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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]

    Thank You. Now i now what to do right now.


    My College holiday is only a week left, its a good time to experiment this.

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]

    Thank you, sorry for late reply.


    if we just import the skeleton that have back bone to the model that i want will it replace the skeleton of the model that i want?


    + i want to add item skeleton for the hand too, cuz i found modern warfare mod and i think is cool if i use it with this mod.

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]

    Its been a while since im playing with this mod, and when im wathcing mods i saw this mod again and want to play it again.


    I saw people have item on the back of the model. how to do this i can only remember adding item bones for hands.


    anybody know?

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]

    Just look up older comments and see my comment , thats a good one

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]
    Quote from metameleia»

    it's fine i just need it, can i please have it?


    just search on youtube kirito custom steve. u can take his animation. but it wouldnt work on some models

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]
    Quote from metameleia»

    Does anyone have a male .vmd file for animations? any help/contribution is appreciated.


    i have but it may be not work in some models.

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]
    Quote from Bco1981»

    I have tested it now, and it looks like the weapon does not attache it self to the same bone. So it won't help moving the model bone.

    Enabling and disabling the model so regular steve shows instead and he holds the gun like normal. So i don't think this i compatible.


    The .sph file that we assume wont work. Its actually works, but i dont know how its works.

    As u can see here this model has .sph in the head worked (i put a picture with both shaders on/off).

    If u want to check , i will attach the file.

    Quote from dan_haruna»

    The .sph file that we assume wont work. Its actually works, but i dont know how its works.

    As u can see here this model has .sph in the head worked (i put a picture with both shaders on/off).

    If u want to check , i will attach the file.


    This is The model file. made by YORS. same author that create pink rider yesterday.

    The name is Kick Hopper (green) Punch Hopper (brown).


    http://www.mediafire.com/file/snoirnn7kgh8kux/%E3%83%9B%E3%83%83%E3%83%91%E3%83%BC.zip/file


    the link will unavailable after you downloaded it.

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]
    Quote from Bco1981»


    I have linked the video in the description how to make the songs work. But here it is.


    Thank You

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]
    Quote from Bco1981»


    Hey hey, can i ask you again? how to add music/bgm to the mod?

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]
    Quote from Bco1981»


    It looks like that video uses a different shader then SEUS.

    Kirito don't work very well for me,There are several issues to get him to work, but all should be able to be fixed.


    The second picture is the debug menu. and for starters it says it can't load the toon_a.bmp. And that's true, there is no toon_a.bmp

    So deleting "Toon" from every material it is used on since it is not needed. Materials: 0, 12, 16 and 17.


    The debug says it can't load sph1, 2 and 3.bmp, again those files do not exist.

    So deleting "Sphere" from every marterial it is used on, since it's not needed. (Remember to change the dropdown from "+ Add-sphere" to "- Invalid" too on every material.

    Materials: 0, 11, 13, 16 and 17.


    The debug says it can't find textures jin.png, jin1.png, jin2.png, sh1.png and sh2.png. And again that's true, they are all .jpg. So i assume Customsteve can't load the jpg format. So we have to convert all of them to png and rename them in the model.


    Even after i fixed all this he was still all black for me. except his fingers was showing now.

    I noticed that the "Diffuse" on most of the materials was 0, 0, 0.

    But 1,1,1 on material 11, his fingers.

    So i set "Diffuse" to 1,1,1. on all the materials that had "0, 0, 0"


    And there he is.


    Regarding the animations.


    I renamed the Kirito animation folder to "old-kirito"

    made a copy of Sakuya to a new folder "Kirito"

    Then copied the files in "old-kirito" in to the "kirito" folder (replacing files)


    And most of his animations look okay now, There are more animations in the beta 1.4.0 then there was in the beta 1.1.0.

    But testing now, it looks kinda silly if you import the item skeleton on him. so i think only a few of his motions should be as they were.

    When you import the item skeleton, you have to move the bones so the match a bit better with him.


    To remove his own swords, you have to delete materials 14, 15. 23 and 24.


    Thanks for the fix. Sorry for my late reply


    Im glad u can fix that, Thank you so much.

    The kirito works well in 1.1.0. but not in 1.4.0 so i confuse a lot cuz i dont know how things work.


    About Ex-Aid model, how to add textures/skins on the model im gonna try to repaint him manually. Since we dont need sph , assume .sph didnt work.

    but im gonna do the kirito first cuz im new to pmxEditor and learn from ur tutorial.


    Thanks.

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]
    Quote from Bco1981»


    "when the texture loads i see glimpse of the right texture (the sph) on the right parts. so i think just the mod cant load that much."

    What i think you see is, the sph loads, because you see the pink at the right place, but then the missing texture file trys to load and that "covers" the sph that gets loaded. If you make a png with the correct color and add that to the model in the Tex field it should work properly. but you have to do that for each material that has a sph to make that model look like it should.


    Ran Mitake, It's the shaders that makes it look like that, she is pale, but not pale like a ghost. If you turn off the shaders she looks like she does in PMXeditor.


    Thanks for reply.


    You are right about ran, its because the shader is too bright, i fixed it on the shader option.

    Im still fixing the sph, because a model works perfectly with the sph. Its Kirito model, There is the video model


    And the model which the head worked, it uses same sph files with the body, weird isnt?.

    If i make the sph parts to png format, would it be shiny?, because armours arent cool if not shiny unless its matte.


    I just need to find how things work here to completely fix this. Anyway, i found the 'running' animation doesnt loop. its just stops when it finish its animation. what happen.


    Thanks.

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]
    Quote from Bco1981»

    Okay, it looks like this one is not compatible with the way CustomSteve works.

    For example, the shoulder pads (material 3) don't have a texture file, they are just colors and sph in PMXeditor. I tried renaming all the sph files and replace the names in the model, but the sph still don't load properly. So my guess is that adding a texture to the "Tex" field, then the sph would show in Minecraft like it should.


    This was the result after everything was renamed.


    Thanks for Helping me...


    I tried to fix this but the result is same as you. but in the other kamen rider model, the sph just works in the head and the body is still matte( it should shiny, but only in the head). the ex-aid (pink kamen rider) when the texture loads i see glimpse of the right texture (the sph) on the right parts. so i think just the mod cant load that much.


    In the other hand, the newer version of CSM (custom steve mod) that u suggest me has some bug which some texture didnt load properly (u can see in the ran mitake model). But it didnt happen to all model.

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]
    Quote from Bco1981»

    I just got home and downloaded the エグゼイドlv2_1.2 model. And i see mine has even less loaded textures.


    hmmmm... maybe our version of the mod didnt support sph files.

    maybe works in CS mod in latest release

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]
    Quote from Bco1981»



    It should be able to use sph, if you look at the armor on this model i used then it's very shiny.


    But if you can find a link for that model i'll take a look at it.




    You are welcome :)

    The item-skeleton link is in the description of the video.


    Oh and i would advise you to use the CustomSteve1710141Beta_HF1.zip it takes a lot less of a performance hit to use that one. my pc went from 40-50fps in beta 1.1.0, up to 90-100 fps in beta 141-HF1, and i was using shaders too.

    you can get it from this link, the on at the bottom to the right.



    the link for model is https://bowlroll.net/file/128029 the password is M.


    thanks for the advice and the skeleton.


    im sorry im done with bang dream models because the author doesnt want it to be edited besides MMD purposes, so im gonna use kamen rider models since they rip it from game files.


    Thank You

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]

    Did the custom steve didnt support sph?

    the preview in game and in pmx editor is different.

    In-game just like the non-sph textures placed in sph texture area scrambly

    Posted in: Minecraft Mods
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