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    posted a message on Proxima: A ForumJelly Adventure Map (Cancelled)

    Update 19: 7/17/20
    Time for the monthly update! We are almost done with all the in-game command objectives and we just have a few more obstacles left in the way!

    o The map still remains at around 85% complete
    o Boss tweaks are nearly complete (obstacle)
    o Cutscenes still continue work (obstacle)
    o QoL changes are being added
    o Advancements, Mob Drops, Dialogue, Sounds, and Mini-bosses are in the works!

    I hope that testing will start soon once we finish the tweaks



    2020-04-30_13.46.24.png
    Posted in: WIP Maps
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    posted a message on Proxima: A ForumJelly Adventure Map (Cancelled)

    Update 18: 6/17/20
    A lot of progress has been made. We are still decently far from completion as we still have testing one the command process is done but we are going at a steady pace.

    o The map still remains at around 85% complete
    o Skip travel is fully complete, was adjusted to reduce any lag potential
    o Most of the bosses have been fully tested
    o Boss tweaks are nearly complete
    o Ambient sound and random text dialogue have begun implementation



    2020-06-08_19.35.05.png
    Posted in: WIP Maps
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    posted a message on Proxima: A ForumJelly Adventure Map (Cancelled)

    Update 17: 5/13/20
    oooooooh boy we have gotten a lot done lately!
    We hope to release this map very soon, we just have two more major obstacles in terms of commands before we can start beta testing. Hopefully, beta testing will not take too long
    Estimated Release: TBA

    o The map is now 85% complete
    o Map effects have been tweaked
    o Cutscenes continue development (one of the major obstacles)
    o The texture pack is nearly complete
    o Skip travel is now basically complete
    o Discussion on how to implement ambient sound effects and random dialogue has been discussed
    o Advancements and mob drops have begun implementation, planning and discussion have already been done
    o Additional item abilities have begun implementation
    o Started working on an official ForumJelly logo and Proxima banner

    Posted in: WIP Maps
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    posted a message on Proxima: A ForumJelly Adventure Map (Cancelled)

    Update 16: 4/12/20
    Whoops, I missed the date on this one by a few days, sorry about that!
    The map is a bit more alive, in fact, we have actually completed a lot more than we realized. All that is left are the super major complicated things which might take a while but since we are stuck at home, we might as well finish it up!
    As for the alternate means, we might not have too if things continue smoothly!
    Estimated Release: TBA

    o The map is now 80% complete
    o All custom cave particles have been added
    o Any other general particle balancing has been done
    o Mobs naturally spawning has been implemented, yet to be fully tested
    o Recipes are now fully done (needed to be reworked)
    o Veteran mode has been fully completed
    o Mob drop book has been fully completed (needed to be reworked)
    o Credits have been completed
    o Cave concepts have been fully implemented
    o Map effects have been added (balance control)
    o Bosses have been completed, yet to be fully tested
    o Cutscenes continue development
    o The texture pack is nearly complete
    o Skip travel is nearly complete

    Posted in: WIP Maps
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    posted a message on [Guide] Lucky Block Creation [How to Create Your Own]

    A major update was done!

    - Cleaned up spelling errors
    - Polished grammatical errors
    - Worded things a little bit better
    - Made it more clear what kind of message I was trying to convey
    - Replaced images with new ones and added some more
    - Removed unnecessary text that might confuse the reader

    Posted in: Mapping and Modding Tutorials
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    posted a message on Proxima: A ForumJelly Adventure Map (Cancelled)
    Update #15: 3/8/20
    Totally didn't wait for exactly one month later to release the next update.

    However, this is not the normal update, I am here to inform you about the current status of the map. Before I start, I will say, that this map IS NOT COMPLETELY DEAD. We are still working on it, but unfortunately, production is extremely stagnant at the moment due to reasons out of our control. I will not go into detail but command-experts of the team have been quite busy or unable to work on the project that often. We are looking for alternatives and other means to complete the project without sacrificing quality. As a result of this, we don't know when the map is going to be released, we will ensure that it will come out asap. Thank you, we apologize for all of this...
    Estimated Release: TBA
    Posted in: WIP Maps
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    posted a message on Proxima: A ForumJelly Adventure Map (Cancelled)
    Update #14: 2/8/20
    A good amount of progress was made, many of the smaller things we're focused on this time around. The bigger tasks are still being worked on. However, there is an issue that has arisen; 1.16. When we release the map, we would like it to be updated in the latest version of Minecraft, however, with the first snapshot just now going out some changes might need to be made and the release will have to be pushed (in addition to us not even being done with commands yet). Our main goal is to have the map added to realms, meaning it has to be in the latest version. We want the map to remain on the platform for as long as possible as well. Luckily, from what we are aware, the command API does not change all too much which is a good sign. In the end, this map started in 1.13, it might release in 1.16!

