So I will be the one coding what this mod does. I'm a little confused as to what you think the difference will be between morphing into a mob (a dragon for instance) and being able to become a dragon where you can fly around and do the things (abilities) that the dragon can do.
well, morph can only go as far as give you the same hitbox and make you move/look like a dragon, as long as morph doesnt have any special coding for it. what i am thinking is that it would be cool if we could get a intergration thing between our two mods, that way when they are both installed on someones client they have more choices to choose from (your dragons, and HTTYMDs dragons), which i think would help both mod quite alot. i havent talked to the owner of our mod yet about this idea, i just think it would be a cool addition.
well, i saw the banner on peipai's signature and decided to take a look, then i thought to myself in my draconic mind "wouldn't it be cool if i could be a night fury in game" so i decided to post a comment.
oh... didnt think about it tell you said that, lol. but it isnt the same as the normal android version, for example the fire behind the ship, and the red words under the name. so does that mean that there is going to be an update, or maybe it is finally coming to the windows pc store?
By the way these new API Daleks are not limited to 10 like the old ones, with these new ones you can add as many as you like!
knowing you, you usually have hidden stuff in the background, otherwise you would have just pressed f2 on minecraft. so the question is, waht is your screen saver, is it a clue to a new mod or maybe a new game? if only we had a larger view of the image, then we could tell easier
my game keeps crashing when trying to spawn an Invasion Dalek (took me a while to figure out which mod caused the crash, and which dalek crashed it.) and after the invasion dalek is in my world, i cant get in my world, it just keeps crashing. it invaded my world NOT like it's supposed to.
And, yes. i am using the latest version for 1.7.10 (downloaded from the SWD website)
Crash Report:
---- Minecraft Crash Report ----
// I let you down. Sorry
java.lang.NullPointerException: Unexpected error
at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:744)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2049)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:744)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [GCEntityClientPlayerMP['deathdude202'/255, l='MpServer', x=56.86, y=77.54, z=253.97]]
Chunk stats: MultiplayerChunkCache: 5, 5
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (64,64,252), Chunk: (at 0,4,12 in 4,15; contains blocks 64,0,240 to 79,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 320 game time, 320 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 9 total; [GCEntityClientPlayerMP['deathdude202'/255, l='MpServer', x=56.86, y=77.54, z=253.97], EntityZombie['Zombie'/175, l='MpServer', x=58.50, y=22.00, z=241.50], EntityZombie['Zombie'/174, l='MpServer', x=57.50, y=22.00, z=241.50], EntityZombie['Zombie'/173, l='MpServer', x=59.50, y=22.00, z=247.50], EntityZombie['Zombie'/172, l='MpServer', x=58.50, y=22.00, z=242.50], EntityEnderman['Enderman'/178, l='MpServer', x=59.50, y=28.00, z=247.50], EntityPilotDalek['Pilot Dalek'/179, l='MpServer', x=55.50, y=75.00, z=253.50], EntityZombie['Zombie'/176, l='MpServer', x=55.50, y=22.00, z=250.50], EntityZombie['Zombie'/177, l='MpServer', x=54.38, y=22.00, z=254.06]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
there is one way that you can get back on your world, but you may not want to do it if you have alot of mod related blocks/items
what you need to do is log onto the world without the mod on, that will delete anything dalek mod related in the world, then you log back on with the mod and it should be solved.
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I would actually like to see it in salt lake city, and i have a few good reasons.
1. The comiccon there is the largest in the world, and stan lee said it was the best.
2. SLC international airport is one of the largest hubs in the west.
3. The city is one of the most simplist cities to navigate thanks to its grid layout.
4. Lots of hotels not far from the salt palace convention center.
5. Lots of underground parking.
6. Wide roads, with trax (obove ground train system)
those are my reasons, now i highly bet that this will never be read by mojang, but i hope they at least concider it this year.
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havent checked this forum in quite a while, but i love what it has become, love the become a dragon feature. i will try it out tomorrow.
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Hello everyone
I would like to introduce you all to the brand new official PixelBots website, enjoy
http://pixelbots.weebly.com/
0
impressive, i like your work very much khotarri
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well, morph can only go as far as give you the same hitbox and make you move/look like a dragon, as long as morph doesnt have any special coding for it. what i am thinking is that it would be cool if we could get a intergration thing between our two mods, that way when they are both installed on someones client they have more choices to choose from (your dragons, and HTTYMDs dragons), which i think would help both mod quite alot. i havent talked to the owner of our mod yet about this idea, i just think it would be a cool addition.
0
yes morph does alow you to turn into mobs, but it doesnt do the same stuff as what this one will do.
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actually the grates are a new block in the mod
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ok, thank you
well, i saw the banner on peipai's signature and decided to take a look, then i thought to myself in my draconic mind "wouldn't it be cool if i could be a night fury in game" so i decided to post a comment.
0
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that looks fantastic (should we still call you khotarri or do you want to be called by something else?)
P.S.
its fantastic to see you again, welcome back.
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good job
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oh... didnt think about it tell you said that, lol. but it isnt the same as the normal android version, for example the fire behind the ship, and the red words under the name. so does that mean that there is going to be an update, or maybe it is finally coming to the windows pc store?
0
knowing you, you usually have hidden stuff in the background, otherwise you would have just pressed f2 on minecraft. so the question is, waht is your screen saver, is it a clue to a new mod or maybe a new game? if only we had a larger view of the image, then we could tell easier
0
in England they read the date as day/month/year, not month/day/year. that is what makes it possible
0
there is one way that you can get back on your world, but you may not want to do it if you have alot of mod related blocks/items
what you need to do is log onto the world without the mod on, that will delete anything dalek mod related in the world, then you log back on with the mod and it should be solved.