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    posted a message on General Roleplaying Discussion and Information Thread

    Sounds to me like a Civ rp. If the focus is going to be on trading resources, steampunk allows you to BS all kinds of interesting resources to trade. I think you need to be sure there's a goal to match a theme of trade and war. Historically that happens around the time of discovering and exploiting "new worlds" so the goal could be to have the most land in the new land, while your actual land resides in the old world. Whether its literally new worlds or just a new continent aka America style... well I dunno if that's important but interesting things could present themselves depending on how things are transported around.

    Posted in: Forum Roleplaying
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    posted a message on General Roleplaying Discussion and Information Thread

    Well, Meritania I see your soul has not yet been crushed and you yearn to create more?


    I believe the majority of people who peruse the roleplay section are searching for fantasy (whether it is in highschool form or not). I would recommend building a strategy system for a "Dungeon Keeper" roleplay. The original one used pages to measure time, but lacked a quantification of power, as well as a structure for invading each other (just like in the game) or a main antagonist to replace conflict between players. And of course it wouldn't work too well with only a handful of players because its best to be able to afford leaving a few people behind when they're inactive.

    Posted in: Forum Roleplaying
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    posted a message on General Roleplaying Discussion and Information Thread

    All these huge things are definitely hard to jump into, take WOTD for example. Who has the time to read the multiple threads to learn the backstory and the context? Its something the main participators take for granted. (Not to mention you'll probably be left out of that long weaving story by the time you join) Someone tending to a post on the first page with a recap would do wonders for such stories.


    The reason we have a decay when it comes to someone being gone for a week, it has to do with the "anime style" these rps are geared in. There's a "reaction" phase, one person missing who can't react may delay the rp indefinitely. Otherwise I'd say its because only one or two people are in charge of progressing the plot, usually the thread poster. When the rules aren't clear for who can progress the plot it often ends in a paralysis, people are afraid to move ahead on their own and get retconned. A string of completely inconsequential events, players who are at a loss of what to do after the introduction phase, long pauses dedicated to reaction posts after a plot moving post.


    Players either need permission to move and create the world, or to have big effects on the plot, or to substantially fight each other. Otherwise the only thing that gets these threads moving is a highly active narrator.

    Posted in: Forum Roleplaying
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    posted a message on Rose-Tinted Glasses: The other side of the coin [IC]

    Tex shuffles around the room, keeping a distance between himself and the crowd of people that had also been out on the streets. When the "secretary" spoke though, Tex gave him his attention and noticed that he had the weight of someone who was in one world. It was fascinating that he had chosen to stay around this base for envisioned, maybe he didn't like to feel lonely? Tex began pushing his way to the front, and tried to confide with him.

    "I don't really have to fill something out do I? I'm stuck here anyway."

    It was true Tex was doing something out of the ordinary by making official ties with this small "guild" of fighters, which was undoubtedly not the last resistance between monsters and humanity. But it would be easier to keep them from messing up or getting in his way.

    Posted in: Forum Roleplaying
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    posted a message on Rose-Tinted Glasses: The other side of the coin [IC]
    "Tex." he replies. Then adds, "You can tell me your name, but if there are a lot of people who want to do the same, I might not remember it." He shrugs at his new traveling companion and then looks away, staring ahead towards the destination. He thought he could see it now, it looked like the building had been patched up a bit with materials from the human side and the beast side. Maybe thankfully, it was still pretty rough around the edges, probably didn't attract a lot of attention form wandering beasts.
    Posted in: Forum Roleplaying
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    posted a message on Rose-Tinted Glasses: The other side of the coin [OOC]
    Been busy, will be busy, let's just get grouped up at HQ scarfking
    Posted in: Forum Roleplaying
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    posted a message on Rose-Tinted Glasses: The other side of the coin [IC]
    Tex immediately drops the dude on the ground as he struggles. Honestly Tex had been hoping he would stay unconscious for the entire trip, talking to people other than himself was very difficult. He looks down and says,

    "Ah. Your weapon. I suppose I'll go get it..."

