Also, if you want to support my mods, but want to spend somebody else's money, feel free to use the adf.ly alternate links that I'm adding. Click the link, wait 5 seconds, then click "Skip Ad".
Table of Contents:
Major Mods, an API, and the SaveConverter
Cubic Chunks (1.0.0 Test version)
4096 BlockIDs (1.2.5; moved to its own thread)
Creative Item Adding API (1.0.0)
SaveConverter Tool (Standalone; MC version independant )
Smaller-But-Useful Mods
SandStoneConversionMod (1.2.5)
RobintonsMobMod (1.0.0)
Shaped Charges (1.2.5)
Volcanoes (1.2.5)
Flooded World (1.2.5)
Coordinates Info Mod (1.2.5)
Disappearing SmoothStone Mod (Beta 1.7.3)
MobSpark Mod (1.2.5)
Cubic Chunks: (ModLoader compatible) (Minecraft Forge V1.0.6 compatible)
The sky is the limit in Minecraft, literally. So is Bedrock. Well, not any more. Introducing Cubic Chunks Mod!
Here is a thread with lots of CC pics.
Here is a thread that has a few CC videos. (More coming soon)
A handful of pics:
This mod expands the world to be 65504 blocks tall, almost 512 times larger than vanilla Minecraft (exactly 511.75). Build in infinite skies, tunnel down to the lava core, raid dungeons deep underground. The sky is no longer the limit: Infinite Minecraft awesomeness in Three Dimensions!
If you want an example of what can be done with Cubic Chunks, check out ModernCraft City by nadine.
This mod overwrites these files. (Note: this is an old list; I need to update it sometime.) This mod should be compatible with most mods, so long as they don't modify terrain generation or chunks. CoordsInfoMod is included with this mod, but you can ignore it if you want to.
If you find any bugs, please post or PM me the crash report and what you were doing at the time. If Minecraft blackscreens and you can't see the crash report, go to your minecraft folder, and look for a file named "CubicChunksErrorFile.txt". That file should contain your crash report.
MineCrak wrote a tutorial thread that contains lots of info on exactly how to install Cubic Chunks. If you're having installation problems, try his thread before posting.
NOTE: make backups of your worlds! This mod automatically converts standard Minecraft worlds and YMod worlds (turning Bedrock in the bottom 16 blocks to Stone) and Cubic Chunks V1.0 and V1.2 worlds to Cubic Chunks V1.3+ format whenever you load them, but you can only convert worlds back to non-Cubic Chunks format by using my reverse-converter tool, which has occasional glitches. If you find any errors in my converter tool, post or PM them to me.
Anyone who wants to can re-write my world generation code, and post their re-writes. Also, anyone who wants to may make mods based off of Cubic Chunks, as long as they give me credit.
CHANGELOG:
1.2: Fixes Player Freeze on Startup bug, improves Save Format while maintaining compatibility, reduces lag, fixes an exiting-Nether Chest bug, fixes a deep quarry lighting bug, includes very helpful Lag Spike of Death Fix (by sp614x).
1.2.1: Entity save/loading bugfix. Those wierd indestructable player-repelling air blocks will now turn into cows, pigs, and sheep. Another few minor bugfixes, such as entity-rendering for y<0 / y>128.
1.2.5: Fixed save-conversion Metadata-loss bug, fixed Tree generation bug, fixed map crash bug, optimized heightmap saving, added (untested) ymod autoconversion.
1.2.6: Fixed bugs for Mushrooms, Doors, and Pistons for y<0 and y>128, tried to fix mob spawning for y<0 and y>128 (not sure if fixed), tweaked deep terrain generation, added CubePopulator mechanics (for anyone who wants to populate terrain ).
1.2.7&1.2.8: Fixed crash near Y limits bugs, fixed can't-jump-out-of-y<0-water bug, fixed step-sounds-delay-during-walking-down-stairs bug, tried to fix rain-way-above-clouds bug.
1.3.1: Drastically reduces save-file size (by a factor of 5 to 20!) (thanks for the help, Nocte). Various Bugfixes, hopefully including MobSpawning bug.
1.4.0: First SMP compatible release. May be very buggy. Fixed Tree Gen to work for y<0 and y>128.
1.4.1: Bugfixes for SMP release. Greatly optimized Server Chunk sending.
