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  • chriscuellar88
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  • Member for 9 years, 9 months, and 21 days
    Last active Fri, Jan, 10 2020 12:25:29
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    Apr 2, 2018
    chriscuellar88 posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    Do you have the witchery mod installed?

    Posted in: Minecraft Mods
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    Dec 1, 2016
    chriscuellar88 posted a message on Help Making a Random Villager Trade Stand

    So after some thought, i thought of a way to accomplish my goal, I'm not completely sure if it's possible, but basically i would set up two scoreboards that generate a new number everytime the circuit gets activated, the first one would be 0-4 for profession then the second one would be 1-4 if 0, 1-2 if 1, 2 would always equal 1, 1-3 if 3, and 1-2 if 4. now after these two numbers are plugged into the command i would theoretically get something like this:


    /summon minecraft:villager ~ ~ ~ {Professtion:(scoreboard value A) Career:(scoreboard value B) CarrerLevel:(chart value based on career chosen)


    Now it would just be down to having a clock that could run the command every other Minecraft day,and killing the present villager before spawning the new one. This is all theoretical as I don't have much experience with scoreboards and commands and don't really know if this would be possible.


    Again, any help would be greatly appreciated!

    Posted in: Commands, Command Blocks and Functions
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    Dec 1, 2016
    chriscuellar88 posted a message on Help Making a Random Villager Trade Stand

    So basically what i wanted to do is have a stand that on a set time will spawn a random villager with max trade levels. Before spawning it would kill whatever villager was there before. What i have so far is this:


    /summon minecraft:villager ~ ~10 ~ {CarrerLevel:5}


    so basically the command block is buried underneath the ground and spawns a villager in the stand. I'm using a piston system to drop the villager into lava before spawning a new one.


    So the problems I'm facing:

    1. I would like to have it set off every other day or so

    2. getting a villager to spawn with max trades when the value is different for each profession

    3. Timing the piston to kill the villager before spawning a new one


    Any help would be greatly appreciated!

    Posted in: Commands, Command Blocks and Functions
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    Nov 23, 2016
    chriscuellar88 posted a message on MCDungeon v0.18.0

    I downloaded all the different versions of 0.16.0 but nothing seems to work, i even tried 0.15.1, could it be something on my end?


    Edit:after some messing around i got it to go by using commands in a window, i think there is just something wrong with the interaction mode also spawners don't seem to work in 1.11

    Posted in: Minecraft Tools
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    Nov 22, 2016
    chriscuellar88 posted a message on MCDungeon v0.18.0

    When i open up the launch.bat file it shows me my worlds, but then i get this error:


    Exception in main loop. Exception info below:
    Traceback (most recent call last):
    File "<string>", line 2034, in <module>
    File "<string>", line 926, in main
    File "encodings\cp437.py", line 12, in encode
    UnicodeEncodeError: 'charmap' codec can't encode character u'\xa7' in position 0: character maps to <undefined>


    Any idea what I'm doing wrong?

    Posted in: Minecraft Tools
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    Jan 22, 2016
    chriscuellar88 posted a message on FALLEN KINGDOM [Near Perfect Replica w/Terrain] [OPEN WORLD] [SG VERSION] [MCPE VERSION]

    Is there a version that's not encased in glass?

    Posted in: Maps
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    Aug 29, 2015
    chriscuellar88 posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    I really like the archaeological parts of this mod, but im not a big fan of getting dna to build dinos, is there an option in the config to diasable dinos? or maybe let them spawn with out the need of machines?

    Posted in: Minecraft Mods
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    Aug 18, 2015
    chriscuellar88 posted a message on EcoCraft: Life Expanded! - Animal, Village & Environment Overhaul

    This mod sounds amazing!

    Posted in: WIP Mods
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    Aug 17, 2015
    chriscuellar88 posted a message on [1.7.10][Forge] Gems Mod -New Ores, Items, Biomes, Mobs (*Better Mining) (*Stronger Equipment) (10,000+ Downloads)

    Mod compatibility with Tinkers Construct would be amazing!

    Posted in: Minecraft Mods
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    May 20, 2015
    chriscuellar88 posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    Is there a blacklist to prevent a village from spawning when a certain block is found, kinda like how they won't build when there are certain blocks around?

    Posted in: Minecraft Mods
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    May 20, 2015
    chriscuellar88 posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    In my opinion, the only thing this mod really needs is to turn down the spawns (in the overworld). I know the workaround being JAS, but it would be nice to see it implemented in the mod.

    Posted in: Minecraft Mods
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    May 19, 2015
    chriscuellar88 posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++

    How do i make a structure only spawn once?

    Posted in: Minecraft Mods
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    May 9, 2015
    chriscuellar88 posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    What is the syntax for mob entities? I'm trying to use the /summon command to spawn a darknut

    Posted in: Minecraft Mods
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    May 7, 2015
    chriscuellar88 posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Pick it up! Its an awesome power boost :P

    Posted in: Minecraft Mods
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    May 6, 2015
    chriscuellar88 posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    In BG2 right clicking doesn't work because it triggers your offhand, so items like boomerangs and hookshots won't work. As for bows, only quivers can be equipped, I mean have you ever seen an archer shoot a bow with one hand? Lol. The offhand is mainly for shields or a second weapon for duel wielding.

    Posted in: Minecraft Mods
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