• 0

    posted a message on Inspired Gallery Remastered for 1.12.2 Available. Chiefwiggy CTM Trilogy (1.6)
    Quote from heliceo

    I found a problem in the hub. The teleporter to intersection 3 is working right from the start. I'm going to be fair and not take any stuff from there, even though it's very tempting :D
    Hmmm ill look into that, thanks for reporting the bug dude, really appricate it :D
    <3 Chiefwiggy
    Posted in: Maps
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from CTMCommunity

    Hey campers. Looking for something to review? Don't forget this list! Anyone who reviews a map off this list gets a cookie. :D

    Meanwhile, upcoming list updated again. Don't forget to keep sending the account any maps you want me to add on to there or things that need changing!

    - Skeeto

    Dammit, i want a cookie, grrr guess ill have to review/ play one of these maps. XD. What kind of cookie would you be offering? :3
    Posted in: Maps Discussion
  • 9

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Hey Guys, Chiefwiggy here, and I have officially released Inspired Gallery, the 3rd map in my CTM collection into Open Beta. I hope you guys enjoy the map and please put any bugs you find in the map on my thread <3.






    My Thread- http://www.minecraftforum.net/topic/1751083-ctmcollectionbaconthe-wiggy-collection-by-chiefwiggy/
    The Map- http://adf.ly/3502060/inspiredgallery
    Posted in: Maps Discussion
  • 1

    posted a message on Inspired Gallery Remastered for 1.12.2 Available. Chiefwiggy CTM Trilogy (1.6)
    Inspired Gallery has been released for Open-Beta! Check it out now!!!! in the original Post!!!
    Posted in: Maps
  • 0

    posted a message on Inspired Gallery Remastered for 1.12.2 Available. Chiefwiggy CTM Trilogy (1.6)
    Quote from helirapter

    @0:22 In the video. I look forward to the blazesoundspam. (I don't know if you notice, but in that first sentence, I was being sarcastic. :P )
    I dont know why my guy who made this put all those in, possibly for dramatic effect, but that area doesnt have that many blazes, actually have blazes at all till a later part :)
    Posted in: Maps
  • 0

    posted a message on Inspired Gallery Remastered for 1.12.2 Available. Chiefwiggy CTM Trilogy (1.6)
    Guys i have a new trailer made by Akadi_nor in the original post for Inspired Gallery, please check it out!!!

    Edit: What an appropriate 500th Post!
    Posted in: Maps
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Rubisk

    Virthure, this thread is indeed for discussion, but you need to know where to stop. It just became a "Yes it is!" "No it's not!" discussion. Nobody wants to read that or participate in that...

    Community question:

    How do you hide your random loot chests? Should they be hidden? And how much loot should you give out to the player?


    E: Random loot = unlabaled, unnamed loot. No crappy kamyu stuff...
    I give random loot out fairly often, about 40 chests of unnamed loot per area (hand-placed) maybe more dependant on the length of the area, I personally give the player out alot more resources that they will ever need, but it is just how i make maps, which gives my maps a certain style that makes them less likely to be rage quitted. I Think that one death should make you lose all your OP stuff. So i give out alot of loot to compensate for that. Ussually by i2 or so you should have a chest filled with armor and another double chest filled with swords.
    And I used Kamyu's tools for my second map, its not a crappy program its just most people dont really know how to use it well. Like Inferno Mines got alot of hate because the loot didn't advance with the player, but other maps who use different tiered loot per intersection, even if its Kamyu's tools arent bad just because they used it. That being said i give out hand-placed random loot in my first map, and in my upcoming 3rd map.
    Do I hide my random loot chests? I really dont understand this question to well, but ill try to answer it as i see it. No, why would you hide a random loot chest? If you are refering to as a secret that i'd much rather use a custom item than just random loot that they can find in the area :/ I feel random loot chests should be spread out throughout the area.

    tl;dr : i give alot of random loot, and hiding random loot really isnt my style

    <3 Chiefwiggy
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Rubisk

    Grass allows all passive mobs to spawn (very slowly, but it still does), not sure if you want that?
    Yes well this can either go one of two ways. Either have that be the starting food, or change it to a desert biome , or sky, or hell biome so mobs cant spawn/
    <3 Chiefwiggy
    Posted in: Maps Discussion
  • 1

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from LastingGods

    Thanks for the advice. I'll make these changes soon.

