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    posted a message on Custom Bossbar 1.12?

    I have a texture for a custom bossbar for my mob, and I was wondering how to render it rather than the default one in 1.12.

    Posted in: Modification Development
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    posted a message on 3D Item Models 1.12
    Quote from UpcraftLP»

    you can't, sadly. You have to redo he model -.-

    What software allows me to export JSON?
    Posted in: Modification Development
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    posted a message on 3D Item Models 1.12

    Hmm. Okay, do any of you know how to get a .JSON model from any of the formats I mentioned above?

    Posted in: Modification Development
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    posted a message on 3D Item Models 1.12

    Is there a way to have custom item models in 1.12? I have a file in .tbl, .java, and .obj, and I was wondering how to implement it in any of those forms.

    Posted in: Modification Development
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    posted a message on The Ultimate Ore Mod - Tools, Weapons, Armor, and Bosses galore! [V 0.35: DIMENSION AND STRUCTURE!]

    Currently working on bringing this up to 1.12!

    Posted in: WIP Mods
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    posted a message on MLP Mythical Creatures Mod [1.7.10]
    Quote from Speedy666»

    what version is this witch like 1.7.10 1.8 WHAT IS IT



    MLP Mythical Creatures Mod [1.7.10]

    It's in the title.

    Posted in: Minecraft Mods
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    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!
    Quote from 2piradians»
    v3.8 is out!

    New: Added Moira


    New: Added Abilities

    • Moira’s Biotic Grasp - Heal
    • Moira’s Biotic Grasp - Damage
    • Moira’s Biotic Orb
    • Moira’s Fade
    • Bastion’s Self-Repair

    New: Added Skins:

    New: Added Maps:

    New: Added Translations:

    • Italian translation by Anto1980
    • Spanish translation by Epic Genji
    • Catalan translation by !

    New: Added Hero Mob Moira


    New: Added Hero Selection voice lines for when a hero’s full armor set is equipped


    New: Added config option to change ability cooldowns

    New: Added config option to change max ammo

    New: Added config option to require mobs to be killed by players to drop tokens

    New: Added Select button to the Minewatch Tab’s Hero Gallery that spawns in the armor and weapon(s) for a hero


    Fix: Minewatch can no longer get stuck thinking you’re holding LMB after you release it

    Fix: Lucio’s circle no longer fades in dark areas and no longer renders on liquids

    Fix: Reinhardt’s Fire Strike hit particle no longer clips off/through blocks

    Fix: Bastion can no longer shoot in turret mode instantly after reconfiguring

    Fix: Widowmaker’s Mine now gives targets glowing properly

    Fix: Hanzo’s Sonic Arrow’s glowing affect only shows for Hanzo’s allies

    Fix: Fences no longer attach to Health Packs in 1.12

    Fix: Sombra’s Transposer has a larger collision box and teleporting to it can fail if it would place the player inside blocks (cooldown will reset if it fails)

    Fix: Minewatch armor no longer appears black when enchanted

    Fix: Abilities and weapons can no longer be used in spectator mode

    Fix: Zenyatta can no longer use his abilities on things like Widowmaker’s Mine, Junkrat’s Trap, etc.


    Minewatch armor now renders red when the entity wearing it is damaged

    Hero Mob spawn rates have been tweaked

    Soldier: 76’s primary fire now has gradual spread

    Mei’s secondary fire is now delayed

    Genji’s primary fire now shoots three shuriken when clicked once

    McCree’s Fan the Hammer now continues until he runs out of ammo



    What are those weapon models from? In the game, she shoots from her hands.
    Posted in: Minecraft Mods
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    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!

    Made a showcase!

    Posted in: Minecraft Mods
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    posted a message on Blender file as Minecraft Model?
    Quote from Sir_titi»



    Well yes. Do you have knowledge off rendering OBJ in Minecraft if not starting with moving parts can work all be it somewhat more challenging.
    And do note that as to my knowledge that is rendering OBJ entity's is not supported by forge meaning you will have to create your own OBJ parser/loader.
    Then shoot that model to your rendering class, as i said i haven't done any obj entity rendering myself just yet.

    But this could be of some help if you look at the minecraft code in the "minecraft/client/renderer/entity" folder, how MC handles this an on this you can work on and the model loading/rendering you can take a look at "minecraft/client/model" folder, maybe take a look at how MC did the ender-dragon and with some changes you should be able to render the model for the entity.
    But as i said haven't done this yet, although i reckon that all in all it wouldn't be the hardest thing to do.

    For now i have to much going on or i would try that since i will be needing this in the future anyway.

    Hopes this helps you somehow ;)


    Yeah, all of this is totally new to me. Hopefully the Forge links Jabelar sent will be helpful in implementing it, and I know a lot of modders much more advanced than me who might be able to help. I'll take a look at the client renderer too :)
    Posted in: Modification Development
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    posted a message on Minewatch v3.11 [1.12.X] - Overwatch in Minecraft! Roadhog Added!

    Impressive work! I expect to make many videos on this!

    Posted in: Minecraft Mods
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    posted a message on Blender file as Minecraft Model?
    Quote from Sir_titi»



    If i may, i do use (only OBJ (wavefront)) models for my mod.

    And why would they drop support for OBJ it's a static model format meaning it isn't much difference using JSON models or OBJ or even the B3D models, they all have the "same", you can't (by code that is) change the vertices of the model in a sense they are already "baked".

    Do note i'm am not a pro:p. But everything a wanted to do i am able to do with wavefront so please don't discourage people.

    Yea it may be hard to get it working or even understanding but when you do whooow. You mind is the limit not the code or what ever.




    Heya, if you really want to use OBJ model yea sure go ahead.
    Although i might give you some pointers:

    -never and i mean never export your models in quad's these aren't supported by the OBJ loader export (triangulated)
    -if you model keep i mind that the model needs to be rendered by "java" minecraft so the renderer is limited meaning create low poly models
    (I personally try to keep all the model under 1500 vertices)
    -if you can do render your OBJ models by JSON (static,non moving) cuss these only are send once per chuck change or something to the renderer (much more optimized)

    Any way if you really want to tackle that i will be more than glad to help you out here ;). Do know it will be a huge undertaking but trust me you will be more than happy when it does work. anyway i did learn a lot from the links jabelar gave you


    Greets Sir_titi



    Awesome thanks for the advice! For the model I'm thinking of, it'll have moving parts, so it'll have to be OBJ rather than JSON.

    Posted in: Modification Development
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    posted a message on Blender file as Minecraft Model?

    I know it's possible in Minecraft, I've seen it in some other mods, but I was wondering if it had been done in 1.12?

    Posted in: Modification Development
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    posted a message on Blender file as Minecraft Model?

    Hey, so I modeled a vehicle in Blender, and was wondering how to use it as a model file for a vehicle in 1.12? I already know how to make the vehicle's entity code, it's just the model that I don't know where to begin with.

    Posted in: Modification Development
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