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    posted a message on Building Bricks - A mod about building blocks and building tools.

    Building Bricks version 1.1.2

    Minecraft forge version 11.14.4.1563

    Minecraft 1.8


    There appears to be an issue with Grass slabs when playing on a server. (In Single player, this issue is not present)

    When you break a half slab, it becomes an unrecognized block. Purple/ black checkerboard


    It doesn't matter how you break it, punching, shovel, etc.


    Same config file, and resource pack in single player and this problem isn't present.


    Anyone have a suggestion on how to fix it?

    Posted in: Minecraft Mods
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    posted a message on Building Bricks - A mod about building blocks and building tools.

    Whenever I break a non-vanilla slab, it turns into the Purple/ Black grid box. Also grass slabs turn into Lime Wool Slabs whenever I dig them up.

    This is with the 1.8.9 version


    EDIT: just noticed on the server it tosses an [15:19:46] [Client thread/ERROR]: Item entity 2915454 has no item?!


    Config issue with the server. Fixed now.

    Posted in: Minecraft Mods
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    posted a message on Statues

    The cases won't close for me, am I missing something? They just sit there with their lids open after I put items in them

    Posted in: Minecraft Mods
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    posted a message on Inventory Tweaks 1.61 (Jul 11)
    Any fix for the ghost stacks/ broken sorting for 1.58-147 version?

    SSP it works great, but as soon as you hit an SMP server, it breaks
    Posted in: Minecraft Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)
    I have migrated to MCPC + from Forge recently. I was using this mod under Forge since I first found Hexxit modpacks about a year ago.

    However I have an MCPC+ oddity:

    Server crashes as soon as I drop the /resources folder into the /mods folder.

    When I remove that folder it runs perfectly. I never encounter any ruins, and according to the system log Ruins and Updatechecker are running perfectly.(Not encountering ruins would make total sense here)

    I saw earlier in this thread that a few folks were having issues with MCPC, but it was hard for me to see if that was user error or what. I know for me it is not as I have used this mod before in Forge, and haven't had a problem until now in the middle of my migration

    I'm not really looking for a solution here, as this is most likely something with the new version of MCPC.

    I just wanted to post a note about the issue. If interested I can post up the server log as well as the crash report.

    My players and I are just skipping this mod for now
    Posted in: Minecraft Mods
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    posted a message on [1.6.x/1.5.x/1.4.7] Underground Biomes (Forge, SMP compatible)
    I am trying to read through the whole thread now, but I wanted to make a post regardless of that.

    When I use any of the new stone types to craft something
    Cobble slab
    Stone Pickaxe
    Furnace
    etc...

    The output box flashes and then the end item disappears, and I cannot grab it.

    The server is not tossing any errors.
    Also the server is running Biomes o'Plenty, NEI, and of course this.

    EDIT:
    Configs are synced
    Modify Recipes is set to True.

    I sorted it out, Anyone having the same issue as above, please dont' be me, read more carefully, and realize that you have to change the Underground Biome rocks to Vanilla Rocks. Its the only way to get this to work.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    They built outside of it, and it spread to where they are.

    I didn't catch that it was spreading at first. Once I did see that it was, I edited the config to the above.

    I might just MCedit their town out and then rebuild the map.

    Also I will swap to three 0's
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    How do you turn off Taint spread in the config? My son and his buddies are obsessed with fighting it and its starting to break my brain.

    here are the relevant portions of the Config

    # The chance per chunk (1 in n) of a Taint biome spawning during world gen. Setting it to 0 prevents the spawning of Taint biomes.
    I:biome_taint_chance=0

    # Can Taint be caused by flux effects.
    B:biome_taint_from_flux=false

    # The chance per block update (1 in n) of the Taint biome spreading. Setting it to 0 prevents the spread of Taint biomes.
    I:biome_taint_spread=0

    Still it spreads everywhere, and is slowly taking over their town.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    ( I didn't see anyone post with this happening to them, if I missed it then I apologize
    I am having an issue with the Promised land being empty.

    http://imgur.com/a/UMZsY

    A few pictures of what happens are in the album above.

