Tell me what you think of each level in the poll above, and how good you
think this idea is overall. If you support, click the green arrow in the
bottom left corner of this post. Thank you!
First, I have been lately noticing people posting their own ideas for my suggestion. There are some pretty cool ones, and I like them a lot! But please, don't let me steal your ideas! Start your own thread instead. I will certainly check them out! This idea is big enough already. : )
Second of all, I want to say that this would be optional, you could have the "old" world type and the "extended" world type. It might also be interesting to see the player select the levels they want in world settings, because this is a mouthful.
Third, I made this suggestion without ever knowing or seeing the "cubic chunks" suggestion. This increases world height too, but also increases world variety.
Fourth, people here don't seem to know how to read. Right below this, there's an explanation HOW THIS DOES NOT LAG. No matter how much I tell people this, they don't even listen. READ THE ENTIRE POST.
Finally, I know that this idea might not be realistic. On the other hand, I do want people to support the idea and continue to polish a mod of this. One fun thing to see would be an adventure map. Because of this, I want to put this idea on the mod suggestions page. But, if for some reason this could be added, I'll keep it here.
What about the lag?
Now I know what you might be thinking. Chunks are loaded in the x and z direction, and are actually 256 blocks high. This would cause major lag, wouldn't it? My proposal is to have each layer load separately, with portals between each layer, meaning occasional portals on the ceiling and floor. The largest layer is in fact only around 256 blocks, and the other layers won't be loaded at the time. This might even cause high performance on small layers that only have around 75 blocks. These portals would be a 3x3 area going straight down, and would about every 10 or so chunks.
A portal to the next layer:
Picture credit: DrWeegee123
Here's my idea:
Surface:
You might know what this is. It's the normal surface, duh. No changes there.
Hardware level:
This is also a level you should be familiar with. The caves haven't really started yet, but there should be plenty of iron and coal lying around.
Mob level:
This is usually around level 20 or 30. This is before some of the rare ores start appearing, and there are monsters swarming the place.
Rare Ore level:
This is the last level you're familiar with. This is around where you get all the diamonds, lapis, redstone, emeralds, gold, etc. At this point, you have to jump through a portal to the next level.
Drop level:
This is where things get interesting. There are giant drop offs that go down hundreds of blocks. Lava would be flowing down the side of these, and ores from the rare ore level may be found in the rock. You would spawn on an area near the edge of the drop. The rock that makes up this drop is mostly stone. There might be huge stalactites hanging from the ceiling, also made out of stone. As the drop continues, there is less lapis and redstone, but more metals like gold, diamond and emerald. These drops continue for 200 or so blocks.
Picture credit: Valiec2019
(with night vision)
Maze level:
This level is basically a huge maze of caves. It doesn't look like a maze, but it is one, winding, dead ending, and constantly forking off. Ores like gold, diamond, and emerald continue to appear, but appear rarely. This level also contains some new materials, such as acanthite ore, which becomes silver ingot when smelted. This cannot be used for any type of tools or armor, but is very valuable for villagers in trade, and can also be smelted from its ingot form into silver dust. Silver is a very conductive material. It will work like redstone, but will travel for 25 blocks instead of 15. Silver dust can also be used in potions to make a potion of cloaking, which make you invisible to mobs, but not to other players. This dust can also be a rare drop from iron golems. This level winds down for another 200 blocks, before you arrive at a portal.
Picture credit: PD101
(This is an example of what silver might look like, but not a model of the actual level)
Crystal level:
This is the level where new crystals are found. These include sapphire, aquamarine, and ruby. They are all valuable trading items. This level continues for about 150 blocks
Sapphire:
Sapphire is an interesting block. Besides its value in trade, it can be crafted with nine into a sapphire block, which is purely for decoration. Sapphire can also be used in enchanting. Combine a book with sapphire crystal in an anvil and you get a random enchantement (Mostly low level enchants, no OP enchants). Sapphire is also fairly rare. For every 10 redstone, there is one sapphire ore.
Aquamarine:
Despite being mostly useless, aquamarine has interesting water powers. When crafted with nine aquamarine crystals, you get an aquamarine block. This block is helpful with plants, and plants grow faster when close to it. It isn't too hard to find, about as rare as gold.
Ametrine:
This crystal is considered to be a crystal of greed. It's a mix of shiny purple and orange. It's easy to spot in a cave. Villagers will go to ridiculous extent to obtain these in trade. When in block form, mobs of all types will be attracted to it. Cave mobs, such as skeletons, creepers, and zombies, will have glowing purple eyes while seeing this block. It can also be put on the end of pickaxes to make them mine faster than usual. These are called ametrine tipped pickaxes. To craft it, you need your pickaxe of choice with one ametrine crystal on either side. This ametrine is very rare. For every 10 diamonds, there is one ametrine crystal.
