• 1

    posted a message on [HELP] Ore drops 2 different ore?
    Quote from The_Carnifex

    You can write this algorithm yourself using Java's Random.

    I'll give you a quick start:
    public int idDropped(int par1, Random par2Random, int par3)
    		{
    				// create a random number between 0 and 100
    				int rand = par2Random.nextInt(101);
    				// if random number lower than 21 drop something
    				if(rand <= 20)  {
    						return <yourblock>;
    				} else {
    						return <yourblock>;
    				}
    		}



    I prefer single line:

    public int idDropped(int par1, Random par2Random, int par3)
    		{
                    //20% = 1/5 chance
                    return (par2Random.next(4) == 0 ? Block1 : Block2 );
    		}


    This is the code compacted.

    Your welcome.
    Posted in: Modification Development
  • 1

    posted a message on Coder13's Voxel box whitelist application house (accepted)
    Hello, I would like to show you guys something I made to Attempt to get in to the voxel box. Now, I've made an attempt before but this one is 10X better. Learned a lot more, hopefully i can get in. I just love this house, wish it was my real one.
    I love interior design.

    Well, this is a 5 room, one master bedroom, no bathroom(except one in aster bedroom), awesome house. I put lots of effort into it. I really wanna get on to the voxel box, and if this doesn't make it in i don't know what to build.
    Oh, and of course, i'm using the voxel box pangea texture pack.

    Here are a few overall pics.







    I was surprised at how good the roof turned out.



    Some interior.

    What you see when your walk in.



    The kitchen.



    Dining room right outside the kitchen.



    The stairs which I love. You can't seem them that well but, they're good.



    Upstairs.



    Rooms.











    The office.



    The master bedroom.



    And its bathroom.



    And the backyard.

    I took a picture of each porch but not really the backyard. It isn't much anyways.



    (same porch)





    And I would like to end with a picture of my town while I was at it. 2 of the houses were not made by me.




    Well thats my house i put lots of effort into. Voxel box, please accept me.
    Posted in: Screenshots
  • 2

    posted a message on [FAIL] MC Flat Map generator
    JUST DELETE THIS. i HAVE A PROBLEM WITH KEEPING UP WITH PROJECTS AND THIS ONE IS A FAIL. THERE ARE ENOUGH MAP GENERATORS OUT THERE. THE LEAST I SHOULD DO IS TRY TO WORK WITH THEM. I HAVE A DIFFERENT PROJECT I WAN TO WORK ON. JUST GET THIS DELETED

    Credit goes out to Substrate for the C# map library.

    HEY! So i have a beta release of it. Not all the features are done but its somewhat of a beta finished project.
    oh, and please read the readme.

    This is written in c# so in will not run on mac or linux, sorry (maybe linux through wine but that gets me confused).

    DOWNLOAD
    Mediafire

    [beta 0.5.0]
    + first release
    + main feature
    + loading textures from an xml
    + creating flat maps


    Features
    • Flat map Generation
    • Custom layers. Set certain blocks for certain layers. //Main feature
    • Plugin System!
    • Lots of customization!
    • Other... yes, you can request features. Please do.

    Here is a video of it, As of 10-22-11 8 am. - obsolete
    Posted in: Minecraft Tools
  • 4

    posted a message on Flat Map Generator
    Good, you're starting off simple. I'm 14 and making a similar project. You can already set specific blocks for specific layers. You can find it Here if you want to look at it. I guess i'm going to have to add more features(which is planned already) to compete with you, just saying. Pro Tip(if you don't already know): add features others don't have. Don't mean to be rude or dis you, good job, but, i hope you do well.
    Posted in: Minecraft Tools
  • 1

    posted a message on Coder13's Voxel box whitelist application house (accepted)
    Hey guys! I got on the voxel box with this house!
    Posted in: Screenshots
  • 2

    posted a message on Coder's Building tips: Curves
    Hello, I'm coder13. I have been puzzled with how to 'build' Nice, aesthetic, Good looking, well built Buildings. Even though I, myself am not a Good builder, like the people on the voxel box, I will still at least make a series on how to make aesthetic houses and such.

    Topic: Curves

    Curves are hard to make. So many people turn to Boxes and rectangles which are a piece of cake to make. The problem with that, is that rectangles are boring, and easy to make. Might I say again, boring.
    To add a nice fell to the house, its good to give it shape. Shape as in, Less rectangles, more curves. Which i'll say again, are hard to make to some people.

    My curve theory.

    I actually came up with this theory (that was proven to work) One night (last night as of 7/31/11) when I was building. It wasn't until the next day I could test it.

    I would like to also put in that we will be talking about Fibonacci Numbers. Fibonacci Numbers is an aesthetic Pattern used to make buildings. Need a number? Take a Fibonacci number.
    The pattern follows as this; 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, etc... To make a Fibonacci number, You take the number you have (has to be a Fibonacci number, so memorize a bit of the pattern) you take your number and add it to the previous number in the pattern (5 + 3) and you get your Fibonacci number (5 + 3 = 8!).

    So let's apply this to my theory on how to make curves.
    We first start with an 'L'. Let's pick 2 or 1 lengths. Let's do 1 first. Say 5? Ok. Now we make the L.

