• 3

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Hey Azanor, I really enjoyed your mod all the way from TC 3 to this beta, I'm glad you managed to keep it up so far and I'm glad you officially quit instead of just keeping it in limbo like most of the modmakers.

    I hope you find someone worthy of continuing this mod in your stead, so people don't have to come up with knockoffs to keep enjoying your epic story (looking at you Emoniph).

    Whatever you decide to pursue in life, whether it will be a new mod or something completely different, I wish you fortune in your endeavors.


    PS: Now that you are done with the mod, any chance you could tell us some secret lore you kept us in the dark about till now?

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from AnrDaemon»

    I find Dioptra's 13x13 coverage hard to manage. To the level of making a screenshot and resizing it to see or picking a pencil and counting the lines by poking at monitor.
    Should probably be 9x9.


    Or toggleable, maybe 3x3, 9x9, 15x15?
    Posted in: Minecraft Mods
  • 3

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Ok I gotta say, I love the new research system a lot, it's just so fun to write theories, but I have some complaints:
    1. You need glowstone to progress to anything (as you need it to unlock basic alchemy) but the rest seems like going to the nether isn't supposed to be required to start the mod

    2. Rabbit leather for gloves, I literally spend 5 minutes chasing rabbits around the desert to find enough leather for 1 glove, oof. Not really a problem but oooof.

    3. I'd move the list of inspirations, researches, theories and such listed on a tab next to the essentia list, because I feel like some people will never think to check a branch of the first research tree.

    4. Have portable hole focus not fizzle if it hits tall grass, just a personal annoyance

    5. A button to reset research if you've hit a dead end, instead of having to break the table

    Besides that I wanna say I love the new alchemy mechanics with quartz sliver essentia sponging, it's so intuitive.

    Posted in: Minecraft Mods
  • 0

    posted a message on LegendGear 2! (version 2.b.2.1, updated 3/9/2015)
    Quote from Atum262»

    I think 1.7.10 version of Minecraft is the best. The best for mods and the best for gameplay. Maybe I will stay on this version forever. Also, I keep playing some modpacks for Minecraft versions 1.5.2 and 1.6.4 as well, through Technic Launcher. I think Minecraft versions 1.5.2, 1.6.4 and 1.7.10 are practically the same, because of that they are my favorites versions.


    Thaumcraft 6 beta just came out for 1.10, comming to 1.12 soon
    Posted in: Minecraft Mods
  • 3

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Robijnvogel»

    Are you questioning the logic of the Endermen? Their kind is ancient. They have been around for a long time. They must have their reasons.
    Maybe a world that isn't focussed down by the Monoliths can recover if its blocks disappear at a very slow rate?


    No. They are still basically a large black box with a huge red eye in the middle always looking at the nearest player.
    The player base kinda decided that they liked it to stay that way as well.

    Atually due to them often clipping trough walls, they later changed it to invisible boxes with a red eye that can be seen trough walls that always looks at the nearest player. That was so creepy.
    Posted in: Minecraft Mods
  • 4

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Maybe the endermen attack you if you look at them because they have PTSD from the monoliths constantly watching them?

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    I'd say openblocks is than that kid that brought to school some crazy contraptions he built in his basement, used it to pull some epic pranks and got suspended for it, but everyone thought it was cool and is waiting for him to come back with more stuff.

    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Doors v2.2.4
    Quote from martake»

    whats the news on dim door any update yet


    People are on vacations, so it's going a bit slow.
    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Doors v2.2.4

    There is an alpha, but the modmakers were busy this week so not much was done, will keep you guys updated.

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Hyxaru»

    Off topic



    Hey look, it's a foolish samurai warrior
    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Honestly, it'd be awesome if other mods like Witchery could be done like this, but some modders are just too paranoid, thinking that they'll be left in the dust, no credit given, that sort of thing. Hopefully Emoniph's not like that.

    I've asked the people on IRC where he used to hang out and everyone said noone has heard from him in over a year now, I also checked on steam and it says he was last logged in...

    Wait it says now that he was last logged in 36 days ago?!
    That means he's still alive!
    He was offline for over a year before, I wonder what happened to him?
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Azanor»

    Thanks for the kind words and support guys :)


    I am considering my options in regards to letting other people work on it. Things get a bit complicated if I chose to do that in regards to the IP and so forth should I ever choose to return to modding or maybe turn Thaumcraft into something more than just a MC mod.



    MAybe you could keep the rights to the mod and resources you created, but allow others to access the code and work on it (i mean they can't get money from it anyway), while also giving them some notes on the what you were planning on doing, so they know what it was supposed to be?
    Or maybe you could find a group of modders (maybe you know some people?) who would work on it and give them access to the code exclusevly (though if they give up, you'll need to find a new group, so idk).

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    With Emoniph (Witchery dev) dissapearing last year, I was excited to see Thaumcraft updating, so it's dissapinting to see it put on hold.

    Fortunately I am super patient and will wait to play Thaumcraft 6, no matter what version it will come out for, just don't forget about us - your fans, OK?

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from BigHatMagnus»

    TC 6 wonderment/wishlist


    -Research: So the field notes, the way I picture it, is getting the thaumaturge more involved by say, making them study a certain flower in the desert when the sun is highest in the sky. Exposing the thaumonomicons pages to water( opening the book on a certain page while underwater. These tasks being not so literal in theory, giving the players more thinking than just the research table minigame.


    -Structures: Its not really a huge deal, but I'd love to come across a handful of different locations in the world. Exs: A small library, buried and forgotten underground, ruins of an old cult hideout, or a house of a lonely thaumaturge. Which brings me to the next point.


    -Npcs: Anything new planned in this department. Player model type npcs around the world who offer help with research, new creatures in the magical/ taint forests. Bringing old helpers back like a certain chest.


    These are not meant as, I want these things added cause I like them, but rather topic points that may spark some conversations, and build up hype.


    Research: That sounds about the same as what i'd imagined, though you'd probably scan the flower or water with the thaumonomicon.

    Structures: It was a while ago but Az said he's planning on making nodes rare as the aura will slowly regenerate on it's own, so I imagine they will spawn in some ancient structures or something.

    Npcs: I'd love to see some rival thaumaturges, but I'd be ok with even just peches
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Shirololl»

    Well I guess after the combat update their changes won't be as major.


    But I would very much welcome if they stopped making completely arbitrary changes in rapid updates, it ruins the game for 99% of us.


    well they did say that the 1.14 update will be a big one, so we'll have some time after 1.13
    Posted in: Minecraft Mods
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