So after some thought, i thought of a way to accomplish my goal, I'm not completely sure if it's possible, but basically i would set up two scoreboards that generate a new number everytime the circuit gets activated, the first one would be 0-4 for profession then the second one would be 1-4 if 0, 1-2 if 1, 2 would always equal 1, 1-3 if 3, and 1-2 if 4. now after these two numbers are plugged into the command i would theoretically get something like this:
/summon minecraft:villager ~ ~ ~ {Professtion:(scoreboard value A) Career:(scoreboard value CarrerLevel:(chart value based on career chosen)
Now it would just be down to having a clock that could run the command every other Minecraft day,and killing the present villager before spawning the new one. This is all theoretical as I don't have much experience with scoreboards and commands and don't really know if this would be possible.
So basically what i wanted to do is have a stand that on a set time will spawn a random villager with max trade levels. Before spawning it would kill whatever villager was there before. What i have so far is this:
so basically the command block is buried underneath the ground and spawns a villager in the stand. I'm using a piston system to drop the villager into lava before spawning a new one.
So the problems I'm facing:
1. I would like to have it set off every other day or so
2. getting a villager to spawn with max trades when the value is different for each profession
3. Timing the piston to kill the villager before spawning a new one
I downloaded all the different versions of 0.16.0 but nothing seems to work, i even tried 0.15.1, could it be something on my end?
Edit:after some messing around i got it to go by using commands in a window, i think there is just something wrong with the interaction mode also spawners don't seem to work in 1.11
When i open up the launch.bat file it shows me my worlds, but then i get this error:
Exception in main loop. Exception info below:
Traceback (most recent call last):
File "<string>", line 2034, in <module>
File "<string>", line 926, in main
File "encodings\cp437.py", line 12, in encode
UnicodeEncodeError: 'charmap' codec can't encode character u'\xa7' in position 0: character maps to <undefined>
I really like the archaeological parts of this mod, but im not a big fan of getting dna to build dinos, is there an option in the config to diasable dinos? or maybe let them spawn with out the need of machines?
Is there a blacklist to prevent a village from spawning when a certain block is found, kinda like how they won't build when there are certain blocks around?
In my opinion, the only thing this mod really needs is to turn down the spawns (in the overworld). I know the workaround being JAS, but it would be nice to see it implemented in the mod.
In BG2 right clicking doesn't work because it triggers your offhand, so items like boomerangs and hookshots won't work. As for bows, only quivers can be equipped, I mean have you ever seen an archer shoot a bow with one hand? Lol. The offhand is mainly for shields or a second weapon for duel wielding.
0
Do you have the witchery mod installed?
0
So after some thought, i thought of a way to accomplish my goal, I'm not completely sure if it's possible, but basically i would set up two scoreboards that generate a new number everytime the circuit gets activated, the first one would be 0-4 for profession then the second one would be 1-4 if 0, 1-2 if 1, 2 would always equal 1, 1-3 if 3, and 1-2 if 4. now after these two numbers are plugged into the command i would theoretically get something like this:
/summon minecraft:villager ~ ~ ~ {Professtion:(scoreboard value A) Career:(scoreboard value
CarrerLevel:(chart value based on career chosen)
Now it would just be down to having a clock that could run the command every other Minecraft day,and killing the present villager before spawning the new one. This is all theoretical as I don't have much experience with scoreboards and commands and don't really know if this would be possible.
Again, any help would be greatly appreciated!
0
So basically what i wanted to do is have a stand that on a set time will spawn a random villager with max trade levels. Before spawning it would kill whatever villager was there before. What i have so far is this:
/summon minecraft:villager ~ ~10 ~ {CarrerLevel:5}
so basically the command block is buried underneath the ground and spawns a villager in the stand. I'm using a piston system to drop the villager into lava before spawning a new one.
So the problems I'm facing:
1. I would like to have it set off every other day or so
2. getting a villager to spawn with max trades when the value is different for each profession
3. Timing the piston to kill the villager before spawning a new one
Any help would be greatly appreciated!
0
I downloaded all the different versions of 0.16.0 but nothing seems to work, i even tried 0.15.1, could it be something on my end?
Edit:after some messing around i got it to go by using commands in a window, i think there is just something wrong with the interaction mode also spawners don't seem to work in 1.11
0
When i open up the launch.bat file it shows me my worlds, but then i get this error:
Exception in main loop. Exception info below:
Traceback (most recent call last):
File "<string>", line 2034, in <module>
File "<string>", line 926, in main
File "encodings\cp437.py", line 12, in encode
UnicodeEncodeError: 'charmap' codec can't encode character u'\xa7' in position 0: character maps to <undefined>
Any idea what I'm doing wrong?
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Is there a version that's not encased in glass?
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I really like the archaeological parts of this mod, but im not a big fan of getting dna to build dinos, is there an option in the config to diasable dinos? or maybe let them spawn with out the need of machines?
1
This mod sounds amazing!
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Mod compatibility with Tinkers Construct would be amazing!
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Is there a blacklist to prevent a village from spawning when a certain block is found, kinda like how they won't build when there are certain blocks around?
0
In my opinion, the only thing this mod really needs is to turn down the spawns (in the overworld). I know the workaround being JAS, but it would be nice to see it implemented in the mod.
0
How do i make a structure only spawn once?
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What is the syntax for mob entities? I'm trying to use the /summon command to spawn a darknut
1
Pick it up! Its an awesome power boost
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In BG2 right clicking doesn't work because it triggers your offhand, so items like boomerangs and hookshots won't work. As for bows, only quivers can be equipped, I mean have you ever seen an archer shoot a bow with one hand? Lol. The offhand is mainly for shields or a second weapon for duel wielding.