• 1

    posted a message on Flan's mod causing Minecraft to crash
    Thing is, one of my mods traincraft is not yet upgraded to 1.7.10.

    True its not updated yet , and I miss Traincraft to , but there are alternives for the mod until its updated . Try ROW train mod or the realtrain mod which is a Japanese mod . I use both of them and love them . :) Anyways wish I could help you , but I dont really see anything going on . Are you using java 7 and not 8 because minecraft 1.6.4 crashes with Java 8


    EDIT : Never mind i see your using java 7


    Make sure you are using all the add ons for flans mod for 1.6.4 , and not 1.7.10
    Posted in: Minecraft Mods
  • 2

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from MorrinChivay»
    Sure, why not. Many mods give you the oppoturnity to disable their blocks/items/machines. It's more convenient to use that instead of Minetweaker.
    Gregtech adds some of your ores from ReactorCraft. True, maybe one is missing.

    But the point is that as a player I want to have the option to tweak your mod using Minetweaker to create progression that fits other mods in my pack.
    As far as the products of those ores - it's very easy to create my own recipes of the products using some advanced machines for example.

    So yeah, I can disable your machines but not your ores. I have Gregtech taking care of the oregen and your ores are the extra ones.

    And please don't use that argument "Why use my mod if you want to change it?" I want to use your mod with a bit different approach. What's wrong with that.

    EDIT: Oh and as a human being asking other human being: why are you so much against people altering your mod with third party tools for their personal preference?

    Dude really ? To me Reikas mods are some of the most balanced mods in MC. I am happy to have Reikas mods in a mod pack I am working on , and if anything I am changing other mods recipes to include stuff from Reikas mods . Not changing Reikas recipes . If you don't like Reikas mods why use them , and who is saying you can not change Reikas recipes for your personal use ?
    Posted in: Minecraft Mods
  • 1

    posted a message on Climate Control - change climate zones sizes, ocean sizes, and more
    Quote from Zeno410»
    Do you have any idea why the lag is bad with RWG+Climate Control? My experience with the release versions of CC is that they're not bad at all - sometimes better than vanilla due to caching. I've got some really piggish versions locked in the closet, but I haven't let any out yet ;)

    When I make a new world with this mod and RWG mod together if I select RWG in the world types will this mod automatically be working with RWG ? Otherwise how do I know this mod is doing anything . I don't see anything in the console or log .
    Posted in: Minecraft Mods
  • 2

    posted a message on Climate Control - change climate zones sizes, ocean sizes, and more
    Quote from Zeno410»

    This is Large 30, Small 60 with the beta 18 version:



    I haven't been able to get that kind of thing perfect due to the land expansion business, which I'm reluctant to piddle with. Roughly, more dense than that will produce more mergers into continents and less dense produces more large open ocean. That does seem kinda close to the "sweet spot" closest to what you want.

    Will this mod work with the realistic world gen mod by ted ? Also how do you get those pics ?
    Posted in: Minecraft Mods
  • 1

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Ianaver»
    NEI is not a culprit, its probably the APs in rotorycraft and Dragon that need to be updated.

    NEI is not a culprit, its probably the Buildcraft APIs in rotorycraft and DragonAPI that need to be updated.

    TBH I don't see how Reika does it ... Keeping up with all the mods API's that update everyday .. Its got to be a full time job .
    Posted in: Minecraft Mods
  • 2

    posted a message on The 1.7.10 Pack 【Technic Platform; Solder】【OVER 1M Downloads!】
    Quote from DesyatskiAleks»

    The client issue seems to have fixed itself, just took a couple tries and now it boots up just fine.
    The server issue seems to be unrelated to your modpack, it seems even Minecraft itself. My few friends and I cannot seem to host any servers on any application whatsoever. Seems that I'll have to contact someone else with that issue as it is irrelevant to this forum unless you think you can provide help. Also, no, the server does not show as online. After a while of pinging, it reveals that there is no connection.

    Most likely this is a firewall issue . If you tried to do a manual connect using localhost as the ip , and that did not work go into your command prompt on windows , and type ipconfig , and write down your IPv4 address that the server is running on now go to the client you want to connect to the server on , and type in this ipv4 address with a :25565 as the port right after the IP. 25565 is the default port a minecraft server will run on unless you changed it . If you still can not connect you may have to port forward your router , and that is something you will have to Google your router , and how to port forward . Because every router is different I can not help you there. <-- Now all this is for you to connect to your own server your running at home if thats how your doing it .

    For your friends to connect you will need your actual IP that you can find HERE <-- Get the Your Real IP there give it to your friend and tell him to add the :25565 port after the IP .

