• 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from GarrysGlitch

    If you don't want Random Mobs and "Better" Grass (I like how you put it), just make sure they're off in the options menu. I'm fairly certain "Better" Grass is off by default.

    If you have a multicore processor, try the multithreaded version. If it doesn't work right, try Smooth (that is, after you've tried the suggested fixes in the OP). If Smooth doesn't work, you're left with Standard.


    the Lite version fits his needs, but its not updated yet last i saw
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Phurious

    If it's around 60, that's a common number for a high resolution refresh rate on your monitor.

    You probably have VSync enabled or forced.


    Vsync capping make so much more sense than 250 FPS, the 250 is just going to be full of tearing and your GPU is chewing its own ass off, for no respectable reason :S
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from cvxx7q

    well i have heard of the LSoD but i ahvent had it till recently, its very annoying, say ur walking foward then u go to hit a lever but u skip forward and miss the damn lever etc


    Preliminary testing shows that downgrading my Nvidia drivers to 295.73-desktop-win7-winvista-64bit-english-whql fixed my issue, i will have to wait till nvidia's next driver update cycle, shame that :S
    Posted in: Minecraft Mods
  • 2

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from smokealbertobi

    anybody i need help please i want to know how to configure to go fast it only goes to 5 FPS please someone help meeee!!!!!


    your a credit to the human race...
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    http://www.box.com/s...d0d98c9be3de93a

    Skip/jerk still happens in 1.2.5 Vanilla and with optifine loaded

    i really have no idea why this happens the system is not even under load to run minecraft :S

    i dobut its a disk related thing, because i've never had that issue before and they are SATA (PATA would suck)

    im looking at Nvidia Drivers to be the problem but i cant say i have a whole load of proof for that theory

    just plain weird

    EDIT: tried running from a ramdisk, same spikes happen
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from kalen2701

    That's the "lag spike of death" so to speak. Optifine corrects that. If you still get it with Optifine then I don't know what to tell you.


    well i have heard of the LSoD but i ahvent had it till recently, its very annoying, say ur walking foward then u go to hit a lever but u skip forward and miss the damn lever etc
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Janksuu

    Basically. Jeb goofed the nether. when there's a light source. be it a torch or a pool of lava, the map usually detects the light level for that block. however since 1.2 its been stuck on a loop so it CONTINUOUSLY tries to calculate the light level. its not your computers, its the game. to be MORE specific, its literally the nether.


    my issue is outside of the nether specifically, i get a constant lag spike even tho my computer is running 200-300 FPS (i only ran maxfps for testing) all green lagometer then big red spike


    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Stupid Rabbit



    ^ This happens after a short while in the nether. Also the overall performance is pretty low compared to without-optifine... any ideas why? (i've tried different video settings)
    Relogging resets the "tick-problem" and stabilises the performance but it happens again.


    What specs do you have (just curious, i get the same crap :S)

    except i get a lag spike every 3-5 seconds (counting isnt accurate) and thats even unmodded minecraft (aka no optifine) and on maxFPS its all green then a long ass red spike then all green its just weird
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from sp614x

    Everything seems to be working OK.
    Java is running with a limit of 1024MB and has allocated 512MB of which only 158MB are really being used.
    The TaskManager is showing the javaw process using 996 MB or about twice the amount of allocated memory (512 MB), which is normal.
    Technical explanation follows:
    The limit of 1024 MB concerns the internal memory which Java programs can use. The Java Virtual Machine needs additional memory in order to function which is about the same amount as the java memory. This also differs between 32bit and 64bit java.
    Running Minecraft with 1024MB memory limit means that it will use up to 2048MB native windows memory.
    The memory usage reported by TaskManager is very, very approximate.


    quick follow up, everytime a big spike happens the green section of the pie graph grows, http://img717.imageshack.us/slideshow/webplayer.php?id=20120331201753.png
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from iiiHuman

    So, if that had fixed your problem before you had posted here, why did still post at that time that you still had the problem?



    :)


    i didnt say i had fixed the problem i said since i have two brands of GPU here i had no issue with the Radeon but i did with the newly updated Nvidia, so i think the hogging could be related to the nvidia driver, i will look into it further, as far as the author is concerned this is within JVM's Normal operation it is only abnormal to me because minecraft usually doesnt use that much ram until i load the current optifine, its likely just something to do with optifine and nvidia's OGL implementation, until it actually crashes me, i'll let it be
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from iiiHuman

    Interesting, since one of the things I had stated right away was:
    • Have you updated your system drivers? Do so.

