Ryzen 5 3500u
12GB of RAM, 2GB dedicated to VRAM
And an SSD.
I'm getting about 15-25 fps with constant stuttering on default settings. Using the lowest settings and 4 chunks for my view distance, I'm getting 20-35fps. Looking at my resource usage, I'm seeing about 30% GPU usage and 20-60% CPU usage. I wasn't expecting an amazing gaming experience on this laptop, but it seems more than okay on much harder to run games. I'm getting much better performance on my old laptop with a 3rd gen i5 with integrated graphics and 8GB's of RAM, so I'm a little surprised my laptop struggles so much.
Does anyone have any recommendations on what to try to get Minecraft to playable?
The new launcher comes with a version of Java bundled and I can't quite figure out how to point it to using the version I have installed. Any idea how to do that?
I'd really love some help getting Minecraft working on my laptop. OS is up-to-date. Yes, I know it's a weird amalgamation of a machine that probably shouldn't function, but this has been my only issue with this setup. I've tried multiple versions of Minecraft and multiple launchers and I get the same error. Haven't touched the settings at all. Thank you so much for your help.
Specs:
OS: MacOS 10.14.5
Processor: i7-2720QM
Graphics: HD 3000
Memory: 16 GB 1333mhz DDR3
When I hit play, this is the error message the official launcher spits out:
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
Time: 6/15/19 1:43 PM
Description: Initializing game
java.lang.IllegalStateException: GLFW error 65545: NSGL: Failed to find a suitable pixel format
at cud.b(SourceFile:195)
at org.lwjgl.glfw.GLFWErrorCallbackI.callback(GLFWErrorCallbackI.java:36)
at org.lwjgl.system.JNI.invokePPPP(Native Method)
at org.lwjgl.glfw.GLFW.nglfwCreateWindow(GLFW.java:1666)
at org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1847)
at cud.<init>(SourceFile:86)
at dkz.a(SourceFile:36)
at cvk.au(SourceFile:465)
at cvk.b(SourceFile:395)
at net.minecraft.client.main.Main.main(SourceFile:154)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at cud.b(SourceFile:195)
at org.lwjgl.glfw.GLFWErrorCallbackI.callback(GLFWErrorCallbackI.java:36)
at org.lwjgl.system.JNI.invokePPPP(Native Method)
at org.lwjgl.glfw.GLFW.nglfwCreateWindow(GLFW.java:1666)
at org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1847)
at cud.<init>(SourceFile:86)
at dkz.a(SourceFile:36)
at cvk.au(SourceFile:465)
-- Initialization --
Details:
Stacktrace:
at cvk.b(SourceFile:395)
at net.minecraft.client.main.Main.main(SourceFile:154)
-- System Details --
Details:
Minecraft Version: 1.14.2
Operating System: Mac OS X (x86_64) version 10.14.5
Java Version: 1.8.0_74, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 660508296 bytes (629 MB) / 1744830464 bytes (1664 MB) up to 2147483648 bytes (2048 MB)
JVM Flags: 8 total; -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Launched Version: 1.14.2
LWJGL: 3.2.1 build 12
OpenGL: NO CONTEXT
GL Caps:
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: ~~ERROR~~ NullPointerException: null
CPU: <unknown>
0
Specs:
Ryzen 5 3500u
12GB of RAM, 2GB dedicated to VRAM
And an SSD.
I'm getting about 15-25 fps with constant stuttering on default settings. Using the lowest settings and 4 chunks for my view distance, I'm getting 20-35fps. Looking at my resource usage, I'm seeing about 30% GPU usage and 20-60% CPU usage. I wasn't expecting an amazing gaming experience on this laptop, but it seems more than okay on much harder to run games. I'm getting much better performance on my old laptop with a 3rd gen i5 with integrated graphics and 8GB's of RAM, so I'm a little surprised my laptop struggles so much.
Does anyone have any recommendations on what to try to get Minecraft to playable?
0
Already made sure everything was updated.
0
The new launcher comes with a version of Java bundled and I can't quite figure out how to point it to using the version I have installed. Any idea how to do that?
0
On an older version of MacOS and on Linux, it ran just fine. Not buying a new laptop just to play Minecraft.
0
Accidentally double posted. My bad.
0
It's MacOS, so I can't update video drivers. I had Minecraft running fine on MacOS 13. How do I disable OpenGL?
0
I'd really love some help getting Minecraft working on my laptop. OS is up-to-date. Yes, I know it's a weird amalgamation of a machine that probably shouldn't function, but this has been my only issue with this setup. I've tried multiple versions of Minecraft and multiple launchers and I get the same error. Haven't touched the settings at all. Thank you so much for your help.
Specs:
OS: MacOS 10.14.5
Processor: i7-2720QM
Graphics: HD 3000
When I hit play, this is the error message the official launcher spits out:
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
Time: 6/15/19 1:43 PM
Description: Initializing game
java.lang.IllegalStateException: GLFW error 65545: NSGL: Failed to find a suitable pixel format
at cud.b(SourceFile:195)
at org.lwjgl.glfw.GLFWErrorCallbackI.callback(GLFWErrorCallbackI.java:36)
at org.lwjgl.system.JNI.invokePPPP(Native Method)
at org.lwjgl.glfw.GLFW.nglfwCreateWindow(GLFW.java:1666)
at org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1847)
at cud.<init>(SourceFile:86)
at dkz.a(SourceFile:36)
at cvk.au(SourceFile:465)
at cvk.b(SourceFile:395)
at net.minecraft.client.main.Main.main(SourceFile:154)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at cud.b(SourceFile:195)
at org.lwjgl.glfw.GLFWErrorCallbackI.callback(GLFWErrorCallbackI.java:36)
at org.lwjgl.system.JNI.invokePPPP(Native Method)
at org.lwjgl.glfw.GLFW.nglfwCreateWindow(GLFW.java:1666)
at org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1847)
at cud.<init>(SourceFile:86)
at dkz.a(SourceFile:36)
at cvk.au(SourceFile:465)
-- Initialization --
Details:
Stacktrace:
at cvk.b(SourceFile:395)
at net.minecraft.client.main.Main.main(SourceFile:154)
-- System Details --
Details:
Minecraft Version: 1.14.2
Operating System: Mac OS X (x86_64) version 10.14.5
Java Version: 1.8.0_74, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 660508296 bytes (629 MB) / 1744830464 bytes (1664 MB) up to 2147483648 bytes (2048 MB)
JVM Flags: 8 total; -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Launched Version: 1.14.2
LWJGL: 3.2.1 build 12
OpenGL: NO CONTEXT
GL Caps:
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: ~~ERROR~~ NullPointerException: null
CPU: <unknown>