• 0

    posted a message on Summon Code Debug Help
    Quote from Vija02

    It seems that you forgot the coma symbol on the trade that sells trapped chest and all of them after
    Fixed Command:
    /summon Villager ~ ~-1 ~ {Career:0,CareerLevel:100,Profession:1,CustomName:"Redstone Black Market",CustomNameVisible:0,Offers:{Recipes:[
    {buy:{id:name_tag,Count:2,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Uber Clock V2",Lore:["Place Redstone Block on Top to Activate"]},BlockEntityTag:{Command:"/summon FallingSand ~ ~1 ~ {Block:redstone_block,Time:0}"}}}},
    {buy:{id:name_tag,Count:4,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Cow Grinder",Lore:["Kills All Cow's (Excluding Tanks) in a 3 Block Radius"]},BlockEntityTag:{Command:"/kill @e[type=Cow,name=!Tank,r=3]"}}}},
    {buy:{id:name_tag,Count:4,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Chicken Grinder",Lore:["Kills All Chicken in a 3 Block Radius"]},BlockEntityTag:{Command:"/kill @e[type=Chicken,r=3]"}}}},
    {buy:{id:name_tag,Count:4,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Pig Grinder",Lore:["Kills All Pig's in a 3 Block Radius"]},BlockEntityTag:{Command:"/kill @e[type=Pig,r=3]"}}}},
    {buy:{id:name_tag,Count:4,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Mooshroom Grinder",Lore:["Kills All Mooshroom's in a 3 Block Radius"]},BlockEntityTag:{Command:"/kill @e[type=MushroomCow,r=3]"}}}},
    {buy:{id:name_tag,Count:6,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Zombie Grinder",Lore:["Kills All Zombie's (Excluding PyramidHead) in a 3 Block Radius"]},BlockEntityTag:{Command:"/kill @e[type=Zombie,name=!PyramidHead,r=3]"}}}},
    {buy:{id:name_tag,Count:6,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Creeper Grinder",Lore:["Kills All Creeper's (Excluding Mist) in a 3 Block Radius"]},BlockEntityTag:{Command:"/kill @e[type=Creeper,name=!Mist,r=3]"}}}},
    {buy:{id:name_tag,Count:6,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Skeleton Grinder",Lore:["Kills All Skeleton's in a 3 Block Radius"]},BlockEntityTag:{Command:"/kill @e[type=Skeleton,r=3]"}}}},
    {buy:{id:name_tag,Count:6,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Slime Grinder",Lore:["Kills All Slime's in a 3 Block Radius"]},BlockEntityTag:{Command:"/kill @e[type=Slime,r=3]"}}}},
    {buy:{id:name_tag,Count:8,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Witch Grinder",Lore:["Kills All Witch's in a 3 Block Radius"]},BlockEntityTag:{Command:"/kill @e[type=Witch,r=3]"}}}},
    {buy:{id:name_tag,Count:8,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"PyramidHead Repellent",Lore:["Repels All PyramidHead's in a 6 Block Radius"]},BlockEntityTag:{Command:"/tp @e[type=Zombie,name=PyramidHead,r=6] ~1 ~1 ~1"}}}},
    {buy:{id:name_tag,Count:8,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Mist Repellent",Lore:["Repels All Mist in a 6 Block Radius"]},BlockEntityTag:{Command:"/tp @e[type=Creeper,name=Mist,r=6] ~1 ~1 ~1"}}}},
    {buy:{id:name_tag,Count:10,tag:{display:{Name:"Bitcoin"}}},sell:{id:trapped_chest,Count:1,Damage:0,tag:{display:{Name:"Home Defense System",Lore:["NSA Approved"]},BlockEntityTag:{Items:[{id:wooden_sword,Count:1,Slot:0},{id:hopper,Count:2,Slot:1},{id:repeater,Count:1,Slot:2},{id:comparator,Count:2,Slot:3},{id:command_block,Count:1,Slot:4,Damage:7,tag:{display:{Name:"Home Defense System",Lore:["Part One of the System"]},BlockEntityTag:{Command:"/testfor @e[y=2,r=1]"}}},{id:command_block,Count:1,Slot:5,Damage:7,tag:{display:{Name:"Home Defense System",Lore:["Part Two of the System"]},BlockEntityTag:{Command:"/say Intruder"}}},{id:written_book,Count:1,Slot:6,Damage:1,tag:{title:Home Security Instruction Manual,author:"NSA",pages:[TagString:"Place Part One under where you want the alarm to test for the "Intruder". Must have at most one block above the whole system. Your system should look something like this. Hoppper_Clock comparator part_one comparator repeater_part two."],generation:3}}]}}}},
    {buy:{id:name_tag,Count:11,tag:{display:{Name:Bitcoin}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Player Launcher",Lore:["Blast Everyone in a 2 Block Radius 5000 Blocks in the Air"]},BlockEntityTag:{Command:"/tp @a[r=1] ~ ~5000 ~"}}}},
    {buy:{id:name_tag,Count:15,tag:{display:{Name:Bitcoin}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Zombie Spawner",Lore:["Sumons a Normal Zombie One Block Up"]},BlockEntityTag:{Command:"/summon Zombie ~ ~2 ~"}}}},
    {buy:{id:name_tag,Count:15,tag:{display:{Name:Bitcoin}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Creeper Spawner",Lore:["Sumons a Normal Creeper One Block Up"]},BlockEntityTag:{Command:"/summon Creeper ~ ~2 ~"}}}},
    {buy:{id:name_tag,Count:15,tag:{display:{Name:Bitcoin}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Skeleton Spawner",Lore:["Sumons a Normal Skeleton One Block Up"]},BlockEntityTag:{Command:"/summon Skeleton ~ ~2 ~"}}}},
    {buy:{id:name_tag,Count:15,tag:{display:{Name:Bitcoin}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Inverted Zombie Spawner",Lore:["Sumons a Normal Zombie One Block Down"]},BlockEntityTag:{Command:"/summon Zombie ~ ~-2 ~"}}}},
    {buy:{id:name_tag,Count:15,tag:{display:{Name:Bitcoin}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Inverted Creeper Spawner",Lore:["Sumons a Normal Creeper One Block Down"]},BlockEntityTag:{Command:"/summon Creeper ~ ~-2 ~"}}}},
    {buy:{id:name_tag,Count:15,tag:{display:{Name:Bitcoin}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Inverted Skeleton Spawner",Lore:["Sumons a Normal Skeleton One Block Down"]},BlockEntityTag:{Command:"/summon Skeleton ~ ~-2 ~"}}}}
    ]}}