    Then Tex abruptly seizes the guy by the shoulder and hauls him upward.

    "But you're coming with me! No way I'm going back alone, you're going to have to fight with me if something goes wrong because of this!"



    Tex thought the conversation went relatively well.



    Hopefully this small detour wasn't going to stop the two from reaching the local forge. Tex wearily eyes his own weapon, turning it a little bit to catch the light. Of course all the weapons that he had scraped together over the years had a charm to them, they easily adapted and changed when he put his aura through them, but it was no replacement for actual craftsmanship.
    Posted in: Forum Roleplaying
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    posted a message on Rose-Tinted Glasses: The other side of the coin [IC]
    Tex was winded by the time he reached the scene of the battle. He wrinkled his nose at the awful burning smell coming from patches of the ground that were still hot enough to glow.

    What a nasty fight, probably best I missed it.

    Then Tex noticed the tail end of the envisioned group slipping away, probably to haul some of the Hearts more intact pieces back to a forge. It seemed that someone had been left behind though. At first Tex was completely prepared to find a corpse and braced himself as the body got closer. It was only a pleasant surprise to see the tall individual was simply slumped over and breathing softly. In the real world he probably looked like a drunk, or narcoleptic, or a drunk narcoleptic.

    A small nagging thought tore Tex between two actions. Obviously if the guy had just been left here it didn't matter if he went with the group, he was probably some sort of new fighter who wasn't so committed; the plan was for him to wake up and head home......Butttttttt this was the kind of mistake that got people killed, you think all the Beasts are gone and really one is just hiding! Tex quickly spins in a circle to confirm the area is still safe. Then awkwardly hoists the body onto his shoulder and starts off after the envisioned he had seen turning down a path ahead.
    Posted in: Forum Roleplaying
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    posted a message on Rose-Tinted Glasses: The other side of the coin [IC]
    Tex slowly ran his fingers along his line up of Diamond scales. He stopped just short of the last one, it was still a little red from the last time he made the mistake of touching it. A smile sneaked on to his face for just a second, as he imagined the glittering and dangerous materials as simple gems all lined up on a necklace. Or some other benign jewellery, it didn't really matter, Tex quickly frowned once more at the thought of wasting his prime samples on fashion. No one cared about it any-more! Hah! if only the regular envisioned knew how funny they looked when a person can only see their armor!



    Speaking of.

    There was certainly some organized action going on around here. These naughty naughty rag tag groups of fighters actually go out and look for trouble? When it can be heard coming from blocks away? It was so nice around here, perfect distance from the edge of a Hearts territory..... Agh those dumb Hearts! So big! Mostly all Tex did was hide these days. Maybe.... Just maybe, with some other humans around (safety in number and all that), today..... Today would be the day Tex did something about those big dumb Hearts. He had been hiding for so long, but it wasn't always like this, Tex could go on the hunt again.



    Tex re-adjusted the death grip on his axe, and started jogging towards the beacons of flame. Around here most of the buildings were deserted as the war front had moved on, just like a beast, Tex barely noticed how he weaved through invisible crowds as he moved.
    Posted in: Forum Roleplaying
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    posted a message on Rose-Tinted Glasses: The other side of the coin [OOC]
    Appearance: Squinted eyes that flicker back and forth. Appears to be short due to an incredibly bad posture. His complexion has become very tanned by the sun and his hair has become faded in color (Though if you look closely its blonde).
    Name: Tex
    Age: 20
    Gender: Male
    Personality: Some might call it unnerving that Tex is always aware. It unnerves him to not know where someone is, all movements are tracked under his gaze. Other information is occasionally treated as unnecessary compared to the burdening task of scanning the horizon and listening for tremors of approaching Clubs, or the skittering of swarming diamonds. He hates how Dawn are able to simply pass through walls to sneak up on him.