    At first I thought this was beause I had edited the Biomes to generate config, but that is not the case.

    Any suggestions? This is a server for my son and his friends; so its not really needed, but they would like it.

    Other mods on the server:
    Tree Capitator
    NEI
    Dynmap
    Posted in: Minecraft Mods
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    posted a message on ~ | THE LORD OF THE CRAFT | ~ - ENTER ATHERA - ~ Officially the #1 Minecraft Roleplay Server
    [b]Out-Of-Character Information[/b]
    Please fill out the following questions as accurately as possible, and ensure the essential details are accurate.

    [b]Minecraft Account Name: [/b]Cirathorn
    [b]How old are you?[/b]: 36
    [b]Time-Zone: [/b]CST (GMT-6)
    [b]Have you read, understood and agreed to the rules?[/b]: I have, and I do.

    [b]What previous experience have you had in role-playing?: [/b]If we are focused on Roleplaying in Minecraft then almost zero experience. If we look outside, then just under 30 years of Role playing in various table top, LARP, or MMO settings.

    [b]How did you hear about the the Lord of the Craft?: [/b]I happened to be browsing the Reddit and Minecraftforum.net sites this morning and came across it.

    [b]Link any applications that you have previously made for the server:[/b]
    NA

    Have you posted this application on the Minecraft Forum? If not, then please do so (link above):

    [b]Have you read the Dwarven lore, and shall you ensure you make use of it and follow it in your biography?: [/b]I am still digesting it, and reading through the Dwarven Role play forum now.

    [b]Definitions[/b]

    [b]In your own words define the following terms. Do not take any definitions
    from elsewhere!:[/b]

    [b]Role-playing:[/b] Changing my behaviour, mannerisms, and mood to portray a role or character as if in a play or story.

    [b]Meta-gaming:[/b] Using outside information (real world) that would
    be improbable for the in game character to know to gain an edge for yourself or
    someone else. Example: A 1st level character that has never met a
    troll before knowing that Acid and fire do normal damage, and that trolls can
    heal all other forms of damage at a rapid rate.

    That being said Meta-Gaming is not 100% bad or detrimental to a game, and many
    times should be embraced. In the case of character backgrounds, you have to
    meta-game in order to develop your character.

    [b]Power-emoting: [/b]Using Caps lock (Shift key) to speak in all
    capital letters.

    [b]In-Character Information:[/b]

    Complete the following biography on your character:

    [b]Full Name:[/b] Cirathorn D’Avere (I am willing to change this name
    if it does not fit with the nomenclature of the dwarves on the server. I am not
    sure how aliases work in Minecraft, but Gunnar is also a fantastic name and if it’s
    possible, I would use it)

    [b]Current Age[/b]: 127

    [b]Sub-race[/b] (if any): Forest Dwarf

    [b]Clan [/b](if any): (None at this time. I would like to hold off and
    meet the players of the clans first. While this is indeed Meta-Gaming, I view
    it much like joining a Guild in WoW, or any other MMO. There needs to be a bit
    of chemistry and comfort established before making a decision that will impact
    how I play and enjoy the server, as well as contribute to the enjoyment of
    others)

    [b]Past / History (include childhood, major-events, etc. 2+ paragraphs long):[/b]

    My childhood was not special or different in any way from your typical Forest Dwarf. Wheat
    and potatoes were my father’s pride and joy, while my mother took great pride
    in our mushroom cellar. As I grew to an age where my “help” was more than a
    hindrance, my mother was able to expand our cellar and we started growing more
    mushrooms to share with the others near us. Still, it was not enough; I soon
    grew bored with tending mycelium, ensuring the hyphae was tended for proper
    mushroom growth, and soon the very sight of potatoes or wheat seeds would drive
    me mad.