    Also note if you do not have a Static IP you will run into trouble because your IP will be dynamic and change so often .
    Posted in: Mod Packs
  • 1

    posted a message on Plunder Rummage [Forge 10.13.4.1448][Treasure Hunting][Scripting!]
    Quote from Guff»
    Good news everyone! I've decided to go ahead and release GuffCore and Plunder Rummage tonight. There is a downside. I haven't had as much time or help as I had hoped for, so the drop tables for GuffCore and chest spawners for Plunder Rummage will be few. Along with that, the movement of CV from Minor Alchemy to GuffCore is also complete, but the value lists are rather lacking. I will release a full changelog with everything I can remember between both mods within the next week. If anyone has any problems with the mods, please let me know and I will help as best I can.

    Running the latest forge for 1.7.10 as of today and your 1.7.10 release you just released crashes @ start up.

    ---- Minecraft Crash Report ----
    // My bad.

    Time: 12/29/14 11:22 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: com.mod.guffcore.main.GuffCore
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:502)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
    at org.multimc.EntryPoint.listen(EntryPoint.java:165)
    at org.multimc.EntryPoint.main(EntryPoint.java:54)
    Caused by: java.lang.ClassNotFoundException: com.mod.guffcore.main.GuffCore
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
    ... 18 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 46 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 1508073040 bytes (1438 MB) / 2058354688 bytes (1963 MB) up to 2058354688 bytes (1963 MB)
    Mod Pack: ~~ERROR~~ NullPointerException: null
    LiteLoader Mods: ~~ERROR~~ NullPointerException: null
    LaunchWrapper: 18 active transformer(s)
    - Transformer: cpw.mods.fml.common.asm.transformers.PatchingTransformer
    - Transformer: com.mumfrey.liteloader.transformers.event.EventProxyTransformer
    - Transformer: com.mumfrey.liteloader.launch.LiteLoaderTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.CrashReportTransformer
    - Transformer: squeek.applecore.asm.TransformerModuleHandler
    - Transformer: cpw.mods.fml.common.asm.transformers.MarkerTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.SideTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.EventSubscriptionTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.DeobfuscationTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.AccessTransformer
    - Transformer: net.minecraftforge.transformers.ForgeAccessTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.ModAccessTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.ItemStackTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.TerminalTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.LiteLoaderEventInjectionTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.MinecraftOverlayTransformer
    - Transformer: com.mumfrey.liteloader.common.transformers.LiteLoaderPacketTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.ModAPITransformer
    JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms2048m -Xmx2048m -XX:PermSize=288m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.85.1277 Minecraft Forge 10.13.2.1277 11 mods loaded, 11 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{7.10.85.1277} [Forge Mod Loader] (forge-1.7.10-10.13.2.1277-universal.jar) Unloaded->Constructed
    Forge{10.13.2.1277} [Minecraft Forge] (forge-1.7.10-10.13.2.1277-universal.jar) Unloaded->Constructed
    AppleCore{1.0.2} [AppleCore] (AppleCore-mc1.7.10-1.0.2.jar) Unloaded->Constructed
    hud{1.0} [Better HUD] (Better HUD by NukeDuck [1.7.10][1.0].zip) Unloaded->Constructed
    AWWayofTime{v1.3.0a} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.0a-1.jar) Unloaded->Constructed
    GuffCore{1.0.0} [Guff's Core] (GuffCore 1.0.0.0 - MC1.7.10.jar) Unloaded->Errored
    PlunderRummage{0.6.0} [Plunder Rummage] (PlunderRummage 2.0.0.0 - MC1.7.10.jar) Unloaded->Errored
    SpiceOfLife{1.2.3} [The Spice of Life] (SpiceOfLife-mc1.7.10-1.2.3.jar) Unloaded->Constructed
    WailaHarvestability{1.1.1} [Waila Harvestability] (WailaHarvestability-mc1.7.x-1.1.1.jar) Unloaded->Constructed
    HungerOverhaul{1.7.10-beta.3.jenkins42} [Hunger Overhaul] (HungerOverhaul-1.7.10-beta.3.jar) Unloaded->Constructed
    Posted in: Minecraft Mods
  • 1

    posted a message on Chocolate quest. Mods for the adventurers
    Quote from EVIL_STICKMAN»
    wait is this thread still active ?

    Its still active . People have posted over and over again in here the link to the version for 1.7.10 .. Go a few pages back
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from Nividica»
    Update:

    Version 0.8.0b is coming along and I am almost read to start final testing. Wanted to let you all know some of the major highlights.

    • Alchemical Duplication now applies to Certus Quartz Crystal, with config option to disable.
    • Cranking(grinder, charger) now has a way to be automated.
    • AE2 Items can be scanned with the Thaumometer.
    • E-Cells can be partitioned and now hold 12 types instead of 8.
    • and more...
    I will try to push out the update this weekend if I can wrap everything up.

    Also, if anyone wants to test the bleeding-edge code, you can compile from the github source, or PM me and let me know you would like nightly builds. I would greatly appreciate some testers, specifically server testers, just throw me a PM and let me know if your interested.

    Can not wait man I love your mod ! To me it is the most important add on mod for thaumcraft ,and TBH I can not play thaumcraft without it anymore. :)
    Posted in: WIP Mods
  • To post a comment, please .