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    posted a message on [1.4.2][PARKOUR] t3c (tetrix1993's 3rd Obstacle Course) Ver 3.1.1
    Don't remove the current challenge 22 completely, if you decide to make a new challenge 22, I think the current challenge 22 should be accessible as a bonus or extra area.
    Also, I am having trouble voting in the poll, it says I need to mark both questions and I do. Anyways, my answer to the second question is Yes.
    Posted in: Maps
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    posted a message on [1.4.2][PARKOUR] t3c (tetrix1993's 3rd Obstacle Course) Ver 3.1.1
    First impressions of Challenge 24- Magma Dungeon, are very good. I like the aesthetics of the caverns as well as the stages that are a bit more open to the environment around them; I enjoy how the later stages weave in and out of each other.


    On the updates concerning Minecraft version 1.4.2: I find that the buttons that allow you to return to the checkpoints in challenge 24 are quite useful and I have been wondering if you plan on implementing these into any other challenges.

    Can't wait for Zone D :)
    Posted in: Maps
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    posted a message on [1.4.2][PARKOUR] t3c (tetrix1993's 3rd Obstacle Course) Ver 3.1.1
    Just noticed while playing through 22-4 that you can skip jumps on the red wool and get up to the door via the window. Then you'd wait for the wolf to come to you and trigger the blue plate.

    Picture for convenience
    :
    Posted in: Maps
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    posted a message on [1.4.2][PARKOUR] t3c (tetrix1993's 3rd Obstacle Course) Ver 3.1.1
    Finished the most recent challenge yesterday, and so far it's been my favorite of Zone C. I really enjoyed the arrangement of stages in this challenge. I can't wait for the next update in the map. :)
    Posted in: Maps
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    posted a message on How Many Hours have You played?
    I'm estimating about 1500, I've played since Sept. 2010, an usually play 1-2 hours everyday, with other days going up to as much as 6-7 hours more recently. (Personally, I wish stats such as time played were linked to the account, not the client, whenever I need a new .bin, I lose my info.)
    Posted in: Achievements & Stats
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    posted a message on Lawsuit Filed Against Mojang - This Time, For Obscure Patent
    Quote from Zawerni

    Hey guys, this is Page 26. We are all FULLY AWARE of the typo "Mindcraft". So you can stop posting mentioning it.

    Finally, someone with sense who recognizes the fact that in the end the typo will mean absolutely nothing overall to the lawsuit.
    Posted in: Minecraft News
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    posted a message on Lawsuit Filed Against Mojang - This Time, For Obscure Patent
    I dislike the fact that seemingly every other post, has pointed out the typos; can we please get over the "Mindcraft" and "Majong" typos?
    Posted in: Minecraft News
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    posted a message on Lawsuit Filed Against Mojang - This Time, For Obscure Patent
    Quote from vexx32

    hehe:
    "Mojang is directly infringing one or more claims of the ’067 patent in this judicial
    district and elsewhere in Texas, including at least claim 107, without the consent or authorization
    of Uniloc, by or through making, using, offering for sale, selling and/or importing Android based
    applications for use on cellular phones and/or tablet devices that require communication with a
    server to perform a license check to prevent the unauthorized use of said application, including,
    but not limited to, Mindcraft."

    I mean, if the fools can't even spell "Minecraft" properly, that means one of two things:
    1. They can't afford to proofread their documents
    2. They don't know their facts.

    Either way, they're most likely just being stupid. If this was true, all Android apps that have some sort of user authentication (Facebook, Twitter, eBay, etc etc) would violate this patent. Considering how widespread authentication systems are on Android devices, this patent was probably filed by some jerk who wants to get money out of everyone. Anyone got any info on how recent the patent is?

    A link another user posted puts the filing date in Feb. 2001 and the issuing date in Feb. 2005
    Posted in: Minecraft News
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    posted a message on [WIP] Припять! Pripyat / Chernobyl 1:1 recreation.
    Wow! I'm surprised how well the map carries over into vanilla Minecraft. My only suggestion is that the player starts with a map in a future/final version. The decay of the buildings is done very well. I cannot wait until the next release.
    Posted in: Maps
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    posted a message on Lawsuit Filed Against Mojang - This Time, For Obscure Patent
    a system and method ... for preventing unauthorized access to electronic data stored on an electronic device

    Have many governments and companies (i.e. Google, Microsoft, Apple, etc.) not been doing this for the past 3-4 decades?

    Unless there is a substantial claim that Uniloc figured they'd omit from the lawsuit itself I don't see how this claim could go anywhere.
    Posted in: Minecraft News
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    (I'm pretty sure only Vechs would be able to answer this question, but I may be wrong and this information might be available somewhere else publicly, but:)

    Vechs, do you know how many total downloads of all SH maps (and SH-spin off maps, RFW, CTW, deadly trails, etc.) there have been to date? I know you kept that information updated under the "SH Milestones" heading on the main page up until a while back (until the file-host change), but do you (or does anyone else) have any accurate information that could answer the above question? Or has information of that sort become inaccessible with the new file-host?
    Posted in: Maps
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    posted a message on [1.2.5] tpf (tetrix1993's Parkour Facility) [4.5k DLs] Ver 1.2
    The map looks really nice. Personally I prefer this non-linear, stage oriented parkour style over the linear style you used to use in your first two parkour maps. I'm looking forward to updates to this map when you find some available time. :)
    Posted in: Maps
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    posted a message on [WIP] Припять! Pripyat / Chernobyl 1:1 recreation.
    I can not wait for the map to be released, based on the screenshots alone. The isolation and loneliness of the real location are captured wonderfully in the images and (hopefully :P ) the map as well. Keep working on the map and good luck.
    Posted in: Maps
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    posted a message on Is there any mob you would remove?
    http://www.minecraftwiki.net/wiki/Giant
    Completely unused, and just taking up space in the code. They need to be removed IMO, unless jeb has future plans for them. (highly unlikely)
    Posted in: Survival Mode
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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Quote from Daveed93

    Hey, I really like your texture pack, it's one of my favorite! (second is Dokucraft)
    I have request: could you do it compatible with mod ExtraBiomesXL? It's 36 bloks/items to make and one mob (i think it's a mob, it's scarecrow).
    Thx :)

    I agree that this texturepack should have support for the ExtrabiomesXL mod. It is by far one of the most beautiful terrain generation changing mods in my opinion. I couldn't imagine how much better the mod would look though if it had Sphax textures.
    Posted in: Resource Packs
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