1.4.2: Bugfixes for SMP height problems. Fixed packet classes to send y levels as ints. Fixed client-side HeightMap initialization error.
1.4.3: Fixed re-populate bug, optimized ChunkCube-saving, added more functionality to the ICubePopulator interface, fixed a few misc. glitches, added IC ModSaver hook.
1.4.4: Increased the height from 4096 blocks to 65504 blocks. Added rmb.
1.4.5: Upgraded rmb. Misc. fixes, including lag fix.
1.4.6: Moved RMob to its own mod. Fixed wild spinning on startup, Minecart duplication bug, and improved ICubePopulator in SSP.
1.5.0: Added Minecraft Forge support, made CC able to be used without ModLoader (though the ICubePopulator mods won't work without it), added check for the ModSaver hook for IndustrialCraft.
1.5.1: Updated for Minecraft Forge 1.0.6. Fixed ICubePopulator bug. Fixed invincible tools when using Forge bug.
1.5.2: Added up to 4096 block tall terrain, with deobfuscation help from the awesome Nocte. Added caves below y=0. Miscellaneous bugfixes and updates. Added optional sevenfour's Far View Mod, togglable in the options.txt. Added fix for rock cubes generated in midair. Added mod_EasterEgg1094.
1.5.3: Updated to Minecraft Beta 1.8.1, Minecraft Forge 1.1.1. Added variable max-terrain-height to the CubicChunkSettings.ini. Various bugfixes. Added Cubic Nether.
KNOWN BUGS:1.2.1: Entity save/loading bugfix. Those wierd indestructable player-repelling air blocks will now turn into cows, pigs, and sheep. Another few minor bugfixes, such as entity-rendering for y<0 / y>128.
1.2.5: Fixed save-conversion Metadata-loss bug, fixed Tree generation bug, fixed map crash bug, optimized heightmap saving, added (untested) ymod autoconversion.
1.2.6: Fixed bugs for Mushrooms, Doors, and Pistons for y<0 and y>128, tried to fix mob spawning for y<0 and y>128 (not sure if fixed), tweaked deep terrain generation, added CubePopulator mechanics (for anyone who wants to populate terrain ).
1.2.7&1.2.8: Fixed crash near Y limits bugs, fixed can't-jump-out-of-y<0-water bug, fixed step-sounds-delay-during-walking-down-stairs bug, tried to fix rain-way-above-clouds bug.
1.3.1: Drastically reduces save-file size (by a factor of 5 to 20!) (thanks for the help, Nocte). Various Bugfixes, hopefully including MobSpawning bug.
1.4.0: First SMP compatible release. May be very buggy. Fixed Tree Gen to work for y<0 and y>128.
1.4.1: Bugfixes for SMP release. Greatly optimized Server Chunk sending.
1.4.2: Bugfixes for SMP height problems. Fixed packet classes to send y levels as ints. Fixed client-side HeightMap initialization error.
1.4.3: Fixed re-populate bug, optimized ChunkCube-saving, added more functionality to the ICubePopulator interface, fixed a few misc. glitches, added IC ModSaver hook.
1.4.4: Increased the height from 4096 blocks to 65504 blocks. Added rmb.
1.4.5: Upgraded rmb. Misc. fixes, including lag fix.
1.4.6: Moved RMob to its own mod. Fixed wild spinning on startup, Minecart duplication bug, and improved ICubePopulator in SSP.
1.5.0: Added Minecraft Forge support, made CC able to be used without ModLoader (though the ICubePopulator mods won't work without it), added check for the ModSaver hook for IndustrialCraft.
1.5.1: Updated for Minecraft Forge 1.0.6. Fixed ICubePopulator bug. Fixed invincible tools when using Forge bug.
1.5.2: Added up to 4096 block tall terrain, with deobfuscation help from the awesome Nocte. Added caves below y=0. Miscellaneous bugfixes and updates. Added optional sevenfour's Far View Mod, togglable in the options.txt. Added fix for rock cubes generated in midair. Added mod_EasterEgg1094.
1.5.3: Updated to Minecraft Beta 1.8.1, Minecraft Forge 1.1.1. Added variable max-terrain-height to the CubicChunkSettings.ini. Various bugfixes. Added Cubic Nether.
