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    posted a message on [1.2] Fisk's Superheroes (Forge)

    The bow of arrow should respect the infinity enchantment. Considering that mos of minecraft mods require a lot of iron it can became painful to keep restocking the quiver plus the trick arrow became less attractive to make.

    Posted in: Minecraft Mods
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    posted a message on Medieval Combat Mod! [WIP] Place chainmail underneath your armor! [NEED CODER

    For the idea of the armor i would suggest that if you don't want to create a new gui for the player witch is what most do. I would suggest you to make a workstation( workbench, anvil, etc.) to make the armor and as i guest you want them to be interchangeable I would suggest something like flaxbeard steam mod armor but more flesh out to the way you want it and more theme related.


    By the way about your pole-arms that the other modder mention is that some one suggested a pike witch is only one kind of the pole-arms and even though you called them all pike you have idea to add others... them again you wanted to focus more in the armors...

    Posted in: WIP Mods
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    posted a message on Dungeon Mobs (Latest: Link to source code for v4.2.0) [v4.1.3]

    Yeah!!! is back....

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] [Forge] Apothecary v0.1.0.1 - Traditional potion brewing taken under a new light.

    Guest the mod is down it have a broken link

    Posted in: WIP Mods
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    posted a message on [Thaumcraft Addon] Witching Gadgets
    while reading over the log of for the problem with MFR capability issues it seam that it either:



    1) have to do with the adding aspect to MFR. so either aspect you added, configuration you did to the aspect system, something at MFR

    2) other thing that seam to maybe be it have to do with the crafting system of your crucible it might be that it can deal with some MFR recipe



    PS: don't take my word for it I just over look one of the log someone posted... plus I never done a mod
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    The knapsack can not be equip, and the armor upgrade are not working. Ver. 1.6.0d33.
    Posted in: Minecraft Mods
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    posted a message on Professor Flaxbeard's Wondrous Steam Power Mod [Beta] 0.26.4
    found a simple bug yet a exploit at the same tame see the metallic block to ingot recipe...
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Are the armor recipe working in the 1.7.10 version? did you change them sen the experimental 22? or are them no longer made in a crafting table if so my i know how to make them now???
    Posted in: Minecraft Mods
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    posted a message on [Modjam 4]Elemental Caves - Vanilla Cave System Overhaul
    it would be nice if it had compatibility with Alternate Terrain Generation...
    Posted in: Minecraft Mods
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    posted a message on [Deleted]
    need to work on the ore dictionary the ore in these mod can't be use with other mod that use the ore...
    Posted in: WIP Mods
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    posted a message on [Deleted]
    I guest the download have been postpone...
    Posted in: WIP Mods
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    posted a message on ChickenBones Mods
    I am having the same trouble with the spawner. It look like it have to do with the tile entity not loading. I will not attach a the log as is the pretty much the same...
    Posted in: Minecraft Mods
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    posted a message on [W.I.P] [1.6.4] OppositeCraft --[Community Mod]--
    The problem i have with the post is to many color. I have to select all so i could read it with burning my eye. Don't take these bad is a nice idea but the color of the post don't miss with the page theme it almost give me a headed when i see it.
    Posted in: WIP Mods
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    posted a message on [1.6.4] Thaumic History [ThaumCraft Addon] [1.1-02]
    Quote from treriri


    Since when did "not reinventiing the wheel mean decompiling and deobfusticating someone elses code, and copying it almost word for word, and not even mentioning who made it? I was SURE it meant, seeing how someone else did it, and then using that for help doing it yourself

    Have you ever code every think from scratch??? That if you ever code anything. some module are so well coded that is even to difficult to even come whit something better.
    Take for example that once i was going to code a dice rolling function a die at a time not knowing all the think I could do in that coding and when i look there was one in less line and more compact that I could have come on whit.
    And another question if you use computer craft do you right code from scratch of use the one pastebin. Believe when i tell you they are many approach to solve a problem but in coding you one the most efficient and hammering the lest possible....
    Posted in: WIP Mods
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    posted a message on [1.7.10][TC4Addon]Thaumic Warden - The Rise of Lizbeth
    Just check now is working
    Posted in: WIP Mods
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