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    posted a message on Quantum Conundrum in Minecraft Mod - QuantumCraft
    Quote from Mozziedoo

    Didn't work. Not using it, now using 1.6.2.
    For some reason I get this error.


    2013-12-07 14:41:21 [INFO] [ForgeModLoader] Forge Mod Loader version 6.2.62.871 for Minecraft 1.6.2 loading
    2013-12-07 14:41:21 [INFO] [ForgeModLoader] Java is Java HotSpotâ„¢ 64-Bit Server VM, version 1.7.0_25, running on Windows 7:amd64:6.1, installed at C:\Program Files\Java\jre7
    2013-12-07 14:41:21 [FINE] [ForgeModLoader] Java classpath at launch is C:\Users\Murray\AppData\Roaming\.minecraft\libraries\net\minecraftforge\minecraftforge\9.10.1.871\minecraftforge-9.10.1.871.jar;C:\Users\Murray\AppData\Roaming\.minecraft\libraries\net\minecraft\launchwrapper\1.3\launchwrapper-1.3.jar;C:\Users\Murray\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-all\4.1\asm-all-4.1.jar;C:\Users\Murray\AppData\Roaming\.minecraft\libraries\org\scala-lang\scala-library\2.10.2\scala-library-2.10.2.jar;C:\Users\Murray\AppData\Roaming\.minecraft\libraries\org\scala-lang\scala-compiler\2.10.2\scala-compiler-2.10.2.jar;C:\Users\Murray\AppData\Roaming\.minecraft\libraries\net\sf\jopt-simple\jopt-simple\4.5\jopt-simple-4.5.jar;C:\Users\Murray\AppData\Roaming\.minecraft\libraries\lzma\lzma\0.0.1\lzma-0.0.1.jar;C:\Users\Murray\AppData\Roaming\.minecraft\libraries\com\paulscode\codecjorbis\20101023\codecjorbis-20101023.jar;C:\Users\Murray\AppData\Roaming\.minecraft\libraries\com\paulscode\codecwav\20101023\codecwav-20101023.jar;C:\Users\Murray\AppData\Roaming\.minecraft\libraries\com\paulscode\libraryjavasound\20101123\libraryjavasound-20101123.jar;C:\Users\Murray\AppData\Roaming\.minecraft\libraries\com\paulscode\librarylwjglopenal\20100824\librarylwjglopenal-20100824.jar;C:\Users\Murray\AppData\Roaming\.minecraft\libraries\com\paulscode\soundsystem\20120107\soundsystem-20120107.jar;C:\Users\Murray\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl\2.9.0\lwjgl-2.9.0.jar;C:\Users\Murray\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.0\lwjgl_util-2.9.0.jar;C:\Users\Murray\AppData\Roaming\.minecraft\libraries\argo\argo\2.25_fixed\argo-2.25_fixed.jar;C:\Users\Murray\AppData\Roaming\.minecraft\libraries\org\bouncycastle\bcprov-jdk15on\1.47\bcprov-jdk15on-1.47.jar;C:\Users\Murray\AppData\Roaming\.minecraft\libraries\com\google\guava\guava\14.0\guava-14.0.jar;C:\Users\Murray\AppData\Roaming\.minecraft\libraries\org\apache\commons\commons-lang3\3.1\commons-lang3-3.1.jar;C:\Users\Murray\AppData\Roaming\.minecraft\libraries\commons-io\commons-io\2.4\commons-io-2.4.jar;C:\Users\Murray\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput\2.0.5\jinput-2.0.5.jar;C:\Users\Murray\AppData\Roaming\.minecraft\libraries\net\java\jutils\jutils\1.0.0\jutils-1.0.0.jar;C:\Users\Murray\AppData\Roaming\.minecraft\libraries\com\google\code\gson\gson\2.2.2\gson-2.2.2.jar;C:\Users\Murray\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl\2.9.0\lwjgl-2.9.0.jar;C:\Users\Murray\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.0\lwjgl_util-2.9.0.jar;C:\Users\Murray\AppData\Roaming\.minecraft\versions\1.6.2-Forge9.10.1.871\1.6.2-Forge9.10.1.871.jar
    2013-12-07 14:41:21 [FINE] [ForgeModLoader] Java library path at launch is C:\Users\Murray\AppData\Roaming\.minecraft\versions\1.6.2-Forge9.10.1.871\1.6.2-Forge9.10.1.871-natives-13523540645808
    2013-12-07 14:41:21 [FINE] [ForgeModLoader] Enabling runtime deobfuscation
    2013-12-07 14:41:21 [FINE] [ForgeModLoader] Instantiating coremod class FMLCorePlugin
    2013-12-07 14:41:21 [FINE] [ForgeModLoader] Loaded coremod FMLCorePlugin
    2013-12-07 14:41:21 [FINE] [ForgeModLoader] Instantiating coremod class FMLForgePlugin
    2013-12-07 14:41:21 [FINE] [ForgeModLoader] Loaded coremod FMLForgePlugin
    2013-12-07 14:41:21 [FINE] [ForgeModLoader] All fundamental core mods are successfully located
    2013-12-07 14:41:21 [FINE] [ForgeModLoader] Discovering coremods
