RedPower 2 Prerelease 6
Official Blog
RedPower 2 Introduction:
RedPower Logic + Wiring in action:
Open this spoiler to see more of the mods in action:
Circuit by invis45:
Circuit by eastborn:
Circuit by ChilliConCarnage:
Installation
Single Player or Network Client Installation:
These go in minecraft.jar:
- Install Risugami's ModLoader
- Install
MinecraftForge Client Version.
Now download the parts you want and put the zip files in your mods directory
(NOT in the jar)
[1.4.6] RedPower Core V2.0pr6
[1.4.6] RedPower Digital V2.0pr6
[1.4.6] RedPower Mechanical V2.0pr6
[1.4.6] RedPower Compat V2.0pr6
A configuration file is created when you run it the first time.
You can use this file to change the block IDs, item IDs, disable click sounds,
or use an alternate recipe for crafting red alloy.
Server Installation:
These go in minecraft.jar:
- Install MinecraftForge Server.
Now download the parts you want and put the zip files in your mods directory
(NOT in the jar)
[1.4.6] RedPower Core V2.0pr6
[1.4.6] RedPower Digital V2.0pr6
[1.4.6] RedPower Mechanical V2.0pr6
[1.4.6] RedPower Compat V2.0pr6
A configuration file is created when you run it the first time.
You can use this file to change the block IDs, item IDs, disable click sounds,
or use an alternate recipe for crafting red alloy.
Information
Recipes are available at the unofficial recipe
list.
Also consult the Official Wiki.
At a glance:
RedPower Core (with Microblocks!):
RedPower Wiring+Logic:
RedPower Lighting:
RedPower World:
RedPower Machine:
RedPower Control:
Texture packs:
Faithful32 for Integrated Redstone and RedPower V1.5.1, by Vattic [1.7.3]
The Attendee's HD Textures 128x and 256x for RedPower Wiring V1.5.1
Banners
Here are some banners for my mod, courtesy of DXTN!
[url="http://www.minecraftforum.net/topic/365357-"][IMG]http://i.imgur.com/XQNnk.png[/IMG][/url]
[url="http://www.minecraftforum.net/topic/365357-"][IMG]http://i.imgur.com/VG8Q1.png[/IMG][/url]More at DXTN's mod banner repository
Legal
All my mods are copyrighted material. They may only be downloaded from the
links I provide. You may download them to use and play, if you want to do
anything else with it, you have to ask me first. Full terms and conditions are
available on the download page on the blog.
Mod Compilation Policy
Due to the alarming number of new modpacks wanting to include RedPower lately,
and my inability to possibly evaluate and answer everyone asking, I've decided
to cut way back on allowing it.
Here's the deal:
- Established modpacks or private server packs only. If your post
count is below 100, and your modpack is less than a month old, I'll just say
no. A "private server pack" refers to a modpack intended to be used by a
closed membership Minecraft server and distributed only to those members.
- You must have my permission. Post on this thread.
- Proper credit and attribution. "RedPower by Eloraam", with a link to this thread, is a suitable example.
- Non-commercial, non-profit mod packs only. If you're going to bundle my mod, you can't use adf.ly or similar for the compilation pack. I'm OK with giving my work away, but not having someone else profit from it.
Donate
By popular request, a PayPal donate button:
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QuantumCraft introduces four new "dimensions" from Quantum Conundrum:
Each dimension affects the world in some way while it is active.
QuantumCraft also adds ways to switch between dimensions both locally and remotely.
Dimensions:
Keep in mind that these dimensions are hard to capture in screenshots.
The normal dimension:
This dimension is exactly like normal Minecraft. In fact, it IS normal Minecraft! There are no physics changes here.
The first dimension: The Fluffy dimension!
This dimension makes all non-bedrock blocks 100x easier to break and makes them always drop an item.
The second dimension: The Heavy dimension!
This dimension has two primary effects:
The third dimension: The Slow-Mo dimension!
This dimension slows down everything except for the player.
