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    posted a message on [x16] [1.2.4] Quandary Reborn Premium Wood!
    are the spider skins fixed yet? :tongue.gif:
    Posted in: Resource Packs
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    posted a message on [x16] [1.2.4] Quandary Reborn Premium Wood!
    spiders are white... aka no texture? O.o
    Posted in: Resource Packs
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    posted a message on [1.12.2] The RC Mod v3.2.1.2 - (Updated 31/10/2018)
    Quote from Blocker226

    It's easier, in my opinion, to control the car using up down left and right. :happy.gif:


    1st:
    Right-Click car.
    2nd, turn on remote.
    3rd, hold remote and lock onto car.
    4th, cycle through ALL the views first.

    Btw Skerp, shouldn't this be out of the WIP Mods? It's past version 1 already. :biggrin.gif:

    thanks!
    Posted in: Minecraft Mods
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    posted a message on [1.12.2] The RC Mod v3.2.1.2 - (Updated 31/10/2018)
    i dont know what the hell is going on but no matter how i press F5 it simply just goes through the normal original third person view in game... and if you right click on the RC item it simply locks on and pressing F5 still just goes through the normal camera modes
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from sonicether

    Very untrue. I'm quite passionate about this argument and the human eye/brain definitely perceives motion blur. You're just so used to seeing it that you don't realize it's there, but that doesn't mean that it's not there. Sure, it's not a frame-by-frame effect because we don't see vision in frames, but do this for me. Put your hand in front of your monitor and shake it like a maniac and tell me it's not blurry. Look at the rims of cars on the freeway and tell me you can see every little spoke and indent. Rapidly aim your eyes up and down and tell me it doesn't blur everything.

    Whew sorry, keepin it too real. You can disable motion blur by editing final.fsh in minecraft.jar/Shaders and commenting out the line that defines it (put "//" in front of #define MOTIONBLUR).

    I put motion blur in there for a reason. 1, it's an effect perceived by cameras AND the human eye. 2, it makes lower framerates look more aesthetically pleasing and tolerable. Though, I will say, this motion blur shader is still flawed.

    Oh, and disabling shadows isn't quite as easy as editing one line in final.fsh. Shadows are in composite.fsh and I haven't implemented a switchable variable that turns them on and off yet. I'll go do that right now.

    actually what you are explaining here is not actually motion blur...
    the blur you see when you move your eyes up and down really quickly is the same effect that allows us to see a movie smoothly, it is the delay in which our eyes update, similar to how we dont see lights flickering but can see it on a camera because of the frequency difference.

    the human brain actually ignores the time frame between the starting destination of your eyes and the arrival/stop of your eyes and replaces the middle with the destination. aka you dont see the image while you are moving your eyes.
    Such an effect is called the saccadic effect, which can be observed as the stopped clock illusion.

    the following video will explain it in more details:
    http://www.snotr.com/video/8538/Stopped_clock_illusion

    oh... and Private message me what you think of this effect... since we are kinda going off topic now XD.

    and thanks for telling me how to turn off the motion blur, i was deciding to remove the mod because of it.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    would be nice to be able to turn off the motion blur completely...
    human eyes DONT have motion blur... our brains ignore it... that's why the 1 second clock illusion exists...
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    not compatible with the RC planes and Helicopter mod :sad.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] AETHER - V1.04_01 Launch Bug Fixed - BUG FIXES - Crystal Trees, Enchanted Grass, White Apples!
    update, fix the server joining GUI problem and fix the 0 compatibility problem please...
    Posted in: Minecraft Mods
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    posted a message on [1.12.2] The RC Mod v3.2.1.2 - (Updated 31/10/2018)
    update please :biggrin.gif:
    the new flat world would be so good for RC flying practice!
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] AETHER - V1.04_01 Launch Bug Fixed - BUG FIXES - Crystal Trees, Enchanted Grass, White Apples!
    Quote from ExtremeRainbow

    But I only want to uninstall one mod not all of them..

    thats why you back up your .jar every time you install a new map
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] GravityGun v 0.5 [WIP] [SMP] [HELP WANTED]
    yeap... i stand corrected...
    this isn't kinda dead...

    it IS dead...
    Posted in: WIP Mods
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    posted a message on [1.0.0] AETHER - V1.04_01 Launch Bug Fixed - BUG FIXES - Crystal Trees, Enchanted Grass, White Apples!
    it is nice that this mod is finally updated :biggrin.gif:

    however... the amount of bugs is a bit ridiculous lol

    first of all.. when you just enter the aether, it is extremely laggy and complete pauses occur quite often...
    after about 5min it quiets down...

    not sure if it is cause by this mod or something else, but all other installed mods that creates it own entity crashes instantly when attempt to call it. for example, the helicopter mod trying to summon the helicopter, or the paint ball mod trying to shoot a paint ball.

    also... right before i entered a boss fight, i decided to take a break and get ready before i fought the boss. So i saved and exited in the silver boss room with 10 medals in my inventory and some legit diamond armor and other expensive late game equipment... as soon as i tried to load the save file, while it was just completing the load, it just ended with the message "saving chunks" and crashed... when i tried to load that same save again, it spawned me at my bed in the original world and my inventory was completely empty... everything was simply gone!

    also other smaller and less frustrating bugs include lighting problems...
    Posted in: Minecraft Mods
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    posted a message on Should I update the Aether?
    Quote from thundermuffin

    GUYS IT IS ALREADY UPDATED

    what the hell are you talking about? -.-
    the topic is still locked...

    unless....... (checking...)

    EDIT: OMFG!!! HOW DEAR THEY MAKE A COMPLETELY NEW THREAD LOL
    Posted in: Mods Discussion
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    posted a message on Should I update the Aether?
    Quote from MCZaphelon

    dang me wantz aether

    but the dev's do have lives u know

    pretty sure that the release on christmas thing was just trolling by some idiot....

    now i am 99% sure that this mod is dead...
    oh well... it was fun and probably the best mod while it lasted...
    Posted in: Mods Discussion
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    posted a message on Should I update the Aether?
    nope... seems like it was just all lies...
    it was not getting updated on christmas...
    Posted in: Mods Discussion
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