Tall grass sometimes fails to render. This can be fixed by updating nearby blocks, or saving and reloading. Priority: low.
Rain / snow behave wierdly above y=128. Priority: low.
Recently, a handful of chunk holes have been seen (even one by me). Priority: med/high.
FUTURE IMPROVEMENTS:
Improve/optimize lighting calculations. This should remove any lighting glitches and reduce lag. (In Progress)
Add faraway chunk rendering (compress faraway chunks down to a single cube and render that). (In Progress)
Fix Multiplayer version bugs, and update Multiplayer. (In Progress)
Team up with NetBlitzer on Chunk Generation, and/or the rest of Minecraft Revamped, if he's willing.
CubicChunkMod V1.5.1 (Beta1.7.3)Add faraway chunk rendering (compress faraway chunks down to a single cube and render that). (In Progress)
Fix Multiplayer version bugs, and update Multiplayer. (In Progress)
Team up with NetBlitzer on Chunk Generation, and/or the rest of Minecraft Revamped, if he's willing.
(If you also use ModLoader and/or Forge, you will have to install them first)
Client CubicChunksMod V1.5.3 test version 5 (Beta1.8.1) - this is 99% updated/debugged, but it still requires ModLoader and Forge 1.1.1 (Forge 1.1.2 may also work)!!!
Client CubicChunksMod V1.5.4 test version 5 (Minecraft 1.0.0) - works, but extra incompatibilities, and Strongholds don't always work. It requires ModLoader, and is not (yet) Forge compatible. Also some people have been reporting lots of ConcurrentModificationExceptions...
Alternative MediaFire Link - Client CubicChunksMod V1.5.4 test version 5 (Minecraft 1.0.0)
Experimental Builds:
MC1.0.1 SMP test version (fairly stable as far as I can see):
Server CubicChunksMod V1.5.4 test version 7 (Minecraft 1.0.1) - works, most known errors fixed; generating Strongholds will sometimes throw server-side ConcurrentModificationExceptions.
-Alternative MediaFire Link
Old SMP test version (this is fairly buggy, you have been warned!):
Server CubicChunksMod V1.4.5 (B1.7.3)
Old Cubic Terrain Generation test version (this should mostly work, but it just might do unexpected things like generating caves over your house, and it includes improved ChunkCubeAir saving, which won't be compatible with previous versions of CC until I add a patch to them. You have been warned!):
Client CubicChunksMod V1.5.2 Test version 3 (B1.7.3)
I will update this to 1.2.3, but it is a huge mod, so give me some time...
4096BlockIDs: (Requires ModLoader and Forge)
NOTE: After MC 1.2.5, I am no longer planning to maintain this mod. I have released the source code (see Developer Notes below), and I hereby give permission (and, in fact, thanks) for anyone to do whatever they like with the 4096IDs source code, so long as they give my code credit.
Moved to a new thread.
Creative Item Adding API: (Requires ModLoader)
This API allows modders to build mods that add Items to the Creative GUI:
As you can see, I've used it for my ShapedCharges and Volcano Mods.
This is compatible with CreativeAPI_1.0.0 as long as you install this after the CreativeAPI, as well as any Creative GUI API that does not modify afp.class. It also includes a minor change for my 4096 BlockIDs patch.
UPDATE: Forge added something similar to this, so no point in my maintaining this.
Download CreativeItemAdding API V1.0.0 for Minecraft 1.0.0
SaveConverter: (Works no matter what Minecraft version you use! No dependencies!)
This is a standalone tool with readme and GUI to convert between Cubic Chunks worlds, YMod worlds, Vanilla Minecraft worlds, and Beta1.9+ExtendedHeight worlds.
The ExtendedHeight format conversion should now work.
New Feature: NBTViewer mode lets you explore level.dat files, data files, and YMod/Pre-McRegion save files from a dev's eye view!
Changelog:
V1.5.4: Fixed a major bug that made Source-Save-Format options get applied to the Destination-Save-Format. This will hopefully make Beta1.9+ExtendedHeight Conversion work.
V1.6.0: Misc. bugfixes and added tooltips.
V1.6.1: Fixed 1/2 errors in YMod conversion. Fixed MC-Extended Height Format support.