    2013-12-07 14:41:21 [FINEST] [ForgeModLoader] Registering transformer cpw.mods.fml.common.asm.transformers.AccessTransformer
    2013-12-07 14:41:21 [INFO] [STDOUT] Loaded 39 rules from AccessTransformer config file fml_at.cfg
    2013-12-07 14:41:21 [FINEST] [ForgeModLoader] Registering transformer cpw.mods.fml.common.asm.transformers.MarkerTransformer
    2013-12-07 14:41:21 [FINEST] [ForgeModLoader] Registering transformer cpw.mods.fml.common.asm.transformers.SideTransformer
    2013-12-07 14:41:21 [FINEST] [ForgeModLoader] Registering transformer net.minecraftforge.transformers.ForgeAccessTransformer
    2013-12-07 14:41:21 [INFO] [STDOUT] Loaded 107 rules from AccessTransformer config file forge_at.cfg
    2013-12-07 14:41:21 [FINEST] [ForgeModLoader] Registering transformer net.minecraftforge.transformers.EventTransformer
    2013-12-07 14:41:21 [FINE] [ForgeModLoader] Running coremod plugins
    2013-12-07 14:41:21 [FINE] [ForgeModLoader] Running coremod plugin FMLCorePlugin
    2013-12-07 14:41:21 [WARNING] [ForgeModLoader] Problem loading class
    java.lang.SecurityException: SHA1 digest error for ajz.class
    at sun.security.util.ManifestEntryVerifier.verify(Unknown Source)
    at java.util.jar.JarVerifier.processEntry(Unknown Source)
    at java.util.jar.JarVerifier.update(Unknown Source)
    at java.util.jar.JarVerifier$VerifierStream.read(Unknown Source)
    at java.io.FilterInputStream.read(Unknown Source)
    at net.minecraft.launchwrapper.LaunchClassLoader.readFully(LaunchClassLoader.java:289)
    at net.minecraft.launchwrapper.LaunchClassLoader.getClassBytes(LaunchClassLoader.java:354)
    at cpw.mods.fml.common.asm.transformers.deobf.FMLDeobfuscatingRemapper.getFieldType(FMLDeobfuscatingRemapper.java:215)
    at cpw.mods.fml.common.asm.transformers.deobf.FMLDeobfuscatingRemapper.parseField(FMLDeobfuscatingRemapper.java:196)
    at cpw.mods.fml.common.asm.transformers.deobf.FMLDeobfuscatingRemapper.setup(FMLDeobfuscatingRemapper.java:157)
    at cpw.mods.fml.common.asm.FMLSanityChecker.injectData(FMLSanityChecker.java:244)
    at cpw.mods.fml.relauncher.CoreModManager.injectTransformers(CoreModManager.java:428)
    at cpw.mods.fml.relauncher.FMLLaunchHandler.injectPostfixTransformers(FMLLaunchHandler.java:108)
    at cpw.mods.fml.relauncher.FMLLaunchHandler.appendCoreMods(FMLLaunchHandler.java:113)
    at cpw.mods.fml.common.launcher.FMLTweaker.injectIntoClassLoader(FMLTweaker.java:80)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:51)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
    2013-12-07 14:41:21 [SEVERE] [ForgeModLoader] Unable to launch
    java.lang.RuntimeException: java.lang.ArrayIndexOutOfBoundsException: 6
    at cpw.mods.fml.relauncher.CoreModManager.injectTransformers(CoreModManager.java:433)
    at cpw.mods.fml.relauncher.FMLLaunchHandler.injectPostfixTransformers(FMLLaunchHandler.java:108)
    at cpw.mods.fml.relauncher.FMLLaunchHandler.appendCoreMods(FMLLaunchHandler.java:113)
    at cpw.mods.fml.common.launcher.FMLTweaker.injectIntoClassLoader(FMLTweaker.java:80)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:51)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
    Caused by: java.lang.ArrayIndexOutOfBoundsException: 6
    at org.objectweb.asm.ClassReader.readShort(Unknown Source)
    at org.objectweb.asm.ClassReader.<init>(Unknown Source)
    at org.objectweb.asm.ClassReader.<init>(Unknown Source)
    at cpw.mods.fml.common.asm.transformers.deobf.FMLDeobfuscatingRemapper.getFieldType(FMLDeobfuscatingRemapper.java:220)
    at cpw.mods.fml.common.asm.transformers.deobf.FMLDeobfuscatingRemapper.parseField(FMLDeobfuscatingRemapper.java:196)
    at cpw.mods.fml.common.asm.transformers.deobf.FMLDeobfuscatingRemapper.setup(FMLDeobfuscatingRemapper.java:157)
    at cpw.mods.fml.common.asm.FMLSanityChecker.injectData(FMLSanityChecker.java:244)
    at cpw.mods.fml.relauncher.CoreModManager.injectTransformers(CoreModManager.java:428)
    ... 5 more

