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    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore

    For some reason, named mobs are no longer showing their names on the mini-map. Thaumcraft champion mobs, those named witches from Witchery (after I right-click on them the first time) and mobs that I put a name tag on would all show a label (with their name) on the mini-map in earlier versions of FTB Infinity. I'm now using the latest version of FTB Infinity (1.10.1) and this is no longer the case.


    Does anybody know how to fix this to show named mobs on the mini-map again?


    Edit: Was looking around, and noticed that apparently this was categorized as a "bug" and was fixed? Is there any way to revert to the old version? It was very convenient to see the named mobs on the map to track them down specifically for their goodie bags.

    Posted in: Minecraft Mods
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    posted a message on Draconic Evolution[2.0.1.126]
    Quote from 6210classick»

    then disable AOE safe mode because the spawner is considered an entity


    also you didn't provide enough information , what version of EIO & Draconic Evolution are you using ? what version of FORGE ?


    I could disable AOE safe mode, but it's still a dupe bug that isn't working as intended (at least I wouldn't assume so).


    I'm using the FTB Infinity pack, 1.6.2, so the default versions of those mods in that modpack version.


    I'm not complaining about the bug, just trying to bring it to the attention of whoever would need to know such a thing.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 4.2 Lamp of Growth not working. Closed

    I tried connecting it only to a jar (did that first), but it didn't pull any Herba from the jar, except when first connecting it (it always pulls 2).


    I'm thinking maybe the lamp doesn't work with the Essence Berry Bushes. The agricarnation from Botania doesn't (though it used to). It will only work on things that can take bone meal (though it doesn't actually bone meal the items).


    The Extra Utilities watering can definitely works, but you can't automate that (not the standard version).


    I was just trying to accelerate my berry farm. I was hoping the lamp of growth would work, but I can't tell if it is or not.

    Posted in: Mods Discussion
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    posted a message on Thaumcraft 4.2 Lamp of Growth not working. Closed

    Any clue why my lamp isn't working in this setup? It appears to be "on", but the plants above it (TiC Essence Berry Bushes) don't seem to be affected by it. You'll see that the Lamp of Growth has zero suction for Herba. Oddly enough, when I first place the lamp of growth on top of those tubes, the lamp seems to take 2 points of Herba, but only then will it take anything. After that it never seems to take Herba any more.


    Edit: Here's a picture I found online (from this page: http://ftbwiki.org/Lamp_of_Growth) that shows that the Lamp of Growth SHOULD have a 3D range (up and down, not just side to side):

    Posted in: Mods Discussion
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    posted a message on Draconic Evolution[2.0.1.126]

    Just wanted to report a bug. I'm not sure if this is an Ender IO bug, or a Draconic Evolution bug. When using the Draconic Staff of Power (though I assume it works with any Draconic Mod pickaxe) on a vanilla MC spawner (tested on a spider spawner), with AE set to 3x3, and AOE safe mode 'true', I get a broken Ender IO spawner every time I hit the spawner, but the spawner doesn't actually break. I could, presumably, get an unlimited number of Ender IO broken spawners this way.

    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Quote from talonXI»
    I've scrolled back about 10 pages but haven't found anyone with this particular problem.

    I can't use mekanism pipes to extract brine from a salination plant.

    Have you made a Mekanism configurator (it's Mekanism's version of a wrench)? I was having the same issue, and was ready to pull my hair out. I happened to watch a video about something else Mekanism related, and in it, the guy used a configurator, and I hadn't even heard of the thing. A couple clicks on the outport port of the salination plant fixed that.
    Posted in: Minecraft Mods
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    posted a message on Practicalities [0.6.2]
    Quote from flubbateios»
    I found that disabling residual heat in railcraft blocks.cfg makes the wither farm work normally all of a sudden. May be helpful.

    What was/is wrong with the Wither Farm? How was it not working "normally" ?
    Posted in: WIP Mods
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    posted a message on Practicalities [0.6.2]
    Newb question: Can I add this mod to most modpacks? Like if I wanted to use the Direwolf20 pack or one of the FTB packs (which I don't believe include Practicalities), along with Practicalities, could I most likely do that without issue? I want me my Imbued Sword and Wither Killer!

    Also, what modpacks currently include Practicalities? ModSauce is the only one I'm aware of.
    Posted in: WIP Mods
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    posted a message on Ender Utilities
    I just noticed that the Ender Bucket doesn't appear to work with Extra Utilities Drums, at least trying to withdraw fluids from a full Drum. Just thought I'd pass this along in case it wasn't already known.
    Posted in: Minecraft Mods
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    posted a message on Ender Utilities
    Just wanted to chime in to say thank you so much for the mod! I LOVE the Ender Lasso and the Ender Porter (Advanced)! The Ender Bucket and Bow sound cool too, but I haven't tried them yet.
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!

    You can just click on an item and give it to yourself using NEI.

    That doesn't seem to work for me. If I click an item, it shows me the item's recipe. I can click and drag an item from the NEI list and it appears on my cursor. When I click into my inventory, however, it disappears.
    Quote from grimallq»



    That. NEI has a cheat mode, use it. Also NEI can display Block/Item IDs and metadata if you're dead set to use "/give".

    i believe I've turned cheat mode on and I still can't get it to work. I go into my inventory, then click the options button that appears. From there, the NEI options screen, I click the top button, "Inventory". In there I click the button that usually says "recipe mode" until it says cheat mode. After that, I still can't seem to get items from the NEI inventory screen.

    About the /give command. In NEI, the Digital Miner from Mekanism is called exactly "Digital Miner 1881:4". I try typing /give @p Digital_Miner 1881:4, or /give @p Digital Miner 1881:4, and different variations of that, and nothing seems to work. I get the "There is no such item with ID ****" (or whatever ID I just entered).

    Any other suggestions?
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Quote from grimallq»

    The modpack doesn't have NEI?

    It has NEI. Why do you ask?
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Can anybody tell me how to use the /give command to give myself Mekanism items? This is in a single-player world, cheats on, with the Hermitcraft ModSauce mod pack installed. I don't know how to determine the respective item ID's. Examples I'm looking for are the Digital Miner and the Atomic Disassembler.
    Posted in: Minecraft Mods
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    posted a message on Snapshot 13w37a Ready For Testing!
    Nice to see them churning out the weekly updates again.
    Posted in: Minecraft News
  • 0

    posted a message on 13w36a Snapshot Ready for Testing!
    One more:

    Posted in: Minecraft News
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