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    posted a message on 13w36a Snapshot Ready for Testing!
    Quote from curseoc

    I believe so. They made oceans significantly smaller. They can still be found though, as my friend shared a seed with me. Here it is in case you're interested:-6781962802967358842

    I turned amplified on for that one, though I'm not sure if that's required or not.


    From the same seed: A pretty epic sky Jungle.




    Posted in: Minecraft News
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    posted a message on 13w36a Snapshot Ready for Testing!
    Quote from BlockAndLode

    Does the new worldgen make it more difficult to find survival island seeds?

    I believe so. They made oceans significantly smaller. They can still be found though, as my friend shared a seed with me. Here it is in case you're interested:-6781962802967358842

    I turned amplified on for that one, though I'm not sure if that's required or not.
    Posted in: Minecraft News
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    posted a message on Stuff in the new 1.7 snapshot/update

    i have no idea what is going to be in the new 1.7 update but i kinda don't care about more stuff I just want the DAMN LIGHTING BUG fixed


    Me too! That's all I really care about at this point!
    Posted in: Future Updates
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    posted a message on Snapshot 13w24a Ready For Testing!
    Yet another snapshot released today. It's not yet listed on the minecraftforums home page.
    Posted in: Minecraft News
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    posted a message on Snapshot 13w22a Ready For Testing!
    Quote from Random_Guy_32

    No, it isn't. The new lightning engine is finished, but far too slow at the moment.


    I was thinking I had heard, at some point, that they had "hoped" to include the lighting updates in 1.6. If that's no longer the case (or was never the case), are you aware of them giving any other guesstimates/estimates on a possible time frame or patch number that they have targeted for the lighting updates?
    Posted in: Minecraft News
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    posted a message on Snapshot 13w22a Ready For Testing!
    Isn't the next big update, which I presume will be 1.6, supposed to contain the updated lighting engine? I get so turned off exploring around in Extreme Hills biomes (which is probably my favorite area) and see all these immersion-breaking (yes, even MC has immersion) lighting bugs.
    Posted in: Minecraft News
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    posted a message on 1.5.1 Pre-Release Ready for Testing!
    There's some sort of minecart collision bug. Have a look at these 3 screenshots. The first shows me right after I place a cart on the track. The second is after I right-click on the cart, and you'll see how high I am, and I never settle to a point where I can actually right-click that button. Also, when I swing my sword at that height, I actually hit and remove the minecart from the track. The third is what it's supposed to look like. The only way I could get to the proper height for the third was to run-push the cart and hop in, then ride it to the other end, then ride it back, and that had me at the right height.



    Posted in: Minecraft News
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    posted a message on Snapshot 13w06a Ready for Testing!
    Quote from warfighter67

    I've been wishing for Survival to be harder since it came out. Yes, it was bad before. 1 bonemeal to instantly yield a crop? That makes it too easy.


    One of the reasons I disagree with you (about bonemeal specifically) is because "yielding a crop" is not an overly powerful result, even if done instantly (instead of just shy of instantly, how the current system is). So you use 3 bonemeal to instantly yield 3 pieces of wheat, and what do you have? You have one piece of bread, that doesn't have much saturation, and doesn't give much restoration to your food bar: big whoop. It doesn't instantly make melons or pumpkins, just the stalk. It does give you instant carrot(s) and potatoes, but again, I don't find "instant" carrots and potatoes a particularly powerful tool in this game. If it somehow made getting diamonds much faster, or getting levels for enchanting much faster, or helped you attain any powerful, scarce resource much quicker, then I could see the harm in making that too easy.

    I have no objections to making survival more challenging, and in fact with the new skeletons, especially on Hard mode (the only difficulty I've tried them, actually), they actually become scary, especially in groups of 2 or more in a cramped space. I also like the somewhat recent (I think, anyway) change where monsters will drop from much higher heights (I think it's like up to 20 blocks now) to pursue you. I like added challenge, but I think tinkering with bonemeal was a pretty poor choice in how to implement that.

