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    posted a message on Help with damaging the Player...
    Thanks you, this is just what I was looking for.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Need Help With Resource Pack
    Thanks for the help though.
    Posted in: Resource Pack Help
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    posted a message on Need Help With Resource Pack
    Sorry knew I forgot to do something, I found out how to do this it was added in snapshot 14w07a. Sorry for not editing this post.

    Link: http://minecraft.gamepedia.com/14w07a

    Quote: Resource packs can now be bundled with a world, put it in the map save directory and name it "resources.zip" Example: .minecraft/saves/TheMapWithTheThing/resources.zip
    Posted in: Resource Pack Help
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    posted a message on Help with damaging the Player...
    Does anyone now of a reliable way to deal half a heart of damage to the player using command blocks and track said damage. Any ideas would be of use as long as they pertain to this subject. Thank you in advance. Also I am in the latest snapshot 14w28a.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Need Help With Resource Pack
    I recently heard that it is possible to implant a resource pack into a maps save file so that when you open the map it instantly uses the resource pack you implanted into the save file. However I can not find out how to do this. If anyone could tell me how, it would be much appreciated .
    Posted in: Resource Pack Help
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    posted a message on /summon help.....
    Can you use the /summon commanded to summon The killer rabbit of caerbannog, the special rabbit from the latest snapshot (14w27)?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Trouble with /execute
    Thank you for this information.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Trouble with /execute
    I am trying to use the /execute commanded on a piece of stone and I am having trouble. When I use the code below it says invalided UUID. Any ideas why? Any help would be appropriated. Also if there is a way to execute on a specific stone with a name, could someone explain how? thanks in advance.

    Code: /execute @e[type=Item,id:minecraft:stone,Damage:0] ~ ~ ~ /say test
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Any way to summon Lightning with command blocks?
    Quote from HatecrewSix
    Not what I'm looking for. I usually keep my particles off because of FPS issues. what I'm looking for is ACTUAL lightning that you can control by using the stat.useItem scoreboard (When you would use a certain item)
    As of snapshot 14w11a there is NO WAY to summon lightning in vanilla minecraft.

    Edit: Dang Post Sniped
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Scoreboard Nbt Tag Help
    Quote from Skylinerw

    Zombies that aren't babies will not have the "IsBaby" tag present, even when set to 0. Instead, you'll have to manipulate zombies that are babies, rather than those that aren't:

    /scoreboard players set @e[type=Zombie] Zombie 0 {IsBaby:1b}



    Thanks
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Scoreboard Nbt Tag Help
    So I have a system that counts how long all zombies in my world have existed, and I was wondering if there is a way to exclude from this device baby Zombies?

    code: /scoreboard players add @e[type=Zombie] Zombie 1
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on /summon debug help
    Quote from Skylinerw

    Your equipment tag reads: "Equipment:Equipment:":

    /summon Zombie ~ ~ ~ {Equipment:[{id:},{id:leather_boots,tag:{RepairCost:1,display:{color:16777215,Name:Duck Suit Boots,},ench:[{id:2,lvl:10},]}},{id:leather_leggings,tag:{RepairCost:1,display:{color:16777215,Name:Duck Suit Pants,},ench:[{id:2,lvl:10},]}},{id:leather_chestplate,tag:{RepairCost:1,display:{color:16777215,Name:Duck Suit Chest,},ench:[{id:2,lvl:10},]}},{id:skull,tag:{SkullOwner:MHF_Chicken,Unbreakable:1,RepairCost:1,display:{Name:Duck Suit Head,},ench:[{id:2,lvl:10},]},Damage:3}],Attributes:[{Name:generic.maxHealth,Base:20},{Name:generic.movementSpeed,Base:0.3},{Name:generic.attackDamage,Base:5},{Name:generic.followRange,Base:20},{Name:generic.knockbackResistance,Base:1}],CustomName:Duck,CustomNameVisible:0,IsBaby:1,Riding:{id:Chicken,CustomName:Duck,CustomNameVisible:0,IsChickenJockey:1,PersistenceRequired:1},DropChances:[0.0F,0.0F,0.0F,0.0F,0.0F],PersistenceRequired:1,ActiveEffects:[{Id:12,Amplifier:0,Duration:999999,Ambient:1,ShowParticles:0}]}



    Thanks for That.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on /summon debug help
    Quote from frettory

    You need to add the Count and Damage tags to the item.


    Thank you for the idea however when I tried that it also failed. I have other custom mobs that do not have the Damage or Count tag and their armor is properly displayed.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on /summon debug help
    I am trying to summon a custom mob in custom armor but the mob when summoned does not have the armor. Any idea why?

    Code:/summon Zombie ~ ~ ~ {Equipment:Equipment:[{id:},{id:leather_boots,tag:{RepairCost:1,display:{color:16777215,Name:Duck Suit Boots,},ench:[{id:2,lvl:10},]}},{id:leather_leggings,tag:{RepairCost:1,display:{color:16777215,Name:Duck Suit Pants,},ench:[{id:2,lvl:10},]}},{id:leather_chestplate,tag:{RepairCost:1,display:{color:16777215,Name:Duck Suit Chest,},ench:[{id:2,lvl:10},]}},{id:skull,tag:{SkullOwner:MHF_Chicken,Unbreakable:1,RepairCost:1,display:{Name:Duck Suit Head,},ench:[{id:2,lvl:10},]},Damage:3}],Attributes:[{Name:generic.maxHealth,Base:20},{Name:generic.movementSpeed,Base:0.3},{Name:generic.attackDamage,Base:5},{Name:generic.followRange,Base:20},{Name:generic.knockbackResistance,Base:1}],CustomName:Duck,CustomNameVisible:0,IsBaby:1,Riding:{id:Chicken,CustomName:Duck,CustomNameVisible:0,IsChickenJockey:1,PersistenceRequired:1},DropChances:[0.0F,0.0F,0.0F,0.0F,0.0F],PersistenceRequired:1,ActiveEffects:[{Id:12,Amplifier:0,Duration:999999,Ambient:1,ShowParticles:0}]}
    Posted in: Redstone Discussion and Mechanisms
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