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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Vechs

    Do you want it to be similar?

    I'd like it to be as unique as possible, I was just wondering how you would make a second linear-branching cave map and if you had enough unique ideas for a second cave theme map. Hopefully with the most recent content updates it won't seem too similar to Kaizo Caverns.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Vechs

    Super Hostile #10 - Spellbound Caves
    Linear-Branching, Easy

    How similar to Kaizo Caverns will it be?
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    I'm assuming Vechs will be updating the maps to be 1.8+ compatible sometime.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    You know nightmare realm v. 1.0? Well, the endermen messed up the room I supposedly had one chance at. Is there actually supposed to be anything in the bedrock room? Or is it just one of Vechz's jokes? If it is supposed to be real what do I do?
    Posted in: Maps
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    posted a message on signature,avatar maker right here
    If you wouldn't mind, could you make me a signature with my username (ckin224) using themes from the "The End" dimension of Minecraft? Also maybe use the texture from the portal in the strongholds?

    The End


    The Portal:


    Both of the above images are from the 1.9 prerelease 4 (I also don't own them) in case you need in game images.
    Thanks in advance.
    Posted in: Art Shops
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    posted a message on [1.4.2][PARKOUR] t3c (tetrix1993's 3rd Obstacle Course) Ver 3.1.1
    Quote from tetrix1993

    My school's term starts next week, so I will stop making the map until around February or March next year in order to focus on my studies. If I have time during my studying period, I will expand this map. Wish me luck for my studies!

    Good luck, I hope you will do well, as well as find time to work on the map.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Blobthe15

    It won't drop the actual spawners, it'll drop pig spawners.

    Although Notch Might change it in the future.


    Pig spawners are even worse, they provide you with infinite food that restores a decent portion of your hunger.
    Posted in: Maps
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    posted a message on Glass tower Seed
    The glass tower is a debug thing, kinda like how pressing F4 spawned a portal in the Nether Release back in Alpha (and was later removed). It will eventually be removed.
    Posted in: Seeds
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    So who's seen the new Ender Dragon?
    *raises hand amongst many other people*

    So who thinks we're screwed for future maps?
    (all hands remain in air)
    Posted in: Maps
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    posted a message on [1.4.2][PARKOUR] t3c (tetrix1993's 3rd Obstacle Course) Ver 3.1.1
    Quote from tetrix1993

    Can anyone suggest what I should build for Challenge 14? A dungeon?

    Just finished 13, and I have to say, THAT was a hard course. That was also the first time I've ever used a frustration chest in one of your maps.

    And, on the subject of what to build for course 14: A water based course maybe?
    Posted in: Maps
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    posted a message on Am I the only one who's thinking this.
    I've been trudging through basically, the same caves for the past year, and personally, I think it's time that major changes like ravines, mineshafts and strongholds are made. Sure they probably won't last me another year, but they'll last long enough to get me to the next update.

    Posted in: Discussion
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    posted a message on Caves etc. are too large.
    Quote from dabears17x

    Sorry to burst your bubble pal, but it means less loot. There are way more air blocks replacing ore.

    That has nothing to do with the amount of ore spawned, just because ravines, mineshafts, and strongholds were added doesn't mean there still won't be one diamond vein per chunk. The other ores as well will just be closer together, there won't be less of them.
    Posted in: Survival Mode
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    posted a message on [1.4.2][PARKOUR] t3c (tetrix1993's 3rd Obstacle Course) Ver 3.1.1
    I definitely plan on trying the new course out.

    EDIT: Just completed chinatown. The first three stages felt a tad bit repetitive. However, after that they were fine. I especially liked the last two stages.

    Something else I realized, this map deservers a whole lot more views/DL's then it has.

    (This reminds me, I tried making an entire Japanese building themed parkour course a while back. Never got around to finishing it.)
    Posted in: Maps
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    posted a message on amazeing and cool bug you must see!

    its not a bug it happend to me in 1.5

    It's not intended to happen so it IS a bug. However, it's not that common.
    Posted in: Survival Mode
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    What are the first four blocks of the victory monument? My Nightmare Realm one has a large gaping hole...
    Posted in: Maps
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