    Thanks
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Summon Code Debug Help
    Problem: The summon code I have created is correct as far as I can tell, yet it says a curly bracket is missing. Any idea why?

    Code: /summon Villager ~ ~-1 ~ {Career:0,CareerLevel:100,Profession:1,CustomName:"Redstone Black Market",CustomNameVisible:0,Offers:{Recipes:[
    {buy:{id:name_tag,Count:2,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Uber Clock V2",Lore:["Place Redstone Block on Top to Activate"]},BlockEntityTag:{Command:"/summon FallingSand ~ ~1 ~ {Block:redstone_block,Time:0}"}}}},
    {buy:{id:name_tag,Count:4,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Cow Grinder",Lore:["Kills All Cow's (Excluding Tanks) in a 3 Block Radius"]},BlockEntityTag:{Command:"/kill @e[type=Cow,name=!Tank,r=3]"}}}},
    {buy:{id:name_tag,Count:4,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Chicken Grinder",Lore:["Kills All Chicken in a 3 Block Radius"]},BlockEntityTag:{Command:"/kill @e[type=Chicken,r=3]"}}}},
    {buy:{id:name_tag,Count:4,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Pig Grinder",Lore:["Kills All Pig's in a 3 Block Radius"]},BlockEntityTag:{Command:"/kill @e[type=Pig,r=3]"}}}},
    {buy:{id:name_tag,Count:4,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Mooshroom Grinder",Lore:["Kills All Mooshroom's in a 3 Block Radius"]},BlockEntityTag:{Command:"/kill @e[type=MushroomCow,r=3]"}}}},
    {buy:{id:name_tag,Count:6,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Zombie Grinder",Lore:["Kills All Zombie's (Excluding PyramidHead) in a 3 Block Radius"]},BlockEntityTag:{Command:"/kill @e[type=Zombie,name=!PyramidHead,r=3]"}}}},
    {buy:{id:name_tag,Count:6,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Creeper Grinder",Lore:["Kills All Creeper's (Excluding Mist) in a 3 Block Radius"]},BlockEntityTag:{Command:"/kill @e[type=Creeper,name=!Mist,r=3]"}}}},
    {buy:{id:name_tag,Count:6,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Skeleton Grinder",Lore:["Kills All Skeleton's in a 3 Block Radius"]},BlockEntityTag:{Command:"/kill @e[type=Skeleton,r=3]"}}}},
    {buy:{id:name_tag,Count:6,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Slime Grinder",Lore:["Kills All Slime's in a 3 Block Radius"]},BlockEntityTag:{Command:"/kill @e[type=Slime,r=3]"}}}},
    {buy:{id:name_tag,Count:8,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Witch Grinder",Lore:["Kills All Witch's in a 3 Block Radius"]},BlockEntityTag:{Command:"/kill @e[type=Witch,r=3]"}}}},
    {buy:{id:name_tag,Count:8,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"PyramidHead Repellent",Lore:["Repels All PyramidHead's in a 6 Block Radius"]},BlockEntityTag:{Command:"/tp @e[type=Zombie,name=PyramidHead,r=6] ~1 ~1 ~1"}}}},
    {buy:{id:name_tag,Count:8,tag:{display:{Name:"Bitcoin"}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Mist Repellent",Lore:["Repels All Mist in a 6 Block Radius"]},BlockEntityTag:{Command:"/tp @e[type=Creeper,name=Mist,r=6] ~1 ~1 ~1"}}}},