V2.0.0: Added NBTViewer. Fixed YMod format bugs. Added in-converter help page.
V2.0.1: Updated/Corrected Anvil format's "Add" tag's name.
Download SaveConverter V2.0.1 (Direct link)Download SaveConverter V2.0.1 (AdF.ly link)V1.6.0: Misc. bugfixes and added tooltips.
V1.6.1: Fixed 1/2 errors in YMod conversion. Fixed MC-Extended Height Format support.
V2.0.0: Added NBTViewer. Fixed YMod format bugs. Added in-converter help page.
V2.0.1: Updated/Corrected Anvil format's "Add" tag's name.
Download SaveConverter V2.01 Source Code[/anchor]
SandStoneConversionMod: (requires ModLoader)
If you find tons of SandStone (say, in Cubic Chunks ), and want some sand instead, this mod allows you to convert SandStone into 4 sand.
Download SandStoneConversionMod B1.8.1
Download SandStoneConversionMod MC1.0.0
Download SandStoneConversionMod MC1.1.0
Download SandStoneConversionMod MC1.2.3
Download SandStoneConversionMod MC1.2.4 (Direct Link)
Download SandStoneConversionMod MC1.2.4 (AdF.ly Link)
Download SandStoneConversionMod MC1.2.5 (Direct Link)
Download SandStoneConversionMod MC1.2.5 (AdF.ly Link)
Robinton's Mob Mod: (requires Cubic Chunks Mod)
As a joke, I've created an NPC named "Robinton". He's sort of like Herobrine for Cubic Chunks. He occasionally spawns when you're attacked, never attacks you, wanders around aimlessly killing hostile mobs, greatly resents being attacked (except with fire, for which he'll occasionally give you red apples), and vanishes as soon as you re-load the world.
Download RMobMod B1.7.3 for Cubic Chunks 1.4.X
Download RMobMod B1.7.3 for Cubic Chunks 1.5.2
Download RMobMod B1.8.1 for Cubic Chunks 1.5.3 (and test versions)
Download RMobMod MC1.0.0 for Cubic Chunks 1.5.4 (and test versions)
Shaped Charges: (requires ModLoader)
Have you ever gotten tired quarrying? Have you ever wished for a way to make TNT more controlled, without destroying 2/3 of the item drops, with perhaps a little extra power (or maybe a lot of extra power)?
Enter Shaped Charges. Shaped Charges are crafted from three TNT in a column. Expensive, you say. True, but, each Shaped Charge blows a 1x1 collumn from bedrock to the sky! No item drops are destroyed! (Try to stay away from the blocks you hit, it is a very controlled explosion, but it can still hurt you.)
20X20 Quarries in minutes!
A quarry I dug with this mod (in 1.2_02, but it still works the same):
Fire!
Nice Items Lots of Cobble!
I also made the mod automatically compact all Cobblestone produced into one lag-reducing ItemStack
Shaped Charges Mod even has a video about it. (See post 19 on this thread) Thanks GerMinecrafter!
CHANGELOG:
v1.02 - Made compatible with Beta 1.5_1
v1.1 - Fixed/improved explosion damage, fixed multiple-cobblestone dropping bug, version updates to Beta 1.7.2, added Cubic Chunks handling.
V1.1.1 - Fixed Cubic Chunks handling. Shaped Charged it now recognizes presence of CC? Version updates to Minecraft 1.0.0.
V1.1.2 - Fixed an attackEntity bug that caused Minecraft to crash when a ShapedCharge's blast hit an entity. Added configurable ShapedCharge ID. Added a Creative Item Adding API hook, so that if you have the API installed, you can just grab ShapedCharges off of the Creative GUI.
V1.1.3 - Fixed a bug or two.
v1.1 - Fixed/improved explosion damage, fixed multiple-cobblestone dropping bug, version updates to Beta 1.7.2, added Cubic Chunks handling.
V1.1.1 - Fixed Cubic Chunks handling. Shaped Charged it now recognizes presence of CC? Version updates to Minecraft 1.0.0.
V1.1.2 - Fixed an attackEntity bug that caused Minecraft to crash when a ShapedCharge's blast hit an entity. Added configurable ShapedCharge ID. Added a Creative Item Adding API hook, so that if you have the API installed, you can just grab ShapedCharges off of the Creative GUI.
