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    posted a message on Streams - Real Flowing Rivers!

    Is this compatible with CoFHcore?


    Yes. There should be very few mods if any this wouldn't be compatible with.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.6: Down below and up above!
    Quote from BobMowzie»

    No, but you can do that with a Mob Spawn Controls mod. However, the Wroughtnaut's chamber spawns everywhere and will not be affected by one of these mods.


    Mob Spawn Controls 2 to be specific. Which the author hasn't updated from 1.6.2. But someone else named Sparkster has. Here's the Mob Spawn Controls 2 file for 1.7.10 and here's GUI Lib which is required by the mod.

    Posted in: Minecraft Mods
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    posted a message on Primitive Mobs v1.1beta - Last Updated 01/01/2018 - 1.12 beta version available!

    Is there any way to disable certain trade options for the travelling villagers?

    Posted in: Minecraft Mods
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    posted a message on SimpleItemActions - Read books etc. directly from your Inventory!

    So I tested out some stuff and here's some things I noticed:
    1. Using the button on a lava or water bucket places a fake block of it.

    2. Using it on a fishing rod makes you swing your hand.

    3. It doesn't work while in the inventory of a hopper, hopper minecart, or beacon.

    4. Chests stay open if you open something else in your inventory but that's expected.

    5. If you right click something while crafting something in a crafting table, all the materials in the crafting table dissapear as well as in enchanting tables and anvils.

    6. If a bucket not in your hotbar has a lead or minecart above it (I just tested it with those 2. There are probably more.) and you right click the lead or minecart, it will place a fake block. Only happens in creative.


    Some suggestions:

    1. Give the ability to drink potions and eat food in the inventory.

    2. Give the ability to do other activities like right clicking a cow with a bucket so you don't have to keep going out of your inventory to make delicious cakes.

    3. Give the ability to create new maps from your inventory.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.6: Down below and up above!

    I had that problem a little bit ago. You must've forgotten to put AnimationAPI in the mods folder. You need both AnimationAPI and LLibary in there.

    Posted in: Minecraft Mods
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    posted a message on Millenaire not working
    Quote from SkeridanAmpora»

    Do you have version numbered folders in your mods folder (1.7.10, 1.8, etc.)? I had a similar problem when doing a manual install, and the problem was that you have to put the millenaire jar file into the numbered folder, but the folders included in the millenaire zip file (millenaire and millenaire-custom) have to put in the mods folder. Not in the 1.7.10 folder.


    If that doesn't make sense, I can provide a screenshot of where all my files are in the mods folder.


    That worked! All the tutorials I looked at didn't do that for some reason. Thank you!

    Posted in: Java Edition Support
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    posted a message on [Vanilla][Whitelisted][1.7.2] Corrupted Kingdom
    I've added a subreddit for the server. It's very basic but here it is. http://www.reddit.com/r/CorruptedKingdom
    Posted in: PC Servers
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    posted a message on mob hopper bug
    I was having a problem in the latest snapshot with skeletons from my skeleton grinder falling into the hopper that they landed on resulting in my death once while afking from the skeleton being able to shoot me. Is the skeleton falling through the hopper a snapshot bug or always been a bug?
    Posted in: Recent Updates and Snapshots
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