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    posted a message on [MOD] Single-player Inter/Intra-save Portals v0.3 (1/17)
    With all the new amazing features in 1.2_01, i just had to get this updated so I could start a new world but continue using the mob traps and such from the old ones :biggrin.gif: Enjoy people! v0.3 is available for download in the OP.
    Posted in: Mods Discussion
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    posted a message on [MOD] Minecraft World Namer v0.7 (1/17)
    Updated for the 1.2_01 BETA release. Sorry I didn't update for awhile.
    Posted in: Mods Discussion
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    posted a message on [MOD] Extended Music Mod v0.6 (Biome/Battle Music) (12/12)
    I'll be updating this for the 1.2_01 update.
    Posted in: Mods Discussion
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    posted a message on [MOD] Single-player Inter/Intra-save Portals v0.3 (1/17)
    Meh, i didn't technically "leave", i just haven't been updating because for awhile there notch was releasing new updates every other freaking day. But i'll be re-releasing this soon :biggrin.gif:

    On that note, I provide the code so that people can update this themselves if I happen to be absent/not updating/whatever, so feel free to do so and/or include the mod in your mods (hint hint biome-terrain guy). Just give a mention that I made the original and it's all good ^.^
    Posted in: Mods Discussion
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    posted a message on [MOD] Single-player Inter/Intra-save Portals v0.3 (1/17)
    Quote from Xonoa »
    here

    http://imgur.com/gjio9

    i dont know why my guy is floating and why he doesnt have his armor on


    Everything looks solid. Are you using any other mods? Perhaps they are interferring.
    Posted in: Mods Discussion
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    posted a message on [MOD] Chunk Coordinate Display v0.5 (12/07)
    Quote from Dweller_Benthos »
    I just noticed that this uses the same nl.class as Risugami's Modloader - are they compatible? I don't get any errors when running after I replace the nl.class file, so either mod loader takes care of it, or whatever is in that file I haven't needed to use in mod loader, since all I really need from that is the furnace bucket fix. I was under the impression that mod loader was supposed to take care of mods that use the same class files, so I'm not sure exactly how to go about that.


    I'm not familiar with how ModLoader works, so you'll have to ask Risu about that

    Quote from Dweller_Benthos »
    I also noticed that the light level readout seems to be zero almost all the time, except when you jump. If you stand in place and jump, the light level readout changes to what seems to be the right number.


    This is caused by it reading the light level of the block below you, which is a solid block, so the light level is 0. When you jump it reads the block of air below you and gives an adequate light level. I will modify this so the readout corresponds to the block where your feet are, and not the block underneath them.
    Posted in: Mods Discussion
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    posted a message on [MOD] Extended Music Mod v0.6 (Biome/Battle Music) (12/12)
    Quote from Frootloops »
    update, **** yeah. hope in the future the battle music extends to mod-made mobs.

    so, with this installed, does it interfere with any other sound mods (for instance, audiomod?) I could just delete audiomod as I find that this mod can be used as a substitute, but i'm just curious. thanks in advance.


    i'm not exactly certain of the internals of audiomod, but yes this mod could be used to simply replace the current music files as well, as it also removes the problem of minecraft overwriting resources that it doesn't expect.
    Posted in: Mods Discussion
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    posted a message on [MOD] Extended Music Mod v0.6 (Biome/Battle Music) (12/12)
    At long last I have FINALLY updated this to the latest 1.2.6 version of minecraft! sorry for the delay everyone! :biggrin.gif:
    Posted in: Mods Discussion
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    posted a message on [MOD] Single-player Inter/Intra-save Portals v0.3 (1/17)
    Quote from Xonoa »
    how do i put up a picture?
    (sorry im new)


    Just take a screenshot and upload it to imgur.com or something, then post the link.
    Posted in: Mods Discussion
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    posted a message on [MOD] Single-player Inter/Intra-save Portals v0.3 (1/17)
    Quote from Xonoa »
    MINE DOESNT WORK!
    HELP!
    I've tries most of the different sighns listed and they just bring me to the nether


    Can you post a screenshot of your portal with the sign on/near it? Or a video? Something so I can see what you're doing.
    Posted in: Mods Discussion
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    posted a message on [MOD] Extended Music Mod v0.6 (Biome/Battle Music) (12/12)
    CVPCS - do you have a paypal account I could donate some moneys into?