    {buy:{id:name_tag,Count:10,tag:{display:{Name:"Bitcoin"}}},sell:{id:trapped_chest,Count:1,Damage:0,tag:{display:{Name:"Home Defense System",Lore:["NSA Approved"]},BlockEntityTag:{Items:[{id:wooden_sword,Count:1,Slot:0},{id:hopper,Count:2,Slot:1},{id:repeater,Count:1,Slot:2},{id:comparator,Count:2,Slot:3},{id:command_block,Count:1,Slot:4,Damage:7,tag:{display:{Name:"Home Defense System",Lore:["Part One of the System"]},BlockEntityTag:{Command:"/testfor @e[y=2,r=1]"}}},{id:command_block,Count:1,Slot:5,Damage:7,tag:{display:{Name:"Home Defense System",Lore:["Part Two of the System"]},BlockEntityTag:{Command:"/say Intruder"}}},{id:written_book,Count:1,Slot:6,Damage:1,tag:{title:Home Security Instruction Manual,author:"NSA",pages:[TagString:"Place Part One under where you want the alarm to test for the "Intruder". Must have at most one block above the whole system. Your system should look something like this. Hoppper_Clock comparator part_one comparator repeater_part two."],generation:3}}]}}}}
    {buy:{id:name_tag,Count:11,tag:{display:{Name:Bitcoin}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Player Launcher",Lore:["Blast Everyone in a 2 Block Radius 5000 Blocks in the Air"]},BlockEntityTag:{Command:"/tp @a[r=1] ~ ~5000 ~"}}}}
    {buy:{id:name_tag,Count:15,tag:{display:{Name:Bitcoin}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Zombie Spawner",Lore:["Sumons a Normal Zombie One Block Up"]},BlockEntityTag:{Command:"/summon Zombie ~ ~2 ~"}}}}
    {buy:{id:name_tag,Count:15,tag:{display:{Name:Bitcoin}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Creeper Spawner",Lore:["Sumons a Normal Creeper One Block Up"]},BlockEntityTag:{Command:"/summon Creeper ~ ~2 ~"}}}}
    {buy:{id:name_tag,Count:15,tag:{display:{Name:Bitcoin}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Skeleton Spawner",Lore:["Sumons a Normal Skeleton One Block Up"]},BlockEntityTag:{Command:"/summon Skeleton ~ ~2 ~"}}}}
    {buy:{id:name_tag,Count:15,tag:{display:{Name:Bitcoin}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Inverted Zombie Spawner",Lore:["Sumons a Normal Zombie One Block Down"]},BlockEntityTag:{Command:"/summon Zombie ~ ~-2 ~"}}}}
    {buy:{id:name_tag,Count:15,tag:{display:{Name:Bitcoin}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Inverted Creeper Spawner",Lore:["Sumons a Normal Creeper One Block Down"]},BlockEntityTag:{Command:"/summon Creeper ~ ~-2 ~"}}}}
    {buy:{id:name_tag,Count:15,tag:{display:{Name:Bitcoin}}},sell:{id:command_block,Count:1,Damage:7,tag:{display:{Name:"Inverted Skeleton Spawner",Lore:["Sumons a Normal Skeleton One Block Down"]},BlockEntityTag:{Command:"/summon Skeleton ~ ~-2 ~"}}}}
    ]}}
    Posted in: Redstone Discussion and Mechanisms
  • 2

    posted a message on Command Block kill@e parameter
    Quote from Ordepblauth

    So i've been trying to make this work but apparently i can't

    /kill @e[type=Item,id=267,c=1] {Item:{id:minecraft:iron_sword,tag:{Unbreakable:1}}

    This appear at the command block previous output

    You must specify which player you wish to perform this action on.

    I'm at the snapshot 14w11b, hope someone knows why it isn't working.


    You can not use Nbt Tags in the /kill command
    However you can make a dummy scoreboard objective, then use a clock to add players with the required Nbt Tag to the scoreboard then kill them.

