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    posted a message on Immibis's Mods - Now with 85.7% less version numbers in this title!
    Quote from Too-DAMN-Much

    personally, i've been a server admin for a private MC server for the last couple years and if i can't chunk load as many chunks as i please, that's broken, shut your own mouth again please.

    Easy then: set the chunks per ticket number to zero. Then every chunk loading ticket can load as many tickets as it wants. Good luck! Oh, and if you don't like it, I suppose I can remove the entire feature. Then chunkloading is gone again... Hmmmm. STFU.
    Posted in: Minecraft Mods
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    posted a message on Immibis's Mods - Now with 85.7% less version numbers in this title!
    Quote from immibis

    For the benefit of anyone else reading this confused, Forge's new chunk loading API attempts to limit the total number of chunks loaded by each mod. DA bypasses this (unless you turn it off in the config file).

    And I still don't understand why Forge should add restrictions because of misbehaving mods. If a mod used 70% CPU to get the list of loaded chunks, that should be its problem, not Forge's.

    OK. I'll bite quickly. Because I don't want a stupid mod to destroy the game for every other mod. Chunkloading has massive sideways impacts and can't be allowed to be laissez-faire. It's why Lex removed all chunkloading capability in Forge 4.0. I added it back, because it *needs* to exist in some form, but I put in place a mechanism which allows for end-user (and especially administrator) control and sets sane limits for normal play.
    I have recently, at the request of chickenbones (by the way, why the f**k didn't you just *ask*?), added in a few extra features so chunkloading config remains centralized in a single config file for *all* chunkloading, and allows, by default, mods to override their default chunkloading configuration. Also, player tickets now exist...
    Now, get that crap out of there...
    Posted in: Minecraft Mods
  • 0

    posted a message on Immibis's Mods - Now with 85.7% less version numbers in this title!
    Quote from mmcandr3

    Not to mention the fact that if its causing problems on a server it should be the responsibility of the server administrators to deal with it.. I guess **** finally started rolling up hill though?

    How would an administrator deal with it if the administrative tools I put in place for dealing with it got subverted by immibis? ChickenBones has agreed to respect the configuration. Immibis will be *made* to respect it. I can block the mod from doing what it's doing. I would rather not though.
    Quote from Too-DAMN-Much

    so now, limits that nobody wants are "features"?
    Except every server administrator in existence? Yeah. no. Not buying it. Immibis now has a way to request a non-default configuration, I suggest he uses it or finds his mod having a very hard time working at all...
    Posted in: Minecraft Mods
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    posted a message on Immibis's Mods - Now with 85.7% less version numbers in this title!
    Immibis, I'm almighty annoyed at you right now... You're making me work to stop you..
    Posted in: Minecraft Mods
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    posted a message on [1.5 and up] [FORGE] [UNIVERSAL]IronChests 5.0 - Minecraft 1.5 update!
    Just uploaded 4.0.3 that should fix the graphical problems with mods like forestry, and crystal chests. Enjoy!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5 and up] [FORGE] [UNIVERSAL]IronChests 5.0 - Minecraft 1.5 update!
    Quote from McFeel

    Hello,

    seems that there are an incompatibility of this mod with the mod Simple Ores. The last mod have copper and silver ores, but the game crashes. This is the crash report:


    Don't put IronChest in the minecraft.jar. Don't put simple ores in the minecraft.jar.
    Posted in: Minecraft Mods
  • 0

    posted a message on MAtmos - Environmental sound atmosphere simulator
    Quote from Hurricaaane

    I knew FML was but I wasn't aware it was pushed to Forge already


    FML and forge are rarely more than a day or so out of sync...
    Posted in: Minecraft Mods
  • 0

    posted a message on MAtmos - Environmental sound atmosphere simulator
    Quote from Hurricaaane

    It has to be updated on Forge's side, I can't do anything about it


    r17 works perfectly with recent forge/FML builds.
    Posted in: Minecraft Mods
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    posted a message on SUPERIOR ENCHANTMENT SYSTEM
    Quote from glider521al

    Even with forge the mod will still work server side (last time I checked),
    and you'll be able to access all features except de-enchanting and a cleaner interface.

    Forge compatibility, shouldn't be an issue when the official modding API comes out.

    Fixed in latest FML. Will be pushed to forge shortly. Wacky way to do it: using custom chat messages!
    Posted in: Minecraft Mods
  • 2

    posted a message on MAtmos - Environmental sound atmosphere simulator
    Quote from Fanatiks

    hello i like your mod but i have installed forge and it wont work with it ;( if i only install modloader and audiomod it works fine :)
    But if i install forge it does not load the mod can you pls make a forge compatible version ?

    MFG Fanatiks


    Fixed in latest FML. Will be fixed in forge next build...
    Posted in: Minecraft Mods
  • 0

    posted a message on The Herobrine Mod OFFICIAL 3.6
    How is this mod supposed to work? I built the totem and it threatens doom at me, but then nothing. Is there supposed to be an entity nearby? Does it come straight away?
    Quote from cpw

    How is this mod supposed to work? I built the totem and it threatens doom at me, but then nothing. Is there supposed to be an entity nearby? Does it come straight away?

    Nevermind. It's working. Forgemodloader support is fixed. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] [Forge] [SSP] CoReL - Colored Redstone Lamps
    Quote from liuka94

    the latest raccomanded version for forge, is for 1.2.5 ....

    Quote from superandy989

    Don't download this, its probably a fake

    Reasons:

    Forge recommended is 1.2.5
    Forge dev is 1.3.1

    NEITHER is 1.3.2


    Yeah, you clearly know exactly what you're talking about.

    http://www.minecraftforge.net/forum/index.php/topic,1200.0.html

    The latest recommended build is 204, built about 5 hours ago. It works very well. To clarify something that is confusing you: ModLoader hasn't been a Forge requirement for about 3 months now. Forge runs ModLoader mods just fine without it (as well as Forge mods, obviously).
    Posted in: Minecraft Mods
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    posted a message on [Jul.08] Rei's Minimap v3.4_01
    Quote from lordroy

    Since Modloader is not ready for 1.3.2 (yet) I tried Forge Mod Loader + Rei Minimap and it doesn't work.

    How can this mod claim to be 1.3.2 compatible when modloaders are necessary yet not working?

    I love this mod, I dont like the claim it is for 1.3.2 when it doesn't work yet with the modloaders as they are right now.

    Thanks for trying to update tho.

    -=R=-

    It is working. Get latest forge and download the version on the thread RIGHT now.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.5] FML : a new mod loader
    It is updated. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [Jul.08] Rei's Minimap v3.4_01
    Quote from macrixen


    i get the same with the 200 build which is the official release for 1.3.2


    To all - the modloader compatibility in this mod is broken at present. If you recompile the "mod_ReiMinimap" class file you will get a working mod. Not sure what he built it against, but it's not the published modloader or FML/forge.
    Posted in: Minecraft Mods
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