    You see its all because Tex is slightly unhinged. Suddenly forced into a hermetical lifestyle. He is Lost. Some of the trappings of society, such as trust and emotional stability, had to be traded for survival.

    Weapon:
    [♦] Tex wields an axe of Diamond shards. He has gone through a variety of designs due to the fractured nature of the weapons. By now what Tex might call an "Axe" varies from short mace-like protrusions, to long poles lined with saw-blade scales. *ahem* What he is wielding as of right now is a heavy one handed axe. The handle is a thick metal rod, and numerous scales are fitted on to the top. Like a hatchet with far too many axe heads.
    Aura:
    [3/3] Yellow
    Special Technique: "Torturous Lightning" Sparks run along Tex's body and arms and weapon. Growing stronger and stronger, the electricity lashes out at anything close by. This has the unfortunate side effect of being dangerous to the health of nearby creatures, usually the ones made of metallic scales. If Tex forces the aura solely into his weapon it quickly attunes to him and releases blasts of lightning when it strikes something.
    Posted in: Forum Roleplaying
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    posted a message on General Roleplaying Discussion and Information Thread
    Quote from Meritania»
    The role of the GM/DM is to guide the story. I personally believe having to explain the backstory and then saying the RP is open world is not roleplaying but more cooperative storytelling. It's like saying "I have this really great idea but I don't where to take it, so I'll let you guys do it".



    Some RPs need more complex backstories such as the fantasy and science fiction genres but the OP is not where you put it. Basic plot, just tell me where my character is and how they got here, let me find out about the city-sized dragons in the game.



    If people put as much effort into their gameplay as they did the backstory, I would be enjoying a lot more RPs.

    ^ I think we are far too ingrained in our "open world" rps. The party can certainly all decide where to go and how they interact with the world, but one person has to take charge and say "Okay, after walking for awhile here is what we find". And a "GM" is especially important for narrating exciting/tense fights, people are essentially fighting themselves, and while it can be a great piece of literature, it sort of ruins the idea of there being adversaries when you are fighting yourself.
    Posted in: Forum Roleplaying
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    posted a message on [MAGIC] Divine's Revenge
    (( It's to be expected. I don't know if any moderators assigned to this section are picked from the community any more. A thread could get some lee-way based on how mature it seemed back in the day, especially the precipice threads because one of them was a moderator and newer/younger members were unlikely to join a precipice game.

    A thread like this one though is much more accessible to new people, I guess that's why its being watched.))
    Posted in: Forum Roleplaying
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    posted a message on [MAGIC] Divine's Revenge
    Deat was flexing his legs on stroll through the fields of tall grass near his shelter. He knew this part of the wilderness by heart and had been walking further and further each day, mostly to expend his nervous energy. For a long time Deat had been contemplating when he should return to the civilized world, his magic was reaching its height, at this rate there was a danger he could simply waste away without having made any impact in the world.



    Fluctuations in magic had been strong today, bright lights in the sky had been common, he almost didn't look up as the lighting storm started. Then a bolt struck in the field. The grass was twisted and burnt, as the tainted appeared out of nowhere. They radiated hostility for a few seconds, and then all of their fury focused down onto Deat. His heart skipped a beat, and Deat shouted in panic "Cra- Crashing bur_" his voice cracked, the spell went haywire and an explosion of sound knocked Deat's sense of hearing off, the tainted were distracted as well but they were not nearly defeated. Fortunately it would be a lot easier to run away now that all the tall grass had been flattened.

    "Lightwind Step" and Deat was running through the air, out of the reach of the tainted and away from his forest. "Oh well, I was planning on leaving anyway" Then he saw a flare in the sky, it was a far ways off, Deat couldn't tell the distance. But helping someone in danger would surely be a good way to start his adventure into the world.
    Posted in: Forum Roleplaying
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    posted a message on [MAGIC] Divine's Revenge
    Name: Deat Wolfun

    Age: 46

    Gender: Male

    Appearance: His unruly head of brown hair descends into a mountain-man beard, not quite reaching 6 feet but brushing it at 5'10. Fur clothing covers his body giving him a bulky appearance even though his brain is the biggest muscle on him. On his side, a trusty satchel is almost always present, and heavy boots made for slogging through any ground.

