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    posted a message on [1.6.4] fisherman77's Modding Tutorials [Last Updated: 10/31/13] - NEW CUSTOM MODEL MOB TUT
    Any chance someone could put up a download for an npc project?
    Posted in: Mapping and Modding Tutorials
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    posted a message on Request - Let's Play Series Artwork ($$)
    So after doing some research, it doesn't seem all that expensive.

    Give me a quote for a package. I've decided I'm willing to spend a little bit of money!
    Posted in: Art Shops
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    posted a message on Request - Let's Play Series Artwork ($$)
    Quote from Archosmanf

    Hello Chop2332!I can attempt this project for you with what graphic designs I have at my disposal.
    You can view examples of my work here: http://www.minecraft...op-and-youtube/
    As for payment or such I do not accept them generally for any projects of this scale. I will work on this one for free and without any direct need for reward.
    Contact me via skype: archosman . That is if you wish to continue the discussion and creation of your request.


    Hi archosman!
    To be honest, I did actually look at your shop before posting and your work looks great! The only problem I'm afraid is that your work appears to be only GFX, where as the style I'm looking for is something that I really don't even know how to explain. Graphic Design, I guess is the best way to describe. If I'm ever after someone to make me an intro, I'd love to come to you!
    Posted in: Art Shops
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    posted a message on Request - Let's Play Series Artwork ($$)
    I have seen you post that on quite a few threads. Any examples of your work?
    Posted in: Art Shops
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    posted a message on Request - Let's Play Series Artwork ($$)
    Hi there! I'm about to start a series on my channel (http://www.youtube.com/user/LBLPVideos)

    I currently have no videos and I want to create "The Minecraft Adventures". I had a basic idea of it being the tropicraft mod. So I basically need some thumbnails, cover art, that sort of thing.

    It would be amazing for it to be a psd. So I can edit it around and so forth.

    I put the idea in my head, however I can't work too well with style's like that of FinsGraphics.

    I'd love to to have a volcano, palm tree, ashen mask, and a beach hut some where in the logo, but basically anything tropicraft related. Maybe a beach chair.. I'm not sure.

    If you want to do a quick mockup, for me to look at (before diving into the full thing) that's fine!

    I've tried making videos in the past that get like 20 views, So at this stage you'd be making it for free. But if my channel grows, I'd like to have an unofficial contract for you to make all of the artwork. Including some sort of payment and links in all videos.

    Any help would be great!
    Posted in: Art Shops
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    posted a message on Food problems
    Note: Found the problem. I have no "AlwaysEdible" code anywhere.

    However adding this;
        public ItemFood setAlwaysEdible()
        {
    		    this.alwaysEdible = true;
    		    return this;
        }



    Returns me with; "The field ItemFood.alwaysEdible is not visible"
    Posted in: Modification Development
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    posted a message on Food problems
    Quote from caagr98

    I believe the nausea effect is called confusion in the code.


    Thank you! That is no longer giving me an error.
    I am currently unable to test it, as my player wont eat the item
    Posted in: Modification Development
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    posted a message on Food problems
    I'm wondering if it is possible to add Nausea to a food item, like blindness.

    this.setPotionEffect(Potion.blindness.id, 100, 0, 1.0F);

    Is there something similar where instead of blindness it can be nausea?

    Also I can feed the item to a wolf, however my player will not eat the item? Any ideas?

    package LBMods.BreakingBad; //Package directory
    /*
    * Basic importing
    */
    import net.minecraft.block.Block;
    import net.minecraft.creativetab.CreativeTabs;
    import net.minecraft.item.EnumToolMaterial;
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemFood;
    import net.minecraft.item.ItemStack;
    import net.minecraftforge.common.EnumHelper;
    import cpw.mods.fml.common.Mod;
    import cpw.mods.fml.common.Mod.Init;
    import cpw.mods.fml.common.event.FMLInitializationEvent;
    import cpw.mods.fml.common.network.NetworkMod;
    import cpw.mods.fml.common.registry.GameRegistry;
    import cpw.mods.fml.common.registry.LanguageRegistry;
    
    /*
    * Basic needed forge stuff
    */
    @Mod(modid= "BreakingBad", name="Breaking Bad",version="v0.1")
    @NetworkMod(clientSideRequired=true,serverSideRequired=false)
    
    public class BreakingBad {
    
      public static final String modid = "BreakingBad";
    /*
    * ToolMaterial
    */
    
    //Telling forge that we are creating these
    
    public static Item bluesky;
    
    //Declaring Init
    @Init
    public void load(FMLInitializationEvent event){
    // define food
    bluesky = new FoodBlueSky(2014, 1, 0.4F, true).setUnlocalizedName("bluesky").setCreativeTab(CreativeTabs.tabFood);
    
    //adding names
    GameRegistry.registerItem(bluesky, "Blue Sky");
    LanguageRegistry.addName(bluesky, "Blue Sky");
    
    //crafting
    GameRegistry.addRecipe(new ItemStack(bluesky), new Object[]{"WRW", 'W', Item.wheat, 'R', Item.redstone});
    }
    }


    package LBMods.BreakingBad;
    import cpw.mods.fml.relauncher.Side;
    import cpw.mods.fml.relauncher.SideOnly;
    import net.minecraft.client.renderer.texture.IconRegister;
    import net.minecraft.item.ItemFood;
    import net.minecraft.potion.Potion;
    public class FoodBlueSky extends ItemFood{
    public FoodBlueSky(int id, int hunger, float saturation, boolean wolfFood) {
      super(id, hunger, saturation, wolfFood);
        this.setPotionEffect(Potion.confusion.id, 100, 0, 1.0F); //potion effect, duration, effect level, probability of effect (1.0F = always, 0.0F = never)
    }
    @SideOnly (Side.CLIENT)
    public void registerIcons(IconRegister par1IconRegister)
    {
      this.itemIcon = par1IconRegister.registerIcon(BreakingBad.modid + ":" + (this.getUnlocalizedName().substring(5)));
       
    }
    }
    Posted in: Modification Development
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    posted a message on Theme idea?
    I've recorded a few different episodes for a channel of mine, but after a while I start to lose idea and interest.
    I've seen a few different YouTubers do series's with a specific theme, like ChimneySwift's latest Minecraft Files.
    Any themes ideas you guys have?
    Posted in: Other Help
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    posted a message on Looking for people to test my Survival Games (Evolve Server)
    Also probably need some admins on the server at some stage!
    Posted in: Server Recruitment
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    posted a message on Looking for people to test my Survival Games (Evolve Server)
    Hi Guys,
    So I've been working away at my server. And I currently have a creative world and survival games world.
    Looking for people who would be happy to use evolve to connect and give me feedback on the survival games.
    I am thinking of eventually buying a server, just want to get thoughts and prepare it before I spend money.
    Posted in: Server Recruitment
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    I cant even install it! The mcpatcher.exe download wont open :/
    Posted in: Resource Packs
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    posted a message on Minecraft Skyblock Let's Play Series
    I have very recently started a gaming channel, with a group.
    The channel will consist of pretty much everything gaming.
    The first episode is SkyBlock, so please check it out and give me your feedback.

    Posted in: Let's Plays
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    posted a message on Anyone want to start a Let's Play?
    Really need a Editor and and Youtuber, I think, just to make things a little easier
    Posted in: Let's Plays Help
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    posted a message on Anyone want to start a Let's Play?
    Anyones welcome to join.
    The List:
    Host: Partian
    Recorders: Chop, Berothar
    Editor/Youtube Maintainer: ??
    Posted in: Let's Plays Help
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