V1.1.3 - Fixed a bug or two.
Download ShapedChargeMod B1.7.3 (v1.1.1)
Download ShapedChargeMod B1.8.1 (v1.1.1)
Download ShapedChargeMod 1.0.0 (v1.1.2)
-Alternative MediaFire Link
Download ShapedChargeMod 1.1.0 (v1.1.2)
-Alternative MediaFire Link
Download ShapedChargeMod 1.2.3 (v1.1.3) (Direct Link)
Download ShapedChargeMod 1.2.3 (v1.1.3) (AdF.ly Link)
Download ShapedChargeMod 1.2.4 (V1.1.3) (Direct Link)
Download ShapedChargeMod 1.2.4 (V1.1.3) (AdF.ly Link)
Download ShapedChargeMod 1.2.5 (V1.1.3) (Direct Link)
Download ShapedChargeMod 1.2.5 (V1.1.3) (AdF.ly Link)
VolcanoMod: (requires ModLoader)
There is a GetSatisfaction thread on getting Volcanoes added to Minecraft, so I thought I would build my own...
As you can see, while the lava is a little blocky, it works!
(You can craft Volcano Source blocks until I add Volcanoes to Terrain Generation):
Volcanoes Erupt, Recede, cool lava in their vicinity into cobble gravel and ores, create earthquakes (beware of putting precarious structures near Volcanoes), and fire LavaBombs! LavaBombs fly through the air and create a small explosion and a VolcanoLava block wherever they hit. VolcanoLava that cools down (usually when the Volcano Recedes, but also from the LavaBombs) turns into random ores: Coal, Iron, Gold, Diamond, Redstone, Lazuli, Burning Netherrack!, lots of Cobblestone, and lots of Gravel.
(The mossy cobblestone in the picture is because of a MossyCobbleSpreads partial mod I made... until I saw someone else already made one.)
TODO:
Use FlowingWater algorithms for VolcanoLava (no more blockiness!) (added in 0.80 test)
Improve VolcanoBomb texture/sounds?
Add Volcanoes to Map Generation
Fix any glitches that show up
Optimize code
CHANGELOG:
v0.71 - Made compatible with Beta 1.5_1
v0.72 - VolcanoBombs now explode when they hit a roof or wall, not just when they hit the ground
v0.80 test - Test version using BetterWater algorithms for Volcano-Lava, improved Volcano Sources, etc. Please post or PM me any bugs you find in this version. BUG: Volcano crater expands unboundedly, creating ridiculously massive crater. The Volcano eats your world I am working on fixing this, for now, probably just use v0.72.
v0.9.0 - Updated to Beta 1.7.3. Re-wrote pretty much all of the code, except the excellent VolcanoBombs. Volcanoes now use regular Lava (no more blockiness). Added Earthquakes. Algorithms are rather more processor-intensive during eruptions than they used to be.
v0.9.5 - Dramatically improved Volcano erosion direction algorithm. Tinkered Lava-bomb firing. Made earthquakes and even eruptions shake the player around some.
v1.0.0 - Tinkered some constants to improve earthquakes yet reduce player-shake damage during quakes. Added smoke pouring out of the top of the volcano. Misc. bugfixes.
V1.1.0 - Added a config file to change generated ores. Removed Cubic Chunks dependency.
V1.1.1 - Updated to Minecraft 1.0.0.
V1.2.0 - Added many more config options.
V1.2.1 - Added a Creative Item Adding API hook, so that if you have the API installed, you can just grab Volcano Source Blocks off of the Creative GUI.
V1.2.2 - Minor fix to make sure VolcanoMod works both with and without 4096IDs.
V1.2.4 - Added a few more options, plus experimental taller volcanoes.