    Quote from warfighter67
    I was actually hoping for a situation where bonemeal only increased growth speed, and it didn't stack.


    I guess I just don't see the intrinsic value in having to wait for something that has such little effect on the game to begin with.

    Honestly, if the devs just HAVE to alter bonemeal in some way, I think lowering the drop rate of bones from skeletons, and/or making bones only return a single bonemeal would be a better solution. Bonemeal would still have the same functionality, it would just be more scarce (but still to an insignificant level, and thus sorta pointless to alter). In the end, the effect is going to annoy more people, like myself, who feel that the change was unnecessary, than it's going to improve the gaming experience of those who are OK with the change.
    Posted in: Minecraft News
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    posted a message on Snapshot 13w06a Ready for Testing!
    Quote from warfighter67
    Is it REALLY that bad that you now have to go to your double chest full of bones for once?


    How long had you been wishing for this change before it happened? Was it REALLY that bad before?
    Posted in: Minecraft News
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    posted a message on Snapshot 13w06a Ready for Testing!
    Quote from warfighter67

    The game is better because now you can't have insta-farms, therefore adding a slight bit of difficulty to Survival (if any at all.. I still have a surplus of bones)


    You can't? So holding down the right mouse button, and consuming 2-3 pieces of bonemeal in less than a second, as opposed to the previous one piece consumed in also less than a second has made "insta-farms" (which I can't be certain what your definition of that is) unattainable?

    Quote from warfighter67
    Anything that makes the game take longer or more difficult is better. Nobody wants to play an easy game!


    Perhaps they should just make a tenfold increase in ALL block mining times then? Whereas currently, with a diamond pickaxe, it takes 0.4 seconds to mine a single cube of cobblestone, but using your "longer is better" approach, jacking that up to 4 seconds per block is an improvement, right? After all, holding my right mouse button down for 4 seconds definitely puts more stress, and therefore is "harder", on the middle finger of my mouse hand. And if that really is an improvement, why stop there? Why not 20 times, or make every block take a full minute to mine?

    Although I'm not sure if it's clearly defined, there is an obvious difference between unnecessary tedium (which I gave an example of above) and "difficulty".
    Posted in: Minecraft News
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    posted a message on Snapshot 13w06a Ready for Testing!
    Quote from Random_Guy_32

    Plants aren't machines. You wouldn't expect every single plant to need exactly the same amount of fertilizer to reach the same state of growth every time, especially not if it is just one little piece of fertilizer.


    I wouldn't expect to be able to punch a plant with my fists and have 0-3 seeds and a single unit of wheat to pop out either. I don't expect anything in Minecraft to behave just like it would in real life; I understand that it is a game, not a simulator. I expect games to be fun, and I expect those who develop games to understand what makes a game fun, and not to arbitrarily alter these games without that focus in mind.

    If Mojang has taken on some new initiative to make Minecraft more realistic, where each game action is to be held up to some sort of standard based on real world logic, I am certainly unaware of it. That seems to be the basis behind why you support the alterations to bonemeal, since, as you have described, the manner in which in-game plants respond to fertilizer/bonemeal does not accurately reflect how plants in the real world respond, and thus the change is warranted.

    Quote from Random_Guy_32
    It seems to me a little bit overpowered to get the results of 15 minutes, in which you can easily do other useful things instead (for example playing the game), instantly. Three to six times. By killing one single skeleton.


    How long does it take to kill "one single skeleton"? Two hits with a stone sword or better I believe will take them out (on Hard difficulty). I imagine it'd be fairly easy to swing a couple times in one second, so one second of actually attacking with your sword, and however long it takes you to run from your current location, when you decide "I want to kill a skeleton", to where the nearest skeleton is. With this new system, where you'd need to kill an addition 1-2 skeletons for the same effect or "power", that would maybe increase this total time from maybe 10 to 30 seconds? I suppose that time frame would be much more in line with your comfort level in regards to Minecraft's expected cohesion with reality?