    Class: Sorcerer

    Class Details: A traditional spell-caster, has a variety of spells and the voice to cast them.

    Equipment: Wonderful warm fur, spell books, enchanted rings meant to save him if his mouth is otherwise indisposed,(Anti-mute hex, small defenses). Worst comes to worse he has a dagger.

    Skills: Spells n' spells. Spells for lighting, spells for cursing, spells for dinner, spells for hurling splinters, spells for hurling energy, spells for shoving, ect.ect.ect.ect.

    A powerful technique of his is "chanting", a long or continuous song/poem, for spells that grow stronger or last indefinitely.

    Bio: Deat comes form the harsh lands of the north, raised in a relatively barbaric clan of hunters. Clan "Wolfun" may not have reached the ears of cities or traders, but on the icy tundra, all the other clans knew Wolfun. The clan long winded enough that its ancestral name had not been lost to time, their story tellers were also the warleaders, able to make stories into reality by forcibly shouting them into being.



    It was a fateful day that Deat was discovered as a potential storyteller of the Wolfun, born to be leader and gifted with the chant. His boyhood ended at 12, taught only one song by an elder and shoved aboard the ships of war, every northerner's manhood began on their first raid. The green hills and farms bordering the tundra were always the targets of the lesser clans, but Wolfun dared to descend further where the cows were fattest and the farmers unafraid. It was an enchanting new world, the warmth, grass, animals, and trees were all different to Deat. As spittle flew from his lips and warriors stole valuables from village after village, Deat knew he never wanted to return to the North where the wind was always cold and his people had to slaughter in preparation for winter.



    It was with little fanfare that Deat simply walked away from the raid, he chanted and chanted as he walked, only ending the spell once the village was far behind him. And he was free, free from the North, away from his clan..... lonely. That mistake of walking away from his former life almost ended Deat on his second day wandering through the wilderness. His second fateful day was actually the fourth day alone, when a town's bulk rose in the distance. Overwhelmed, Deat ran forward, hoping to make his new life and find a family among the people of the town. They treated him poorly, threw him in a stockade for being a Northener, many people who had seen villages afflicted by the raids whipped Deat as they passed by.



    His stint in the stockade had been mercifully short, as a scholar from a monastery visited town. At first he seemed about to simply gawk and shame Deat like the others, until he approached Deat, and released him from the stockade. It was by no means freedom, it turned out that the scholar had been given permission to study Deat, and through Deat, the Northerner culture. Deat worked at the monastery until he was 20, he had long since talked and talked of his homeland to every person who visited the monastery, until his throat was sore; nowadays he was an accepted part of life, his accent faded, pale skin tanned, and rough chanting magic unused for years. He learned at the monastery, learned about magic and the gods and the abandonment of humankind. No monsters had been seen by his clan in the North, but one of the famous tales said that the north was far more vast than any creature could explore. Deat eventually recognized that he was a sorcerer, not a story-teller, and one night stole away with many copies of spell books in his satchel; and has not been seen since.



    Now 46, a hermit formerly called Deat Wolfun, re-appears from the forest, having honed his magi cin solitude so that he might fight the monsters in the world.
    Other: Roast Ducklings
    Posted in: Forum Roleplaying
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    posted a message on Interest Check and Writer's Block
    A good hardcore mechanic I can think of is called "rolled to dodge" that used to be used on this forum for a game or two. Each action is determined to be successful or not based on a d20. over 10 is successful and things under 10 are not, 5 and under are likely to hurt you or ect, however you feel like modifying it.
    Posted in: Forum Roleplaying
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