Download VolcanoMod for Beta1.7.3 (v1.1.0)v0.72 - VolcanoBombs now explode when they hit a roof or wall, not just when they hit the ground
v0.80 test - Test version using BetterWater algorithms for Volcano-Lava, improved Volcano Sources, etc. Please post or PM me any bugs you find in this version. BUG: Volcano crater expands unboundedly, creating ridiculously massive crater. The Volcano eats your world I am working on fixing this, for now, probably just use v0.72.
v0.9.0 - Updated to Beta 1.7.3. Re-wrote pretty much all of the code, except the excellent VolcanoBombs. Volcanoes now use regular Lava (no more blockiness). Added Earthquakes. Algorithms are rather more processor-intensive during eruptions than they used to be.
v0.9.5 - Dramatically improved Volcano erosion direction algorithm. Tinkered Lava-bomb firing. Made earthquakes and even eruptions shake the player around some.
v1.0.0 - Tinkered some constants to improve earthquakes yet reduce player-shake damage during quakes. Added smoke pouring out of the top of the volcano. Misc. bugfixes.
V1.1.0 - Added a config file to change generated ores. Removed Cubic Chunks dependency.
V1.1.1 - Updated to Minecraft 1.0.0.
V1.2.0 - Added many more config options.
V1.2.1 - Added a Creative Item Adding API hook, so that if you have the API installed, you can just grab Volcano Source Blocks off of the Creative GUI.
V1.2.2 - Minor fix to make sure VolcanoMod works both with and without 4096IDs.
V1.2.4 - Added a few more options, plus experimental taller volcanoes.
Download VolcanoMod for Beta1.8.1 (v1.1.1)
Download VolcanoMod for 1.0.0 (v1.2.1)
-Alternative MediaFire Link
Download VolcanoMod for 1.1.0 (v1.2.1)
-Alternative MediaFire Link
Download VolcanoMod for 1.2.3 (v1.2.2) (direct link).
Download VolcanoMod for 1.2.3 (v1.2.2) (AdF.ly link).
Download VolcanoMod for 1.2.4 (v1.2.4) (direct link).
Download VolcanoMod for 1.2.4 (v1.2.4) (AdF.ly link).
Download VolcanoMod for 1.2.5 (v1.2.4) (direct link).
Download VolcanoMod for 1.2.5 (v1.2.4) (AdF.ly link).
FloodMod:
Have you ever wanted to know what it would feel like to be (more or less) Noah? With the water nearly to the clouds, only a handfull of small islands to live (or spawn) on, and trees and resources very scarce? Enter FloodMod!
Mining is dangerous! Who knows when you might tunnel out into the depths of the sea! But you can build unbeatable back doors to your base:
Look! A wall of water! Well, as Notch has messed up terrain generation compatibility before, I guess I don't feel too bad doing the same:
At least it is compatible (with wierd chunk transitions) with regular Minecraft.
Just don't generate side-by-side chunks with this mod on and off with BetterWater active:
your framerate will drop to approximately 0.02 FPS! (I guess BetterWater doesn't handle massive Tidal Waves well, does it...)
I also added a Server version, but I'm not in a position to test it thoroughly, so let me know if any bugs show up.
By the way, this mod is not compatible with my Cubic Chunks Mod, however, can mimic Flood effects by setting the CC water level to something extraordinarily high.
TODO:
I once, in an older version, had a glitch where Minecraft wouldn't generate a new map with this mod active. I suspect this is linked to the game having to find a spawnpoint. Fix if this glitch ever repeats.
NOTES:
Ryth asked me for this mod, and gave me the idea for it.
Studying BiomeTerrainMod helped me figure out how to make this mod. Thanks!
You may be able to create a set of BiomeTerrainMod options to mimic the effect of this mod (set WaterLevel to 90).
This is not Cubic Chunks compatible, but the newer versions of CC can do the same thing, by dramatically increasing the WaterLevel option.
Download FloodedWorld B1.7.3 (v1.0)
Download Server FloodedWorld B1.7.3 (v1.0)
Download FloodedWorld B1.8.1 (v1.0)
Download Server FloodedWorld B1.8.1 (v1.0)
Download FloodedWorld 1.0.0 (v1.0)
Download FloodedWorld 1.1.0 (v1.0)
Download FloodedWorld 1.2.4 (v1.0) (Direct Link)
Download FloodedWorld 1.2.4 (v1.0) (AdF.ly Link)
Download FloodedWorld 1.2.5 (v1.0) (Direct Link)
Download FloodedWorld 1.2.5 (v1.0) (AdF.ly Link)
CoordsInfoMod:
I was getting annoyed at the debug screen: it uses too much screen space for just getting my current coordinates. Then, half the time, the lag indicator goes up so high I can't see my coordinates, anyway! So, I created a mod for it:
Just press F4 to enter the condensed debug screen. Cheers.