    And in regards to being "overpowered", what sort of consequences were there for this previously enjoyed, but clearly excessive, level of power? After all, when something is "overpowered", in regards to games, there is usually a corresponding adverse effect on the intended challenges the game is supposed to impose on the player. I didn't realize that Minecraft was some deep role-playing game, where extra attention needs to be paid to each and every game mechanic, as to not upset the delicate balance of risk vs. reward.

    Quote from Random_Guy_32
    The 5 people out there who actually use bonemeal for their wheat (for whatever reason) won't suffer now because they need the doubled amount of bonemeal. Vegetables grow very quickly on their own, even with a relatively small farm you will have more than enough. And trees need 2-7 units of bonemeal, which seems fair considering all the ressources you get from one single tree. But I think I already said all these thing on the 13w05a thread.


    You continue to show why this change was unnecessary with your exaggeration of how few would be impacted by it. My concern is that this may indeed be a new direction the current developers are considering going with Minecraft. What will be the next arbitrary change that doesn't serve to make the game more enjoyable, and what about the one after that? And so on....

    Perhaps there is a "realism", or "tedium" mod out there already that caters to those who like these sorts of changes. Are you aware of such a mod, and does it have a large following? If these changes are wanted by a large number of Minecraft users, and the developers at Mojang want to incorporate this into vanilla MC, then perhaps it would be best to incorporate this into the game as a toggleable option at world creation. As it stands now, it appears that these forced changes aren't being well received by a large percentage of current Minecraft users.
    Posted in: Minecraft News
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    posted a message on Snapshot 13w06a Ready for Testing!
    Quote from mctiger

    Why?
    It's fine as it is now.
    If you're not able to get enough bonemeal than you're doing something wrong...


    It was fine before, but then it was tinkered with for a problem that didn't exist. I still have more than enough bonemeal, but now I have to randomly right-click the same square between 2-3 times now (instead of just once before), but why? In what way has this enhanced or bettered the game?

    I would love to hear a strong argument for why the game is better now because of this change, and how the game was suffering before without it.
    Posted in: Minecraft News
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    posted a message on Snapshot 13w05a Ready For Testing!
    Quote from Random_Guy_32

    Also, try to not use "If it is not broken, do not fix it" in the future. The old texture pack format wasn't broken as well. Same goes for basically everything in the game. Wasn't it a joy to have nothing more than grass and stone? It worked so well, I don't understand why Notch fixed it and added even more blocks.


    The examples you listed were in no way "fixes", they were additions used to enhance, or improve upon already existing aspects of the game. The bonemeal change is nothing more than a nerf. It has not been enhanced in any way, it's functionality was in no way improved, and nothing has been added (other than tedium). It's the same exact bonemeal as it was before, except now it just requires more right-clicks of the mouse to get the same effect as before. I hope you're able to see the difference here.
    Posted in: Minecraft News
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    posted a message on Snapshot 13w04a Available for Testing!
    Quote from floatygoat

    What does client mean? (I'm kind of a noob at this stuff (but not actual minecraft)


    The server serves the client. If you're not interested in running a server, download the client version of the snapshot. The client is the consumer of the game, I suppose.

    http://en.wikipedia.org/wiki/Game_client
    Posted in: Minecraft News
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    posted a message on Snapshot 13w04a Available for Testing!
    Quote from Random_Guy_32
    If you are honest, it's a tiny little change which effects gameplay in almost no regard...


    Exactly. All it does is serve to annoy, so why introduce such a change at all? Change should be purposeful, with intentions on improving something. So now, however infrequently it's used, when I do go to right-click on a piece of immature wheat, instead of one right-click, I now have to do that SEVEN times (I understand it's not "balanced", the the seven figure will most likely be changed)! I don't understand why any change was necessary at all. Again, change should have a reason behind it, and I fail to see the goal here.
    Posted in: Minecraft News
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