Picture credit: DrWeegee123
Compressed level:
This level is full of gaping ravines, and is the level of most value to the player. Here, the ores are of the same rarity, but look a little different. Multiple drops come from these compressed ores. Diamond, emerald, and gold ore drop 2-3 per ore. redstone drops 10, lapis drops plenty as well. This level is about 100 blocks.
Picture credit: Valiec2019
Bedrock Planes level:
The bedrock planes level is an open, flat area of bedrock with no ores. There is a low roof of bedrock about 20 blocks above you. Instead of pools of lava, there are entire lakes of a similar substance. Molten iron. If water is poured onto it, the water disappears in a puff of smoke. If you jump in, it kills you in about 2 seconds, but it can be collected with a special type of bucket. This doesn't have much use, but has incredibly long smelting time. Sometimes, you might come across a piece of bedrock that looks a little broken. It's called fragmented bedrock, and can collected with an ametrine tipped diamond pickaxe. Fragmented bedrock cannot be used in any swords or tools, but cannot be blown up or broken by the wither. There is also the fragmented bedrock bucket, which can hold molten iron. The molten iron, besides the smelting time, is a trophy representing the skilled caver. This level stretches about 100 blocks.
Near nether level:
This place seems like the normal caves, but there are traces of netherack, and you can hear the sounds of the nether nearby. You may here the sound of a blaze or screams in the distance, but wherever you mine, you will find nothing. There also may be a few quartz lying around. This level lasts for about 100 blocks.
Picture credit: Valiec2019
Lava level:
This level is made up of giant lava falls and cobblestone, lighting up the caves like a flame in the dark. This level stretches down for about 50 blocks, and looks like a giant ravine. There are still a few traces of bedrock on the walls.
Picture credit: SnailsAttack1
Near void level:
This level is a jaw dropping hole in the minecraft world, a rip in the fabric of the gaming universe. The void is not present here, but has started to “Infect” this level, and there is a weak effect of the void here, around half a heart every 10 seconds. The best and safest way to pass this level would be with a bucket of water and a golden apple. This level lasts about 100 blocks.
Deep world level:
On this level, all ores are twice as common. They are almost everywhere. But the mobs here are twice as powerful. They have more health, and more armor, but nothing else. This dangerous level lasts for around 75 blocks.
Picture credit: Valiec2019
Darkness level:
When you get to this level, everything goes eerily quiet. You can place torches, but they emit less light than usual. The caves slope down, curving into an even darker area, which keeps on descending. Night vision potions do not work in this area. There are also new blocks, like dark stone, which takes longer to collect than normal. This level goes for a whopping 250 blocks, convincing the player to turn back and give up.
Abandoned caves level:
If the player has been brave and patient enough, they will receive a reward. Light will begin to shine around the corners. They will encounter the cave villages, an incredibly large network of underground homes, all abandoned. Most chests are empty, but some may have useful loot. This place looks like it was left in a hurry. The caves continue to lower villages, which eventually continue farther underground. This level is about 100 blocks.
Mutation level:
As you continue down, you get to an area blocked off by iron bars and wood. This was obviously placed by the cave villagers, but why? This is why they left. If you jump through a portal, you will encounter giant ravines of "mutated" mobs. These mobs are more hostile than usual, and have buffed health as well as speed. Creepers will explode in a slightly larger radius. There are waterfalls of a poisonous, green substance that will kill you if you touch it. This level lasts another 100 blocks.
Void level:
You spawn where the caves continue down, and there are giant gaping holes that go into the void. The void is as black as night, and there is treasure for the most risking explorer. On the underside of this, just above the void, is plenty of compressed ore everywhere. This includes a new block, supercooled obsidian. This is almost indestructible, but doesn't have much use. There is also heated obsidian, which is easier to break than normal. Combining supercooled and heated obsidian in a crafting table gives you 2 obsidian blocks. The most mysterious thing about this level is for the closely observant only. Ever so often, there may be a trace of endstone, or the faint roar of an enderdragon below...
Picture credit: Herobrine150400
(With night vision)
Far Void level:
This is where the real void begins. Blocks can still be placed, but there is the full effect of the void on you. Legend tells of an ancient race who carved the paths below the void. There is the age-old saying that no one has deciphered. “At middle earth, light shines on”
Forgotten level:
This is the level below the void. The secret to get here is to drop from a point where x and z can both be divided by 100, and stay in the shaft of light. You will then get the building terrain screen. Below is the forgotten level. This level is pitch black, and the only mobs that spawn are the shadows. The shadows are like normal mobs, but they are completely black with glowing red eyes (Almost like they’re not there). If any of them attack you, you get the blindness effect. At day, the shadow mobs hid. Hurry through, the shadow mobs will come in giant waves of attacks at night, which will surely kill you. This level is around 230 blocks deep.
Picture credit: DrWeegee123
Evil level:
There are only two new blocks on this level. There’s fragmented cobblestone, and also there’s soul obsidian, said to contain the crying spirits of victims who had fallen into the void. It’s slightly easier to mine than normal obsidian. It has a 2 out of 3 chance dropping normal obsidian, and a 1 out of 3 chance of poisoning you for 20 seconds. This level is about 70 blocks.
