Quote from user-12953389»
Hello! I'm having some issues with these shaders. I'm playing Minecraft 1.12.2 (a modded instance) and recently I started having some OpenGL errors. I updated optifine to the latest version (from F4 to F5 for 1.12.2) and downloded the latest shaders (1.26) But things just got worse after that. It kept crashing. I went back to v. 1.12 of the shader pack but now I keep getting OpenGL errors. I'm not sure if it's a driver issue or if there's a shaders issue. Your site is very unclear on which version is for which MC version.
Optifine bug, fixed in the latest preview version for 1.12.2, so use Pre6-F1. Click on preview versions at the top on the optifine website.
https://optifine.net/downloads
Fixed in upcoming version.
Hi- i downloaded the latest version of these shaders and they run fine on minecraft java vanilla version 1.14.4. When i try to run them on a modded 1.12.2 version the game crashes every time. Is there a specific version of the shaders that i should be using with 1.12.2? Optifine version is 1.12.2 HD U 5 and video driver is up to date. Thanks in advance for any help offered.
Optifine bug, fixed in the latest preview version for 1.12.2, so use Pre6-F1. Click on preview versions at the top on the optifine website.
https://optifine.net/downloads
Quote from corruptdata101»
Sildur, I have a problem with the shader.
Every time it rains in Minecraft everything becomes black and I cannot see anything. Also, whenever it rains during the night and I can somehow see, the moon is black and dark red. I use Badlion, but I think it may be something with my Video Settings, not my shader settings, since I just got the shader and didn't adjust anything. Do you know how to fix this?
I also have a problem where the GUI of the player inventoru is all rainbow colors. Is there a way to disabled this?
Lastly, is there a way to make water clear and to disable water fog?
Sounds like a mod issue, make sure optifine and your gpu drivers are up to date. Water fog can be adjusted in the ingame shader options.
Quote from nachopincha7»
Hi, I have this problem that is seen in the screenshot. When I look at the sky, at the same height as the sight that appears that covers the entire sky, any idea what it can be? I have the latest version "Medium"
That's a mod issue of astral sorcery you have to enable weak sky rendering or something like that in it's config files.
Quote from limestonekitty»
Hello, while my post is not about a bug or problem, I'd really like help on how to edit properties of the shaderpack, to add more blocks into what is considered a plant (ex, plants waving in the wind, and crops/flowers being bright and sunny on any side).
I'm using Vibrant (medium, i think?) shaders in 1.12.2 forge with a combination with a bunch of other mods, including (but not limited to) biomes o plenty, pam's harvestcraft, and ferninand's flowers. I think I installed a 1.13 version of the shaders, but it works with 1.14 and 1.12, so I never thought there would be an issue about updates.
The three mods I mentioned above all have a combination leaves, flowers, plants, and crops, and Sildur's shaders does not recognize these blocks the same way as the shaders recognize things like wheat or vanilla flowers. You can see the image attached to see. On the sun-facing side, they look fine, like the wheat, but on other sides (notice the cast shadow) they're very dark, especially compared to wheat. You can also see here I'm using Mizuno's resourcepack, but the issue is still the same in default.
So, I would really like to know and where I can find the configurations to add in these modded blocks, and then how I do that.
At first, I had thought I found a solution, because in the Vibrant shaderpack theres a block.properties, but I'm having trouble adding them in. I loked F3 to see the block ID, and then tried to add it in as seen in the third image, but to no avail. But I noticed at the top you need block IDs, but I tried without it because I don't understand how to work them.
Anyone's help would be greatly appreciated. Thanks!
Editting block.properties is right, you want to add the nominal ids there. But since you're on 1.12.2 you want to add them to the bottom entries of the files, it's a fallback for pre 1.13 versions.
I'm also interested in manually adding some modded blocks to certain effects. Maybe a way to make certain particles not render with a black background and somewhat darkened.
On a different topic, I got a question for Sildur. Do you have any plans to add shading effects for the End dimension, similairly to how shading is applied to the Nether dimension? If I were to guess, if it is planned to be done at some point, it is still a low priority. But I am curious to know if there is interest for it. It feels a bit odd that in the vanilla game two of the three dimensions have the shader effects applied, but the third one does not.
End shaders are coming in the next update, see my twitter for more.
https://twitter.com/Sildurs_shaders
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