    Hmm... looks like Forge is noticing that my mod changes some classes, and is throwing a fit about that.
    You could do some research about how to get Forge to not do this checking - I'm too busy to do this, and I don't know right now how to do that.
    If I get back to this, I'll make sure to make this not a problem. Sorry.

    Also - I'm going to put something in the main post to say that I'm not currently working on this.
    Posted in: Minecraft Mods
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    posted a message on Quantum Conundrum in Minecraft Mod - QuantumCraft
    Quote from Mozziedoo

    Interesting... Going to use this with Little Blocks and Gulliver for 1.5.2. Should work. BTW, I can figure out my own crash reports.

    Ah - let us know if it works.
    Posted in: Minecraft Mods
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    posted a message on Quantum Conundrum in Minecraft Mod - QuantumCraft
    Quote from DaChiller

    Nice mod, keep up the goodies! Also, if you can add a romanian translation, I don't really play Minecraft using my language but some of my friends never download mods because of that....

    *snip*

    Ah, thanks. I'll add any submitted translation - so of course. However, I'm currently very much lacking in time to update this, so it will be a while before anything else is released, but I'll try to include these!
    Posted in: Minecraft Mods
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    posted a message on Quantum Conundrum in Minecraft Mod - QuantumCraft
    Quote from phantamanta44

    You could release the mod source, then anyone could build off it if they wanted to?
    You could put it under a Creative Commons license like this one.



    I could release it, but if someone's going to build off of it, I'd rather have a single successor instead of potentially multiple.
    Also - Creative Commons licenses aren't usually good for software. If I did, I'd use something like the GPL, LGPL, MIT License, Apache License, etc, instead.
    Posted in: Minecraft Mods
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    posted a message on Quantum Conundrum in Minecraft Mod - QuantumCraft
    Quote from hugobdesigner

    I'm still around too, but since my last posts I wasn't able to either test this mod or continue my texture pack. My computer still can't run Minecraft, so I'm no longer making Minecraft-related content/suggestions. I'm also working on a mod of a game and on a game of mine. I'm also making courses, so I won't be able to keep any other project so soon. But I need to say something: I'd love to see this mod being continued. As I said in some previous post, this mod is really awesome, it just haven't got much audience. And, also, one last thing I wanna say: if you guys need anything to this mod just contact me (posted that link because I don't log in in my Minecraft Forums account very often).

    Ah. I may be able to continue this, but not for a while because of a large number of more pressing projects.
    Quote from phantamanta44

    Perhaps you could hand the management of this mod over to iChun? This seems like the kind of thing he would do.

    If someone else wants to continue this mod, they can post on this thread (or PM me) and we can work something out. Probably I would say yes.
    I don't feel like it would be helpful for me to reach out to other modders (especially busy ones like iChun) to ask them to continue my mod for me.
    If you want to ask someone like iChun to continue this, then feel free, but I somehow doubt that they would want to.

    The other helpful thing to do if you want this mod to continue is to compile a list of what requested changes (bugfixes, feature requests, updates to new versions of Minecraft, mod compatibility requests) have been made, which would make it easier for me to get back to work on this once I have time.
    I may also choose to rewrite this in forge at some point, because although it would be a carpton of work, it would probably make updating to new versions of Minecraft easier. (Back when I had more free time, I started trying to learn forge by building a simpler mod, and I might be able to continue that to get the needed experience to convert QuantumCraft.)
    Posted in: Minecraft Mods
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    posted a message on Quantum Conundrum in Minecraft Mod - QuantumCraft
    Quote from redstonemaster10

    Anyone still here?