    :cobblestone: :: :: :: ::
    :cobblestone: :: :: :: ::
    :cobblestone: :: :: :: ::
    :cobblestone: :: :: :: ::
    :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone:

    And we make another L. This time, with 1 Fibonacci number lower then the other, 3.

    :cobblestone: :: :: :: ::
    :cobblestone: :: :: :: ::
    :cobblestone: :cobblestone: :: :: ::
    :cobblestone: :cobblestone: :cobblestone: :: ::
    :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone:

    Note: See where I lay the cobble, the new L starts with the first rows.

    Now with the note, can we add anymore cobble? the next number in the pattern we will use is 1. Not 2. 2 doesn't Work with this curve we are making. But keep in mind 2s.
    Since we We're not gonna add some curves. We are pretty much done. Unless that is, you wana take away the extra blocks. So after taking away the extra blocks, we get this nice curve.

    :cobblestone: :: :: :: ::
    :cobblestone: :: :: :: ::
    :: :cobblestone: :: :: ::
    :: :: :cobblestone: :: ::
    :: :: :: :cobblestone: :cobblestone:

    Yay! we have our curve. But wait, We can do more than just 'square' curves. We can do curves that are longer than they are wider ('rectangular' curves)

    Let's take 5 and 8.

    We start with our L.

    :cobblestone: :: :: :: :: :: :: ::
    :cobblestone: :: :: :: :: :: :: ::
    :cobblestone: :: :: :: :: :: :: ::
    :cobblestone: :: :: :: :: :: :: ::
    :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone:

    We add another L

    :cobblestone: :: :: :: :: :: :: ::
    :cobblestone: :cobblestone: :: :: :: :: :: ::
    :cobblestone: :cobblestone: :: :: :: :: :: ::
    :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :: :: ::
    :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone:

    We add that 1 we can fit in there Which is really a 3 L.

    :cobblestone: :: :: :: :: :: :: ::
    :cobblestone: :cobblestone: :: :: :: :: :: ::
    :cobblestone: :cobblestone: :cobblestone: :: :: :: :: ::
    :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :: :: ::
    :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone:

    And Cut away!

    :cobblestone: :: :: :: :: :: :: ::
    :: :cobblestone: :: :: :: :: :: ::
    :: :: :cobblestone: :: :: :: :: ::
    :: :: :: :cobblestone: :cobblestone: :: :: ::
    :: :: :: :: :: :cobblestone: :cobblestone: :cobblestone:

    We get an interesting L which Has one side longer than the other.


    You can use this system to make all kinds of curves. And when you get better at it, you could visualize the L and make curves on the fly.

    Ladies and Gentlemen, Curves made easy.

    FIN.

    P.S. I'm not that good at making things like this, please respond as to how easy it was to understand this and I will change it.
    Posted in: Screenshots
  • 1

    posted a message on My Medieval/modern House
    Hey guys, I've been working on a house to attempt to get white listed for The voxel box. Its turned out great even though it took me less than a day it took me a few hours. thanks to worldedit, voxelsniper, voxeldoop, hand, and op powers.
    I'm using the voxelbox's pangea Texture pack found here.

    Here is an overall image of it.


    Here is an Image of the kitchen.


    Here is an Image of the living room.


    An Image of A bedroom accessed only through the living room.


    As we go upstairs, Here is the upstairs. Just a bedroom bordered of with a fence.
    I did accidentally 'terraform' my house a bit with voxelsniper's melt brush. I cleaned up most of it but turns out I forgot to fix the chests.


    And an image of the downstairs from upstairs.


    Well, please comment on how well I made this house. I put effort into it after reading a few articles on the voxelwiki about building. Fibonacci numbers, Meeting points, and mixed material.

    Side note: This is also my first time posting images on the forums :smile.gif:
    Posted in: Screenshots
  • 1

    posted a message on weed
    Quote from ShanTach

    help? please?


    First, do you have java? Of course you do. but you need to tell your computer that. Go to my computer and right click and find properties. click advanced settings(on the left). When a new window pops open click advanced system settings. click environment variables and add a new system variable with the name "Path"(exactly that without "") and have the value be "C:\Program Files\Java\jdk1.6.0_23\bin"(if you are using windows 7 type "programfiles(x86)" instead of "programfiles") and replace the 1.6.0_23 with whatever version java you installed.
    Posted in: Mods Discussion
  • 1

    posted a message on [Phoenix Guide] Mining (v0.5) - X Mine
    Quote from NZPhoenix



    Total layer range: 1-128

    [iron]
    Percentages by quadrant:
    Iron is greatly affected by the quadrant bug. A 62% increase from NE to SW.
    NE: 0.45%
    NW: 0.55%
    SE: 0.55%
    SW: 0.73%

    [gold]
    Percentages by quadrant:
    Gold is affected dramatically by the quadrant glitch. The increase from NE to SW is 65%.and for iron it is 62%? you did the same to the other ores but i decide not to show.
    NE: 0.097%
    NW: 0.11%
    SE: 0.11%
    SW: 0.16%



    you say the increase from ne to sw is 65% for the gold. how do you get that number?
    Posted in: Survival Mode
  • 1

    posted a message on [Phoenix Guide] Mining (v0.5) - X Mine
    i don't understand your ne\nw\se\sw increase numbers. could you explain your math? and i think the conclusion thing for the lapis should be right under the lapis section. but i know you are working on this. this should definitively be stickied.
    Posted in: Survival Mode
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