• 3

    posted a message on Interdimensional Teleportation

    Okay, but I would like something that doesn't require volunteers.


    BTW is it just me, or do a lot of people on this forum only respond to the suggestions that they don't support?

    Posted in: Suggestions
  • 4

    posted a message on Interdimensional Teleportation

    Sometimes, you want to teleport players between dimensions. Unfortunately, there's no command for it, so you have to figure out some roundabout way that either doesn't work or restricts your ability to do more complicated things. Therefore, I am suggesting that the /tp command looks like this:


    /tp <player name> <x> <y> <z> <dimension (optional)>


    So, for example, if I wanted to teleport to my relative position, except in the End, the command would look like this:


    /tp Ender_Dragneel ~ ~ ~ 1


    Or:


    /tp Ender_Dragneel ~ ~ ~ minecraft:end


    Since the /tp command is a Creative Mode thing, there would be absolutely nothing overpowered about this. It would just make it easier to build certain creations. If you don't want to use it, all you have to do is ignore it.

    Posted in: Suggestions
  • 1

    posted a message on Minecraft 1.14: The Sky Update
    Quote from Tim_Pottillius»

    I think the floating islands would make for a nice preset, or a biome only accessible therough custom worlds. I would keep them out of the default worlds. Mainly because many players don't like floating islands and would rather see them removed from the Overworld altogether. They're just ugly floating chunks of stone causing loads of mobs to spawn by day.


    No support


    Well, if you support it as a preset, I wouldn't exactly call it a "no support". I think it's a good idea to make it a preset rather than the default.
    Posted in: Suggestions
  • 1

    posted a message on Minecraft 1.14: The Sky Update
    Quote from Mastermined»

    Three problems with this one.

    Firstly, biomes in Minecraft are the same over the entire Y-coordinate, so floating islands would always be the same biome as the land below, with no variation. this is also why underground biomes aren't a thing in Minecraft.


    Actually, what I'm saying is the entire thing would be a floating island biome. What I said was, the floating island biome is the normal land biome with floating islands added.

    Secondly, Islands create shadows. Big shadows. not only do those make the Overworld surface very ugly, it also makes it very dangerous, with a tons of mobs spawning in those ugly shadows, forcing players to litter the land with torches to keep the infestation at bay.

    Well, true. I was hoping that could just add a fun bit of extra challenge, but I guess it's the kind of thing that shouldn't be forced on players. Another idea: what if, the further a block is away from the block below it, the weaker the shadow. But that shadow is strengthened by the surrounding blocks. The shadow would have to have a certain level of intensity to spawn mobs, and is controlled by a multiplier that changes with the game difficulty.


    Also, I'm not sure what makes shadows "ugly," other than mobs spawning in them.


    Another possible solution: hostile mobs don't spawn in floating islands unless they are above a certain altitude. That way, they would only spawn on the islands or on mountains, and the ground caves in floating island biomes would be incredibly safe! But, if you still want mobs in caves, they could also be allowed to spawn below a certain altitude.

    And finally, what's the point? It's just chunks of Overworld, suspended at 200 blocks above the Overworld. But there's nothing new there, getting up there is tedious, and it's always gonna be easier to just stay at the surface or underground for your resources. They would be pointless and ugly additions that very few people would actually find uses for.

    What's the point in hunger? What's the point in polar bears? What's the point in colored wool? What's the point in red nether brick? The thing is, after the initial hate on the fact that things are different that seems to happen with every update, it's probably something that some, or many, players will find fun and interesting. You got a problem with that?
    Posted in: Suggestions
  • 1

    posted a message on Stained Bedrock

    This would be good for creative mode. I'd kind of like the idea of indestructible colored blocks.

    Posted in: Suggestions
  • 3

    posted a message on Lava should replenish in the nether like Water does in the Overworld

    I have to agree with the Idea. Lava oceans in the Nether are essentially infinite, but also hard to gather after a point. I'd rather not repeatedly burn myself alive trying to reach the source blocks. If it's not OP to have lava oceans, it's not really OP to make lava capable of generating infinitely just in the dimension that has the lava ocean.


    100% Support.

    Posted in: Suggestions
  • 1

    posted a message on 1.10 is out!
    Quote from Archeantus»

    What? Wait that's the shortest release ever. I don't know if this is a troll or not. It's in prerelease stage already. I smell something fishy...


    Actually, right now Mojang is, at the moment, releasing updates more frequently with less content. This is to allow the other platforms to catch up to the java, allowing for cross-platform play. We've been told not to expect any huge updates until around 1.14.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Minecraft now vs before

    Microsoft's purchasing of Minecraft didn't change anything, except for the bit where they made a Windows 10 edition. Other than that, all they really did was provide much-needed funds.

    Posted in: Discussion
  • 3

    posted a message on Get ready for 1.10 - Information straight from Mojang!
    Quote from jackjack2400»

    I found it as adding thing where you run out of ideas making the game a bit like another game, yet still sticking with it original origins.

    But it's not "like another game". Combat just became combat and not mindless spam clicking where whoever has better armor always wins.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Get ready for 1.10 - Information straight from Mojang!
    Quote from jackjack2400»

    I'm thinking at most April 2017, if not probably microsoft creating "Minecraft" into more of a mod than ever!

    Minecraft is not becoming "more of a mod". Somebody made a dual wielding mod, but it kind of changed the inventory a lot, and added unnecessary inventory slots specifically for swords and shields. Also, the shields were made of different materials and acted like armor, which shields don't do. Armor provides some extra resistance, whereas shields actually block attacks. The only inventory slot Mojang added was an offhand slot, and it could hold any item, much like a person's left hand works in real life. They also made combat something other than finding lots of diamonds, making god armor and mindlessly spam clicking less fortunate players to death. While modders may try, Mojang is the only one who can really add things to Minecraft and still make it feel vanilla. My younger sister wants absolutely nothing to do with mods, and she loves the new update.
    Posted in: Recent Updates and Snapshots
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