    I'm still here, but I didn't have the motivation to work on this for a while because no one seemed to have much interest in it.
    And now, I'm really busy with more important projects.
    I won't have any time to spend on this until November, so if there's anything that people want to be done then, you should tell me in this thread.
    Posted in: Minecraft Mods
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    posted a message on Quantum Conundrum in Minecraft Mod - QuantumCraft
    Quote from LordZephyrian

    Make gravity control

    Currently, there is the antigravity dimension, which makes everything except the player and falling sand fall up. Is this bugged in some way? Or do you mean something else?
    Posted in: Minecraft Mods
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    posted a message on Quantum Conundrum in Minecraft Mod - QuantumCraft
    Quote from Glacier

    Thanks that means in a few hours i will be able to make a private adventure map for my friend (he only plays maps that are not on youtube)

    Build 43
    Changelog:
    • Added update notification system.
    • Added warning for dimension switching with texture switching when on far distance.
    • Fixed critical bug with dimension overlays.
    • Added basic animated texture for science juice.
    Fixed and published in fifty-seven minutes since the bug report. (fifty-nine minutes until it entered the OP)
    Posted in: Minecraft Mods
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    posted a message on Quantum Conundrum in Minecraft Mod - QuantumCraft
    Quote from Glacier

    umm sorry but i found a bug this happens when i activate ANY dimension except normal, it turns the screen black and purple, except when i press F1.http://postimg.org/image/70vnzp0gj/ please tell me if you can see the image in the link

    Quote from Glacier

    oh sorry i forgot to include version number, quantumcraft: 4.2, minecraft: 1.6.2, modloader: 1.6.2, and i have no other mods, i am in a superflat redstone ready world, the seed is 3726198160823586885

    I've reproduced the bug and am currently working on fixing it. It should hopefully be fixed and a new release available within a few hours.
    Posted in: Minecraft Mods
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    posted a message on Quantum Conundrum in Minecraft Mod - QuantumCraft
    Speaking of which: build 42! This is updated for 1.6.2.
    There's currently a bug in ModLoader that causes custom keybindings to not save, so any bindings for the glove keys won't save between loads of Minecraft.
    Posted in: Minecraft Mods
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    posted a message on Risugami's Mods - Updated.
    When I try to use ModLoader's registerKey system in the version for 1.6.2, I have the problem that Minecraft doesn't load the keys from the options file. The options file contains the modified keybindings, but when Minecraft starts again, it ignores the settings. It worked in previous versions (1.5.2, 1.5.1, 1.5, 1.4.6, and more)
    Here's the relevant code in my part:
      ModLoader.registerKey(this, new KeyBinding("key.glove1", 44), false);
      ModLoader.registerKey(this, new KeyBinding("key.glove2", 45), false);
      ModLoader.registerKey(this, new KeyBinding("key.glove3", 46), false);
      ModLoader.registerKey(this, new KeyBinding("key.glove4", 47), false);

    This appears to be because the options file is loaded and saved, and then the new keybindings are loaded, but since the options file was already overwritten without the keybindings included, they aren't in the file when it's loaded and ready to accept the keybindings.
    Is there any workaround for this? Or am I missing something obvious?
    Posted in: Minecraft Mods
  • 0

    posted a message on Quantum Conundrum in Minecraft Mod - QuantumCraft
    I've been working on updating this mod to 1.6.2, but I've hit a ModLoader bug with keybindings, so it could take a while.
    Posted in: Minecraft Mods
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    posted a message on Quantum Conundrum in Minecraft Mod - QuantumCraft
    Quote from Kinggoomba

    Oh... I didn't know that. Thanks!

    No problem.
    Quote from Kinggoomba

    Oh, I have a request. Can you add fans? Only moves you up in the fluffy dimension, and boxes can go normally, and safes in fluffy, nothing in heavy. Can you please?

    I have a handy TODO List in the main post. It includes Fans.
    Posted in: Minecraft Mods
  • 0

    posted a message on Quantum Conundrum in Minecraft Mod - QuantumCraft
    Release 41!
    Changes:
    • Added missing wire recipes & ceiling pressure plate recipes
    • Added some missing translations for Portuguese
    • Fixed self-removal of bent wires placed about electric source.
    • Fixed a structure mismatch error in TextureMap insertion pattern matcher that was caused by Optifine.
    • Fixed a crash when right-clicking on bent wire with bent wire in hand.
    • Fixed infinite item duplication bug with DOLLIs
    • Fixed DOLLI GUI naming error
    • Improved placement of Straight Quantum Wires.
    • DOLLIs autorespawn boxes and safes.
    • Allowed IDS Containers to be pointed in any direction.
    • Added labels to the sides of IDS Linkers
    • GUI readout when a glove is active of which output is active.
    • Allow IDS Linkers to be pointed in any direction.
    As usual, please report any bugs.
    Also - please tell me if you've tested it and it works, so that I can add it to the main post.
    Posted in: Minecraft Mods
  • 0

    posted a message on Quantum Conundrum in Minecraft Mod - QuantumCraft
    Quote from Kinggoomba

    Ooh, thanks! You should add a tag saying what version it is, but thanks. :)

    Actually, there is a tag. Look at the top, these are the tags: 1.5.2 quantumcraft quantum conundrum puzzle game mechanics
    Quote from miner1539

    .

    Huh?
    Posted in: Minecraft Mods
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