    Our plan: We will continue to work on the map and release it in whatever the latest version of Minecraft is. Once 1.16 is released, we will do our best to update the map to 1.16 as soon as we can. If the command API is mostly the same, only minor changes will have to be done, meaning that update development won't take too long. We still want to get this out to everyone after over a year of waiting!
    Estimated Release: March is most likely

    o Map has been ported to 1.15+
    o Loot tables and custom recipes have been fixed (yes fixed) and continued work
    o Cutscenes have continued development
    o Remodels were worked on
    o Texture pack updates were work on
    o Nearly all bosses are completed
    o Custom death messages have been implemented
    o Balance control was touched upon
    o QoL changes were implemented
    Posted in: WIP Maps
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    posted a message on Proxima: A ForumJelly Adventure Map (Cancelled)

    Thank you!

    Posted in: WIP Maps
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    posted a message on Proxima: A ForumJelly Adventure Map (Cancelled)

    Update #13: 1/13/20
    Alright, we have made a TON of progress since the last update. We took full advantage of the winter break and got pretty far!
    However, one of our team members sustained an injury and unfortunately, they are heavily needed at this stage during the production of the map. As such the release is likely to be pushed a bit. Testing will start within 2-3 weeks though!
    Estimated Release: Mid Feb

    o ALL BUILDING HAS FINALLY BEEN COMPLETED
    o Nearly all of the planning required in the map has been completed
    o All little cave particles have been completed
    o Natural Mob Spawning has been implemented
    o All Items have been created and are functional
    o Credit sequence has been completed
    o Tutorial Boss fight has been completed
    o Ship Part indicators have been completed
    o Gears have been hidden
    o Gear effects have been created
    o Boss work has begun
    o Nearly all sound effects have been completed
    o Custom chests have been implemented
    o Mob Drop guide has been completed
    o Cutscenes have begun work
    o Loot tables and custom recipes have begun work
    o 1.15 port has been planned

    New trailers have been released, check them out!

    Posted in: WIP Maps
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    posted a message on Proxima: A ForumJelly Adventure Map (Cancelled)

    Update #12: 12/16/19
    The map has continued to go well, everyone is much more active. It feels really surreal to be at this stage, we have been building for so long. I plan on going back to AberrantWorlds route with these updates and give you a rundown of what we have done. I thank you all for your patience and apologize for leaving everyone in the dark with vague updates.
    Predicted Release: End of January - Beginning of February

    - Several custom items have been implemented
    - Several sound effects have been added
    - Bosses have continued development
    - Prepping for the inevitable testing phase
    - Worked our away around the gear system due to chests being a poor option
    - Map Dialogue has begun work
    - Cutscenes have begun work

    Here are two teasers of items you might be able to use during your journey!

    Posted in: WIP Maps
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    posted a message on Proxima: A ForumJelly Adventure Map (Cancelled)

    Update #11: 11/21/19
    o Boss rooms are nearly complete
    o Building is practically done!
    o Command Block work has started
    o Implementation of advancements, resource pack updates, and sounds have been done
    o Boss work has been done
    o Overall outline for command block work has been done
    Estimated Release: Mid-End Jan

    Posted in: WIP Maps
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    posted a message on Proxima: A ForumJelly Adventure Map (Cancelled)

    Update #10: 10/22/19
    o We have finished all four of the main areas in the game
    o Boss rooms have begun work
    o Starting the main command process
    o Finalization of everything
    o Slowly prepping beta testing
    o Screenshots were updated

    Posted in: WIP Maps
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    posted a message on Proxima: A ForumJelly Adventure Map (Cancelled)
    Update #9: 9/16/19
    o We are officially halfway done building, in fact I would actually say 3/5s
    o Two out of the four caves have been completed, boss room talk has started
    o Some debate on how exactly spawnpoints are going to work
    o Slowly prepping beta testing
    o Slowly prepping redstone
    o More texture work has been done
    o Enemy placement was discussed
    o Screenshots were updated using a variety of shaders to reduce noise
    We have a legit chance of finishing building before the month ends. The map is predicted to release in November-December.
    Posted in: WIP Maps
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    posted a message on Proxima: A ForumJelly Adventure Map (Cancelled)

    Update #8: 8/19/19
    o Major improvements to the red cave, lighting up all the Redstone
    o Had some behind the door discussion and made changes to the map in order to be eligible for Realms submission
    o Discussed bosses and their abilities
    o Started to Redstone within the red caves
    o Made lots of progress in the redcaves regarding building
    o Discussed what the other two caves will be like
    o Discussed possible sound effects
    o More texturework
    o Updated Screenshots

    Posted in: WIP Maps
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    posted a message on Proxima: A ForumJelly Adventure Map (Cancelled)

    Update #7: 7/27/19
    We almost lose two months of progress. We were/are in the process of switching servers again and we realized all our backups were duds, so we spent hours trying to recover the world. In the end, we did! To continue, we have had no server, (Our host has been gone for a week and we have no information as to why but hopefully we will know soon), as such we are now using Aternos again. We tried to avoid using Aternos due to how much trouble it has caused us in the past. However, we will treat this as a temporary solution and I myself will try to get a hold of my own server which will hopefully negate problems like these in the future! Now onto the normal changelog

    o Almost lost two months of progress but luckily did not
    o The project has been inactive for about a week due to not having a server
    o Planned what buffs the player will receive from the gear system
    o One of our members has worked on some designs for mobs/bosses
    o Cleaned up loose pack errors

    Posted in: WIP Maps
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