The last dimension: The Anti-Gravity dimension!
This dimension flips gravity for every entity except the player.
IDS Containers
Right-click on IDS Containers to insert or remove IDS Batteries.
Drop an IDS Battery nearby to insert it.
Power them to switch into the battery's dimension.
(see below for Science Juice recipe)
Right-click on the ground to place IDS Battery entities.
Right-click on a battery to pick it up.
Left-click on a held battery to throw it.
Left-click on a dropped battery to break it.
Right-click to bind a held glove to a linker.
Press Z, X, C, or V to move power to the corresponding side of the linker.
Press the same key again to turn off power.
Attach IDS Containers as shown at the right to make a simple dimension switcher.
Walk over an IDS Glove Unlinker to unlink all held IDS Gloves.
Walk within a few blocks above an IDS Glove Relinker to relink all held gloves to the contained glove.
Right-click on a Relinker to change the contained glove.
Right-click to pick up.
Left-click while held to throw.
Left-click while not held to break.
Safes can only be picked up in the Fluffy Dimension.
Boxes cannot be picked up in the Heavy Dimension.
Safes and Boxes can be stacked and stood upon.
Safes will trigger stone pressure plates outside the Fluffy dimension.
Boxes will trigger stone pressure plates in the Heavy dimension.
Safes will always trigger wooden pressure plates.
Boxes will trigger wooden pressure plates outside the Fluffy dimension.
Throw safes and boxes into glass to break it.
The safe or box must be going fast enough and be heavy enough to break the glass.
These act like dispensers, but destroy Science Juice instead of the dispensed items.
Place a science juice pipe behind the DOLLI to provide the needed juice.
Dispensers and DOLLIs can spit out boxes and safes as entities instead of items.
DOLLIs will remotely despawn previously-launched boxes and safes when they launch more.
DOLLIs will launch up to nine items at a time - one per slot.
The speed of any launched safe or box depends on the slot.
Self-explanatory.
These look like trap doors, but change their state based on the dimension.
Science Juice acts like more dangerous lava.
Touching it will kill you instantly without armor.
Science Juice will flow through Science Juice Pipes.
Science Juice will enter any pipe that it is above.
Science Juice will not exit pipes of its own accord.
Science Juice Pipes will conduct redstone power like a solid block when full.
When a repeater points at a Science Juice Pipe, the pipe will act like a 0-tick repeater.
Pressure plates, except on the ceiling.
Most entities can break light beams.
Light beams emit redstone power into any hit block.
Light beams can be used to detect when an entity crosses the beam.
Laser beams will damage any touching entities.
Laser and light beam generators can be pointed any direction and enabled by redstone.
These are special wires that can be placed on the ceiling, floor and walls.
They do not operate like redstone, and special converters are required to move signals between Quantum Wires and redstone.
This will convert power from a Quantum Wire into redstone power.
This will convert redstone power into Quantum Electricity.
This will output electricity only when both inputs receive electricity.
Right-click an unlocked button to open the control GUI.
Click on the red button to activate the button.
Click on the up and down arrows to change the time that the button stays on for.
Click on the lock button to lock the button.
Right-click a locked button to activate it without opening the GUI.
Normal pressure plates have the additional ability to produce electric power.
A light beam catcher will produce electric power when a light beam hits it.
NOTE: A light beam catcher will not produce redstone power! Blocks hit by light beams receive power from the beam.
The crafting recipes can be found above under Added Content.
All crafting recipes are subject to change - please tell me what is unbalanced or odd, and preferrably what the recipes should be.
Some recipes are missing - hopefully I've noticed, but please let me know if it's not on the bugs list!
Other Downloads:
Releases from release 18 onward
Download build 16 for 1.3.1
Download build 16 without adfly
Download build 15 for 1.3.1
Download build 15 without adfly
Download build 14 for 1.3.1
Download build 14 without adfly
Download build 12 for 1.3.1
Download build 12 without adfly
Download build 7 for 1.2.5
Download build 6 for 1.2.5
Download build 4 for 1.2.5
(The less buggy way)
(The more buggy way)
DISCLAIMER: Forge compatibility is not fully functional! Please report any bugs and follow this installation guide carefully!