    Mother and I were in town selling our latest harvest when I stumbled across several dwarves
    discussing a new road they were planning on expanding to help carts and horses
    travel between villages. They were needing to replace a bridge and were arguing
    over the best style of buttress along one of the foundations. I happened to
    wander over amidst the strong words and emotions to ask if I could see the
    plans. Shocked at my curiosity, they stopped arguing long enough to explain how
    Angled, Clamped, and Diagonal buttresses worked. Having explored the area
    several times in my few free hours as a child, I suggested they used a Diagonal
    buttress along the retaining wall to follow the flow of the land.

    I soon found myself apprenticed to a master road smith, and with my parents blessing, I left
    the farm to start work and expand my education. For the next few decades I travelled
    the land exploring the styles and concepts of the other races.

    (OOC: I am leaving this vague at this point as I am still trying
    to digest the history and relations on the server. I have always considered
    Backgrounds to be somewhat vague and to be solidified as characters and
    concepts meet and interact in the actual game world. When I was a Domain
    storyteller for White Wolf’s official World of Darkness LARP, I was always
    fascinated by the number of times people would hard lock their backgrounds
    before ever stepping foot into a game where Role play could change or tweak it
    at a whim. That being said, if its allowed I would certainly rather develop
    this over time with the other players on the server. )

    [b]Ambitions for the Future[/b]: Bring roads and pathways to better
    serve the needs of his people. Establish farm lands and housing to better
    shelter and feed friends and allies.

    [b]Personality[/b]: Quiet, unassuming. Cirathorn is dwarf of few words,
    choosing to instead let his works and crafting speak for him. While most
    dwarves are loud, boisterous and tough as granite, like the mountains and
    bedrock they build in; Cirathorn is quieter, still, and patient, like the
    ancient rivers found through the land. Choosing to shape the land and not break
    it.

    [b]Skills[/b]: Road and Bridge Work, Farming, Landscaping, and
    Architecture (Although, I would say that while I feel I am a pretty decent
    builder, I am amazed, daily, at just how good others are out there.)

    [b]Appearance[/b]:



    Any other details you wish to share about your character:
    This is more of an "OOC thing": I do not enjoy PVP in Minecraft. I have never felt the game or code base was meant for it, and as such I avoid it at all costs. I am trying to work out just how exactly that fits into my characters background. So, that being said, my character is a pacifist in regards to other PC's.


    [b]Open-Response-Questions[/b]

    Each question in this section must be answered with a minimum
    of one paragraph which must describe the event in full. Please be as
    descriptive as possible and do not break character or lore at any point.

    ____

    [b]1[/b]. Whilst mining deep in the undergrounds of Kalos you see a
    large deposit of diamond ore at the other side of the ravine you are on. There is
    a very thin rock bridge that looks precariously unstable, but it is the only
    way to access the deposit. What do you do?[/b]

    [b]Answer[/b]: Inspect the foundation of the bridge, reinforce where
    necessary to allow others to us it without fear. Once on the other side, I
    would harvest all but one of the Diamonds, and then I would build a small
    monument using the last diamond as a focal point, this way the discovery could
    be commemorated by others. I would then return the diamonds to community so
    that tools, armor, or goods could be acquired or crafted for all to enjoy and
    use.

    [b]2[/b]. You are sitting in the local tavern with a large pint of
    ale in your hand - sitting nearby you is a rather young dwarf whom is clearly
    going through a bad time. He is crying to himself, and clutching a small wooden
    hammer toy. In the other corner of the room two shady dwarves are sitting
    whispering to each other and pointing occasionally at the dwarf. They stand up,
    one with a small dagger in his hand and begin to approach the young dwarf. What
    do you do?[

    [b]Answer[/b]: The trick with forging steel from iron is knowing the
    right temperatures to heat the metal without making it brittle. Clearly this
    lad has been through an ordeal and his metal might be at the breaking point.
    The shady dwarves could be life’s way of heating up the inner metal of the lad
    past the point of being useful. With this in mind, I would wander over, and try
    to act as any decent craftsman would. I would sit and talk with the lad, hoping
    my presence would dissuade the others to leave this lad alone. I would take
    careful note of their faces and clan markings though, as any dwarf that would
    feed upon another dwarves misery is no real craftsman or caretaker of his
    people, and as such would not gain access to my wares or abilities.

