I have one missing texture that shows up in NEI and that is for the infernal Furnace (r_infernalfurnace). Is it normal to show up as a missing texture? If I place it, it looks like a block of lava. I have no texture pack over it. I am using the latest version for Minecraft 1.7.10.
I tried as a test directly replacing the texture in the jar with one from a texture pack as well just in case the default texture was messed up but no luck. I am not using Optifine.
How can I make Zombie Pigmen spawn hostile? I have been able to edit their attack and hit-points but not sure what the code is to make them always hostile.
So how can i use this to make Pigmen always spawn hostile? It is really hard to find any good tutorials on NBTExplorer (Keep seeing NBTEdit which only lets u edit a specific item or mob in the world, not all) and I have no idea where to navigate.
I am running this on a server and client and it seems the clouds are alyas filling the sky and it storms and rains a lot. I tried this in a few different newly generated worlds. Is something wrong? I even tried to change I:Player_Storm_Rain_OddsTo1=150 to 250 and noticed no difference. Is they sky always supposed to be cloudy with the particles from weather 2 and is it supposed to rain and thunder so much?
Thank you for this! I am getting a weird white sided mud block texture with mud. So when a world spawns and I find mud, I see this weird white sided areas that really look out of place. The top is fine but the sides are not mud. I tried replacing the texture mud.png and the top changes but the sides stay white. Is there another texture somewhere that needs fixing?
Will the Biomes 'O Plenty Texture Pack for 1.7.2 still work if I have Biomes O' Plenty version 1.6.4 on my Minecraft 1.6.4 server? I really hope it will.
Say your house was in a mountain with the door embedded 1 block inside.
Only one zombie could reach the door at a time
Not all zombies can break doors now
Therefor, the correct zombie must reach the door before the incorrect zombie, meaning that your door would either be broken right at dusk, or your door would never be broken.
Support.
Well regardless, I remember this wasn't an issue before. So is this a feature or a bug? I remember any zombie who got to a door would bang on it. Now I just watch them lean against the door and never do anything.
I read that only certain Zombies break doors down now. Something about it being a new game mechanic, only zombies with a nbt tag to break doors can do it.
I have yet to see any Zombies try it. It must be easy to do, can someone make a simple mod that makes all zombies try to break down doors like old Minecraft? I'm using 1.7.2.
Can I smelt dust (for example, Iron dust) that was created from Metallurgy 4's crusher or Industrial Craft 2's Macerator? Normally you can cook the dust you made into 2 ingots in a stone furnace but it does not seem to work in the iron furnace.
I am using Minecraft 1.7.2 and cauldron-1.7.2-1.1126.04.46-server with a mix of plugins and mods. The MCMMO plugin will not load with RedLogic-1.7.2-58.0.2 with ImmibisCore-1.7.2-58.0.3.
I created a fresh server and new world, added and restarted the world with each mod and plugin going one at a time as a test. My server started fine with all my mods and plugins except when I added RedLogic. Not sure what the conflict is... This is the error. http://pastebin.com/HHQ0cpiJ
EDIT: I also tried versions: immibis-core-58.1.3, redlogic-58.1.2
and same issue. http://pastebin.com/PrRCXNVz
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OK, great thank you! I figured that was the case.
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I have one missing texture that shows up in NEI and that is for the infernal Furnace (r_infernalfurnace). Is it normal to show up as a missing texture? If I place it, it looks like a block of lava. I have no texture pack over it. I am using the latest version for Minecraft 1.7.10.
I tried as a test directly replacing the texture in the jar with one from a texture pack as well just in case the default texture was messed up but no luck. I am not using Optifine.
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How can I make Zombie Pigmen spawn hostile? I have been able to edit their attack and hit-points but not sure what the code is to make them always hostile.
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So how can i use this to make Pigmen always spawn hostile? It is really hard to find any good tutorials on NBTExplorer (Keep seeing NBTEdit which only lets u edit a specific item or mob in the world, not all) and I have no idea where to navigate.
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I am running this on a server and client and it seems the clouds are alyas filling the sky and it storms and rains a lot. I tried this in a few different newly generated worlds. Is something wrong? I even tried to change I:Player_Storm_Rain_OddsTo1=150 to 250 and noticed no difference. Is they sky always supposed to be cloudy with the particles from weather 2 and is it supposed to rain and thunder so much?
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Also, I do not get any light when I hold a torch. In the version 10 preview, I did get the light. Is this disabled somewhere in the cfgs?
Never mind I finally found what I needed to change...
I lowered this from .5 to .3
+ final.torchlight * 3.0f
Still not sure why I do not see any light when holding torches though...
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Is there another location I can download it from?
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Well regardless, I remember this wasn't an issue before. So is this a feature or a bug? I remember any zombie who got to a door would bang on it. Now I just watch them lean against the door and never do anything.
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I have yet to see any Zombies try it. It must be easy to do, can someone make a simple mod that makes all zombies try to break down doors like old Minecraft? I'm using 1.7.2.
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I created a fresh server and new world, added and restarted the world with each mod and plugin going one at a time as a test. My server started fine with all my mods and plugins except when I added RedLogic. Not sure what the conflict is... This is the error.
http://pastebin.com/HHQ0cpiJ
EDIT: I also tried versions: immibis-core-58.1.3, redlogic-58.1.2
and same issue.
http://pastebin.com/PrRCXNVz
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