Quote: Resource packs can now be bundled with a world, put it in the map save directory and name it "resources.zip" Example: .minecraft/saves/TheMapWithTheThing/resources.zip
Does anyone now of a reliable way to deal half a heart of damage to the player using command blocks and track said damage. Any ideas would be of use as long as they pertain to this subject. Thank you in advance. Also I am in the latest snapshot 14w28a.
I recently heard that it is possible to implant a resource pack into a maps save file so that when you open the map it instantly uses the resource pack you implanted into the save file. However I can not find out how to do this. If anyone could tell me how, it would be much appreciated .
I am trying to use the /execute commanded on a piece of stone and I am having trouble. When I use the code below it says invalided UUID. Any ideas why? Any help would be appropriated. Also if there is a way to execute on a specific stone with a name, could someone explain how? thanks in advance.
Code: /execute @e[type=Item,id:minecraft:stone,Damage:0] ~ ~ ~ /say test
Not what I'm looking for. I usually keep my particles off because of FPS issues. what I'm looking for is ACTUAL lightning that you can control by using the stat.useItem scoreboard (When you would use a certain item)
As of snapshot 14w11a there is NO WAY to summon lightning in vanilla minecraft.
Zombies that aren't babies will not have the "IsBaby" tag present, even when set to 0. Instead, you'll have to manipulate zombies that are babies, rather than those that aren't:
/scoreboard players set @e[type=Zombie] Zombie 0 {IsBaby:1b}
So I have a system that counts how long all zombies in my world have existed, and I was wondering if there is a way to exclude from this device baby Zombies?
You need to add the Count and Damage tags to the item.
Thank you for the idea however when I tried that it also failed. I have other custom mobs that do not have the Damage or Count tag and their armor is properly displayed.
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Link: http://minecraft.gamepedia.com/14w07a
Quote: Resource packs can now be bundled with a world, put it in the map save directory and name it "resources.zip" Example: .minecraft/saves/TheMapWithTheThing/resources.zip
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Code: /execute @e[type=Item,id:minecraft:stone,Damage:0] ~ ~ ~ /say test
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Edit: Dang Post Sniped
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Thanks
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code: /scoreboard players add @e[type=Zombie] Zombie 1
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Thanks for That.
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Thank you for the idea however when I tried that it also failed. I have other custom mobs that do not have the Damage or Count tag and their armor is properly displayed.
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Code:/summon Zombie ~ ~ ~ {Equipment:Equipment:[{id:},{id:leather_boots,tag:{RepairCost:1,display:{color:16777215,Name:Duck Suit Boots,},ench:[{id:2,lvl:10},]}},{id:leather_leggings,tag:{RepairCost:1,display:{color:16777215,Name:Duck Suit Pants,},ench:[{id:2,lvl:10},]}},{id:leather_chestplate,tag:{RepairCost:1,display:{color:16777215,Name:Duck Suit Chest,},ench:[{id:2,lvl:10},]}},{id:skull,tag:{SkullOwner:MHF_Chicken,Unbreakable:1,RepairCost:1,display:{Name:Duck Suit Head,},ench:[{id:2,lvl:10},]},Damage:3}],Attributes:[{Name:generic.maxHealth,Base:20},{Name:generic.movementSpeed,Base:0.3},{Name:generic.attackDamage,Base:5},{Name:generic.followRange,Base:20},{Name:generic.knockbackResistance,Base:1}],CustomName:Duck,CustomNameVisible:0,IsBaby:1,Riding:{id:Chicken,CustomName:Duck,CustomNameVisible:0,IsChickenJockey:1,PersistenceRequired:1},DropChances:[0.0F,0.0F,0.0F,0.0F,0.0F],PersistenceRequired:1,ActiveEffects:[{Id:12,Amplifier:0,Duration:999999,Ambient:1,ShowParticles:0}]}