Download CoordsInfo Mod B1.7.3 (v1.2)
Download CoordsInfo Mod B1.8.1 (v1.2)
Download CoordsInfo Mod 1.0.0 (v1.3)
Download CoordsInfo Mod 1.1.0 (v1.3)
Download CoordsInfo Mod 1.2.3 (v1.3)
Download CoordsInfo Mod 1.2.4 (v2.1) (Direct Link)
Download CoordsInfo Mod 1.2.4 (v2.1) (AdF.ly Link)
Download CoordsInfo Mod 1.2.5 (v2.4) (Direct Link) (Install V2.4 over Forge if you're installing them both.)
Download CoordsInfo Mod 1.2.5 (v2.4) (AdF.ly Link)
Download CoordsInfo Mod 1.2.5 (v2.4) Source (Direct Link)
DisappearingSmoothstoneMod V1.0:
I was testing out my Cubic Chunks mod, and I needed a way to quickly find the underground ores. I had also been thinking over the code I used to remove bedrock. The result:
A mod that makes smoothstone disappear whenever you load a chunk. It's compatible with Vanilla, Cubic Chunks, and pretty much anything else. To install, copy the .class file into your minecraft.jar file. If you want to see much better in the dark, also copy the .class file from within the "LightAll" folder to your minecraft.jar (copy the class, not the folder).
NOTE: this change is permanent, and cannot be reversed! BACK UP YOUR WORLDS!!!
Download DisappearingSmoothstoneMod Mod B1.7.3 (v1.0)
MobSparkMod V1.0: (requires ModLoader)
Ever got annoyed trying to find hostile mobs? Or at them sneaking up on you? Well no more!
Changelog:
V1.1: added special handler for EnderDragons
Download CoordsInfo Mod B1.8.1 (v1.0)Download MobSpark Mod MC1.0.0 (v1.1)
Download MobSpark Mod MC1.1.0 (v1.1)
Download MobSpark Mod MC1.2.4 (v1.1) (Direct Link)
Download MobSpark Mod MC1.2.4 (v1.1) (AdF.ly Link)
Download MobSpark Mod MC1.2.5 (v1.1) (Direct Link)
Download MobSpark Mod MC1.2.5 (v1.1) (AdF.ly Link)
THANKS TO:
God for creating the universe
My family for buying me this computer
Notch for making Minecraft
The MCP Team for allowing all of us Minecraft modders to Mod Minecraft
MineCrak for triggering lots of interest in my mod
Here are support banners, if anyone wants to use them:
(The first one may be too tall by the new forum rules?)
[url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=337466][img]http://dl.dropbox.com/u/25529442/Robintons_Mods.PNG[/img][/url]
This one was contributed by Ryth:
[url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=337466][img]http://dl.dropbox.com/u/25529442/Robintons_Mods_2.PNG[/img][/url]
An Achievement Get (http://mag.racked.eu) banner I recently made:
[url=http://www.minecraftforum.net/topic/310298-173robintons-mods/][img]http://mag.racked.eu/image/7000/60+seconds+of+Free+Fall%21/mca.png[/img][/url]
And if anyone wants to donate:
Hall of donation fame:
(if you're on here, and you want anything changed or want to add a comment, just PM me, with your full PayPal name )
Robert L. $10.00, plus the idea of adding a donate button!
Graeme T. $20.00!
Christopher G. $15.00!
1
Concept of business much?
1
(Previous thread)
5
Yet there are 512x512 packs out there.
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Glad someone else finally took it. I'll take itNevermind. Haven't gotten anywhere.
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Not really a mine anymore, but this used to serve as my mine. Now I hollowed it all out and made it into a temple. I also have several large chests full of stone, a few stacks of iron a stack of gold and a half stack of diamonds. More of a stone mine than anything, but it still has given me a lot of Iron.
Oh, and I did mine (no pun intended) on SSP.
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Built a new nether base at the end of the expressway. Currently unfurnished. Supplies unsorted in a chest. Will serve as a home for future exploration in the northern nether.
First access beyond the Northern wall of the main chambers via expressway. The chamber is believed to be linked to the main chambers. Feel free to furnish the new exploration base.