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    posted a message on Any reason why the fList IP is still pinging?
    Ah, I see. Didn't even think about the signature. Does it ping every server or only when people see my sig?
    Posted in: Server Support and Administration
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    posted a message on Any reason why the fList IP is still pinging?
    I use MCsharp 214 for my server and the fList ip (99.198.122.47) keeps pinging constantly. Pinging back, it gives me http://Public-craft.com and I see no reason why it should be pinging me. Im talking pings every 10 - 30 seconds. Is there any way to block it?
    Posted in: Server Support and Administration
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    posted a message on Notch Twitter: Changing pants.. [Windmill]
    I support waterwheels over windmills at this point; reason being we don't have wind yet, and we already have water currents.
    Posted in: Discussion
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    posted a message on Never-ending supply of water
    You can get one in a 2x2x1 hole, just add a spring to two opposite corners.
    Posted in: Legacy Support
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    posted a message on Blog Update.
    I'm still getting the Video drivers issue.
    Posted in: Alpha - Survival Single Player
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    posted a message on NOTCH BLOG: ALL THE BORING PARTS ARE DONE
    There's gonna be a mass influx of people in irc. That will probably include myself.
    Posted in: Alpha - Survival Single Player
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    posted a message on New Survival Monster - Evil Shark
    Are you saying there are non-Evil sharks?
    Posted in: Suggestions
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    posted a message on NOTCH BLOG: ALL THE BORING PARTS ARE DONE
    Does this means closed testing in a few days?
    Posted in: Alpha - Survival Single Player
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    posted a message on NOTCH BLOG: ALL THE BORING PARTS ARE DONE
    Quote from Notch »


    I’ve now got an UDP framework up and running that supports automatic compression, packet acking/resending, duplicate packet identification and skipping, and a method for ordering data that needs to be ordered (such as block changes) without having to wait for the latest data. If the game ever detects getting a block change in an area that happens before one that is already applied, it’ll apply the later changes again, in the correct order.

    In my tests, I send 256 updates of various sizes to a 16*16 area with a 90% packet loss, and it works just fine, assembling the correct final image once all the packets have been resent enough times to actually get through.

    This means that the most boring parts of the multiplayer development are now finished! I managed to squeeze it all into a single day of work, woo!


    Is this awesome or what?
    also, 1 second after post.
    Posted in: Alpha - Survival Single Player
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    posted a message on You'll hate me for this, but... smaller inventories?
    We should make backpacks equippable so that they have some aesthetic value, and made from hide or whatever. It would just make your inventory bigger, like when you have a large chest.
    Posted in: Suggestions
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    posted a message on Minecart Ladders
    Quote from Atomizer »
    Well actually, ladders = wood only, 1 harvested wood = 4 planks which in turn = 16 sticks which is enough for 2 ladders
    Wood is infinite since you can just replant trees, and very easy to chop down, also, trees are everywhere in a much higher density then any ore.
    In short: ladders are dirt cheap

    You mean: ladders are wood cheap.
    Posted in: Alpha - Survival Single Player
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    posted a message on Trouble with offline client
    I fourth this.
          Bad video card drivers!      
          -----------------------      
    
    Minecraft was unable to start because it failed to find an accelerated OpenGL mode.
    This can usually be fixed by updating the video card drivers.
    
    
    
    --- BEGIN ERROR REPORT 7fe0271 --------
    Generated 6/30/10 2:05 PM
    
    Minecraft: Minecraft Infdev
    OS: Windows XP (x86) version 5.1
    Java: 1.6.0_20, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    [failed to get system properties]
    
    org.lwjgl.LWJGLException: Pixel format not accelerated
    	at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
    	at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
    	at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:185)
    	at org.lwjgl.opengl.Display.createWindow(Display.java:311)
    	at org.lwjgl.opengl.Display.create(Display.java:856)
    	at org.lwjgl.opengl.Display.create(Display.java:784)
    	at org.lwjgl.opengl.Display.create(Display.java:765)
    	at aw.a(SourceFile:188)
    	at aw.run(SourceFile:524)
    	at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 1c1bfe86 ----------
    Posted in: Legacy Support
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    posted a message on InfDev Brings some awesome.
    mind posting the world here?
    Posted in: Alpha - Survival Single Player
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    posted a message on Lock!!!
    i think locks would be a good idea on chests and minecarts. so that chests could be destroyed but not opened. and so that minecarts could be as well.
    Posted in: Suggestions
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    posted a message on [Server] MCSharp
    Quote from FlipStik »
    Quote from kaladbolg »


    Apparently, the port you chose is in use. Are you trying to run two servers at once?


    Derp.. Yep, that was the problem. Thanks very much, kaladbolg. :biggrin.gif: I didn't know I couldn't run two at the same time, haha..

    Yes you can, just change your port to another number.
    Posted in: Server Support and Administration
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