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  • crunkazcanbe
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  • Member for 7 years, 4 months, and 9 days
    Last active Tue, Aug, 14 2018 09:09:18
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  • View crunkazcanbe's Profile

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    Nov 18, 2016
    crunkazcanbe posted a message on LostWorld - Make your life harder!

    Cool mod man . I really like this and the Textures are awesome ! All around nice mod ! Loving the mobs . :)

    Posted in: Minecraft Mods
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    2

    Nov 12, 2016
    crunkazcanbe posted a message on World of Minecraft - Whomsoever takes up this mod shall wield power eternal.

    Great mod I'm Loving it so far man !

    Posted in: WIP Mods
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    Nov 12, 2016
    crunkazcanbe posted a message on {Skills & Levels} RCM - An RPG; Game Overhaul Mod ~inspired by Runescape

    Is this mod still in dev ?

    Is this mod still in dev ?

    Posted in: WIP Mods
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    Nov 3, 2016
    crunkazcanbe posted a message on Traincraft

    Glad to see this mod for 1.7.10 ! Was one of the best train mods back in 1.6.4 days along with railcraft . Is this mod still pretty much compatible with railcraft ? Like what I mean by compatible is will it work nicely with all of the unique tracks in railcraft ?

    Posted in: Minecraft Mods
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    Oct 22, 2016
    crunkazcanbe posted a message on Cam's Powerline Pack (FVTM Addon, for use with IndustrialWires)

    I can not wait for your new update ,man ! I am actually enjoying this mod very much ! Keep up the good work !

    Posted in: WIP Mods
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    Oct 16, 2016
    crunkazcanbe posted a message on InGameConfigManager - Modify your config INGAME!
    Quote from CreativeMD»

    Of course i can have multiple gradle environments, but the problem is that IGCM uses new features added by CreativeCore. It's not just doing one small thing, but a backport would need more time. That would consume a lot of time :( and i'm currently i'm trying to finish LittleTiles (which is really important to me). All my mods are open source, so if someone is willing to port some features back i can assist him. Maybe i will backport IGCM & CreativeCore nonetheless, if i find some time, but that is rather unlikely. Sorry :(

    A back port for these two mods to 1.7.10 would be nice ! I am just another who would love this being back ported as I am stuck playing 1.7.10 mod packs for awhile like a lot of folks are . If you do do a back port could you please keep creativecore compatible with all your other mods for 1.7.10 ?
    Posted in: Minecraft Mods
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    Apr 13, 2016
    crunkazcanbe posted a message on More Creeps And Weirdos Rebooted for Minecraft 1.8.9 and 1.7.10 [1.8.9-V0.6 and 1.7.10-Only as Source]
    Quote from Astromojang»

    Did you make your account to say that? :/

    The release date for mods in general is undefined. This mod is no different. Anything can happen so I don't give myself deadlines. At anytime I could be stuck on a bit of code and delay my plans for days, so, in other words, I have no idea :D

    Hey man ! If I compile the 1.7.10 source to this mod will it work or crash ?
    Posted in: WIP Mods
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    Apr 10, 2016
    crunkazcanbe posted a message on Traffic Stuff Mod [1.9/1.10] [SIDEWALKS, TRAFFIC LIGHTS, SIGNS, POLES AND MORE!!!]
    Quote from TheTrollguy_»

    Traffic Stuff Mod 2.0 - pre2 is up. GRAB IT WHILE IT'S HOT!!!!