    Demo: /scoreboard objectives add test dummy Kill Count
    On Clock: - /scoreboard players set @e test 1 {Item:{id:minecraft:iron_sword,tag:{Unbreakable:1}}
    -/kill @e[score_test_min=1]
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Summon Lightning possible ?
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Help me: Scoreboard dataTag filtering
    Add a small s to the end of 30. It as to do with the NBT tag type
    Source: http://minecraft.gam...om/Chunk_format
    http://minecraft.gam....com/NBT_Format

    edit: also add a ignited:1b to make sure they are ignited otherwise ALL creepers will be add, no matter if they are going to explode or not.


    New Code: /scoreboard players set @e[type=Creeper] ticking 1 {Fuse:30s,ignited:1b}
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Scoreboard help
    Quote from Skylinerw

    You're on the right track. What you'll need to do is use the "operation" method. Tag-types will need to be labeled as well:

    /scoreboard objectives add GOLEMCOUNT dummy


    /scoreboard players set @e[type=VillagerGolem] GOLEMCOUNT 1 {PlayerCreated:0b}

    /scoreboard players operation #GolemTotal GOLEMCOUNT += @e[type=VillagerGolem] GOLEMCOUNT


    The fake player "#GolemTotal" will have their "GOLEMCOUNT" score equal to the number of iron golems that spawned naturally. The "#" prevents the fake player from showing up on the sidebar, but you can remove that if you wish.

    The aiming of a bow cannot be detected, though.


    Thanks
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Scoreboard help
    Quote from fz0718

    There is no way to do these things.

    I think there is but I have not got it to work.

    Code: /scoreboard players set @e[type=VillagerGolem] Golemcount 1 {PlayerCreated:0}
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Scoreboard help
    I have a scoreboard running that counts how many iron golems are in the world, and I was wondering if there is any way to tell if the golem is user created or naturally spawned using the new features of 1.8? Also is it possible to tell when someone is aiming a bow?
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on UUId help
    Quote from Skylinerw

    I can confirm this. I've opened a bug report here: https://bugs.mojang....browse/MC-50413

    EDIT:

    Huh, this is a very obscure bug. Attempting to interact with entities that have a custom UUID in any way results in "That entity cannot be found", even with:

    /kill @e[type=!Player]


    I really hope this bug is noticed and fixed, as it's an extremely useful feature. I've modified the report to be more generic, as the issue at hand seems to concern the existence of custom UUIDs on entities rather than the UUID usage in commands.


    Thanks
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on UUId help
    Quote from fz0718

    Oh yes, your command is wrong. You forgot to specify corrdinates.

    summon PrimedTnt ~ ~ ~ {Fuse:600,UUIDLeast:1l,UUIDMost:1l,PersistenceRequired:1,ActiveEffects:[{Id:14,Amplifier:0,Duration:3217,Ambient:1,ShowParticles:0}]}



    Thank you for that however the /execute 00000000-0000-0001-0000-000000000001 {command} is still not work for some reason.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on UUId help
    Quote from fz0718

    I'm not too quite sure what you're saying; your code is a summon command?

    Anyway, if you want to execute from the primedtnt you summon with that command, you have to refer to it by its UUID:
    [noparse]execute 00000000-0000-0001-0000-000000000001 ~ ~ ~ <command>[/noparse]



    I am trying to use the execute command on a piece of Tnt that I have summoned with a custom Id. Also your code did not work for me, any idea why?
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on UUId help
    I am trying to use the new /execute command on a piece off primed TNT. For some reason the command only works if the UUID I assigned the tnt is out of the selector. Any idea why?

    Code: /summon PrimedTnt {Fuse:600,UUIDLeast:1l,UUIDMost:1l,PersistenceRequired:1,ActiveEffects:[{Id:14,Amplifier:0,Duration:3217,Ambient:1,ShowParticles:0}]}
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on 14w10b Questions
    Quote from Skylinerw

    1

    There have been no steps to further help detect the usage based on Damage value apart from being able to support multiplayer using old methods.

    2

    You should paste the exact command you're using if you're having an issue. Here's an example command:

    /summon PrimedTnt ~ ~1 ~ {Fuse:20}


    3

    It doesn't look like the feature was completed enough to be included in this weeks snapshot.


    Thanks for the TnT help it seems to be working. Also thank you for the info about the other two questions.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on 14w10b Questions
    1. Using the new NBT data detection in scoreboards can you check for players who use items with a certain damage value?
    2. Is there a way to /summon primedTnt with a set fuse. (I know the Fuse Nbt Tag but for some reason it does not work for me.)
    3. Is there a way to make items with passive effects yet? (I read it in one of Mojangs tweets)

    Any help would be appreciated.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Question: Is it possible to teleport players based on where they stand on the scoreboard?
    tp @a[score_scoreboard objective name with no spaces_min=min score] coordinates you want

    example tp @a[score_popularity_min=1] ~-10 ~10000 ~10
    Posted in: Redstone Discussion and Mechanisms
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