    I appreciate the idea, and if you wish to I set up a donation link HERE

    Once again thanks!

    I'm going to see if I can squeeze in some time tonight to update the music mod :happy.gif:
    Posted in: Mods Discussion
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    posted a message on [MOD] Single-player Inter/Intra-save Portals v0.3 (1/17)
    uploaded a new video of the inter-world teleporting working. it's on OP :biggrin.gif:
    Posted in: Mods Discussion
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    posted a message on [MOD] Single-player Inter/Intra-save Portals v0.3 (1/17)
    Updated to version 0.2!

    New info and changelog in OP

    Highlights:
      [*:1k4pqlcy] can specify seed on dimension creation
      [*:1k4pqlcy] fixed some bugs with seed detection
      [*:1k4pqlcy] no longer need to copy old worlds around, the mod will now properly scan your save directory when warping and warp you to another save if desired. it will also load you back into that save if you quit the game. i.e. if playing World3 and you warp to World1, then quit playing, when you come back and load World3 again, you will still be "in" World1
      [*:1k4pqlcy] supports WorldsOmega and my World Namer mod's name.txt files for specifying world names when teleporting

    i know a lot of people have mentioned getting integration to work with biometerrainmod, and i am looking into it but it might be a little while before that works as expected.
    Posted in: Mods Discussion
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    posted a message on [MOD] Single-player Inter/Intra-save Portals v0.3 (1/17)
    Quote from CreeperDaReeper »
    Also from what I understand, you could have one portal potentialy lead to four different locations. Al you would have to do is place a sign on the front and back of each side colum, and enter the portal closest to the sign which has the destination you want to go to.

    Front:
    :obsidian: :obsidian: :obsidian: :obsidian:
    :obsidian: :Violet: :Violet: :obsidian:
    Sign 1 :Violet: :Violet: Sign 2
    :obsidian: :Violet: :Violet: :obsidian:
    :obsidian: :obsidian: :obsidian: :obsidian:

    Sign 1 goes to nether, sign 2 goes to another world

    Back:
    :obsidian: :obsidian: :obsidian: :obsidian:
    :obsidian: :Violet: :Violet: :obsidian:
    Sign 3 :Violet: :Violet: Sign 4
    :obsidian: :Violet: :Violet: :obsidian:
    :obsidian: :obsidian: :obsidian: :obsidian:

    Sign 3 goes to far away destination in current world, sign 4 goes to yet another world


    Woudl the above work cvpcs?


    Yes, that would work. Keep in mind that the sign determination is done when you warp, not when you enter the portal location. So the idea would be you would warp to the location on the sign you were standing closest to in the portal when the fade-to-warp finished and the "Teleporting" message came up.
    Posted in: Mods Discussion
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    posted a message on [MOD] Single-player Inter/Intra-save Portals v0.3 (1/17)
    Quote from Frootloops »
    new dimensions

    .. although is it possible to just use these as regular transporters, from one place to another in the same world? compared with world-hopping, it seems almost mundane to add in >.>


    Yes. You simply specify the "dimension" as being the same as the one the teleporter is in.

    For example, in the video I specify "Dimension" as "NETHER" on a portal already in the nether, so I end up coming out the same portal I went in. If I were to also specify a "Position" it would effectively turn into a same-world teleporter. The same thing works in any other dimension.

    Also, for those who haven't thought about it, remember that the portal reads for signs within a 10x10x10 cube with your head at the center of it when teleporting to get it's info. Hence, you can technically have your "teleporter data" signs be in a space behind a wall or below the portal, and as long as it is roughly 5 blocks from you, it will still work.
    Posted in: Mods Discussion
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