    [b]3[/b]. Whilst wandering through the Dwarven Caverns you hear a
    voice call out to you; “Oi, ye’! C’mere n’ get ye’rself an ale!”. You spin on
    your heel and see a heavily bearded bar-owner looking at you - a huge grin on
    his face, and a mug of ale in his hand. How do you react?[/b]

    [b]Answer[/b]: All work and no play make Cirathorn a dull boy. However,
    I would ensure my work load for the day was finished and my tools were properly
    stored and put away before accepting the Ale. Once accepted though, I would
    quaff that ale in typical dwarven fashion
    Posted in: PC Servers
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    posted a message on **DeityCraft** [1.6.4] [Modpack] [Updating] [WIP]
    - What is your IGN? cirathorn

    - Have you ever been or are currently a staff member to another server? Yes, several actually. 2 were Feed the Beast servers, 1 was Tekkit, and then I currently also running a private server for my son and wife. (Zero chance of my advertising it, I like to control who all can interact with my son online)

    - Do you have any questions about the rules? Several:
    How is PVP handled?

    You say only a minimap mod, but what would be the rules concerning the "Inventory Tweaks" mod (It helps me with my OCD need to organize all of my chests and backpack)?

    - Do you have any questions in general?
    How are inappropriate chats handled? When I say inappropriate I mean things such as Racism, Homophobia, and personal attacks.
    Posted in: PC Servers
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    posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    Is there any way to take the old wood plank textures and put them back?
    I seriously hate how Jungle and birch look now and want to relive the days where they were all different colors but the same as the Oak plank blocks.
    Posted in: Resource Packs
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    posted a message on [1.5.2][Forge][Discontinued] Metal Mechanics [Metallurgy 3][Universal Electricity]
    Trying to find a decent 32x or 64x texture pack for this pack to work with

    I typically use Ovo's rustic or John Smith Legacy, anyone have any suggetions?

    I might research making my own though, not sure yet
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][Forge][Discontinued] Metal Mechanics [Metallurgy 3][Universal Electricity]
    Quote from Lycanite

    You'll probably need to regenerate the world or explore new chunks, I know Thaumcraft has a few settings for it to generate Thaumcraft ores, nodes, etc in alreay generated worlds but I'm not sure about Ars Magica.


    Time to revisit the joy that is MC Edit.

    Thank you!
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][Forge][Discontinued] Metal Mechanics [Metallurgy 3][Universal Electricity]
    Quote from Lycanite

    I'm happy that my mod works so well for you! Making electric machines, etc easier is exactly why I started this mod, there are a few mods out there that are really good, but make things way too complicated, I can see how some people enjoy that but it's not for everyone.

    I will be adding a layer of complexity with the Modular Machines later but still, i's just a matter of making upgrade chips and adding them to the machine to improve it.

    If you're looking for more mods to make Minecraft more interesting I recommend Project Zulu which adds a few mods and some cool things like campfires and graveyards and also Ars Magica, it's a little complex when getting started but it's fun to cast spells, although there is an issue with Thaumcraft atm where placing a Thaumcraft block like a table in an Ars Magica tower causes a crash.


    Awesome will look at Project Zulu now.

    I have played with Ars Magica before, and it could be a great substitute for Twilight forest.

    (I know this isn't your area, but....)
    If I were to add in Ars Magica, would I need to re-generate the world?
    Posted in: Minecraft Mods
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