or forge *edit pretty much im trying to say is that if you use ur mod alone its fine but if u add modloadermp it wont work because your mod changes the net folder well so does modloader mp and forge they both change it so i guess im asking if you could make it modloader compatable or forge or both your way is just as good im just trying to add backpacks and balkons weapon mod xD

    Unfortunately if modloader changes the MinecraftServer.class file, then there is no way to make it modloader compatible. But if modloader doesn't change that file then it would be the forge mod.

    But yeah, can't help you with multiple mod compatibility.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Creeper Apocalypse and Zombie Apocalypse Modes!
    Quote from jcafrostbite

    Ok I have a new issue when I try to add the backpack mob after installing modloader mp and putting the backpack mod in the mods folder this mod seems to stop working. dose it conflict with modloader mp?

    If you installed modloader after installing the apocalypse mod, then it could be mod loader. But if you installed modloader first and installed it using mod loader, then it would be a problem with the backpack mod. In the basic sense, both mods have different versions of the same file and only one can work at a time. Whichever mod you installed second is the one that will end up working, and it will break the first.

    When in doubt, don't mix mods.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Creeper Apocalypse and Zombie Apocalypse Modes!
    Quote from jcafrostbite

    I installed it and added the zombies=true to the props and got this

    [SEVERE] Unexpected exception
    java.lang.NullPointerException
    at jg.a(ServerConfigurationManager.java:119)
    at xa.<init>(EntityTracker.java:29)
    at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:205)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at dn.run(SourceFile:492)

    I used to get the same error. I don't remember why, but if you installed it right, you shouldn't get that error. Try adding "creepers=false" to the list and see if that helps. If it doesn't retry a manual install. If that doesn't work, then Use this prebuilt jar: http://www.mediafire.com/download.php?5k53eq80dphu9n0
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Creeper Apocalypse and Zombie Apocalypse Modes!
    Quote from Excellion1498

    Well, I installed manually, and I have to say...
    OH TEH NOES! TEH CREEPAHS ARE COMING!
    Great mod.

    Hehe, glad you like it :)
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Creeper Apocalypse and Zombie Apocalypse Modes!
    Quote from Excellion1498

    It's just not appearing in my modloader extension mod list, and there is simply no effect. I looked through the log when testing Minecraft, and the mod was not mentioned as 'starting' at all.
    Even when I refresh the .jar and add just the Apocalypse mod, nothing happens.

    Interesting. If this is MCPatcher, then it's something to do with MCPatcher. When you're setting it up with MCPatcher, does it ask you to verify which files go where? If not, then you're setting it up wrong. Follow the MCPatcher instructions for loading extra mods.

    If it doesn't work after that, then a manual install is your best option.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Creeper Apocalypse and Zombie Apocalypse Modes!
    Quote from Excellion1498

    I'm using MCpatcher to install it, and it works with all of my other mods, but not this one.

    When using MCPatcher, are any others of the mods (like the hd textures) included? If so, then that could be your problem, if not, then I'm unsure why it isn't working. What kind of problem are you having with it?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Creeper Apocalypse and Zombie Apocalypse Modes!
    Quote from Excellion1498

    I'm using MCpatcher to install it, and it works with all of my other mods, but not this one.

    I've heard that MCPatcher doesn't like my mod. I'll check out how to make my mod compatible with it, or if it's something I can't fix.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Creeper Apocalypse and Zombie Apocalypse Modes!
    Quote from Excellion1498

    The mod is not working for me ;-;
    Is it a bug?
    Minecraft is not crashing, the mod just has no effect.

    Make sure that you're installing into the bin/minecraft.jar that is being used by your minecraft.
    Posted in: Minecraft Mods
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