Picture credit: PD101
Final labyrinth level:
This is the very last level there is. Another cave-like maze stretching over the entire bottom of the world. The walls are made of fragmented bedrock, and the floor is made of normal bedrock. There is a very rare chance you will stumble upon a material called forgotten gemstone. It currently has no use, but represents the fact you are a ridiculously hardcore miner. When broken, a portal appears. Jump through the portal, and you will be teleported back up to the mutation level. Now to get your way back to the surface…
Picture Credit: Valiec2019
This is my idea. I spent quite a while on this, so I would greatly appreciate constructive feedback on what sounds like a good idea.
Also, any pictures on what it could look like will be put in the picture gallery. If they seem good enough and you want them in there, they will be put in there. A banner for this would be amazing.
Special thanks:
SnailsAttack1
Valiec2019
herobrine150400
DrWeegee123
PD101
Anyone who has supported so far!
Thanks for 10000 views and 150+ supporters!!!
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Picture Gallery:
Obsidian vs. supercooled obsidian:
Credit: herobrine150400
Staring at a shadow in the eyes:
Credit: Herobrine150400
Where light shines on:
Credit: herobrine150400
More pictures coming soon!
3
Okay, but I would like something that doesn't require volunteers.
BTW is it just me, or do a lot of people on this forum only respond to the suggestions that they don't support?
4
Sometimes, you want to teleport players between dimensions. Unfortunately, there's no command for it, so you have to figure out some roundabout way that either doesn't work or restricts your ability to do more complicated things. Therefore, I am suggesting that the /tp command looks like this:
/tp <player name> <x> <y> <z> <dimension (optional)>
So, for example, if I wanted to teleport to my relative position, except in the End, the command would look like this:
/tp Ender_Dragneel ~ ~ ~ 1
Or:
/tp Ender_Dragneel ~ ~ ~ minecraft:end
Since the /tp command is a Creative Mode thing, there would be absolutely nothing overpowered about this. It would just make it easier to build certain creations. If you don't want to use it, all you have to do is ignore it.
1
Well, if you support it as a preset, I wouldn't exactly call it a "no support". I think it's a good idea to make it a preset rather than the default.
1
Actually, what I'm saying is the entire thing would be a floating island biome. What I said was, the floating island biome is the normal land biome with floating islands added.
Well, true. I was hoping that could just add a fun bit of extra challenge, but I guess it's the kind of thing that shouldn't be forced on players. Another idea: what if, the further a block is away from the block below it, the weaker the shadow. But that shadow is strengthened by the surrounding blocks. The shadow would have to have a certain level of intensity to spawn mobs, and is controlled by a multiplier that changes with the game difficulty.
Also, I'm not sure what makes shadows "ugly," other than mobs spawning in them.
Another possible solution: hostile mobs don't spawn in floating islands unless they are above a certain altitude. That way, they would only spawn on the islands or on mountains, and the ground caves in floating island biomes would be incredibly safe! But, if you still want mobs in caves, they could also be allowed to spawn below a certain altitude.
What's the point in hunger? What's the point in polar bears? What's the point in colored wool? What's the point in red nether brick? The thing is, after the initial hate on the fact that things are different that seems to happen with every update, it's probably something that some, or many, players will find fun and interesting. You got a problem with that?
1
This would be good for creative mode. I'd kind of like the idea of indestructible colored blocks.
3
I have to agree with the Idea. Lava oceans in the Nether are essentially infinite, but also hard to gather after a point. I'd rather not repeatedly burn myself alive trying to reach the source blocks. If it's not OP to have lava oceans, it's not really OP to make lava capable of generating infinitely just in the dimension that has the lava ocean.
100% Support.
1
Actually, right now Mojang is, at the moment, releasing updates more frequently with less content. This is to allow the other platforms to catch up to the java, allowing for cross-platform play. We've been told not to expect any huge updates until around 1.14.
1
Microsoft's purchasing of Minecraft didn't change anything, except for the bit where they made a Windows 10 edition. Other than that, all they really did was provide much-needed funds.
3
But it's not "like another game". Combat just became combat and not mindless spam clicking where whoever has better armor always wins.
1
Minecraft is not becoming "more of a mod". Somebody made a dual wielding mod, but it kind of changed the inventory a lot, and added unnecessary inventory slots specifically for swords and shields. Also, the shields were made of different materials and acted like armor, which shields don't do. Armor provides some extra resistance, whereas shields actually block attacks. The only inventory slot Mojang added was an offhand slot, and it could hold any item, much like a person's left hand works in real life. They also made combat something other than finding lots of diamonds, making god armor and mindlessly spam clicking less fortunate players to death. While modders may try, Mojang is the only one who can really add things to Minecraft and still make it feel vanilla. My younger sister wants absolutely nothing to do with mods, and she loves the new update.