    Thanks everyone else for help as well, really do appreciate it.
    No problem, people here are always here to help! But please dont overspam the thread with pictures of your map, but other than that, Welcome to the Community (Im assuming your new), we hope you enjoy your stay, checkout is whenever you feel like it. So enjoy your all-expenses paid to trip to the CTM community thread <3

    <3 Chiefwiggy
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from rockenroll4life

    A bit of an update picture from my latest stream building session for a mini CTM I'm building called Arachnapocalypse.


    Love dat pillar rock, you should post the pink one on here as well <3
    Quote from LastingGods


    Can I get some opinions on this starting area of my new map?

    Its a starting area so i would recommend some grass to make the area seem friendlier, in addition to that add a few more trees :3 Other than that it looks like a decent starting area <3 it

    <3 Chiefwiggy
    Posted in: Maps Discussion
  • 0

    posted a message on Inspired Gallery Remastered for 1.12.2 Available. Chiefwiggy CTM Trilogy (1.6)
    Quote from Infamy

    blazes and cave spiders and witches and pretty and whyhyhyhy?

    crycrycrycrycry

    crycrycrycrycry

    whyhyhyhy

    why do you hate mehehehehe? Just kidding, loving the beta!
    Lol i dont hate you, i just wanna see you fall into a fire, not die in one, because i provide plenty of fire resistnace, but when your in said fire i want a skeleton to come "poke" at you and make all your stuffs disappear :D with your body rotting on the ground <3
    Posted in: Maps
  • 1

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Hybran

    I'm not sure you know what sarcasm is.

    Quote from HaxorViper

    Yes, I just googled it.
    Can you two please argue over a PM or something? its really starting to get quite spammy here :/

    <3 Chiefwiggy
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Infamy

    inb4 everyone questions the balance- trust me, it's balanced.
    <3 Really Yay, i wasnt expecting it to be super balanced jsut because of the way i make maps <3 but thanks, By the way infamy would you mind giving me your thoughts on the areas on skype <3

    <3 Chiefwiggy
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    So, i was reading a few pages back and i saw the disscussion on what makes a CTM map a uCTM (Unique CTM) and I got to thinking, my 3rd map uses a new concept that could be percieved as a uCTM but id like to get everyone's opinions before assuming that its a uCTM.
    So what i have done is for Inspired Gallery there are 5 of each wool you must collect for the monument in 5 different fleecy boxes, each appropriatly labeled with which wool number it is. For example, in one fleecy box in an area you could find Wool #3/5 and in a different one, still in the same area contains White Wool 4/5. So there are a total of 80 wools and 7 metal blocks/special blocks. I wanted to know if this would classify as a uCTM or a CTM. By the way, dont complain or critisize the idea itself because the map is already finished an im sure as *heck* not changing it.
    <3 Chiefwiggy
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Apollo9898

    So yeah...how 'bout dem minecrafts eh?

    so how does this look guys? i want an honest opinion as i'm a little unsure about how i'm going about this area.

    keep in mind this is very WIP right now


    I personally like all of it, except for the top part of it, it just too me could use some iron bars up top as well, in addition to that i notice that there are vines on the left-hand side of the picture but no where else, so maybe adding some symmetry with the vines. but it looks cool Appolo

    <3 Chiefwiggy
    Quote from Zjarr

    Community Question:
    When should the player reach the victory monument? Or does it really matter? The monument has always been a hub and a home for the player on their adventure (important early game, decreases travel time) and also a vital part to completing the map (obviously, but the vm in the end game goal). In recent maps we've had the monument at I1 and up to I3 (can't think of any I4 or I5, might be derpin').

    UT3 - After I1
    IM - After I3
    TGP - I1

    So what do you think? And when will you be putting the monument in your next map?
    I personally like putting intersection 2 off of an area in intersection 2. Not a direct are to the monument but a path in one of the i2 areas that leads to the monument, but doesn't lead to i3. In inspired Gallery i put my monument right off of one of my i2 areas, but if you continued forth in the area you'd also notice the path to i3. So thats just my opinion
    Posted in: Maps Discussion
  • To post a comment, please or register a new account.