This mod edits a large number of base classes, making it incompatible with many complex mods.
This mod does not require Minecraft Forge, although it is mostly compatible.
Texturepack:
Note: Major texture changes in 1.5 have made this texture pack out of date since build 31 - sorry.
Hugobdesigner made a texturepack for this - see his thread here!
Known Bugs:
Not attempted yet:
If you want to support this mod, please post in this thread! Doing so lets me know that people actually use the mod, and helps me get new features tested and released faster.
If I have not yet said anything about updating to the latest version of Minecraft, feel free ask me when I'll do it! Yes, this goes against what most modders ask for, but 90% of this project is motivation, and knowing that someone wants it updated will make it get updated faster.
Banners:
Banner thanks to IyellRB:
Banners thanks to Hugobdesigner:
Copyright:
This document is Copyright ©(2012-2013) of Col6y (hereafter referred to as "The Owner") and is the intellectual property of The Owner. Only Minecraftforum.net is able to host any of The Owner's material without the consent of The Owner. It may not be placed on any other web site or otherwise distributed publicly without advance written permission. (Electronic mail is acceptable as long as you wait for a response.) If you mirror this mod page or anything The Owner has made on any other site, The Owner may seek compensation for the damages through a lawsuit.
The following things were made by other people and included (with permission) in the mod:
1
My original release did not use Forge - Forge didn't help with anything, so there was no real point in using it. Currently, there are a small number of places (Liquids) where Forge would be able to help my mod, but again Forge doesn't help with the majority of my modifications.
Additionally, I have seen (although I can't remember where) people who won't use mods if they require the use of Forge, and therefore I don't want to require it.
However, I have realized that Forge compatibility is a very useful feature - my mod currently IS (mostly) compatible with Forge. This compatibility is still buggy, but it shows that a mod can be compatible without requiring Forge. At the same time, it was a very difficult process to do this - it required massive amounts of work to move all the base class modifications out of the files that Forge modifies.
In terms of other mods, it is useful to note that many mod creators never wrote their mod for Forge, and don't want the extra work of porting it or making it compatible.
Another thing to note is that Modloader and Forge are not mutually exclusive. Forge includes FML (Forge Mod Loader) which emulates the same interface as Modloader. This means that many pure-addition mods (mods that only add blocks and items and don't cause any changes to existing game mechanics) can be designed to work with Modloader and also work with Forge.
The main mods that may not want to be compatible with Forge are mods that modify Minecraft's game mechanics in ways that the Forge creators haven't anticipated. QuantumCraft is one example of this.
However, any Tech mods (for example Buildcraft, RedPower2, IndustrialCraft, etc.) should probably use Forge - this seems to be the main kind of mod that Forge is designed for, and these mods generally don't need other kinds of base changes.
1
What do you mean by "it feels like buildcraft"?
Are you talking about block themes, what it provides, or what?
It's probably also useful to note that this mod is notoriously incompatible with many other mods. If it does end up working, can you post a list of what mods it works with?
Also - my current status is still: waiting for 1.5
EDIT ADDITION:
I just found out that at least three sites appear to have copied a previous version of this thread's first post. They contain a partial, outdated description, do not contain my copyright notice, contain ads on the page, and use an adf.ly link for downloading that is not associated with my adf.ly account.
It looks somewhat like these sites were automatically generated, meaning that if I contact them to take down the page, a different site will probably come back up with the exact same content. (They contain a large number of copied minecraft mods, not just mine)
This is annoying and a violation of my copyright (they're distributing the mod without permission and making money from it), but it doesn't seem to be hurting me and it looks like too much work to take my mod down from these mirroring sites.
Does anyone else have knowledge or experience about this?
1
(I did warn that I'd be on hiatus, right?)
1