    Changelog:
    - added all block with arrows on top as planned from versions 1.2.2 and 1.3.0 & 2.0.0 (both unreleased)
    - rewamped the whole mod again
    -- as a sideeffect all previous world saves have been broken, again
    -- all blocks have new names
    - code optimization
    -- made preparations for the official release and the official texture maker

    NOTES:
    * IF YOU FIND ANY BUGS REPORT THEM HERE OR ON MY FACEBOOK PAGE
    * THE FILE SIZE IS 4MB DUO TO OVER 600 TEXTURES


    LINK: http://www.mediafire.com/download/45yo0n2l34scrw1/Traffic_Stuff_Mod-2.0_-_pre2.jar


    Looks good man I will report bugs if I see them . :) Glad to see this is out :)
    Posted in: Minecraft Mods
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    Apr 10, 2016
    crunkazcanbe posted a message on [1.7.10][7.0]Extreme Blocks Mod! NEI and Redstone Flux!

    I do love this mod ,and still use it though with the newest forge no issue as of yet . I think it adds a lot of cool useful stuff to the game that I like ,and wouldn't want to go without . I hate to see it die like this . :(

    Posted in: Minecraft Mods
  • View crunkazcanbe's Profile

    1

    Apr 9, 2016
    crunkazcanbe posted a message on Xaero's World Map 1.16.5 Forge [Fabric | 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 | more]

    I can not wait for a 1.7.10 Version .

    Posted in: Minecraft Mods
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    Apr 9, 2016
    crunkazcanbe posted a message on Traffic Stuff Mod [1.9/1.10] [SIDEWALKS, TRAFFIC LIGHTS, SIGNS, POLES AND MORE!!!]

    I honestly can not wait man as I like this much better then the other mods out ther . :) Thank you ill be looking forward for the release ,and I will happily report bugs here .

    Posted in: Minecraft Mods
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    Mar 27, 2016
    crunkazcanbe posted a message on [1.7.2][1.7.10] [V1.0.2] Myths and Monsters Mod (Check my last comment on the thread for status update)
    Quote from UKdeccy»

    Hey man, popped you a message.

    Hey man ! How's the mod coming along ?
    Posted in: Minecraft Mods
  • View crunkazcanbe's Profile

    1

    Mar 26, 2016
    crunkazcanbe posted a message on The Betweenlands ~ A dark, hostile environment...
    Quote from Vadis365»

    Hello,
    Heh - happens in all dev chats. I remember talking to the awesome chylex about ideas for his Hardcore Ender Expansion mod long ago.


    https://pbs.twimg.com/media/BfjAp_zCUAEig96.png

    Cheers,

    Me.


    Been playing with the mod now for awhile ;because I compile from the source every day . Seems lately you guys have been doing much work on it everyday i see more ,and more stuff textured until today I compiled ,and looked at it ,and everything was textured . I knew then you guys where close to bringing out a build to the public ,but didn't know for a fact so I came here ,and boy was I right . Glad you guys are close to a release ! :)
    Posted in: Minecraft Mods
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    Mar 24, 2016
    crunkazcanbe posted a message on ADVANCED ARMOURY - Highly customizable gun & weapon mod! (Alpha 0.0.11)
    Quote from Flenix»

    Food I need help with the textures, there's literally hundreds as you can see and I'm only one guy! I'm doing them slowly but surely though.

    Man I have been practicing in PhotoShop lately ,and if I get to a point I feel comfortable in helping I would be happy to . :) Ill let you know ,and if you want me to help just let me know then .
    Posted in: WIP Mods
  • View crunkazcanbe's Profile

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    Mar 23, 2016
    crunkazcanbe posted a message on ADVANCED ARMOURY - Highly customizable gun & weapon mod! (Alpha 0.0.11)
    Quote from Flenix»

    Thanks :) I like making things as modular as possible so they can be used for almost any situation. Personally I love modern/futuristic stuff and feel that's heavily ignored in Minecraft so focus on that but there's no reason my stuff can't be used in fantasy settings either, or even medieval (Obviously not AA in particular for that one...)


    Cities has been on 1.7.10 for over 18 months... ;)

    I take this back it was FlenixCitiesFood and FlenixCitiesResearch that have alot of missing textures especially the food . :) I was just wondering when you had planned on finishing those 2 . I love all your mods ! I use them all .
    Posted in: WIP Mods
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