    Glad I could help.




    :rolleyes:


    i updated them before i posted here (a day before hand)
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from sp614x

    Everything seems to be working OK.
    Java is running with a limit of 1024MB and has allocated 512MB of which only 158MB are really being used.
    The TaskManager is showing the javaw process using 996 MB or about twice the amount of allocated memory (512 MB), which is normal.
    Technical explanation follows:
    The limit of 1024 MB concerns the internal memory which Java programs can use. The Java Virtual Machine needs additional memory in order to function which is about the same amount as the java memory. This also differs between 32bit and 64bit java.
    Running Minecraft with 1024MB memory limit means that it will use up to 2048MB native windows memory.
    The memory usage reported by TaskManager is very, very approximate.


    i did just update my Nvidia Drivers yesterday btw, and i used optifine on laptop with a Radeon GPU, and the issue didnt seem to occur, this cud be driver related me thinks..

    im not concerned about the JVM using 2GB if needed i have 8GB (6 of which i can easily spare)

    just thought that an allocation of 1.2GB was far higher than usual ;)

    its still within limits sure

    Quote from Crawfish

    Well, that's what I meant. I forgot about the snapshot part.

    By the way, your avatar is going to stop me from sleeping tonight. THANKS. xD


    it was just for you :P
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from HTxL

    thats the thing which is weird
    vsync on should make less strain on your gpu since it needs to make less fps
    and the graph in minecraft is cpu activity I guess
    so why when vsync is on - the cpu AND the gpu are working alot harder?


    in MY experience Minecraft isn't really utilizing our GPU's correctly, it is reall ymore CPU dependant, sure we DO use the GPU but most of the work is done at the CPU then sent to the GPU to do the final touches, VSync will reduce the work of the GPU and CPU, but if your on a borderline machine already and barely doing 30 FPS then VSync will just max your game lag/jerk and skip

    if your on a much faster PC such as my own (Not bragging) minecraft will run as fast as it possibly can, and produce 4 digit FPS (yes thousands) and hundreds during gameplay, in this case VSync's CPU Cost is so small compared to the cost of producing extra frames
    Posted in: Minecraft Mods
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Sevenedges

    Apologies if this is an obvious answer to you, but believe me - Host/Virtual Machine technobabble scares the hell out of me, so I know nothing about it. Does processor speed determine a Java program's performance as much as memory?


    as with any program the CPU/RAM will determine its speed surely, but with all software when your hardware reaches a certain speed, it wont matter how much faster your hardware CAN go, the program will execute just as fast,

    Virtual Machine technobabble? i assume you didnt know Java is a Virtual Machine (imagine it as more of a Virtual CPU, maybe thats easier to understand), best hit the wiki for a more in depth explanation, http://en.wikipedia....Virtual_Machine

    the Java Virtual Machine is coded for your CPU/Operating system, then java acting as its "virtual CPU" executes the JAR (classes)

    the idea of JAVA is that you code a Virtual Machine for every platform then any code written in java will work the same on any platform using a Java Virtual Machine

    EDIT:

    also as for VSync it simply limits your GPU's FPS to the speed of your monitor, why pump out 300 FPS when u will only see 60-75?, also without vsync you will see half of two frames when you move through out a game, because the GPU just pumps out Frames as fast as it can (they are built like race horses) and your screen will refresh in the middle of two frame updates causing u to see half OLD frame and half NEW frame, as i said earlier in the thread i use VSync to slow my GPU down, it just saves power/Heat to begin with, also increases the life of the card since its not needlessly "wearing" with use, and on top of that VSync gives consistent Frames, no halving and such crap :P
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from sp614x

    Everything seems to be working OK.
    Java is running with a limit of 1024MB and has allocated 512MB of which only 158MB are really being used.
    The TaskManager is showing the javaw process using 996 MB or about twice the amount of allocated memory (512 MB), which is normal.
    Technical explanation follows:
    The limit of 1024 MB concerns the internal memory which Java programs can use. The Java Virtual Machine needs additional memory in order to function which is about the same amount as the java memory. This also differs between 32bit and 64bit java.
    Running Minecraft with 1024MB memory limit means that it will use up to 2048MB native windows memory.
    The memory usage reported by TaskManager is very, very approximate.


    thanks very much, i see what your saying and i'm glad its not a bad/unexpected behaviour, even though it may be a rather stupid behaviour :P
    Posted in: Minecraft Mods
  • To post a comment, please .